«Frame Data»

5.01

Thanks to MadCow for T7 Frame Data. This was based on translation from inatekken. That site is now down, and some changes for season 4 are taken from Geppopotamus.info and some from our own.

If you find any mistakes in the frames, please leave a comment at the page. (Desktop only)

Data is updated for version 5.01.

 

TekkenDocs.com

The data is now also available in our new dedicated site at Tekkendocs.com (Mobile friendly)

Akuma

Base Roster (FR)

(Guest Character)

Alisa

Base Roster

Anna

Season 2

Armor King

Season 2

Asuka

Base Roster

Bob

Base Roster

Bryan

Base Roster

Claudio

Base Roster

(Game Debut)

Devil Jin

Base Roster

Dragunov

Base Roster

Eddy

Base Roster

Eliza

Season 0

(Console / PC DLC)

Fahkumram

Season 3

(Game Debut)

Feng

Base Roster

Ganryu

Base Roster

Geese

Season 1

(Guest Character)

Gigas

Base Roster

(Game Debut)

Heihachi

Base Roster

Hwoarang

Base Roster

Jack 7

Base Roster

Jin

Base Roster

Josie

Base Roster

(Game Debut)

Julia

Season 4

Katarina

Base Roster

(Game Debut)

Kazumi

Base Roster

(Game Debut)

Kazuya

Base Roster

King

Base Roster

Kuma / Panda

Base Roster

*Both in one page

Kunimitsu

Season 4

Lars

Base Roster

Law

Base roster

Lee

Base Roster

Lei

Season 3

Leroy Season 3 Frame Data

Leroy

Season 3

(Game Debut)

Leo

Base Roster

Lidia

Season 4

(Game Debut)

Lili

Base Roster

Lucky Chloe

Base Roster

(Game Debut)

Marduk

Season 4

Master Raven

Base Roster

Miguel

Base Roster

Negan

Season 3

(Guest Character)

Nina

Base Roster

Noctis

Season 1

(Guest Character)

Paul

Base Roster

Shaheen

Base Roster

(Game Debut)

Steve

Base Roster

Xiaoyu

Base Roster

Yoshimitsu

Base Roster

Zafina

Season 4

369 Responses

    1. g means taht you can guard a move. It’s mostly relevant for moves from +10 and above. If a move is +12g, you can not attack for 12 fraems, but you can still block a 11 frame move.

  1. The damage on Armor King [b+1, 2] is wrong. It is listed as [12, 29] when it should be [12, 20]

  2. Two requests: in the main frame data spreadsheet, I wish the move name as well as the move number from the in game movelist was added as columns. Also, I wish that frame data was listed for the moves listed on each character’s “Guide” page.

    1. Thank you for your suggestion. Adding the move name as well as the move number will requires a lot of work, so I doubt that will happen. I’ve been thinking how how to add frame data to the guide-page, but not sure how to do it in a good ways such that the guide still looks clean. Any ideas? I’ve been thinking about showing frame data in a popup/tooltip if you press/click on the move.

    1. It means the moves transition into the stances SBT and DBT (which I think is single bot transform and double bot transform)

  3. Now that tekkenzaibatsu.com is down, is it possible to add a glossary for all the letters such as k,K,cs etc?

  4. This website is very appreciated because you have to pay for frame data (at least on xbox) which I thinks stupid personally but frame data is very important on tekken so it’s nice to have somewhere to know it.

  5. Some errors I found to fix in Anna’s frames:

    2,d+3 not 2,d+4 and the damage is 10,10

    3,3’s damage is 14,10

    1,2’s damage is 7,10

    Rage QCF+2+3’s damage is 17,20

    3,4’s damage is 14,20

    f+3,2’s damage is 14,20

    df+1,2’s damage is 13,10

    df+3,2,u_d not b

    db+1,4’s second hit is actually a launcher on CH not just a knockdown

    CJM 2+3’s damage is 30

    For Namco if they’re reading:

    Fix the buggy hitbox on f,f+2.

    I like the changes to SS+1+2! Safe now, and a regular launch

    Please change f+2+3 so it doesn’t crossup and leave Anna’s back to the wall and Anna back turned when done as the last hit of a wall combo

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