Ancient Ogre



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, h 9,8 10 -6 +2(+8) +2
1, 1, 2 h, h, h 9,8,20 10 -14 KND KND
1, 2 h, h 9,13 10 -1 +5 +5
1, 2, 1 h, h, h 9,13,16 10 -15 -4 -4
2 h 13 10 0 +8 +8
2, 1 h, h 13,16 10 +3 +5 +5
2, 2 h, h 13,24 10 -13 -2 -2
2, d+1+2 h, m (TC) 13,32 10 -12 Launch (JG?) Launch (JG?)
3 m 17 15 -7 +4 +4
3, 2 m, h 17,22 15 -3 +7 KND
4~3 mm (TJ) 24,33 31,35~36 RG (32~) -11~-10 KND KND
3+4 h 36 16 -9 KND KND Homing
f+2 m 27 18 -12 KND KND
f+3 m 22 23 -8 +5 Launch (JG?)
f+3, 2 m, m 22,27 23 -9 +6 OC +6 OC
f+4 m 27 19~20 +3~+4 OC +7~+8 OC KND
f+1+2 h (throw) 27(,18) 17 -11 Throw(KND) Throw(KND)
f+3+4 l(TC?) 22 22a -17 -2 OC KND
f+2+3 m 47 25~31 -10~-4 KFUD KFUD
d/f+1 m 21 14 -3 +8 GB +8
d/f+1, 2 m, m 21,13 14 -6 +5 +5
d/f+2 m 20 15 -8 +3 +3
d/f+2, 1 m, m 20,13 15 -12 -1 -1
d/f+2, 1, 2 m, m, m 20,13,28 15 -13 KND KND
d/f+3 m 22 18~19 -12~-11 KND KND Homing
d/f+1+2 m 29 28 -15 KND KND
d/f+3+4 m 33 24 -11 KND KND
d+1 m 21 17 -9 +2 +2
d+2 m 18 14~15 -5~-4 +5~+6 OC +5~+6 OC
d+2, 3 m, m 18,28 14~15 -10 KND Launch
d+3 l 16 17 -12 +1 +1
d+4 l 9 12 -13 -14 -2
d+4, 4 l, h 9,27 12 -9 +2 Launch (JG?)
d+1+2 m 32 19 -12 Launch (JG?) Launch (JG?)
d+3+4 m, m (TJ) 6,27 15,30 -15 Launch (JG?) Launch (JG?)
d/b+2 l 27 27 RC -16 +2 KND Homing
d/b+3 l (TC) 16 15~16 RC -18~-17 -4~-3 -4~-3
d/b+1+2 ! 67 60 CS CS CS
b+1 h 20 12~13 -15~-14 -3~-2 -3~-2
b+1, 2 h, h 20,27 12~13 -13 KND KND
b+1, 2, b (Cancel) h, (Special) 20 12~13 -16~-15 -4~-3 -4~-3
b+2 m 27 20 -16 CS CS
b+2, 1 m, m 27,27 20 -16 KND KND
b+3 l (TC) 22 27~29 RC -13~-11 +4~+6 OC KND
b+3, 4 l (TC), l (TC) 22,13 27~29 -8 KND KND
b+4 m 13 14 -5 +6 +6
b+4, 3 m, m 13,13 14 -10 +5 +5
b+4, 3, 3+4 m, m, m, ( (Sky))m 13,13,18,27 14 Air -17 KND KND
b+1+2 m 29 8 -23~ KND KND
b+2+3 ! 67 56~57 KND KND KND
u/b+3 m (TJ) 27 16~17 -23~-22 Launch (JG?) Launch (JG?)
u/b+3, 2 m (TJ), m 27,27 16~17 -19~-18 Launch (JG?) Launch (JG?)
u+3 m (TJ) 33 19~21 -12~-10 KND KND
u or u/f+1+2 m (TJ) 40 35 +2s KND KND
u/f+3 m (TJ) 17 25 -8 KND KND
u/f+3, 4 m (TJ), m (TJ) 17,15 25 -8 KND KND
u/f+3, 4, 3+4 m (TJ), m (TJ), hh 17,15(,18,20) 25 KND
f, f, 4 m 27 20~21 (21~) -9~-8 OC KND KND
f, f, 3+4 l (TJ) 20 29~30 Air, RG (30~) -36~-35 KND KND
f, F+2 mm 22,27 20,50 (21~) +6 KND KND
f, F+2 (Second hit avoided by sidestep) m 22 20(21~) -14
f, F+2 (Second hit avoided by back dash) m 22 20(21~) -24
f, F+3 m 33 20(21~) -3 OC KND KND
f, F+4 h (TJ) 35 24~31 (25~) +1~+8 KND KND
f, F+1+2 h! 28 26(27~) CS CS CS
d, D/B+4 m 27 22~23 (24~) -19~-18 Launch(JG?) Launch(JG?)
b, f+4 m 33 18(18~) -8 Launch (JG?) Launch (JG?)
b, B+1+2 ! 94 73(74~) KND KND KND
f, f, f+3 or 2+4+3 m (TJ) 40 23(26~) +9 KND KND
qcb, f+2+3 ! 67 66(66~) KND KND KND
WS+1 m 13 13 -6 +5 +5
WS+1, 2 m, m 13,21 13 -8~-7 +3~+4 OC +3~+4 OC
WS+2 m 29 16 -20 CS CS Homing
WS+3 m 21 10~11 -21~-20 -10~-9 -10~-9
WS+3, 3 m, m 21,14 10~11 -20~-18 -9~-7 OC -9~-7 OC
WS+3, 3, D+3 m, m, l 21,14,10 10~11 -19 -8 -8
WS+3, 3, D+3, n+3 m, m, l, m 21,14,10,13 10~11 -19 -8 -8
WS+3, 3, D+3, n+3, 3 m, m, l, m, h 21,14,10,13,
13
10~11 -16 -5 -5
WS+3, 3, D/F+3 m, m, m 21,14,13 10~11 -19 -8 -8
WS+3, 3, D/F+3, n+3 m, m, m, h 21,14,13,13 10~11 -16 -5 -5
WS+3, 3, D/F+3, n+3, 3 m, m, m, h, m 21,14,13,13,
13
10~11 -19 -8 -8
In+f-Kick D+3, ,, l 13 10~11 -19 -8 -8
In+f-Kick U+3, ,, m 20 10~11 -20~-18 KND KND
WS+4 m 17 11 -3 +8 +8
WS+4, 4 m, m 17,21 11 -15~-14 -4~-3 OC -4~-3 OC
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+3, 3 l (TC), l (TC) 16,13 16 RC -17 -6 OC -4 OC
FC+3, 3, 3 l (TC), l (TC), m 16,13,28 16 -15 Launch (JG?) Launch (JG?)
FC+3, 3, d+3 l (TC), l (TC), l (TC) 16,13,13 16 RC -17 -1 -1
FC+f+1 m 36 22 -14 CS CS
FC+f+2 m 33 19~21 -13~-11 OC KND KND
FC+d/f+1 l (TC) 22 17 RC -14 0 OC KND
FC+d/f+2 l 27 20 -27 KND KND
SS+2 m 20 18(27~) -14 Launch (JG?) Launch (JG?)
SS+4 l (TC) 27 19 RC(28~) -17 KND KND
1+2+3+4 (Special) Air

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 0 +8 +8
3 m 17 15 -7 +4 +4
4 h 28 16 -9 KND CS
b+1 h 20 12 -15 -3 -3
b+2 m 27 20 -16 CS CS
b+3 l (TC) 22 27~29 RC -13~-11 +4~+6 OC KND
b+4 m 13 14 -5 +6 +6
f+1 h 9 10 +1 +8 +8
f+2 m 27 18 -12 KND KND
f+3 m 22 23 -8 +5 Launch (JG?)
f+4 m 27 19~20 +3~+4 OC +7~+8 OC KND
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 mm 22,27 20,50 (21~) +6 KND KND
f, F+3 m 33 20(21~) -3 OC KND KND
f, F+4 h (TJ) 35 24~31 (25~) +1~+8 KND KND
d/b+1 Sm (TC) 6 10 RC -5 +6 +6
d+1 m 21 17 -9 +2 +2
d/b+2 l 27 27 RC -16 +2 KND Homing
d+2 m 18 14~15 -5~-4 +5~+6 OC +5~+6 OC
d/b+3 l (TC) 16 15~16 RC -18~-17 -4~-3 -4~-3
d+3 l 16 17 -12 +1 +1
d/b+4 l (TC) 9 12 RC -13 -2 -2
d+4 l 9 12 -13 -14 -2
FC+d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 13 13 -6 +5 +5
WS+2 m 29 16 -20 CS CS Homing
WS+3 m 21 10~11 -21~-20 -10~-9 -10~-9
WS+4 m 17 11 -3 +8 +8
WS+3+4 h 37 16 -16 KND KND
d/f+1 m 21 14 -3 +8 GB +8
d/f+2 m 20 15 -8 +3 +3
d/f+3 m 22 18 -12 KND KND Homing
d/f+4 m 20 12 -4 +7 +7
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b or u or u/f+2 h 22 15 -12 +9 GB +9 GB
u/b+3 m (TJ) 27 16~17 -23~-22 Launch (JG?) Launch (JG?)
u/b or u/f+3+4 m (TJ) 33 21 -17 KND KND
u+3 m (TJ) 33 19 -12 KND KND
u/f+3 m (TJ) 17 25 -8 KND KND
u/b+4 m (TJ) 14 15~16 -19~-18 -8~-7 -8~-7
u+4 m (TJ) 20 15~16 -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
u/f, n+4 m (TJ) 33 23 -11 Launch (JG?) Launch (JG?)
SS+1 h 9 10(11~) +1 +8 +8
SS+2 m 20 18(27~) -14 Launch (JG?) Launch (JG?)
SS+3 m 17 15(16~) -7 +4 +4
SS+4 l (TC) 27 19 RC(28~) -17 KND KND
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND


8 Responses to Ancient Ogre

  1. Guyot says:

    d+2 is 14 frames. I don’t see df+4 on here.

  2. MadCow says:

    d4 is listed as 14~15. That usually means it is 14 in most cases, but might be 15 if it hits at maximum distance

  3. King Jae says:

    Nah. D4 is the kick to ankles.

    DF4 is his mid kick.

  4. windirein says:

    Wheres the data for his hopkick?

  5. windirein says:

    Y i found it. Why is it in there though? There are alot of “unique” moves in the basic frame data.

  6. Guyot says:

    Counter hit df+2,1 is KND.

  7. Ashesfall says:

    121 is missing

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