Bryan T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d/f+1+2 or FC+d/f+1+2 m 55 20 -22 KND KND Rage art
in rage b+1+2 m 30 18~19 +6~+7s KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,8 10 -2 +5 +5
1, 2, 1 h, h, m 7,8,18 10 -6 +6 CS
1, 2, 3 h, h, l 7,8,15 10 -12 +2 KND
1, 2, 4 h, h, h 7,8,24 10 -3 KND KND Tail spin
1, 4 h, h 7,14 10 -7 +4 +4
1, 4, 2 h, h, h 7,14,18 10 -7 +4 CS Rage art, Rage art
1, 4, 2, 1 h, h, h, h 7,14,18,17 10 0 CS CS Rage art, Rage art
1, 4, 2, 1, 2 h, h, h, h, h 7,14,18,17,22 10 -9 KND KND
1, 4, 2, 1, u or d (Cancel) h, h, h 7,14,18 10 -10 +1 CS
1, 4, 2, 4 h, h, h, m (TJ) 7,14,18,21 js16~ -5~-4 KND KND Tail spin
1, 4, 2, 1, 4 h, h, h, h, m (TJ) 7,14,18,17,21 js16~ -5~-4 KND KND Tail spin
1, 4, 3 h, h, m 7,14,15 16~ -10 +1 +1
1, 4, 3, 3 h, h, m, h 7,14,15,18 16~ -7 +7 +7
2 h 10 10 +1 +7 +7
2, 3 h, m 10,14 10 -10 +6(KND) +6
3 m 14 16 -4 +7 +7
3, 2 m, m 14,11 16 -10 +1 +1
3, 2, 1 m, m, m 14,11,10 16 -9 +2 +2
3, 2, 1, 2 m, m, m, m 14,11,10,14 16 -10 KND KND
3, 2, 1, 4 m, m, m, l 14,14,10,12 16 -11 0 0
3, 3 m, h 14,13 16 -6 +6 +6
3, 3, 2 m, h, h 14,13,20 16 -7~-6 Launch Launch
3, 3, 4 m, h, m 14,13,25 16 -12 KND KND
4 h 15 12 -7 +6 Launch (JG?)
4, 3 h, m 15,12 12 -10~-9 +4~+5 +4~+5
4, 3, 4 h, m, m 15,12,16 12 -12~-11 KND KND Tail spin
4, 3, 4* (Very long hold) h, m, m 15,12,25 12 -9~-8 KND KND Tail spin
4, 3, f+4 h, m, h 15,12,18 12 -5~-4 +6~+7 KND
1+2 m 16 17~18 -7~-6 +6~+7 +5~+6b Homing
1+2, 2 m, m 16,20 17~18 -14~-13 +3~+4 KND
3+4 m 20 18 -13 CS hKZD
f+2 m 10 15 -10 +1 +1
f+2, 1 m, m 10,12 15 -10 +1 +1
f+2, 1, 4 m, m, m 10,12,20 15 -13~-12 KND KND
f+3 m 18 16~18 0~+2 +1~+3 CS
f+4 m 10 18 -9 0 0
f+4, 1 m, m 10,10 18 -13~-12s BU BU
f+1+2 h 22 22~23 +8~+9 KND KND Tail spin
f+1+4 ! 21 28 -12 -12 -12
d/f+1 m 8 15 -5 +1 +1
D/F+1, 1 m, m 8,2 15 -10 -4 -4
D/F+1, 1, 1 m, m, m 8,2,2 15 -10 -4 -4
D/F+1, 1, 1, 1 m, m, m, m 8,2,2,2 15 -10 -4 -4
d/f+1, 2 m, m 8,20 15 -15 +1 KND
d/f+2 m 12 13 -6 +5 +5
d/f+2, 1 m, h 12,11 13 -4 +4 +4
d/f+2, 3 m, m 12,20 13 -13 CS hKZD
d/f+3 l (TC) 20 29~30s cs6~ -26 KND KND Homing
d/f+4 m 23 22~24 -6~-4 KND KND Homing
d+2 m 14 14~15 -2~-1 +1~+2s +8~+9s
d+2, 3 m, m 14,21 14~15 -10 KND Launch
d+3 l 10 16 -11 0 0
d+3, 2 l, h 10,22 16 -7 KND KND
d+4 l 11 15 -11 0 0
d+1+2 FC+1+2 mm (TC) 10,15 17,35 cs6~16 -10 +3 +3
d+1+2 FC+1+2 (Second hit miss) m 10 17 cs6~16 -28 -17 -17
d+1+2, 3 mm, l 10,15,20 17 6~16 -13~-12 +4~+5 KND
d+1+2, F m, (CD) 10 s cs6~16 -1 +10g +10g
d+1+2, B m, (SWAY) 10 s cs6~16 -8 +3 +3
d+1+2~2 m 24 45 +2 KND KND
d+3+4 l 15 19 -12 -1 +4
d+3+4, 2 l, m? 15,23 19 -12 KND KND
d+3+4, 2, d/b (Cancel) l, (Special) 15 19s -23 -12 -7
d/b+2 m? 13 15~17 -6~-4 +8~+10g +8~+10g
d/b+3 l (TC) 11 16~17s cs6~ -12~-11 -1~0 +4~+5
d/b+1+2 mh 14,25 15,27 -13 KND KND
b+1 m 24 20~21 +3~+4 +5~+6s KND
b+2 h 18 17 -7 +4 CS
b+2, 1 h, h 18,17 17 0 CS CS
b+2, 1, 2 h, h, h 18,17,22 17 -9 KND KND
b+2, 1, u or d (Cancel) h 18 17 -10 +1 CS
b+2, 4 h, m (TJ) 18,21 js16~ -5~-4 KND KND Tail spin
b+2, 1, 4 h, h, m (TJ) 18,17,21 js16~ -5~-4 KND KND Tail spin
b+3 m 12 19 -7 +4 +4
b+3, F or d/F m, (Special) (TC)(CD) 12 20 +1 +12g +12
b+3, 2 m, h 12,12 20 -4 +7 +7
b+3, 2, 1 m, h, m 12,12,10 20 -9 +2 +2
b+3, 2, 1, 2 m, h, m, m 12,12,10,14 20 -10 KND KND
b+3, 2, 1, 4 m, h, m, l 12,12,10,12 20 -11 0 0
b+3, 4 m, m 12,18 20 -12 -2 -2
b+3, 1+2 m, m 12,25 20 -6 +4s KND
b+3, 1+2, D m, m 12,25 20s -6 +4s KND
b+4 m 18 16 -10 +15 +15
b+1+3 or b+2+4 Absorbs 1 h/m hit 2~10 +3
1 When parrying 2 h 30 13~14 -10~-9 KND KND
2 When parrying 2 m 22 15 -5 +2 +7
b+1+4 ! 45 53 KND KND KND
u/b+1+2 mm 5,2 15,27 -16 -6 -6
u/b+1+2 (Second hit miss) m 5 15 -18 -7 -7
u/b+1+2, 1 mm, m 5,2,2 15 -13 -3 -3
u/b+1+2, 1, 2 mm, m, m 5,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1 mm, m, m, m 5,2,2,2,2 15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2 mm, m, m, m, m 5,2,2,2,2,2 15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1 mm, m, m, m, m, m 5,2,2,2,2,2,
2
15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2, 1, 2 mm, m, m, m, m, m, m 5,2,2,2,2,2,
2,2
15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1, 2, 1 mm, m, m, m, m, m, m, m 5,2,2,2,2,2,2,
2,2,2
15 -13 -3 -3
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2 mm, m, m, m, m, m, m, m, m 5,2,2,2,2,2,
2,2,2,2
15 -16 -6 -6
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1 mm, m, m, m, m, m, m, m, m, m 5,2,2,2,2,2,
2,2,2,2,2
15 -32 -15 -15
u/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4 mm, m, m, m, m, m, m, m, m, m, m 5,2,2,2,2,2,
2,2,2,2,2,14
15 -35 KND KND
u or u/f+3 m (TJ) 15 27~28 js9~ 0~+1 KND KND
u+4 m (TJ) 21 24~26 js9~ -5~-3 KND KND
u/f+4 m (TJ) 22 24~26 js9~ -5~-3 KND KND
f, F+2 h 32 13(14~) pc6~12 -10 KND KND Power crush
f, F+3 m 25 22~23 (23~) -13~-12 KND KND Tail spin
f, F+3* (Very long hold) m 33 34~35 (35~) +8~+9 KND KND Tail spin
f, F+4 h 32 16~19 (17~) -10~-7s KND KND Homing, Tail spin
f, b+2 h 20 14~15 (14~) -7~-6 Launch Launch
b, d/f+4 l 25 29(29~) -13 +14g KND
b, B+4 m(h) 24 21~33d js18~ (24~) -19~-7 KND KND
f, f, f+3 m 30 22~25 (25~) js3~ +9~+12g KND KND
WS+1 m 20 15~16 -16~-15 Launch (JG?) Launch (JG?)
WS+2 (to GUP) m(GUP) 18 19 -8 +3 +3
GUP When hit b or F+2 m, (throw) 18,25 19 -10 Throw(KND) Throw(KND)
WS+3 m 18 12 -10 +4 uKZD
WS+3, 4 m, m 18,25 12 -10 +4 KND
WS+4 m 16 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 12 10~11 -5~-4 +6~+7 +6~+7
FC+d/f+4 m 21 15~16 cs1~14 -10~-9 +13~+14kg KND Tail spin
SS+1 h 23 17~18 (26~) -5~-4 CS CS Tail spin
SS+2 m 20 20~21 (29~) -6~-5 KND KND
SS+2, 3 m, l 20,20 20~21 (29~) -13~-12 +5~+6 KND
qcf or In certain strings F (to CD) (Special) (TC)(CD) s
qcf+1 m 20 15~16 (17~) -16~-15 Launch (JG?) Launch (JG?)
qcf+2 h 18 14(16~) -6 +4 +4
qcf+2, 1 h, m 26 14(16~) -11 KND KND
qcf+1+2 m? 28 15~16 (17~) -12~-11 KND KND
qcf+3 m 18 12(14~) -10 +4 uKZD
qcf+3, 4 m, m 18,25 12(14~) -10 +4 KND
qcf+4 m 13 18(20~) -5 +1 +3
qcf+4, 1 m, h 13,14 18(20~) 0 CS CS
qcf+4, 1, d or u (Cancel) m, (Special) 13 18(20~) -11 -5 -3
qcf+4, 1, 2 m, h, h 13,14,22 18(20~) -9 KND KND
qcf+4, 1, 4 m, h, m (TJ) 13,14,21 js16~ -5~-4 KND KND Tail spin
qcb (to SWAY) (SWAY) 16~
qcb+2 m 16 15~16 (17~) -9~-8 +6~+7 +6~+7
qcb+2, 4 m, h 16,25 15~16 (17~) -10~-7s KND KND Tail spin
qcb+3 l 21 19~20 (21~) -13~-12 +4~+5 KND
qcb+4 m 21 17~18 (19~) -12~-11 Launch Launch
1+3+4 (to TNT) ! 0 28~31 +16~+19 +16~+19 +16~+19
After TNT f+2 m 10 15 -10 +1 +1
After TNT f+2, 1 m, m 10,12 15 -10 +1 +1
After TNT f+2, 1, 4 m, m, m 10,12,16 15 -161~-160 hKZD hKZD
After TNT f+2, 1, 4, 2 m, m, m, h 10,12,16,5 15 -140 CS CS
After TNT f+2, 1, 4, 2, 1 m, m, m, h, h 10,12,16,5,5 15 -134 CS CS
After TNT f+2, 1, 4, 2, 1, 4 m, m, m, h, h, m (TJ) 10,12,16,5,5,
10
js16~ -136~-137 KND KND
After TNT f+2, 1, 4, 2, 1, 4, 2 m, m, m, h, h, m (TJ), h 10,12,16,5,5,
10,28
16~ +4 KND KND
After TNT f, F+2 h 44 13(14~) pc6~12 +4 KND KND Power crush
After TNT u/b+1+2, , mm 5,2~ 15,27 KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 +1 +7 +7
3 m 18 16 -4 +7 +7
4 h 20 12 -8 +6 Launch (JG?)
b+1 m 28 20~21 +3~+4 +5~+6 OC KND
b+2 h 24 17 -7 +4 CS
b+3 m 16 20 -7 +4 +4
b+4 m 24 16 -10 +15 +15
f+1 h 9 10 +1 +8 +8
f+2 m 13 15 -10 +1 +1
f+3 m 24 16 0 +1 CS
f+4 m 20 18 -11 +? +?
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 h 43 13(14~) -10 KND KND Power crush
f, F+3 m 33 22~23 (23~) -13~-12 KND KND Tail spin
f, F+4 h 43 16~19 (17~) -10~-7 OC KND KND Homing, Tail spin
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d+2 m 18 14~15 -5~-4 +5~+6 OC +5~+6 OC
d+3 l 13 16 -11 0 0
d+4 l 14 15 -12 0 0
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 17 15~17 -6~-4 +8~+10 GB +8~+10 GB
d/b+3 l (TC) 14 16 RC -12 -1 +4
d/b+4 l (TC) 9 12 RC -13 -2 -2
FC+1 Sm (TC) 6 10s -5 +6 +6
FC+2 Sm (TC) 10 11s -4 +7 +7
FC+d/b or d+3 l (TC) 16 16s -17 -3 -3
FC+d/f+3 l (TC) 16 16s -17 -3 -3
FC+d/b or d+4 l (TC) 13 12s -15 -4 -4
WS+1 m 24 15~16 -16~-15 Launch (JG?) Launch (JG?)
WS+2 (to GUP) m(GUP) 24 19 -8 +3 +3
WS+1+2 m 16 10~11 -5~-4 +6~+7 +6~+7
WS+3 m 24 12 -10 +4 CS
WS+4 m 21 11 -6 +5 +5
WS+3+4 h 37 16 -16 KND KND
d/f+1 m 10 15 -5 +1 +1
d/f+2 m 16 13 -6 +5 +5
d/f+3 l (TC) 27 27~28 RC -26 KND KND Homing
d/f+4 m 31 23 -5 KND KND Homing
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b or u or u/f+2 h 22 15 -12 +9 +9
u/b+3 m (TJ) 24 18 -13 -2 KND
u or u/f+3 m (TJ) 20 27~28 0~+1? KND KND
u/b+4 m (TJ) 13 15 -19 -8 -8
u+4 m (TJ) 28 24~26 -5~-3 KND KND
u/f+4 m (TJ) 29 24~26 -5~-3 KND KND
u or u/f+3+4 m (TJ) 33 21 -17 KND KND
SS+1 h (~) -2,1? CS CS Tail spin
SS+2 m 27 20(29~) -6 KND KND
SS+3 m 18 16(17~) -4 +7 +7
SS+4 h 20 12(13~) -8 +6 Launch (JG?)
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 or 4 l 12 10s -11 +3 +3
Last updated 04.08.2017


27 Responses to Bryan T7 Frames

  1. MadCow says:

    The first move originally stated in rage d/f+1+2 or fc d/f+1+2. Anyone know what fc means here? Full crouch?

  2. Ener Comes says:

    in rage b+1+2 m 28? 20~21 +5~+8s? Launch Launch Rage art

    Should say Rage Drive

    • MadCow says:

      Thx, as far as I know the original source does not distinguish between rage art and rage drive, but I’ll look into it when I get the time

  3. Gigi says:

    qcf+2 h (~) – + +

    ????????????????????????????????????????

  4. Smaragdptor says:

    Could someone tell me the data for u/f,n,4 or instruct me on how to test it out myself? I get the suspicion that u/f,n,4 has better numbers than u(/f)+4, at least it’s a launcher as well, but leads to a better combo.

  5. Poso says:

    What move is “After TNT b+1~2”? Cant seem to get anything special off of that except the regular b+1, even after taunt.

  6. demidrol-007 says:

    3,2,1,4 is -11 now, not -12.

  7. demidrol-007 says:

    3+4 is -13, not -12. Tested with f+2,3 of Lili, she can punished it at the close distance.

  8. demidrol-007 says:

    f+4 is -9 now, not -11.

  9. demidrol-007 says:

    f+1+2 is +8, not +7.

  10. demidrol-007 says:

    d+4 is -11 now, not -12.

  11. demidrol-007 says:

    d+1+2,3 is -13 & +4, not -14 & +1.

  12. demidrol-007 says:

    d/b+1+2 is i15

  13. demidrol-007 says:

    SS1 is -5 now.

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