Dragunov T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d+1+2 m 55 20 pc8~17 -22 KND KND Rage art
in rage f, f, f+1+2 m 30 15~16 (18~) +5s Launch Launch Rage art
in rage f, f, f+1+2 , d/b+1+2 m, m(Throw) 30,5 15~16 (18~) 中Throw(KND) 中Throw(KND) 中Throw(KND) Rage art
1 h 7 10 +1 +8 +8
1, 1 h, h 7,8 10 -4 +7 +7
1, 1, 3 h, h, m 7,8,22 10 -9~-8 KND KND
1, 2 h, m 7,8 10 -9 +2 +2
1, 2, 1 h, m, m 7,8,20 10 -14~-13 KND uKZD
1, 3 h, h 7,14 10 -7~-6 +1~+2 +9~+10
1, 3, 2 h, h, m 7,14,20 10 -12~-11 KND KND
1, 3, 2~1+2 h, h, h(Throw) 7,14,35 10 Throw(KND)
1, 3, 2~1+2 B (Cancel) h, h, (Special) 7,14 10 -32~-31 -24~-23 -16~-15
2 h 10 10 0 +9 +9
2, 1 h, h 10,8 10 -2 +6 +6
2, 1, 3 h, h, h 10,8,24 10 -9~-8 KND KND
2, 1, 4 h, h, l 10,8,14 10 -12 +3s +3s
3 m 10 15~16 -9~-8 +2~+3 +2~+3
3, 1 m, h 10,8 15~16 -2~-1 +7~+8 +7~+8
3, 1, 2 m, h, m 10,8,24 15~16 -12~-10 KND KND
4 h 15 12 -9 -1 +7
4, 1 h, h 15,12 12 -6~-5 +8~+9 +8~+9
4, 3 h, m 15,20 12 -12~-11 KND KND
4, 4 h, m (TJ) 15,28 s js22~ +3~+4 KND KND Tail spin
1+2 m 25 21~22 pc8~20 -12~-11 KND TUKD Power crush
3+4 h (TJ) 25 25~26d js13~ -14~-13 CS CS
3+4, Any button h (TJ), (Special) 25 25~26s js13~ -24~-23g CS CS
f+2 h 16 19~20 -8~-7 +3~+4 +8~+9
f+2, 4 h, m 16,24 19~20 -7~-6 KND uKZD
f+3 m 11 20 -6 +2 +2
f+3, D/F m, (Special) 11 20 -1 +7 +7
f+3, 2 m, h 11,20 20 -9~-8 KND KND Tail spin
f+3, 3 m, m(, (throw)) 11,14(,20) 20 -12 Throw(KND) Throw(KND)
f+3, 3 m, m 11,14 20 -12~-9 -1~+2s +4~+7s
f+4 h 16 14~15 -7~-6 +4~+5 +4~+5
f+4, 4 h, h 16,14 14~15 -11~-10 0~+1 Launch (JG?)
f+4, 4, 3 h, h, h 16,14,20 14~15 -5~-4 KND KND
f+4, d+4 h, l 16,12 14~15 -12 +3s +3s
f+1+2 h 20 17~18 -9~-8 KND KND Tail spin
d/f+1 m 13 13 -2 +7 +7
d/f+1, 4 m, h 13,23 13 -7~-6 KND KND
d/f+2 m 14 15~16 -12~-11 Launch (JG?) Launch (JG?)
d/f+3 (Close) m(, (throw)) 16(,20) 17 -6 Throw(KND) Throw(KND)
d/f+3 m 16 17~20 -6~-3 +5~+8s +10~+13s
d/f+4 m 14 12 -9 +2 +2
d/f+1+2 or FC+d/f+1+2 (Special)(lReturns move) 20~ 12(s) Attack returned(KND)
d+1 m 18 18~19 0~+1s +7~+8s KND
d+2 l (TC) 17 18~19s cs6~ -13~-12 0~+1s +13~+14g
d+3 l 13 17~18 -16~-15 -4~-3 0~+1s
d+3, 4 l, m 13,18 17~18 -11 +5 +23g(KND)
d+4 l 12 15~16 -15~-14 -9~-8 -4~-3
d+4, 1 l, h 12,8 15~16 -11~-10 +5~+6 +5~+6
d+4, 1, 3 l, h, h 12,8,21 15~16 -16~-15 KND KND
d+4, 4 l, h 12,23 15~16 -15~-14 KND KND
d/b+2 m 12 14~15 -7~-6 +4~+5 +4~+5
d/b+2, 1 m, m 12,10 14~15 -10~-9 +1~+2 +3~+4
d/b+2, 1, 2 m, m, m 12,10,20 14~15 -14 uKZD uKZD
d/b+3 (Close) l (TC) 21 25 cs6~ -26 KND Throw(KND)
d/b+3 l (TC) 14 25~27 cs6~ -26 -7~-5 KND
d/b+3~1+2 l(Throw) 45 38 Throw(KND)
b+1 m 14 17 -10 +1 +1
b+1, 2 m, m 14,18 17 -13~-12 +9~+10k KND Tail spin
b+2 m 14 15s -3 +8 +8
b+2, 1 m, h 14,11 15 -5~-3 +6~+8 +6~+8
b+2, 1, 3 m, h, l (TC) 14,11,24(,30) cs15~ -26 KND Throw(KND)
b+2, 1, 3 (Far) m, h, l (TC) 14,11,16 cs15~ -26 -7~-5 KND
b+2, 1, 3~1+2 (Cancel) m, h, l(Throw) 14,11,45 15~ Throw(KND)
b+2, 1, 3~1+2, d (Cancel) m, h, (Special) 14,11 15~s -36~-34 -25~-23 -25~-23
b+3 h 17 14~15 -9~-8 +11~+12kg +11~+12kg Homing, Tail spin
b+4 m 15 15 -4 +7 +7
b+4, 2 m, m 15,15 15 -7 +4s +5s
b+4, 2, D m, m 15,15 15s -7 +4s +5s
b+4, 2, 1 m, m, h 15,15,17 15 +1~+2 +5~+6 +5~+6
b+4, 2, 1+2 m, m, m(Throw) 15,15,5 15 Throw(KND)
b+4, 2, 1+2, 1 or 2 or 3 or 4 (Cancel) m, m, (Special) 15,15 15a -50 -39s -38s
b+4, 3 m, h 15,22 15 -9~-8 KND KND Tail spin
b+1+2 m 26 22~23 +6~+7 KND KND
b+3+4 h(Absorbs 1 h/m hit) 22 28~29 (7~15) -2~-1 KND KND
b+2+3 ! 60 63~64 KND KND KND
u/b+2 h 18 20 -5 +9 CS
u/f+1 h 18 16 -7 +9 uKZD
u or u/f+2 m (TJ) 20 30~31 js9~29 -5~-4 KND KND
u/b+4 m (TJ) 21 22~23 js9~ -17~-16 KND KND
u+4 m (TJ) 21 22~23 js9~ -13~-12 KND KND
u/f+4 m (TJ) 21 22~23 js9~ -9~-8 KND KND
u/f+3+4 h(Throw)?, (TJ) 36 38~42(d)
~js20~
Throw(KND)
f, F+2 m 20 15~16 (16~) -12~-11 KND KND
f, F+2~1+2 h(Throw) 35 43~44 Throw(KND)
f, F+3 h 35 21~23 (22~) +3~+5 KND KND Homing, Tail spin
f, F+4 m 21 26~28as (27~) -1~+1 +3~+5s KND
qcb+2 m 23 26~27 (26~) -15~-14 Launch (JG?) Launch (JG?)
f, f, f+2 m 25 15~17 (18~) +5~+7 KND TFU
f, f, f+4 m(, (throw)) 25(,25) 20~21 (23~) -7~-6 Throw(KND) Throw(KND)
WR+3 l(, (throw)) 20(,20) 17 cs12~ ar10~ -14 Throw(KND) Throw(KND)
WR+3 (Far) l 20 17~18 cs12~ ar10~ -14~-13 KND KND
WS+1 m 12 12~13 -3~-2 +4~+5 +4~+5
WS+1, 2 m, h 12,18 12~13 -7~-6 +10~+11kg KND Tail spin
WS+1, 3 m, m 12,20 12~13 -12~-11 KND KND
WS+2 m 15 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+3 m 21 16~17 -9~-8 KND KND
WS+4 m 15 11~12 -5~-4 +6~+7 +6~+7
WS+1+2 m 28 12~13 -15~-14 KND KND
SS+2 m 16 20~21 (29~) -10~-9 -4~-3 +1~+2
SS+2, 3 m, h(, (throw)) 16,17(,20) 20~21 (29~) -9 +5 Throw(KND)
SS+2, 1+2 m, hm 16,8,12 20~21 (29~) -4~-3 +2~+3s +2~+3s (+8~+9s)
SS+2, 1+2, 4 m, hm, h 16,8,12,28 20~21 (29~) -10~-9 CS CS
SS+2, 1+2, 1+2 m, hm, m(Throw) 16,8,12,5 20~21 (29~) Throw(KND)
SS+2, 1+2, 1+2, 1 or 2 or 3 or 4 (Cancel) m, hm, (Special) 16,8,12 20~21 (29~) Air -51~-50 -45~-44s -45~-44s (-39~-38s)
SS+3+4 (Special) (TC) s
BT d+3 m 20 16 -11 KND KND
Face down Grounded 1+2 (Special) s(b)
Face down Grounded 1+2, 1+2 (Special), m(Throw) 5 30 Throw(KND)
Opponent Down d+3+4 On grounded opponent(l) 19 24 -11 0 0
qcf (Special) 24
qcf+1 h 20 15~16 (17~) -3~-2 CS CS
qcf+2 m? 25 18~19 (20~) -13~-12 Launch (JG?) Launch (JG?)
qcf+3 l (TC) 17(,20) 17s(19~) cs12~ ar10~ -14 -5 Throw(KND)
qcf+3 (Far) l (TC) 17 17~18s (19~) cs12~ ar10~ -14~-13 -5~-4 KND
qcf+4 m 25,(10) 17~18 (19~) -10~-9 Throw(KND) Throw(KND)
qcf+4 When hit 1, 3, 4, 2 Chained 25,10,20 17~18 (19~) Throw(KND)
qcf+4 When hit 2, 4, 3, 1 Chained 25,10,20 17~18 (19~) Throw(KND)
qcf+1+2 m 28 12~13 (14~) -15~-14 KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 0 +9 +9
3 m 10 15 -9 +2 +2
4 h 15 12 -9 +1 +7
b+1 m 14 17 -8 +3 +3
b+2 m 14 15 RC -3 +8 +8
b+3 h 17 14~15 -9~-8 +k +k Homing, Tail spin
b+4 m 15 15 -4 +7 +7
f+1 h 7 10 +1 +8 +8
f+2 h 16 19 -8 +3 +8
f+3 m (TJ) 11 20 -7 +2 +2
f+4 h 16 14~15 -7~-6 +4~+5 +4~+5
f, F+1 h 7 10(11~) +1 +8 +8
f, F+2 m 20 15~16 (16~) -11~-10? KND KND
f, F+3 h 35 21(22~) +3 KND KND Homing, Tail spin
f, F+4 m 21 26~28 RC (27~) -1~+1 +3~+5 OC KND
d+1 m 18 18 0 OC +7 OC KND
d+2 l (TC) 17 18 RC -13 0s +10~gs?
d+3 l 13 17 -16 -4 0 OC
d+4 l 12 15 -15 -9 -4
d/b+1 Sm (TC) 5 10s -5 +6 +6
d/b+2 m 12 14~15 -7~-6 +4~+5 +4~+5
d/b+3 l (TC) 21(,20) 25 -18 KND Throw(KND)
d/b+3 (Far) l (TC) 14 25~26 -18~-17 -7~-6 KND
d/b+4 l (TC) 7 12s -13 -2 -2
FC+1 Sm (TC) 5 10s -5 +6 +6
FC+2 Sm (TC) 8 11s -4 +7 +7
FC+3 l (TC) 12 16s -17 -3 -3
FC+4 l (TC) 10 12s -15 -4 -4
WS+1 m 12 12~13 -3~-2 +4~+5 +4~+5
WS+2 m 15 15 -12 Launch (JG?) Launch (JG?)
WS+3 m 21 16 -8 KND KND
WS+4 m 15 11~12 -5~-4 +6~+7 +6~+7
d/f+1 m 13 13 -2 +7 +7
d/f+2 m 14 15~16 -12~-11 Launch (JG?) Launch (JG?)
d/f+3 m 16(,20) 17 -6 Throw(KND) Throw(KND)
d/f+3 (Far) m 16 17~20 -6~-3 +5~+8 OC +10~+13 OC
d/f+4 m 14 12 -9 +2 +2
u/b or u+1 or u/f+1+2 m (TJ) 12 18 -8 +3 +3
u/f+1 h 18 16 -7 +9 CS
u/b+2 h 18 20 -7 +9 CS
u or u/f+2 m (TJ) 20 20 -3? KND KND
u/b+3 m (TJ) 16 17 -17 -6 -6
u+3 m (TJ) 16 17 -13 KND KND
u/f+3 m (TJ) 16 17 -7 KND KND
u/b+4 m (TJ) 21 22 -17 KND KND
u+4 m (TJ) 21 22 -13 KND KND
u/f+4 m (TJ) 21 22~23 -9~-8 KND KND
SS+1 h 7 10(11~) +1 +8 +8
SS+2 m 16 20~21 (29~) -10~-9 -4~-3 +1~+2
SS+3 m 10 15(16~) -9 +2 +2
SS+4 h 15 12(13~) -9 +1 +7
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 m 20 16 -11 KND KND
BT d+4 l 12 10s -11 +3 +3
Last updated 04.08.2017


11 Responses to Dragunov T7 Frames

  1. RUN!!! says:

    damn… looks like he’s got some serious buffs even he lacks new moves. s tier baby!

  2. Chartreugz says:

    Is 2+4+3 a typo? It doesn’t seem to be distinct from 2+4.

    • Chartreugz says:

      Also, how is SS+2, 3 (Integral Slicer) a throw? I can’t get it to throw in any way.

      • random tekken player says:

        SS2,3 is “grab” that works on the second hit on CH. Also it is an “unblockable” grab, since you cant break CH grabs.

  3. Mr. Chu says:

    Hi there you did a great job on dis one but i am looking for dragunovs WS1+2 but I cant see it dragunov players usually do it after my alisas u/f 4,4 thanks

  4. fomishe says:

    I don’t understand the system of describing of strikes. Can someone describe the system. I’m playing at consoles or at PC and I don’t understand what means for example “1, 1, 3”. Please somebody tell me what it means what should I push at my gamepad? Or at last what should character do, I mean hit by hand or leg or what?
    Thanks in afvance to the person whow will tell me about this.

  5. Joey Fury says:

    qcf+3 is now -5 on hit and no longer forces crouch.

  6. Chowdizzle says:

    1,3,1 isn’t listed. It’s HHH and -3 on block (10f trades with df1 on block, loses to df2). Damage 7, 14, 10. It’s +8 on hit (d1 trades with 10f) +8 on CH as well d1 after still trades with 10f.

    It’s the start of the 10f but Nobi seems to like using it.

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