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TK7_Akuma_300

Akuma T7 Frames

Tekken Docs Showcase 02

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To character select | Zafina / Alisa

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage 1, 1, b or f+3, 2m(Throw)5516 pc1~Throw(KND)Throw(KND)Rage art
SPECIAL MOVES1 or f+1h710+1+8+8
SPECIAL MOVES1, 1h, h7,710-3+4+4
SPECIAL MOVES1, 2h, m7,2010-17~-16KNDKND
SPECIAL MOVES2 or f+2Sm1515~16-9~-80~+10~+1
SPECIAL MOVES3 or b+3h1415-8+3+3
SPECIAL MOVES4h1214~15-13~-12+2~+3+2~+3
SPECIAL MOVES4, 3h, h12,1714~15-5~-4+19kKNDTail spin, Homing
SPECIAL MOVES1+2 or WS+1+2h1431 pc8~-20-8-8Power crush
SPECIAL MOVES1+2, f, f (Cancel)h14315 pc8~-5+7+7
SPECIAL MOVES1+2, b, b (Cancel)h14315 pc8~-15-3-3
SPECIAL MOVES1+2, *h2040 pc8~-11CSCSPower crush
SPECIAL MOVES1+2*, f, f (Cancel)h20405 pc8~+4CS(21)CS(21)Power crush
SPECIAL MOVES1+2*, b, b (Cancel)h20405 pc8~-6CS(11)CS(11)Power crush
SPECIAL MOVES1+2, (Hold long as possible)*h!2565 pc8~54CSCSCSPower crush
SPECIAL MOVES1+2 (Hold long as possible)*, f, f (Cancel)h2565 pc8~CS(21)CS(21)CS(21)Power crush
SPECIAL MOVES1+2 (Hold long as possible)*, b, b (Cancel)h2565 pc8~CS(11)CS(11)CS(11)Power crush
SPECIAL MOVESf+3m1617-4+7+7
SPECIAL MOVESf+4h2016~17-5~-4KNDKNDTail spin, Homing
SPECIAL MOVESf+1+2mm8,1720,32-8s+7s+7s
SPECIAL MOVESf+1+2 (Second hit miss)m520
SPECIAL MOVESf+3+4m (TJ)(TPORT)2022~23a js9~-9~-8+2~+3+2~+3Homing
SPECIAL MOVESd/f+1m1013~14-4~-3+7~+8+7~+8
SPECIAL MOVESd/f+1, 1m, h10,713~14-3+6+6
SPECIAL MOVESd/f+1, 2m, mm10,5,1513~14-13s+7s+7s
SPECIAL MOVESd/f+1, 2 (Third hit miss)m, m10,513~14
SPECIAL MOVESd/f+2m1016~17-7~-6+3~+4+3~+4
SPECIAL MOVESd/f+2, 1m, m10,1016~17-18~-17Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+2, 4m, m10,1316~17-1100
SPECIAL MOVESd/f+2, 4, 3m, m, m10,13,2316~17-17~-16KNDKND
SPECIAL MOVESd/f+3m1412-9+1+1
SPECIAL MOVESd/f+4m2419-16KNDKND
SPECIAL MOVESd/f+1+2m2020 pc8~-14KNDKNDPower crush
SPECIAL MOVESd/b or d+1 or FC+1Sm (TC)510s cs4or1~-5+6+6
SPECIAL MOVESd/b or d+1, 2 or FC+1, 2Sm (TC), Sm (TC)5,6s js1~-13-2-2
SPECIAL MOVESd/b or d+2 or FC+2Sm (TC)612s cs4or1~-4+7+7
SPECIAL MOVESd/b or d+3 or FC+3 (Close)l (TC)1015s cs6or1~-13-4-4
SPECIAL MOVESd/b or d+3 or FC+3l (TC)715s cs6or1~-13-4-4
SPECIAL MOVESd/b or d+4 or FC+4l (TC)1717~18s cs6or1~-27KNDKND
SPECIAL MOVESb+1h1214~15-14~-13KNDKND
SPECIAL MOVESb+2m1823~24-9~-8+8~+9CSHoming
SPECIAL MOVESb+4l1520~21-13~-12+1~+2+1~+2
SPECIAL MOVESf, F+2m1415(16~)-14-2-2
SPECIAL MOVESf, F+2:1m, m14,2015(16~)-13~-12KNDKND
SPECIAL MOVESf, F+4m2320~21 (21~)0~+1+2~+3s+2~+3s
SPECIAL MOVESf, f, f+1h3016~17 (19~)+6~+7 (+17~+18 wc)KNDKNDWall Crush
SPECIAL MOVESf, f, f+3m (TJ)3026~31 (29~) js6~+4~+9KNDKND
SPECIAL MOVESWR+4l (TJ)2320~26 (53~)-24~-18KNDKND
SPECIAL MOVESWS+1h1213-5+6+6
SPECIAL MOVESWS+2m1715~16-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m1213-7+5CS
SPECIAL MOVESWS+4m1011~12-9~-8+2~+3+2~+3
SPECIAL MOVESWS+4, 4m, m10,2011~12-15~-14-5~-4sTUD
SPECIAL MOVESVertical jump 1m (TJ)107(16~43) js1~-25~+2-15~+12-15~+12
SPECIAL MOVESVertical jump 2m (TJ)159(18~43) js1~-18~+7-8~+17-8~+17
SPECIAL MOVESVertical jump 3m (TJ)107(16~43) js1~-25~+2-15~+12-15~+12
SPECIAL MOVESVertical jump 4m (TJ)159(18~43) js1~-18~+7-8~+17-8~+17
SPECIAL MOVESForward or backward jump 1m (TJ)109(14~40) js1~-23~+4-13~+14-13~+14
SPECIAL MOVESForward or backward jump 2m (TJ)159(14~40) js1~-18~+9-8~+19-8~+19
SPECIAL MOVESForward or backward jump 3m (TJ)107(12~40) js1~-26~+2-16~+12-16~+12
SPECIAL MOVESForward or backward jump 4m (TJ)157(13~40) js1~-20~+9-10~+19-10~+19
SPECIAL MOVESTop of forward jump d+3m (TJ)1413~ (13~34) js1~+4~+11g+9s~+16s+9s~+16s
SPECIAL MOVESqcf+1 or qcf+2Sm1219~-13~-5~-5~
SPECIAL MOVESqcf+1, 1+2, f, fSm1219~+7?~+15~+15~
SPECIAL MOVEShcb+1Sm1228~-12~-4-4
SPECIAL MOVEShcb+2Sm x 39,9,933~,41,49-1~KNDKND
SPECIAL MOVESf, d, d/f+1Sm1510a cs6~-26Launch (JG?)Launch (JG?)
SPECIAL MOVESf, d, d/f+1, 1+2f, fSm1510a cs6~+1Launch (JG?)Launch (JG?)
SPECIAL MOVESf, d, d/f+2Sm x 36,6,2011,23,35a cs6~7-34 (~16?a)Launch (JG?)Launch (JG?)
SPECIAL MOVESf, d, d/f+2, 1+2f, f (Only first hit)Sm611a cs6~70~+14
SPECIAL MOVESf, d, d/f+2, 1+2f, f (Only two first hits)Sm x 26,611,23a cs6~7+?Launch (JG?)Launch (JG?)
SPECIAL MOVESf, d, d/f+3(or 4)(Special) (TJ)(DFLIP)11,23 6~7
SPECIAL MOVESDFLIP nl234~10 (51~)-24~-18KNDKND
SPECIAL MOVESDFLIP 1h157~ (34~46) js1~-4~+7KNDKND
SPECIAL MOVESDFLIP 2m2016~20 (52~55) js1~-9~-5sKNDKND
SPECIAL MOVESDFLIP 3m1714~ (41~52) js1~-10~+1+24k+24kTail spin, Homing
SPECIAL MOVESDFLIP 4Sm1512~ (44~52) js1~+4~+7g+16~+19s+16~+19s
SPECIAL MOVESDFLIP qcf+1+2Sm, Sm10,1010,23 js1~-14~+20+0~+32+0~+32
SPECIAL MOVESDFLIP 1+3 or 2+4h(Throw)30(32~)Throw(KND)
SPECIAL MOVESqcb+3h (TJ)1015 js9~-15KNDKNDTail spin
SPECIAL MOVESqcb+4Sm (TJ), h x 313,6,6,610,25,44,54a js13~-15KNDKND
SPECIAL MOVESJump qcf+1 or 2Sm1018(~) js1~-21~-11~-11~
SPECIAL MOVESJump qcb+3 or 4Sm1013(~) js1~-9~+2KNDKND
SPECIAL MOVESf, d, d/f+3+4 or b, d, d/b+3+4(Special)5inv
SPECIAL MOVESqcf+1+2Sm, Sm10,1019~+1~KNDKND
SPECIAL MOVEShcb+1+2Sm x 312,12,1228~,36,44+9~KNDKND
SPECIAL MOVESf, d, d/f+1+2Sm x 36,6,2311,23,35a-34Launch (JG?)Launch (JG?)
SPECIAL MOVESf, d, d/f+1+2 (On counter)Sm, (throw)7,8,9,9,911,,,Throw(Launch)
SPECIAL MOVESqcb+3+4Sm x 410,10,10,2010,24,39,44 js10~-8 / -18KNDKNDTail spin
SPECIAL MOVESJump qcf+1+2Sm, Sm10,1010,23 js1~-13~+20+4~+32+4~+32
SPECIAL MOVESJump qcb+3+4Sm1013~ js1~-4~+9KNDKND
SPECIAL MOVESTPORT(f+3+4) qcf+1+2m (TJ), Sm x 2(TPORT)20,10,10js1~-5~-1+5~+9+5~+9
SPECIAL MOVESTPORT(f+3+4) qcb+3+4m (TJ), Sm x 3(TPORT)20,6,6,20js1~-15KNDKND
SPECIAL MOVESTPORT(f+3+4) qcb+3+4 (Third hit miss)m (TJ), Sm x 2(TPORT)20,6,6js1~-25KNDKND
SPECIAL MOVESTPORT(f+3+4) qcb+3+4 (second and third hit miss)m (TJ), Sm(TPORT)20,61~-35KNDKND
SPECIAL MOVESqcf, qcf+1+2Sm x 558(20*5)10~,,,,+2~KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2Sm1515-900
BASIC MOVES3h1415-8+3+3
BASIC MOVES4h1214-13+2+2
BASIC MOVESb+1h1514~15-14~-13?KNDKND?
BASIC MOVESb+2m2123-8+8KNDHoming
BASIC MOVESb+3h1415-8+3+3
BASIC MOVESb+4l1520-13+1+1
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2Sm17?15-900
BASIC MOVESf+3m1817-4+7+7
BASIC MOVESf+4h2016-17-5~-4KNDKNDTail spin, Homing
BASIC MOVESf, F+1h710(11~)+1+8+8
BASIC MOVESf, F+2m1416?(17?~)-13?-1?-1?Wall bounce
BASIC MOVESf, F+3m1817(18~)-8+2+2
BASIC MOVESf, F+4m2320?(~)+2+4s+4s
BASIC MOVESd+1Sm (TC)510-5+6+6
BASIC MOVESd+2Sm (TC)612-4+7+7
BASIC MOVESd/b or d+3 (Close)l (TC)?1015-11-2-2
BASIC MOVESd/b or d+3 (Far)l (TC)?615-11?-2?-2?
BASIC MOVESd+4l (TC)1717~?-26~?KNDKND
BASIC MOVESd/b+1Sm (TC)510-5+6+6
BASIC MOVESd/b+2Sm (TC)612-4+7+7
BASIC MOVESd/b or d+3 (Close)l (TC)?1015-11-2-2
BASIC MOVESd/b or d+3 (Far)l (TC)?615-11?-2?-2?
BASIC MOVESd/b+4l (TC)2017~?-26~?KNDKND
BASIC MOVESFC+1Sm (TC)510-5+6+6
BASIC MOVESFC+2Sm (TC)612-4+7+7
BASIC MOVESFC+3 (Close)l (TC)?1015-11-2-2
BASIC MOVESFC+3 (Far)l (TC)?615-11?-2?-2?
BASIC MOVESFC+4l (TC)2017~?-26~?KNDKND
BASIC MOVESWS+1h1213-5+6+6
BASIC MOVESWS+2m1715-15?Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m1713-10+2KND
BASIC MOVESWS+4m1011-9+2+2
BASIC MOVESd/f+1m1013-4+7+7
BASIC MOVESd/f+2m1016-7+3+3
BASIC MOVESd/f+3m1412-9+1+1
BASIC MOVESd/f+4m2419-16KNDKND
BASIC MOVESVertical jump 1m (TJ)1019(~)+?
BASIC MOVESVertical jump 2m (TJ)2019(~)(~)
BASIC MOVESVertical jump 3m (TJ)1019(~)(~)(~)+?
BASIC MOVESVertical jump 4m (TJ)2019(~)(~)(~)(~)+
BASIC MOVESForward jump 1m (TJ)(~)-?+?+?
BASIC MOVESForward jump 1 (Close to ground)m (TJ)(~)
BASIC MOVESForward jump 2m (TJ)15(~)(~)+3?+14?+14?
BASIC MOVESForward jump 2 (Close to ground)m (TJ)15(~)(~)(~)+7+17+17
BASIC MOVESForward jump 3m (TJ)(~)
BASIC MOVESForward jump 3 (Close to ground)m (TJ)(~)+2+12+12
BASIC MOVESForward jump 4m (TJ)15(~)(~)+3?+14?+14?
BASIC MOVESForward jump 4 (Close to ground)m (TJ)15(~)(~)(~)+7+17+17
BASIC MOVESForward jump Top of jump d+3m (TJ)14(~)(~)(~)+4~+sKND
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2Sm1515(16~)-900
BASIC MOVESSS+3h1415(16~)-8+3+3
BASIC MOVESSS+4h1214(15~)-13+2+2
BASIC MOVESBT 1 or 2h208-8+3+3
BASIC MOVESBT 3 or 4h3310-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s-2+9+9
BASIC MOVESBT d+3 or 4l1210s-11+3+3

To character select | Zafina / Alisa

14 Responses

  1. A legend would be nice. What does the a mean when a move says on block -11a? What does the tilde mean in demon flip 4 on block -4~-1.

    1. -4~1 means the move is somewhere betweeen -4 and -1 on block. It usually depends on how late in the animation it is blocked.

    1. KND = knock down
      CS = crumble state
      TJ = toggle jump (jumping state)
      TC = toggle crouch (couching state)
      JG = juggle (combo after ward is possible)
      DFLIP = demon’s flip (one of Akuma’s move)
      SS = side step
      WS = while standing (while rising)
      qcf = quater circle forward
      hcb = half circle backward
      FC = crouching

      I hope these can help.

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