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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, h 9,8 10 -1 +8 +8
1, 1, 2 h, h, m 9,8,16 10 -17 KND KND
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 2 h, h, h 9,10,16 10 -12 +4 +4
1, 2, 3 h, h, m 9,10,33 10 +4 KND KND
1, 2, 3, 4 h, h, m, m 9,10,33,40 10 0~+1 +11~+12 OC +11~+12 OC
1, 2, 3, f+4 h, h, m, m 9,10,33,13 10 -6~-5 +5~+6 +5~+6
1, 2, 4 h, h, m 9,10,13 10 -10 +4 +4
1, 2, 4~3 h, h, m (TJ) 9,10,28 10 -7~-4 OC KND KND
1, 2, 4~1 h, h, Sm, h 9,10,6,6 10 -4 +3 +3
1, 2, 4~1 (First hit only) h, h, Sm 9,10,6 10 -18~-17 -7~-6 -7~-6
2 h 13 10 0 +9 +9
2, 2 h, h 13,24 10 -13 -2 -2
4~3 or WS+4~3 m (TJ) 28 29~32 (30~) -7~-4 OC KND KND
1+2 h! 54 39~43 KND KND KND
1+4 Sm, h 6,6 14~15 ,29 -4 +3 +3
1+4 (First hit only) Sm 6,6 14~15 -18~-17 -7~-6 -7~-6
1+4, 2 Sm, h, h 6,6,13 14~15 -7 +4 +4
1+4, 2, 4 Sm, h, h, m 6,6,13,28 14~15 -11~-10 +4~+5 OC +4~+5 OC
1+4, 2, d+4 Sm, h, h, l (TC) 6,6,13,18 14~15 -26 KND KND
1+4, 2, d+4 (Far) Sm, h, h, l (TC) 6,6,13,18 14~15 -8 KND KND
f+2 m 18 17~18 -8~-7 +3~+4 +3~+4
f+2, 4 m, m 18,22 17~18 -10 +1 CS
f+3 h 40 21~22 -4~-3 KND KND
f+4 m 13 15~16 -12~-11 -1~0 -1~0
f+4, 3 m, m (TJ), (TC) 13,20 15~16 Air -33~-32 Launch (JG?) Launch (JG?)
f+4, 3, U m, m (TJ), (Special) (TJ)(FLY) 13,20 15~16 Air -20~-19 (-93~-92) Launch (JG?) Launch (JG?)
f+1+2 mm 16,33 17~18, 44 -12 KND KND
f+3+4 mm (TJ) 13,32 16,31 -16 KND KND
d/f+1 m 14 13 -3 +8 +8
d/f+1, 2 m, m 14,20 13 -8~-7 +3~+4 +3~+4
d/f+3 m 13 16 -9 +2 +2
d/f+3, 2 m, m 13,10 16 -13 -7 -7
d/f+3, 2, 4 m, m, m (TJ) 13,10,21 16 Air -33~-32 Launch (JG?) Launch (JG?)
d/f+3, 2, 4, U m, m, m (TJ), (Special) (TJ)(FLY) 13,10,21 16 Air -20~-19 (-93~-92) Launch (JG?) Launch (JG?)
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
d/f+4, 4 m, m 13,21 13~14 -15~-14 -4~-3 OC -4~-3 OC
d/f+1+2 m 28 20~21 RC -4~-3 +7~+8 OC KND
d+1 m (TC) 27 18~19 -10~-9 KND KND
d+3 l 18 18~19 -12~-11 -1~0 +7~+8 OC
d+3+4 m, m (TJ) 6,27 15,30 -15 Launch (JG?) Launch (JG?)
d/b+2 l (TC) 21 22 RC -12 +5 OC +5 OC
b+1 h 13 12 -6 +5 +5
b+1, 2 h, m 13,27 12 -15 KND KND
b+1, 2, B (Cancel) h, (Special) 13 12 -18 -7 -7
b+2 h 16 17 -13 -2 -2
b+2, 3 h, h 16,27 17 -5 +1 +1
b+2, 4 h, h 16,13 17 -13 -2 -2
b+2, 4, 2 h, h, m 16,13,13 17 -12 -1 -1
b+2, 4, 2, 1 h, h, m, m 16,13,13,13 17 -12 +1 +1
b+2, 4, 2, 1, 2 h, h, m, m, m 16,13,13,13,
32
17 -11 KND KND
b+3 m (TJ) 32 30~31 -16~-15 KND KND
b+4 m 29 17~18 -8~-7 +6~+7 CS
b+1+2 (Special) 17~18
b*1+2 (Short) m 20 15(25~) -4 +9 +9
b*1+2 (Long) m 33 13(46~) 0 +7 +7
b*1+2 (Very long) m 56 11(61~) +7 KND KND
b+1+4 ! 40 43~44 Air Launch Launch Launch
B+1+4 ! 67 63 Air Launch Launch Launch
u/b+2 h 33 20~21 -4~-3 KND KND Homing
u+4 m (TJ) 27 20~21 Air -36~-35 Launch (JG?) Launch (JG?)
u+4, U m (TJ), (Special) (TJ)(FLY) 27 20~21 Air -23~-22 (-71~-70) Launch (JG?) Launch (JG?)
u/f+3 m (TJ) 28 28 +3 OC +7 OC KND
u/f+4 m (TJ) 28 18(7js) -8 KND KND
u/b or u or u/f+1+2 (Sky)! 29 20~32 KND KND KND
U/B+2+4 m (TJ) 33 56~58 (57~) -3~-1 KND KND
U+2+4 m (TJ) 40 56~58 (57~) -3~-1 KND KND
U/F+2+4 m (TJ) 47 56~58 (57~) -3~-1 KND KND
f, F+2 m 32 15(16~) -11 KND KND
f, F+3 m 21 17(18~) -12 -6 -6
f, F+3, 1 m, h 21,14 17(18~) 0 +6 +6
f, F+3, 1, f, f m, h, (Special) 21,14 17(18~) -2 +4 +4
f, F+3, 1, 3 m, h, l 21,14,17 17(18~) -15 +1 OC +1 OC
f, F+3, 1, 4 m, h, m 21,14,27 17(18~) -9 KND CS
f, F+3, 1, b+1+2 m, h, (Special) 21,14 17(18~) +4 +10 +10
f, F+4 h 43 17(18~) +5 KND KND Homing
b, f+2 m 16 15~16 (15~) -12~-11 -1~0 FS(+6~+7) 19~20
b, f+2, 1 m, m 16,16 15~16 (15~) -12 +1 +1
b, f+2, 1, 2 m, m, m 16,16,32 15~16 (15~) -11 KND KND
b, f+2, 1, d/b or d or d/f+2 m, m, m 16,16,13 15~16 (15~) -14 Launch (JG?) Launch (JG?)
b, f+2, 1, 4 m, m, m (TJ) 16,16,28 15~16 (15~) -8~-5 OC KND KND
f, f, f+3 or 2+4+3 or f, n, d, d/f, U/F+3 m (TJ) 40 22~23 (25~) +9~+10 GB KND KND
WS+1 m 16 13~14 -6~-5 +5~+6 +5~+6
WS+1, 2 m, m 16,18 13~14 -5 +6 +6
WS+2 m 27 15~16 -12~-11 KND KND
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
WS+4, 4 m, m 17,21 11~12 -15~-14 -4~-3 OC -4~-3 OC
SS+2 m 33 17(26~) -22 Launch Launch
SS+2 U(When hit ) m, (throw) 30(,21,20) 17(26~) Throw(KND)
Opponent Down d+1+2 l(On grounded opponent) 25 25~26 -16~-13 KND KND
Grounded face up 3+4 (Special) (TJ)(FLY) Air
u/b+5 (Only with Jin) (Special) 0 10~ -25~ -25~ -25~
1+2+3+4 (Special) (TJ) Air
3+4 or From certain moves (to FLY) (Special) (TJ)(FLY) Air
FLY 1 h (TJ) 32 18(58~) 0 KND KND
FLY 2 h! (TJ)(, (throw)) 27(,30) 36 Air(76~) Throw(KND)
FLY 3 m (TJ) 40 15~21 (55~) -15~-9 KND KND
FLY 1+2 ! (TJ) 67 50~66 (80~) KND KND KND
FLY f+1+2 ! (TJ) 67 123~153 (153~) KND KND KND
f, n, d, D/F (Special) RC
f, n, d, d/f, U/F (Special) (TJ) Air
f, n, d, d/f, U/F+3 m (TJ) 40 22~23 (27~) +9~+10 GB KND KND
f, n, d, d/f+1 m 33 23(26~) -15 Launch Launch
f, n, d, d/f+1, U/F m, (throw) 33,10 23(26~) -15 Throw(KND) Throw(KND)
f, n, d, d/f+1, 3 m, m 33,20 23(26~) -14 KND KND
f, n, d, d/f+1, 4 m, l (TC) 33,16 23(26~) -20 KND KND
f, n, d, D/F+2 h 31 11(15~) -10 Launch (JG?) Launch (JG?)
f, n, d, d/f+2 h 31 11(14~) +5 Launch (JG?) Launch (JG?)
f, n, d, D/F (Hold as long as possible)2 h 31 12(34~) -4 +12 +12
f, n, d, d/f+3 m (TJ) 27 26~28 (29~) -8~-6 OC KND KND
f, n, d, D/F+3 l (TC) 32 33(37~) -23 KND KND
f, n, d, d/f+4 l 16 16(19~) -23 +1 OC KND
f, n, d, d/f+4, 4 l, m 16,27 16(19~) -16~-15 +4 OC~+5 OC +4 OC~+5 OC

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 0 +9 +9
3 h 21 14 -14 -3 -3
4 h 28 16 -9 KND CS
b+1 h 13 12 -6 +5 +5
b+2 h 16 17 -13 -2 -2
b+3 m (TJ) 32 30~31 -16~-15 KND KND
b+4 m 29 17~18 -8~-7 +6~+7 CS
f+1 h 9 10 +1 +8 +8
f+2 m 18 17~18 -8~-7 +3~+4 +3~+4
f+3 h 40 21~22 -4~-3 KND KND
f+4 m 13 15~16 -12~-11 -1~0 -1~0
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 32 15(16~) -11 KND KND
f, F+3 m 21 17(18~) -12 -6 -6
f, F+4 h 43 17(18~) +5 KND KND Homing
d/b+1 Sm (TC) 6 10 RC -5 +6 +6
d+1 m (TC) 27 18~19 -10~-9 KND KND
d/b+2 l (TC) 21 22 RC -12 +5 OC +5 OC
d+2 Sm (TC) 10 11 RC -4 +7 +7
d/b+3 l (TC) 16 16 RC -17 -3 -3
d+3 l 18 18~19 -12~-11 -1~0 +7~+8 OC
d/b or d+4 l (TC) 9 12 RC -13 -2 -2
FC+1 Sm (TC) 6 10 RC -5 +6 +6
FC+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 16 13~14 -6~-5 +5~+6 +5~+6
WS+2 m 27 15~16 -12~-11 KND KND
WS+3 h 37 16 -16 KND KND
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
d/f+1 m 14 13 -3 +8 +8
d/f+2 m 20 15 -7 +4 Launch (JG?)
d/f+3 m 13 16 -9 +2 +2
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 h 33 20~21 -4~-3 KND KND Homing
u or u/f+2 h 22 15 -12 +9 +9
u/b or u+3 or u/f+3+4 m (TJ) 33 21 -17 KND KND
u/f+3 m (TJ) 28 28 +3 OC +7 OC KND
u/b+4 m (TJ) 14 15 -12 -1 -1
u+4 m (TJ) 27 20~21 Air -36~-35 Launch (JG?) Launch (JG?)
u/f+4 m (TJ) 28 18 -8 KND KND
SS+1 h 9 10(11~) +1 +8 +8
SS+2 m 33 17(26~) -22 Launch Launch
SS+3 h 21 14(15~) -14 -3 -3
SS+4 h 28 16(17~) -9 KND CS
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND


12 Responses

  1. The damage on Devil Jin’s Demon’s Paw, f,f+2, is wrong. It is not 32 points, it is less than that.

  2. What the difference between the hell sweep of DVJ and the same hell sweep that causes trembling on camera?

    Hell sweep that I’m talking about is f, n, d, d/f+4, 4 + tag.

    1. Not sure what you are thinking about. I think Devil Jin only has one hellsweep, and that is f,n,d,d/f+4,4

      1. No, try to do this “f,n,d,d/f4,4~tag” and you will see how the camera is shaking. If you don’t do tag during the last kick, camera doesn’t shake. There’s the difference.

        1. And also as I said, that’s the hell sweep without CH.

          Check this out, and go at 0:50 & 11:56 and you’ll see the hell sweep shaking the camera, but in 1:39, the same hell sweep does not shake the camera (time out it’s not the cause of this at the 1:39).

          1. Hmm, they all look the same to me. But I’ll try the tag part later.

          2. Yah that’s true , but I don’t see any difference in terms of property apart from animation

    1. I don’t think so, pretty sure it has 15 frames start up. It can’t punish Jinpachi’s fc d/f+1 which is -14 on block. (Jun’s ws+2 is 14 frames and can punish this)

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