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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage LFS or RFS d+3+4 m 55 20 pc8~17 -7 KND KND Rage art
in rage d+3+4 lm 7,10 12,28~29 -4 0 0 Rage drive
in rage d+3+4, 4 lm, m (TJ)(RFF) 6,9,27 js14~ 7s JG JG Rage drive
in rage u/f+3, 4, 3+4 m (TJ), m, hh 16,15,17,27 28F +4 KND KND Rage drive
in rage LFS u/f+3, 4, 3+4 m (TJ), m, hh 14,13,17,27 js1~ +4 KND KND Rage drive
1 h 7 10 +1 +8 +8
1, 1 h, h 7,8 10 -2 +6 +6
1, 1, 3 h, h, l 7,8,10 10 -12 -1 -1
1, 1, 3, 3 h, h, l, h 7,8,10,14 10 -14 -3 -3
1, 2 h, h 7,10 10 -1 +7 +8
1, 2, 3 h, h, (Special) 7,10 10 +3 +11g +12
1, 2, 4 h, h, (Special) 7,10 10 +3 +11g +12
1, 2, f+3 h, h, m 7,10,14 10 -8 +3 +3
1, 2, f+4 h, h, h (TJ) 7,10,34 js14~ 0 Tail spin Tail spin Tail spin
2 h 9 10 0 +8 +9
2, 3 h, (LFS) 9 10 +3 +11g +12
2, 4 h, (RFS) 9 10 +3 +11g +12
2, f+3 h, m 9,14 10 -8 +3 +3
2, f+4 h, h (TJ) 9,34 js14~ 0 Tail spin Tail spin Tail spin
3 h 15 14 -7 +4 +4
3, 3 h, m 15,12 14 -13 -7 -2
3, 3, F h, m, (LFS) 15,12 14 +2 +8 +13
3, 3, 3 h, m, m 15,12,15 14 -14 KND KND
3, 3, 4 h, m, h, (RFS) 15,12,15 14 10g 20g 20
3, 3, d/f or f+4 h, m, h 15,12,23 14 -1 KND KND
3~4 mm (TJ) 11,21 22 -3 KND KND
4 h 14 11 -6 +5 +5
4, 3 h, m(LFF) 16,14 11 -6 +5 KND
4, 3, f (Cancel) h, (LFS) 14 11 -6 +5 +5
4, 4 h, h, (RFS) 14,13 11 -1 +10g +10
4, f+4 h, h(RFF) 14,13 11 -5 +6 +6
4, 4, 3 h, h, m(RFF) 14,13,20 11 -15s KND KND
4, 4, 4 h, h, h, (RFS) 14,13,10 11 -1 +10g +10
4, 4, f+4 h, h, h(RFF) 14,13,25 11 -6 +5 +5
4, 4, 4, 4 h, h, h, h(RFF) 14,13,10,20 11 +2 KND KND
4, 4, 4, 3 h, h, h, m(RFF) 14,13,10,20 11 -15s KND KND
1+2 (RFF) b 11~12
3+4 (RFF) 11~12
f+2 m(RFF) 15 16 -2 +9 +9
f+3 (Special) 13~
f+3~n+3 m 25 20 -16 KND KND
f, n+4 (Special) 23~
f+4 h, (RFS) 21 17~23 +8~+12 +19~+23g +19~+23g
f+1+2 m 17 15 -9 +2 CS
d/f+1 m 10 13 -1 6 6
d/f+1, 3 m, m 10, 15 13 -2 6 6
d/f+2 m 13 15 -7 Launch (JG?)(+4a) Launch (JG?)
d/f+3 m 12 22 -14 -4 -4 Power crush
d/f+3, 4 m, m 12,20 22 -14 KND KND
d/f+3, f (Cancel) (LFS) 22~23
d/f+4 m(RFF) 20 16 -8 +8 KND Homing, Tail spin
d/f+1+2 m 12 13 -3 +8 +8
d/f+3+4 m (air throw) 8(22) 15 -11 0 0
d+3 l 7 17 -13 -2 -2
d+3, 4 l, h, (RFS) 7,13 17 8g 15g 19
d+4 l (TC) 7 19s cs6~ -17 -6 -6
d+4, 4 l (TC), h 7,22 19 6~ -8 Launch (JG?) Launch (JG?)
d/b+3 l (TC) 12 19s cs4~ -13 0 +7
d/b+4 l 14 16 -12 -8 -1
d/b+4, f l, (RFS) 12 16 -1 +3 +10
d/b+4, 4 l, h 12,21 16 -1 KND KND Tail spin
d/b+3+4 ! 40 61 KND KND KND
d/b+3+4, b, b (Cancel) (LFS) 61
b+1 m 15 15 -14 -1 -1
b+2 h 18 13 -9 15k 15k
b+3 m 17 16 -19 Launch (JG?) Launch (JG?)
b+4 h(RFF) 20 13 -7 2 CS 41
u/b+3 m 8 16 -14 -3 -3
u/b+3, 3 m, h (TJ), (LFS) 8,15 16 +3 KND KND Tail spin
u/b+3, 4 m, m, (RFS) 8,16 16 -4 +12g +12g
u/b+4 m (TJ) 18 17F -8 +10 +10 44
u+3 h (TJ), (LFS) 25 20F 5 uKZD uKZD
u+4 m (TJ), (RFS) 18 16F 3 11g 11
u+3+4 m (TJ) 20 25 -7 KND KND 51
u/f+2 m (TJ) 22 26 +5s +6s KND
u/f+3 m (TJ) 15 28 -6 KND KND
u/f+3, 4 m (TJ), m 15,14 js1~ -8 Launch (JG?) Launch (JG?)
u/f+3, 4 (when second hit inputted) m (TJ) 15 js9~ -13~-12 KND KND
u/f+3, 4, 3 m (TJ), m, h 15,14,25 9~ KND
u/f+4 h (TJ), (RFS) 12 22 -2 +4 +4
u/f+4, 4 h (TJ), m (TJ), (RFS) 12,12 js1~5 0 6 6
u/f+4, 4, 4 h (TJ), m (TJ), l, (RFS) 12,12,12 1 1 7 7
u/f+3+4 mh (TJ) 9,8 14 -10 +1 +1
u/f+3+4, 4 mh (TJ), m (TJ) 9,8,13 js1~ -13 +8k (+17k wc) +8k (+17k wc) Wall Crush
f, F+3 m(RFF) 24 22 6 6s 6s
f, F+4 m(RFF) 22 17 -7 KND KND
f, n, d, d/f+3 m, (LFS) 27 18~19 +4~+5 KND CS Wall bounce
f, n, d, d/f+4 m 18 16 -18 Launch(JG?) Launch(JG?) 53
f, n, d/f+4 m 18 16 -8 Launch(JG?) Launch(JG?) 47
f, f, f+3 m (TJ) 30 22 6 KND KND
f, f, f+4 h 28 18 +5 8b 8b
WS+3 m 20 14 -7 KND KND
WS+4 m 12 11 -3 8 8
WS+4, 4 m, m(RFF) 12,16 11 -5 4s 4s
WS+3+4 m(RFF) 16 20~21b -9~-8 +2~+3 +2~+3
WS+3+4, 3 m, m 16,20 20 -5 6s (KND) KND
SS+3 m 15 18 -12 -1 FS (+5~+6)
SS+3, 3 m, h(LFS) 15,18 18 3 14g 14
SS+4 l(RFF) 18 19 -13 5s KND
LFF BT 4 m(RFF) 20 14 -13 Launch (JG?) Launch (JG?)
RFF 1+2 (LFF) b 14~16
RFF 3+4 (LFF) 14~16
RFF 1 h 10 10 0 +6 +6
RFF 1, 1 h, m(LFF) 10,12 10 -8 +3 +3
RFF 2 h 6 10 +2 +8 +8
RFF 2, 1 h, h 6,10 10 0 +6 +6
RFF 2, 1, 1 h, h, m(LFF) 6,10,12 10 -8 +3 +3
RFF 2, 3 h, h(LFF) 6,20 10 -7 2 CS
RFF 2, 4 h, h(RFF) 6,12 10 -8 +3 +3
RFF 2, 4, b or f h, h, (RFS) 6,12 10 +7 +18g +18g
RFF 2, 4, d or u h, h, (RFS) 6,12,20 10 +6 +17g +17g (+13)
RFF 2, 4, 3 h, h, m 6,12,20 10 -15 KND KND
RFF 2, 4, 4 h, h, h(LFF) 6,12,23 10 -5 KND KND Tail spin
RFF 2, b+4 h, h (TC)(LFF) 6,27 10 -9 +13kg +13kg Tail spin
RFF 3 m(LFF) 13 16 -4 +7 +7
RFF 3, 4 m, h, (RFS) 13,16 16 10g 21g 21g
RFF 3, 4f m, h, (RFS) 13,16 16 -12 -1 -1
RFF 3, F+4 m, h, (RFF) 13,16 16 -7 4 4
RFF 3~4 h(LFF) 35 27 4 KND KND Homing, Tail spin, Power crush
RFF 4 h(RFF) 12 12 -8 +3 +3 39
RFF 4, b or f h, (RFS) 12 12 +7 +18g +18g
RFF 4, d or u h, (RFS) 12 12 +6 +17g +17g (+13)
RFF 4, 3 h, m, (Special) 12,20 12 -15 KND KND
RFF 4, 4 h, h(LFF) 12,23 12 -5 KND KND Tail spin
RFF f+4 (Special) 35~
RFF f+4~4 m 20 18 -13 Launch (JG?) Launch (JG?)
RFF f+3 h, (LFS) 21 14 12 23 23
RFF f+3, B h(RFF) 21 14 -11 0 0
RFF d/f+3 m(LFF) 25 20 -9 KND KND Homing, Tail spin
RFF d/f+4 m 12 13 -7 +1 +1 39
RFF d/f+4, b or f m, (RFS) 12 13 +7 +15g +15
RFF d/f+4, d or u m, (RFS) 12 13 +6 +14g +14
RFF d+4 l 19 19 -11 +5 +15g
RFF d/b+3 l (TC) 13 17F -11 -3 +4
RFF d/b+3, 3 l, h(LFF) 13,28 17 10~ -2 KND KND Tail spin
RFF b+2 m 17 16 2 6s KND
RFF b+3 h(LFF) 20 13 -7 4 CS
RFF b+4 h (TC)(LFF) 27 18 -9 +13kg +13kg Tail spin
RFF f, F+3 m (TJ)(LFF) 22 22 -6 KND KND
RFF f, F+4 m(LFF) 15 22 -9 -1 -1
RFF f, F+4, 3 m, h (TJ) 15,20 js5~ +3 KND KND
RFF BT 3 m(LFF) 20 14 -13 Launch (JG?) Launch (JG?)
RFF BT 4 m(RFF) 16 20 -9 +2 +2
RFF BT 4, 3 m, m 16,20 20 -5 +6 (KND) KND
RFF BT d+3 l (TC)(LFF) 20 18F -13 -2 KND
f+3 (Special) 18~19 4~
LFS 3+4 (RFS) 18~19 4~
LFS 1 h(LFF) 7 13 +5 +7 +7
LFS 2 m(RFF) 15 16 -2 +9 +9
LFS 3 m(LFF) 10 14 -13 -7 -2
LFS 3, 3 m, m(LFF) 10,15 14 -14 KND KND
LFS 3, F m, (LFS) 10 14 +2 +8 +13
LFS 3, 4 m, h, (RFS) 10,15 14 9G 20g 20
LFS 3, d/f or f+4 m, h(LFF) 10,23 14 -1 KND KND
LFS 4 h (TJ), (RFS) 24 14 +4 KND KND
LFS 1+4 ! (TJ)(LFF) 80 67F KND KND KND
LFS 1+4 , b, b (Cancel) (LFF) 66~69 54~
LFS f+3 m, (LFS) 23 19 4 KND CS (20~21)
LFS f+4 m(RFF) 17 16 -7 4 4
LFS f+4, 3 m, h (TJ)(RFF) 17,26 js17~ 3 KND KND
LFS d/f+3 m(LFF) 12 22 -14 -4 -4
LFS d/f+3, 4 m, m(LFF) 12,20 22 -14 KND KND
LFS d/f+3, f (Cancel) (LFS) 22~23
LFS d+3 l(LFF) 7 16 -17 -6 -6
LFS d+3, 4 l, h, (RFS) 7,10 16 8g 15g 19
LFS d or d/f+4 l (TC)(LFF) 12 28F -23 KND KND
LFS d/b+4 l(RFF) 17 20 -12 +4 KND
LFS b+1 m 18 15 -13 0 CS (0)
LFS b+3 m (TJ)(RFF) 23 20 -12 +14k +14k Homing, Tail spin, Power crush
LFS b+4 m(RFF) 21 16 -8 +7 CS
LFS u/f+3 m (TJ)(LFF) 13 28 -6 KND KND
LFS u/f+3, 4 m (TJ), m(LFF) 13,12 js1~ -8 Launch (JG?) Launch (JG?)
LFS u/f+3, 4, 3 m (TJ), m, h(LFF) 13,12,23 1~ KND
LFS u/f+4 m (TJ)(LFF) 20 19~20 -14~-13 JG JG
LFS u/f+4, F m (TJ)(RFF) 20 19~20 -14~-13 JG JG
LFS u/f+3+4 mh (TJ)(LFF) 10,8 14,25 js9~ -10 +1 +1
LFS u/f+3+4, 4 mh (TJ), m (TJ)(LFF) 10,8,13 js1~ -13 +1 +1
LFS f or b or u or d (Special) 1~
f, n+4 (Special) 1~
RFS 3+4 (LFS) 1~
RFS 1 m(LFF) 15 16 -2 +9 +9
RFS 2 h(RFF) 7 13 +5 +7 +7
RFS 3 h (TJ), (LFS) 24 14 +4 KND KND
RFS 4 m(RFF) 20 14 -14 KND KND
RFS f+3 m(LFF) 17 16 -7 4 4
RFS f+3, 4 m, h (TJ)(LFF) 17,26 js17~ 3 KND KND
RFS f+4 hh, (RFS) 8,10 8,18 +1 +3 +7
RFS f+4, 4 hh, h(RFF) 8,10,12 8,18 -6 Launch (JG?) Launch (JG?)
RFS d/f+4 m(LFF) 17 17 1 8s KND
RFS d/b or d or d/f+3 l (TC)(LFF) 12 28 -23 KND KND
RFS u/f+4 m (TC) (RFF) 20 17~18 js10~ -13 Launch Launch
RFS d+4 l(LFF) 14 20 -31 -1 (KND) -1 (KND)
RFS d+4, 3 l, m(LFF) 14,25 20 -14 KND KND
RFS b+3 m(LFF) 21 16 -10 JG JG
RFS b+4 m (TJ)(LFF) 23 20 pc8~19 js15~ -12 +14kg +14kg Homing, Tail spin, Power crush
RFS f or b or u or d (Special) 20~22 8~19 15~

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 9 10 0 +8 +9
3 h 15 14 -7 +4 +4
4 h 14 11~12 -6~-5 +5~+6 +5~+6
f+1 h 7 10 +1 +8 +8
f+2 m(RFF) 15 16 -2 +9 +9
f+3 (Special) 16
f+4 h, (RFS) 21 17~23 +8~+12 +19~+23g +19~+23g
d/f+1 m 10 13~14 0~+1 +7~+8 +7~+8
d/f+2 m 13 15~16 -7~-6 Launch (JG?)(+4a) Launch (JG?)
d/f+3 m 12 22~23 -14~-13 -4~-3 -4~-3 Power crush
d/f+4 m(RFF) 20 16~17 -8~-7 +8~+9 KND Homing, Tail spin
d/f+1+2 m 12 13~14 -3~-2 +8~+9 +8~+9
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b or d+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d+3 l 7 17 -13 -2 -2
d+4 l (TC) 7 19s cs6~ -17 -6 -6
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b or d+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d/b+3 l (TC) 12 19s cs4~ -13 0 +7
d/b+4 l 14 16 -12 -8 -1
b+1 m 18 15 -13 0 CS (0)
b+2 h 18 13~15 -9~-7 +15~+17kg +15~+17kg
b+3 m 17 16~18 -19~-17 Launch (JG?) Launch (JG?)
b+4 h(RFF) 20 13~14 -9~-8 +2~+3 CS
u/b or u or u/f+1 m (TJ) 12 18 js9~ -8 +3 +3
u/b or u+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/f+2 m (TJ) 22 26 js13~ +5s +4s KND
u/b+3 m 8 16~17 -14~-13 -3~-2 -3~-2
u+3 h (TJ), (LFS) 33 20 js9~ +3 uKZD uKZD
u/f+3 m (TJ) 15 28~29 js9~ -6~-5 KND KND
u/b+4 m (TJ) 18 17~20 js5~15 -8~-5 +10~+13 +10~+13
u+4 m (TJ), (RFS) 18 16~18 js9~ 0~+2 +11~+13g +11~+13
u/f+4 h (TJ), (RFS) 12 22~23 js1~ -2~-1 +4~+5 +4~+5
u/f, n+4 m 25 23(29,35) js9~33 -11(-13) Launch (JG?) Launch (JG?)
WS+1 m 12 10~11 -4~-3 +7~+8 +7~+8
WS+2 m 15 15~16 -7~-6 +4~+5 Launch (JG?)
WS+3 m 20 14~18 -7~-3 KND KND
WS+4 m 12 11~12 -3~-2 +8~+9 +8~+9
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -14 -3 -3
FC+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 9 10(11~) 0 +8 +9
SS+3 m 15 18~19 (28~) -12~-11 -1~0 FS (+5~+6)
SS+4 l(RFF) 18 19~20 (29~) -13~-12 +5~+6s KND
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 h 25 10 -8 KND KND
BT 4 m(RFF) 20 14~16 -13~-11 Launch (JG?) Launch (JG?)
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


28 Responses

  1. Hi, I wanted to know what was the difference between +7 and 7s when it came to block frames ! Thanks a lot

  2. Hi,

    Another potentially tricky one…

    Where the Hunting Hawk move is, there is a move “u/f+3, 4 (when second hit inputted)”. I guess this means hitting 4 too late to do the u/f+3, 4 move with 2 hits but can you tell me how is this different from the regular move “u/f+3”? I don’t see any difference in the animation? What does 4 (when second hit inputted) mean and do?
    The data is mostly the same for both but it seems worse for frames on block, -13~-12 instead of -6~-5. The start up frames 28~29 are also missing.
    Am I misunderstanding something?

    Thanks!

  3. Hi,
    There are 2 instances of f+3, the Start up frame for the first is 13~ and the other is 18~19 4~. The first is in the middle of the normal stance section and is L Flam Feint but the second occurs at the end of the RFF section / start of the LFS section. Is there stance notation missing, is it also meant from normal stance, why is the frame date different?
    Similar thing on f, n+4 23~ for R Flam Feint then occurs again between the LFS and RFS sections but shows ~1.
    Also could you expand on 18~19 4~? What is the 4~ at the end for?
    Thanks!

    1. Good questions. There is a multiple f+3 since the second one is a kind of heading for the LFS section describing how you get into it.
      Other than that, I don’t really have any good answers. The data was kept from a translation of ina wiki. Maybe someone else knows.

  4. This is a nice site and all, but where do I read what all of these notations mean?
    For example this page says that Hwoarangs d+3,4 is +8~+12 on block. So what is it? +8 or +12?

    1. It will usually be the lowest. It has 5 active frames,so if it hits on the last it will be +12

  5. LFS b+4 m(RFF) 28 16~17 -8~-7 +7~+8 hKZD
    why does this say 28 damage
    its 21
    is 28 from 7.0?

    1. I think it means the move itself is 16 frames, but you will also have to use at least 3 frames for the input (f,N,d/f). So a move will have to be at least -19 for you to punish with skyrocket

      1. Oh. Thanks.

        Holy shit, skyrocket is that slow? That’s the problem with Hwo. Not only are a lot of moves hard to use (input wise) like JFSR and f,n,df+3+4 but they’re also incredibly slow.

  6. Regarding RFS d4, I think it’s way unsafer compared to -15. I’ve seen someone punish it with a delayed hopkick.

    1. They’re gone.. no idea why. I tried many many times to do them when I played the game haha

  7. Is RFS 2,3 – 2,4- 2,B4 – 2,4,3- and 2,4F still in Hwoarang’s move list. also, in RFS I notice that he still has the 8 frame F4 but in LFS the 8 frame F3 has been replaced by something else. Am I looking at this correct?

    1. LFS f+3 has been replaced by baek’s old move FLA f+3. It really sucks because LFS f+3 used to be essential in keeping faster moves and ss in check =(

      All other RFS 2 jab strings are still in the game of course, with similar properties

  8. Is RFS 2,3 2,4 2,B4 2,4,3 and 2,4F still in Hwoarang’s move list. also, in RFS I notice that he still has the 8 frame F4 but in LFS the 8 frame F3 has been replaced by something else. Am I looking at this correct?

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