«Frame Data»
Thanks to MadCow for T7 Frame Data. This was based on translation from inatekken. That site is now down, and some changes for season 4 are taken from Geppopotamus.info and some from our own.
If you find any mistakes in the frames, please leave a comment at the page. (Desktop only)
Data is updated for version 5.01.
The data is now also available in our new dedicated site at Tekkendocs.com (Mobile friendly)
Akuma
Base Roster (FR)
(Guest Character)
Alisa
Base Roster
Anna
Season 2
Armor King
Season 2
Asuka
Base Roster
Bob
Base Roster
Bryan
Base Roster
Claudio
Base Roster
(Game Debut)
Devil Jin
Base Roster
Dragunov
Base Roster
Eddy
Base Roster
Eliza
Season 0
(Console / PC DLC)
Fahkumram
Season 3
(Game Debut)
Feng
Base Roster
Ganryu
Base Roster
Geese
Season 1
(Guest Character)
Gigas
Base Roster
(Game Debut)
Heihachi
Base Roster
Hwoarang
Base Roster
Jack 7
Base Roster
Jin
Base Roster
Josie
Base Roster
(Game Debut)
Julia
Season 4
Katarina
Base Roster
(Game Debut)
Kazumi
Base Roster
(Game Debut)
Kazuya
Base Roster
King
Base Roster
Kuma / Panda
Base Roster
*Both in one page
Kunimitsu
Season 4
Lars
Base Roster
Law
Base roster
Lee
Base Roster
Lei
Season 3
Leroy
Season 3
(Game Debut)
Leo
Base Roster
Lidia
Season 4
(Game Debut)
Lili
Base Roster
Lucky Chloe
Base Roster
(Game Debut)
Marduk
Season 4
Master Raven
Base Roster
Miguel
Base Roster
Negan
Season 3
(Guest Character)
Nina
Base Roster
Noctis
Season 1
(Guest Character)
Paul
Base Roster
Shaheen
Base Roster
(Game Debut)
Steve
Base Roster
Xiaoyu
Base Roster
Yoshimitsu
Base Roster
Zafina
Season 4
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369 Responses
What does 8g mean on block frame.
g means taht you can guard a move. It’s mostly relevant for moves from +10 and above. If a move is +12g, you can not attack for 12 fraems, but you can still block a 11 frame move.
Frame data for Leo is down. Could you fix it ? thx
Fixed! thanks for giving us the info.
Could I quietly ask for Asuka pls
Cheers to you and thx for ur hard work
respect.
Should be fixed now
The demo video for Lee’s “b, B+4” is incorrect; it currently shows b+3. This looks like a mistake in Chicken, since the command shown in the gif is correct even though the inputted move is wrong. It should look like this: https://gfycat.com/bareslimjenny.gif
The second gfycat above (bareslimjenny) is taken from https://github.com/TLNBS2405/mokujin/blob/master/json/lee.json#L1219, and the repo does have an MIT License for what it’s worth.
The damage on Armor King [b+1, 2] is wrong. It is listed as [12, 29] when it should be [12, 20]
Two requests: in the main frame data spreadsheet, I wish the move name as well as the move number from the in game movelist was added as columns. Also, I wish that frame data was listed for the moves listed on each character’s “Guide” page.
Thank you for your suggestion. Adding the move name as well as the move number will requires a lot of work, so I doubt that will happen. I’ve been thinking how how to add frame data to the guide-page, but not sure how to do it in a good ways such that the guide still looks clean. Any ideas? I’ve been thinking about showing frame data in a popup/tooltip if you press/click on the move.
About Alisa, in comment:m, m, (SBT)and m, m (DBT), what does it mean
It means the moves transition into the stances SBT and DBT (which I think is single bot transform and double bot transform)
Now that tekkenzaibatsu.com is down, is it possible to add a glossary for all the letters such as k,K,cs etc?
This website is very appreciated because you have to pay for frame data (at least on xbox) which I thinks stupid personally but frame data is very important on tekken so it’s nice to have somewhere to know it.
It says at the top it’s version 4.20 but it’s actually version 4.22
Some errors I found to fix in Anna’s frames:
2,d+3 not 2,d+4 and the damage is 10,10
3,3’s damage is 14,10
1,2’s damage is 7,10
Rage QCF+2+3’s damage is 17,20
3,4’s damage is 14,20
f+3,2’s damage is 14,20
df+1,2’s damage is 13,10
df+3,2,u_d not b
db+1,4’s second hit is actually a launcher on CH not just a knockdown
CJM 2+3’s damage is 30
For Namco if they’re reading:
Fix the buggy hitbox on f,f+2.
I like the changes to SS+1+2! Safe now, and a regular launch
Please change f+2+3 so it doesn’t crossup and leave Anna’s back to the wall and Anna back turned when done as the last hit of a wall combo
Thx, I’ve update our data. Will push to website soon
Fix misc errors for Anna thaks to feedback from Forest