Devil Jin TTT2 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, h 9,8 10 -1 +8 +8
1, 1, 2 h, h, m 9,8,16 10 -17 KND KND
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 2 h, h, h 9,10,16 10 -12 +4 +4
1, 2, 3 h, h, m 9,10,33 10 +4 KND KND
1, 2, 3, 4 h, h, m, m 9,10,33,40 10 0~+1 +11~+12 OC +11~+12 OC
1, 2, 3, f+4 h, h, m, m 9,10,33,13 10 -6~-5 +5~+6 +5~+6
1, 2, 4 h, h, m 9,10,13 10 -10 +4 +4
1, 2, 4~3 h, h, m (TJ) 9,10,28 10 -7~-4 OC KND KND
1, 2, 4~1 h, h, Sm, h 9,10,6,6 10 -4 +3 +3
1, 2, 4~1 (First hit only) h, h, Sm 9,10,6 10 -18~-17 -7~-6 -7~-6
2 h 13 10 0 +9 +9
2, 2 h, h 13,24 10 -13 -2 -2
4~3 or WS+4~3 m (TJ) 28 29~32 (30~) -7~-4 OC KND KND
1+2 h! 54 39~43 KND KND KND
1+4 Sm, h 6,6 14~15 ,29 -4 +3 +3
1+4 (First hit only) Sm 6,6 14~15 -18~-17 -7~-6 -7~-6
1+4, 2 Sm, h, h 6,6,13 14~15 -7 +4 +4
1+4, 2, 4 Sm, h, h, m 6,6,13,28 14~15 -11~-10 +4~+5 OC +4~+5 OC
1+4, 2, d+4 Sm, h, h, l (TC) 6,6,13,18 14~15 -26 KND KND
1+4, 2, d+4 (Far) Sm, h, h, l (TC) 6,6,13,18 14~15 -8 KND KND
f+2 m 18 17~18 -8~-7 +3~+4 +3~+4
f+2, 4 m, m 18,22 17~18 -10 +1 CS
f+3 h 40 21~22 -4~-3 KND KND
f+4 m 13 15~16 -12~-11 -1~0 -1~0
f+4, 3 m, m (TJ), (TC) 13,20 15~16 Air -33~-32 Launch (JG?) Launch (JG?)
f+4, 3, U m, m (TJ), (Special) (TJ)(FLY) 13,20 15~16 Air -20~-19 (-93~-92) Launch (JG?) Launch (JG?)
f+1+2 mm 16,33 17~18, 44 -12 KND KND
f+3+4 mm (TJ) 13,32 16,31 -16 KND KND
d/f+1 m 14 13 -3 +8 +8
d/f+1, 2 m, m 14,20 13 -8~-7 +3~+4 +3~+4
d/f+3 m 13 16 -9 +2 +2
d/f+3, 2 m, m 13,10 16 -13 -7 -7
d/f+3, 2, 4 m, m, m (TJ) 13,10,21 16 Air -33~-32 Launch (JG?) Launch (JG?)
d/f+3, 2, 4, U m, m, m (TJ), (Special) (TJ)(FLY) 13,10,21 16 Air -20~-19 (-93~-92) Launch (JG?) Launch (JG?)
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
d/f+4, 4 m, m 13,21 13~14 -15~-14 -4~-3 OC -4~-3 OC
d/f+1+2 m 28 20~21 RC -4~-3 +7~+8 OC KND
d+1 m (TC) 27 18~19 -10~-9 KND KND
d+3 l 18 18~19 -12~-11 -1~0 +7~+8 OC
d+3+4 m, m (TJ) 6,27 15,30 -15 Launch (JG?) Launch (JG?)
d/b+2 l (TC) 21 22 RC -12 +5 OC +5 OC
b+1 h 13 12 -6 +5 +5
b+1, 2 h, m 13,27 12 -15 KND KND
b+1, 2, B (Cancel) h, (Special) 13 12 -18 -7 -7
b+2 h 16 17 -13 -2 -2
b+2, 3 h, h 16,27 17 -5 +1 +1
b+2, 4 h, h 16,13 17 -13 -2 -2
b+2, 4, 2 h, h, m 16,13,13 17 -12 -1 -1
b+2, 4, 2, 1 h, h, m, m 16,13,13,13 17 -12 +1 +1
b+2, 4, 2, 1, 2 h, h, m, m, m 16,13,13,13,
32
17 -11 KND KND
b+3 m (TJ) 32 30~31 -16~-15 KND KND
b+4 m 29 17~18 -8~-7 +6~+7 CS
b+1+2 (Special) 17~18
b*1+2 (Short) m 20 15(25~) -4 +9 +9
b*1+2 (Long) m 33 13(46~) 0 +7 +7
b*1+2 (Very long) m 56 11(61~) +7 KND KND
b+1+4 ! 40 43~44 Air Launch Launch Launch
B+1+4 ! 67 63 Air Launch Launch Launch
u/b+2 h 33 20~21 -4~-3 KND KND Homing
u+4 m (TJ) 27 20~21 Air -36~-35 Launch (JG?) Launch (JG?)
u+4, U m (TJ), (Special) (TJ)(FLY) 27 20~21 Air -23~-22 (-71~-70) Launch (JG?) Launch (JG?)
u/f+3 m (TJ) 28 28 +3 OC +7 OC KND
u/f+4 m (TJ) 28 18(7js) -8 KND KND
u/b or u or u/f+1+2 (Sky)! 29 20~32 KND KND KND
U/B+2+4 m (TJ) 33 56~58 (57~) -3~-1 KND KND
U+2+4 m (TJ) 40 56~58 (57~) -3~-1 KND KND
U/F+2+4 m (TJ) 47 56~58 (57~) -3~-1 KND KND
f, F+2 m 32 15(16~) -11 KND KND
f, F+3 m 21 17(18~) -12 -6 -6
f, F+3, 1 m, h 21,14 17(18~) 0 +6 +6
f, F+3, 1, f, f m, h, (Special) 21,14 17(18~) -2 +4 +4
f, F+3, 1, 3 m, h, l 21,14,17 17(18~) -15 +1 OC +1 OC
f, F+3, 1, 4 m, h, m 21,14,27 17(18~) -9 KND CS
f, F+3, 1, b+1+2 m, h, (Special) 21,14 17(18~) +4 +10 +10
f, F+4 h 43 17(18~) +5 KND KND Homing
b, f+2 m 16 15~16 (15~) -12~-11 -1~0 FS(+6~+7) 19~20
b, f+2, 1 m, m 16,16 15~16 (15~) -12 +1 +1
b, f+2, 1, 2 m, m, m 16,16,32 15~16 (15~) -11 KND KND
b, f+2, 1, d/b or d or d/f+2 m, m, m 16,16,13 15~16 (15~) -14 Launch (JG?) Launch (JG?)
b, f+2, 1, 4 m, m, m (TJ) 16,16,28 15~16 (15~) -8~-5 OC KND KND
f, f, f+3 or 2+4+3 or f, n, d, d/f, U/F+3 m (TJ) 40 22~23 (25~) +9~+10 GB KND KND
WS+1 m 16 13~14 -6~-5 +5~+6 +5~+6
WS+1, 2 m, m 16,18 13~14 -5 +6 +6
WS+2 m 27 15~16 -12~-11 KND KND
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
WS+4, 4 m, m 17,21 11~12 -15~-14 -4~-3 OC -4~-3 OC
SS+2 m 33 17(26~) -22 Launch Launch
SS+2 U(When hit ) m, (throw) 30(,21,20) 17(26~) Throw(KND)
Opponent Down d+1+2 l(On grounded opponent) 25 25~26 -16~-13 KND KND
Grounded face up 3+4 (Special) (TJ)(FLY) Air
u/b+5 (Only with Jin) (Special) 0 10~ -25~ -25~ -25~
1+2+3+4 (Special) (TJ) Air
3+4 or From certain moves (to FLY) (Special) (TJ)(FLY) Air
FLY 1 h (TJ) 32 18(58~) 0 KND KND
FLY 2 h! (TJ)(, (throw)) 27(,30) 36 Air(76~) Throw(KND)
FLY 3 m (TJ) 40 15~21 (55~) -15~-9 KND KND
FLY 1+2 ! (TJ) 67 50~66 (80~) KND KND KND
FLY f+1+2 ! (TJ) 67 123~153 (153~) KND KND KND
f, n, d, D/F (Special) RC
f, n, d, d/f, U/F (Special) (TJ) Air
f, n, d, d/f, U/F+3 m (TJ) 40 22~23 (27~) +9~+10 GB KND KND
f, n, d, d/f+1 m 33 23(26~) -15 Launch Launch
f, n, d, d/f+1, U/F m, (throw) 33,10 23(26~) -15 Throw(KND) Throw(KND)
f, n, d, d/f+1, 3 m, m 33,20 23(26~) -14 KND KND
f, n, d, d/f+1, 4 m, l (TC) 33,16 23(26~) -20 KND KND
f, n, d, D/F+2 h 31 11(15~) -10 Launch (JG?) Launch (JG?)
f, n, d, d/f+2 h 31 11(14~) +5 Launch (JG?) Launch (JG?)
f, n, d, D/F (Hold as long as possible)2 h 31 12(34~) -4 +12 +12
f, n, d, d/f+3 m (TJ) 27 26~28 (29~) -8~-6 OC KND KND
f, n, d, D/F+3 l (TC) 32 33(37~) -23 KND KND
f, n, d, d/f+4 l 16 16(19~) -23 +1 OC KND
f, n, d, d/f+4, 4 l, m 16,27 16(19~) -16~-15 +4 OC~+5 OC +4 OC~+5 OC

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 0 +9 +9
3 h 21 14 -14 -3 -3
4 h 28 16 -9 KND CS
b+1 h 13 12 -6 +5 +5
b+2 h 16 17 -13 -2 -2
b+3 m (TJ) 32 30~31 -16~-15 KND KND
b+4 m 29 17~18 -8~-7 +6~+7 CS
f+1 h 9 10 +1 +8 +8
f+2 m 18 17~18 -8~-7 +3~+4 +3~+4
f+3 h 40 21~22 -4~-3 KND KND
f+4 m 13 15~16 -12~-11 -1~0 -1~0
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 32 15(16~) -11 KND KND
f, F+3 m 21 17(18~) -12 -6 -6
f, F+4 h 43 17(18~) +5 KND KND Homing
d/b+1 Sm (TC) 6 10 RC -5 +6 +6
d+1 m (TC) 27 18~19 -10~-9 KND KND
d/b+2 l (TC) 21 22 RC -12 +5 OC +5 OC
d+2 Sm (TC) 10 11 RC -4 +7 +7
d/b+3 l (TC) 16 16 RC -17 -3 -3
d+3 l 18 18~19 -12~-11 -1~0 +7~+8 OC
d/b or d+4 l (TC) 9 12 RC -13 -2 -2
FC+1 Sm (TC) 6 10 RC -5 +6 +6
FC+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 16 13~14 -6~-5 +5~+6 +5~+6
WS+2 m 27 15~16 -12~-11 KND KND
WS+3 h 37 16 -16 KND KND
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
d/f+1 m 14 13 -3 +8 +8
d/f+2 m 20 15 -7 +4 Launch (JG?)
d/f+3 m 13 16 -9 +2 +2
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 h 33 20~21 -4~-3 KND KND Homing
u or u/f+2 h 22 15 -12 +9 +9
u/b or u+3 or u/f+3+4 m (TJ) 33 21 -17 KND KND
u/f+3 m (TJ) 28 28 +3 OC +7 OC KND
u/b+4 m (TJ) 14 15 -12 -1 -1
u+4 m (TJ) 27 20~21 Air -36~-35 Launch (JG?) Launch (JG?)
u/f+4 m (TJ) 28 18 -8 KND KND
SS+1 h 9 10(11~) +1 +8 +8
SS+2 m 33 17(26~) -22 Launch Launch
SS+3 h 21 14(15~) -14 -3 -3
SS+4 h 28 16(17~) -9 KND CS
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND


12 Responses to Devil Jin TTT2 Frames

  1. boblars says:

    D.jin’s WS+2 is 14 frames faster not 15f.

    • MadCow says:

      I don’t think so, pretty sure it has 15 frames start up. It can’t punish Jinpachi’s fc d/f+1 which is -14 on block. (Jun’s ws+2 is 14 frames and can punish this)

  2. Baekdooshan says:

    What the difference between the hell sweep of DVJ and the same hell sweep that causes trembling on camera?

    Hell sweep that I’m talking about is f, n, d, d/f+4, 4 + tag.

    • MadCow says:

      Not sure what you are thinking about. I think Devil Jin only has one hellsweep, and that is f,n,d,d/f+4,4

      • Baekdooshan says:

        No, try to do this “f,n,d,d/f4,4~tag” and you will see how the camera is shaking. If you don’t do tag during the last kick, camera doesn’t shake. There’s the difference.

        • Baekdooshan says:

          And also as I said, that’s the hell sweep without CH.

          Check this out, and go at 0:50 & 11:56 and you’ll see the hell sweep shaking the camera, but in 1:39, the same hell sweep does not shake the camera (time out it’s not the cause of this at the 1:39).

  3. Forest says:

    The damage on Devil Jin’s Demon’s Paw, f,f+2, is wrong. It is not 32 points, it is less than that.

  4. Forest says:

    Never mind, the damage is right, it is 32.

  5. Sadamitsu says:

    If SS+2,U hits, it’s not a throw.
    Technically it’s a sequence of moves

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