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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, m 9,28 10 -11 +2 CS
1, 2 h, h 9,12 10 -1 +7 +7
1, 2, 2 h, h, h 9,12,13 10 -13 +1 +1
1, 2, 2, b h, h, h 9,12,13 10 RBT -11 +3 +3
1, 3 h, h 9,22 10 -6 +5 Launch (JG?)
2 h 10 10 -3 +5 +5
2, 4 h, m 10,13 10 -12 -1 -1
2, 4, 1 h, m, m 10,13,27 10 Air -13 KND KFUD
2, 4, 1, b (Cancel) h, m 10,13 10 RBT -13 -2 -2
3 h 20 16 -11 0 0
3, 3 h, h 20,24 16 -10 +1 +1
3, 3, 4 h, h, l 20,24,31 16 RBT -12 KND KND
3, 3, 4, b (Cancel) h, h 20,24 16 RBT -17 -6 -6
2~1 m 13 23~25 (24~) -4~-2 OC +4~+6 OC +4~+6 OC
2~1, 1 m, m 13,27 23~25 (24~) -12 Launch Launch
3~4 m (TJ) 43 34~36 (35~) -12~-10 OC KND KND
3~4, b m (TJ) 43 34~36 RBT (35~) -7~-5 OC KND KND
3~4, 3 m (TJ), l 43,28 34~36 (35~) RC -15 KND KND
4~3 m (TC) 33 27~33 (28~) -4~+2 +4~+10 OC KND
1+2 m(Absorbs 1 h/m hit) 32 21 -13 CS(KND) CS
1+4 lh 9,13 21,41 -31 OC +6 +6
1+4 (Second hit only) h 13 41 -2 +6 +6
f+2 m 16 16~17 -8~-7 +3~+4 FS (+10~+11 GB) 23~24
f+2, 1 m, m 16,17 16~17 -7 +4 +4
f+2, 1, 2 m, m, m 16,17,27 16~17 -25 KND KND
f+3 m (TJ) 13 21 -3 +9 +9
f+3, 4 m (TJ), m (TJ) 13,27 21 -16~-15 Launch (JG?) Launch (JG?)
f+4 h (TJ) 20 18 -9 CS CS
f+4, B h (TJ) 20 18 RBT -5 CS CS
f+4, 3 h (TJ), m 20,28 18 -10~-8 KND KND
f+4, 4 h (TJ), l (TC) 20,20 18 -12 KND KND
f+4, 4 (Far) h (TJ), l (TC) 20,20 18 -11 0 KND
f+1+2 h (TC) 47 19 RBT 0 KND KND
d/f+1 m 16 14 0 +6 +6
d/f+2 m 20 20 -9 +4 +4
d/f+2, 2 m, m 20,28 20 -6 KND KND
d/f+3 m 28 18 -7 Launch Launch
d/f+4 m 20 15 -6 +5 +5
d/f+3+4 m 31 23~24 -8~-7 KND KND Homing
d+2 l (TC) 22 20~21s -12~-11 -1~0 KND
d+4 l 9 14~15 -11~-10 0~+1 0~+1
d+4, 1+2 l, m 9,29 14~15 -10 KND KND
d+1+2 mh 6,8 20,30 -5 +6 +6
d+1+2, 1 mh, h 6,8,9 20,30 -5 +6 +6
d+1+2, 1, 2 mh, h, m 6,8,9,16 20,30 -15 KND KND
d/b+1 m 16 16 -12 +4 +4
d/b+1, 2 m, m 16,24 16 -11 +7 KND
d/b+1, F m, (STC) 16 16 -16 0 0
d/b+1, F (After stance ends) m, (STC) 16 16 -41 -25 -25
d/b+1, B m, (KNP) 16 16 -9 +7 +7
d/b+1, B (After stance ends) m, (KNP) 16 16 -35 -19 -19
d/b+2 l (TC) 6 20~21 -11~-10 0~+1 0~+1
d/b+2, 2 l (TC), l (TC) 6,13 20~21 -16~-15 KND KND
d/b+2, 2, 2 l (TC), l (TC), m 6,13,27 20~21 -8~-7 KND KND
d/b+2, 2, B (Cancel) l (TC) 6 20~21 -17~-16 -6~-5 -6~-5
d/b+3 l (TC) 16 16~17 RC -15~-14 +4~+5 OC +4~+5 OC
d/b+4 l (TC) 33 28~29 RC -21 KND KND
d/b+1+2 m 20 21~22 0~+1 +8~+9 +8~+9
d/b+1+2, 2 m, l (TC) 20,20 21~22 RC -11 0 0
b+1 h 22 10 -10 +1 ATD
b+2 m 20 17 -11 0 OC 0 OC
b+2, 3 m, l 20,10 17 -11 0 +8 OC
b+2, 3, 4 m, l, m 20,10,16 17 -12 KND KND
b+2, 3, 4, 2 m, l, m, m 20,10,16,28 17 -6~-5 OC +4~+5 OC +4~+5 OC
b+3 m 16 23 -8 +3 +3
b+3, 3 m, h 16,20 23 -6 +3 CS
B+3~4 (Special) RBT
b+4 m 20 12 -9 +2 +2
b+1+2 m 40 13~14 -25~-24 KND KND
u/b+2 mh 17,28 16,32 -10 +9 +9
u/b+2 (First hit only, Second hit miss) m 17 16 -37 -26 -26
u/b+1+2 ! 67 79 CS CS CS
u+2 m (TJ) 40 38~40 0~+2 KND KND
u/b or u or u/f+1 m (TJ) 16 18 -7 +4(+12) +4(+12)
u/f+2 m 24 18 -10 +3 CS
u/b or u or u/f+3 m (TJ) 29 21~22 -2~-1 KND KND
u/b+4 m (TJ) 14 15 -20 -8 -8
u+4 m (TJ) 20 15~16 -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
u/f+3+4 mhh 13,13,13 24,31,37 -10 Launch Launch
u/f+3+4 (Third hit miss) mh 13,13 24,31 -16 Launch Launch
u/f+3+4 (second and third hit miss) m 13 24 -28 -17 -17
u/f+3+4, 3 mhh, h 13,13,13,28 24 -6 KND KND
f, F+2 m 31 18(19~) -10 KND KND
f, F+3 m 40 32~33 (33~) +4~+5 OC +8~+9 OC KND
f, F+4 m 17 19(20~) -15 Launch (JG?) Launch (JG?)
f, F+4, 3 m, m 17,28 19(20~) -12 Launch (JG?) Launch (JG?)
f, F+1+2 m 31 23(24~) -10 KND KND
f, F+1+2* (Very long hold) m 37 39(40~) +1 +23 +23
b, f+1 m 33 25(25~) -15 KND CS
f, f, f+3 or 2+4+3 m (TJ) 40 20~25 (23~) +6~+11 GB KND KND
WS+1 m 17 14 -1 +5 +5
WS+1, 2 m, m 17,18 14 -10 +1 +1
WS+1, 2, 1 m, m, m 17,18,27 14 -12 KND KND
WS+2 m 22 15 -9 KND Launch
WS+3 m 27 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+4 m 24 11~12 -7~-6 +4~+5 +4~+5
WS+1+2 m(h or m punch parry) 33 23 -10 KND(+32) KND
FC+d/f+1 l 24 21 RC -13 -2 KND
SS+2 h 21 15 RBT(24~) -1 +9 +9 Homing
SS+3 h 16 18(27~) -13 -2 -2
SS+3, b h 16 18 RBT(27~) -11 0 0
SS+3, 2 h, m 16,27 18(27~) RBT -5 CS CS
SS+4 l 18 21(30~) -31 KND KND
SS+4 (Far) l 18 21(30~) -31 -2 KND
SS+1+2 m 32 22(31~) 0 KND KND
Grounded face up 3+4 m 27 30~31 -4~-3 KND KND
Opponent Down d+3+4 On grounded opponent(l) 24 24 -13 -2 -2
1+3+4 (Special) 24
1+2+3+4 (Special) 24
1+2+3+4* (Special) 24
f+3+4 (STC) (3~)
f+3+4 Parry, m(STC) 25 3~ -17 KND KND
STC b (KNP) RBT
STC 1 m 27 20(40~) -14 KND KND
STC 2 m 20 15(35~) -13 Launch Launch
STC 3 h 40 20(40~) +8 KND KND
STC 4 l 27 20(40~) -14 +2 KND
STC 4 (Far) l 27 21(41~) -8 +3 KND
STC 1+2 m 9 15~16 (35~) -9~-8 +2~+3 +2~+3
STC 1+2, 1 m, h 9,10 15~16 (35~) -11 0 0
STC 1+2, 1, 2 m, h, h 9,10,24 15~16 (35~) -11 KND KND
b+3+4 (KNP) 15~16 (35~)
KNP f (Special)(Parry)(KNP) 15~16 (35~)
KNP 1 l (TC) 29 20 RC(35~) -13 +8 OC +8 OC
KNP 2 h 27 14(29~) -9 ATD ATD
KNP 3 m (TJ) 22 22(37~) -12 Launch (JG?) Launch (JG?)
KNP 4 m (TJ) 40 31~34 RC (46~) -7~-4 KND KND
KNP 4, 3+4 m (TJ), m 40,27 31~34 (46~) -7~-4 KND KND
qcf (Special) RC
qcf+1 l (TC) 33 22(24~) -14 +2 KND
qcf+2 m 29 22~23 (24~) -14~-13 Launch Launch
qcf, 3 m 27 15~16 (17~) -12~-11 Launch (JG?) Launch (JG?)
qcf, 4 m 24 11~12 (13~) -7~-6 +4~+5 +4~+5
qcf+1+2 m 31 16(18~) +4 OC +9 OC KND
qcf+3+4 (STC) 16(18~)
qcf+1+4 lh 9,13 21,41 (23~) -31 OC +6 +6
qcf+1+4 (Second hit only) h 13 41(43~) -2 +6 +6
BT 1 h 16 12 -1 +14 +14
BT 2 m 16 16 RBT -6 +5 +5
BT 2, 2 m, m 16,22 16 -13 OC KND KND
BT 3 m 40 32~33 +4~+5 OC +8~+9 OC KND
BT 1+2 m 29 16 RBT -5 CS CS
BT d+3 l (TC) 18 18 RC -26 KND KND
BT d+3 (Far) l (TC) 18 19 RC -26 -3 KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 10 10 -3 +5 +5
3 h 20 16 -11 0 0
4 h 22 11 -6 +5 KND
b+1 h 22 10 -10 +1 ATD
b+2 m 20 17 -11 0 OC 0 OC
b+3 m 16 23 -8 +3 +3
b+4 m 20 12 -9 +2 +2
f+1 h 9 10 +1 +8 +8
f+2 m 16 16~17 -8~-7 +3~+4 FS (+10~+11 GB) 23~24
f+3 m 13 21 -3 +9 +9
f+4 h (TJ) 20 18 -9 CS CS
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 31 18(19~) -10 KND KND
f, F+3 m 40 32~33 (33~) +4~+5 OC +8~+9 OC KND
f, F+4 m 17 19(20~) -15 Launch (JG?) Launch (JG?)
d/b+1 m 16 16 -12 +4 +4
d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 l (TC) 6 20~21 -11~-10 0~+1 0~+1
d+2 l (TC) 22~21s -12~-11 -1~0 KND
d/b+3 l (TC) 16 16~17 RC -15~-14 +4~+5 OC +4~+5 OC
d+3 l (TC) 16 16 RC -17 -3 -3
d/b+4 l (TC) 33 28~29 RC -21 KND KND Homing
d+4 l 9 14~15 -11~-10 0~+1 0~+1
d+3+4 l (TC) 9 12 RC -13 -2 -2
FC+d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
FC+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 17 14 -1 +5 +5
WS+2 m 22 15 -9 KND Launch
WS+3 m (TJ) 27 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+4 m 24 11~12 -7~-6 +4~+5 +4~+5
d/f+1 m 16 14 0 +6 +6
d/f+2 m 20 20 -9 +4 +4
d/f+3 m 28 18 -7 Launch Launch
d/f+4 m 20 15 -6 +5 +5
u/b or u or u/f+1 m (TJ) 16 18 -7 +4(+12) +4(+12)
u/b+2 mh 17,28 16,32 -10 +9 +9
u+2 m (TJ) 40 38 +1 KND KND
u/f+2 m 24 18 -10 +3 CS
u/b or u or u/f+3 m (TJ) 29 21~22 -2~-1 KND KND
u/b+4 m (TJ) 14 15 -20 -8 -8
u+4 m (TJ) 20 15~16 -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 24 15 RBT(24~) -1 +9 +9 Homing
SS+3 h 16 18(27~) -13 -2 -2
SS+4 l 18 21(30~) -31 KND KND
SS+4 (Far) l 18 21(30~) -31 -2 KND
SS+3+4 h 20 16(17~) -11 0 0
BT 1 h 16 12 -1 +14 +14
BT 2 m 16 16 RBT -6 +5 +5
BT 3 m 40 32~33 +4~+5 OC +8~+9 OC KND
BT 4 h 33 10 -8 KND KND


15 Responses

  1. Anyone knows the frame data for d4 and hopkick from BT? it’s not in the basic frame data list.

    thanks

  2. if you get qcf+2 at the wall f+3+4,3 is the best bound option and the only bound use i’ve found for the move. anybody know any other use for this as a bound?

  3. On hit his charged f,f+1+2 gets a free f,f+2 just in case no one new it’s the only thing that reaches and it combos.

  4. Oh excelent!!! He’s my favorite character and my main too… great job! Greatings from Tekken Argentina.

      1. No it´s -16, try Bobs Jumping Headbutt it´s 16 Frm.
        Or Fengs d/b+1 it´s 16 Frm. too.

  5. Fengs 4 is not in the list!
    It´s 11 Frm. and gives B+1+2 or d+4,1+2 on CH
    wallsplat also

    1. There is a link called “Basic frame data” just above the table which lists standing 4 as i11

  6. Hey Mad Cow! Thanks for this work you’ve done!

    I have a question. Are you sure about Feng’s d/b+1? I always thought this was a 14 frame attack? I’m going to test it tonight anyway. Awesome job!

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