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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 1 h, h, m 9,10,9 10 -11~-10 +1~+2 +1~+2
1, 2, 1, 2 h, h, m, m 9,10,9,18 10 -12 KND KND
1, 2, 3 h, h, m 9,10,24 10 -11 +5 FS(+7) 20
1, 2, 4 h, h, h, (MTS) 9,10,29 10 +11 +21 GB Launch (JG?)
1, 2, 4 (After stance ends) h, h, h, (MTS) 9,10,29 10 -14 -4 Launch (JG?)
1, 2, d+4 h, h, l 9,10,10 10 -16 -5 -5
1, 2, d+4, 3 h, h, l, h 9,10,10,28 10 -4 KND KND
1, 4 h, h 9,13 10 -4 +7 +7
1, 4, 3 h, h, m 9,13,16 10 -15 +1 +1
2 h 10 10 +1 +7 +7
2, 3 h, m 10,24 10 -11 +5 FS(+7) 20
2, 4 h, h, (MTS) 10,29 10 +11 +21 GB Launch (JG?)
2, 4 (After stance ends) h, h, (MTS) 10,29 10 -14 -4 Launch (JG?)
2, d+4 h, l 10,10 10 -16 -5 -5
2, d+4, 3 h, l, h 10,10,28 10 -4 KND KND
3 m 14 13~14 -8~-7 +3~+4 +3~+4
3, 2 m, m 14,24 13~14 -12~-11 +6~+7 KND
3, 2, F m, (CD) 14 13~14 -7 +4 +4
3, 3 m, h 14,28 13~14 -6 KND KND
4 h 21 12 -8 +6 Launch (JG?)
4, f h 29 17~18 (18~) -10~-9 OC CS CS
3+4 h 36 16 -9 KND KND Homing
f+2 h 13 12~13 -8~-7 +3~+4 +3~+4
f+2, 3 h, l 13,17 12~13 -11 0 0
f+2, 4 h, h 13,29 12~13 -12 KND KND
f+3 m (TJ) 24 18 -3 +8 +8
f+3, 1 m (TJ), h 24,10 18 -3 +3(KND) +3
f+4 m 20 16 -6 +5 +5
f+4, 3 m, m 20,18 16 -10 +1 +1
f+4, 3, 4 m, m, h, (MTS) 20,18,27 16 +10 +20 GB Launch (JG?)
f+4, 3, 4 (After stance ends) m, m, h, (MTS) 20,18,27 16 -15 -5 Launch (JG?)
f+1+2 h 28 17~18 +2~+3 KND(ATD) KND(ATD)
f+3+4 m 31 16 -7 KND CS
d/f+1 m 21 16 -7 +4 +4
d/f+1, 1 m, h 21,16 16 -2 +7 CS
d/f+1, 2 m, m 21,16 16 -11~-10 0~+1 0~+1
d/f+1, 2, 1 m, m, h 21,16,16 16 -6~-5 +3~+4 +3~+4
d/f+1, 2, 1, 4 m, m, h, m 21,16,16,29 16 -12 KND KND
d/f+1, 4 m, l (TC) 21,16 16 -16 0 0
d/f+1, 4~4 m, m 21,27 16 -11 CS CS
d/f+2 m 13 15 -13 Launch (JG?) Launch (JG?)
d/f+3 l (TC) 16 26 -9 +2 +2
d/f+3, 1 l (TC), m 16,43 26 -32(10) Launch Launch
d/f+4 m, (MTS) 20 14 +11 +16 GB +16
d/f+4 (After stance ends) m, (MTS) 20 14 -14 -9 -9
d/f+3+4 m 9 16 -4 +7 +7
d/f+3+4, 3 m, m 9,5 16 -4 +2
d/f+3+4, 3, 3 m, m, m 9,5,5 16 -16 -5
d/f+3+4, 3, 3, 3 m, m, m, m 9,5,5,5 16 -16 0
d/f+3+4, 3, 3, 3, 3 m, m, m, m, m 9,5,5,5,27 16 -20 KND
d+2 m 21 18 RC -2 +3 OC +3 OC
d+3 l 14 16 -17 -6 -6
d+3, 4 l, h, (MTS) 14,20 16 +11 +21 GB Launch (JG?)
d+3, 4 (After stance ends) l, h, (MTS) 14,20 16 -14 -4 Launch (JG?)
d+3, 4, f l, h 14,29 16 -10~-9 OC CS CS
d+4 l 18 13 -16 -5 0
d+3+4 m 33 20~21a -13~-12 KND KND
d/b+2 m 16 15 -12 0 0
d/b+2, 1 m, m 16,13 15 -12 0 0
d/b+2, 1, 4 m, m, m 16,13,27 15 -16 KND KND
d/b+3 l 14 21 -17 -6 -6
d/b+3, 4 l, h, (MTS) 14,20 21 +11 +21 GB Launch (JG?)
d/b+3, 4 (After stance ends) l, h, (MTS) 14,20 21 -14 -4 Launch (JG?)
d/b+3, 4, f l, h 14,29 21 -10~-9 OC CS CS
d/b+4 h 27 19 -15 -3 CS
d/b+3+4 l 24 24~25 -11~-10 +3~+4s KND
b+1 h 13 11 -9 +2 +2
b+1, 2 h, h 13,16 11 -8~-7 +3~+4 +3~+4
b+1, 2, 1 h, h, m 13,16,28 11 -13 KND KND
b+2 m 33 17~18 -9~-8 KND CS
b+3 h (throw) 24(,20) 15 -7 +1 Throw(KND)
b+3, 2 h, h 24,24 15 -4 +2 CS
b+3, 4 h, m 24,22 15 -14 KND FS(+2) 15
b+4 m 18 14 -5 +6 +6
b+4, 3 m, m 18,18 14 -10 +5 +5
b+4, 3, 4 m, m, m 18,18,31 14 -20~-16 KND KND
b+4, 3, 4 (Far) m, m, m 18,18,24 14 -24~-21 -13~-10 -13~-10
b+4, 3, d+4 m, m, l 18,18,16 14 -13 +3 +3
b+4, 3, d+4~4 m, m, m 18,18,27 14 -11 CS CS
b+1+2 h 28 16 -9 CS CS
b+2+3 ! 67 56~57 KND KND KND
u/b+3+4 (Special) (TJ) 56~57
u/b+3+4, 4 h (TJ) 35 24~31 (70~) +1~+8 KND KND
u/f+1 m (TJ) 24 33~34 -3~-2 +8~+9 OC +8~+9 OC
u/f+3 m (TJ) 32 15~16 -12~-11 KND KND
u/f+1+2 m (TJ) 37 29~30 -4~-3 KND KND
u/f+3+4 mm (TJ) 13,32 14,24 -13 KND KND
f, F+2 h(Absorbs 1 h/m hit) 24 18(19~) -9 KND KND
f, F+2 When parry successful Mid reversal to throw 30 18(19~) CS CS
f, F+3 m 33 24(25~) -3 KND KND Homing
f, F+4 m 40 33(34~) +6 KND KND
f, F+4, d/b or d or d/f (Cancel) (Special) RC
f, F+1+2 m 29 21(22~) +2 KND KND
f, F+1+2, d m 29 21 RC(22~) +2 KND KND
b, f+4 m 33 18(18~) -8 Launch (JG?) Launch (JG?)
f, f, f+3 or 2+4+3 m (TJ) 40 21~22 (24~) +8~+9 KND KND
WS+1 m 16 13~14 -6~-5 +5~+6 +13~+14
WS+2 m 13 13~14 -12~-11 -9~-8 -9~-8
WS+2, 1 m, h 13,16 13~14 -11 KND KND
WS+3 m 27 16 -9 CS CS
FC+d/f+4 l (TC) 24 21 -17 +9 CS
FC+d/f, d, D/F+1 m (TC) 36 27~28 (30~) +1~+2 Launch Launch
SS+4 m 20 16~17 (25~) -12~-11 -1~0 -1~0
SS+4, 1 m, h 20,27 16~17 (25~) -9 KND KND
SS+4, 4 m, m 20,29 16~17 (25~) -15 KND KND
SS+1+2 m 24 15~16 (24~) -5~-4 +6~+7 KND
From certain moves (to MTS) (MTS) 15~16 (24~)
MTS 1 h 16 18~19(Y) -20~-19 -9~-8 -9~-8
MTS 1, 4 h, m 16,32 18~19() -11 KND KND
MTS 2 h 24 14 -3 +7 CS
MTS 3 m 33 23~25 -12~-10 KND KND
MTS 4 l 20 21~22 -13~-12 -2~-1 -2~-1
MTS f+1 m 29 23 -9 +4 OC CS
f, n, d, D/F (to CD) (CD) 23
f, n, d, d/f+1 m 10 9(12~) -4 +7 +7
f, n, d, d/f+1, 2 m, h 10,20 9(12~) -1 +4 +4
f, n, d, d/f+1, 4 m, m 10,28 9(12~) -9 KND KND
f, n, d, d/f+2 m 27 17(20~) -14 Launch(JG?) Launch(JG?)
f, n, d, d/f+3 l (TC) 31 20(27~) -14 +4 +4
f, n, d, d/f+4 m 21 11~12 (14~) -6~-5 +5~+6 +5~+6
f, n, d, d/f+3+4 m 33 22(33~) -3 Launch Launch
f, n, d, d/f+3+4, 3+4 m, ( (Sky))m 33,33 22(33~) -18 KND KND
f, n, d, d/f+1+4 h(Throw) 20 11 Throw(+8)
f, n, d, d/f+2+3 h(Throw) 0 11 Throw(+4)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 10 10 +1 +7 +7
3 m 14 13~14 -8~-7 +3~+4 +3~+4
4 h 21 12 -8 +6 Launch (JG?)
b+1 h 13 11 -9 +2 +2
b+2 m 33 17~18 -9~-8 KND CS
b+3 h 24 15 -7 +1 Throw(KND)
b+4 m 18 14 -5 +6 +6
f+1 h 9 10 +1 +8 +8
f+2 h 13 12~13 -8~-7 +3~+4 +3~+4
f+3 m (TJ) 24 18 -3 +8 +8
f+4 m 20 16 -6 +5 +5
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 h(h or m punch parry) 24 18(19~) -9 KND(CS) KND
f, F+3 m 33 24(25~) -3 KND KND Homing
f, F+4 m 40 33(34~) +6 KND KND
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 16 15 -12 0 0
d+2 m 21 18 RC -2 +3 OC +3 OC
d/b+3 l 14 21 -17 -6 -6
d+3 l 14 16 -17 -6 -6
d/b+4 h 27 19 -15 -3 CS
d+4 l 18 13 -16 -5 0
FC+1 Sm (TC) 6 10 RC -5 +6 +6
FC+2 Sm (TC) 10 11 RC -4 +7 +7
FC+d/b or d+3 l (TC) 16 16 RC -17 -3 -3
FC+d/f+3 l (TC) 16 16 RC -17 -3 -3
FC+d/b or d+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 16 13~14 -6~-5 +5~+6 +13~+14
WS+2 m 13 13~14 -12~-11 -9~-8 -9~-8
WS+3 m 27 16 -9 CS CS
WS+4 m 21 11~12 -6~-5 +5~+6 +5~+6
d/f+1 m 21 16 -7 +4 +4
d/f+2 m 13 15 -13 Launch (JG?) Launch (JG?)
d/f+3 l (TC) 16 26 -9 +2 +2
d/f+4 m, (MTS) 20 14 +11 +16 GB +16
d/f+4 (After stance ends) m, (MTS) 20 14 -14 -9 -9
u/b or u+1 m (TJ) 12 18 -8 +3 +3
u/f+1 m (TJ) 24 33~34 -3~-2 +8~+9 OC +8~+9 OC
u/b or u or u/f+2 h 22 15 -12 +9 +9
u/b or u+3 m (TJ) 33 21 -17 KND KND
u/f+3 m (TJ) 32 15~16 -12~-11 KND KND
u/b+4 m (TJ) 14 15~16 -19~-18 -8~-7 -8~-7
u+4 m (TJ) 20 15~16 -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
u/f, n+4 m (TJ) 33 23 -11 Launch (JG?) Launch (JG?)
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 10 10(11~) +1 +7 +7
SS+3 m 14 13~14 (14~) -8~-7 +3~+4 +3~+4
SS+4 m 20 16~17 (25~) -12~-11 -1~0 -1~0
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND


12 Responses

    1. found in the “Basic frame data” at the top.

      I’m very surprised u/f+4 is 15-16 starting frame while d/f+2 is 15..
      As a long experienced Bruce player I would have bet a million dollar (and still do) uf4 is faster than df2

      1. It is very standard that both d/f+2 and u/f+4 is 15 frames. Maybe u/f+4 seems faster because it can crush lows?

        1. Effectively, crushing lows make it seems faster. I lost a million dollar )

          Its probably not a good place to ask a non-Bruce question but It will be very helpful if anyone can aswer this:

          Is there any movement speed variations between characters?
          I mean while moving around.
          Once again it clearly seems that Eddy moves quicker than Panda but is that really the case?

    1. Just google for “how to understande frame data tekken” and you’ll get a lot of good links.
      The notation tries to follow the one at tekkenzaibatsu.com/legend.php

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