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TK7_Katarina_300

Katarina T7 Frames

Tekken Docs Showcase 02

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To character select | Julia / Kazumi

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage 3+4m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage HAR 1+2m (TJ)(, (throw))35,5,1515~16 (30~)+5~+6sThrow(KND)Throw(KND)Rage art
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,1010-2~-1+4~+5+4~+5
SPECIAL MOVES1, 1, Fh, h, (HAR)7,1010-1~0+5~+6+5~+6
SPECIAL MOVES1, 1, 1h, h, m7,10,2310-5~-4-1~0KND
SPECIAL MOVES1, 1, 2h, h, h7,10,1710+7+9CS
SPECIAL MOVES1, 1, 3h, h, m (TJ)7,10,20js14~0~+1sKNDKND
SPECIAL MOVES1, 1, 4h, h, m7,10,2114~-19~-17Launch (JG?)Launch (JG?)
SPECIAL MOVES1, 2h, h7,1014~-3+3+3
SPECIAL MOVES1, 4h, l7,1014~-12+1+1
SPECIAL MOVES2 or f+2h1012-3+8+8
SPECIAL MOVES2, 2h, h10,2012-12~-11+10~+11kg+10~+11kgTail spin
SPECIAL MOVES3 or WS+3m914-5+6+6
SPECIAL MOVES3, 3m, m9,414-9+2+2
SPECIAL MOVES3, 3, 3m, m, m9,4,414-10+1+1
SPECIAL MOVES3, 3, 3, fm, m, m (HAR)9,4,414+10-1-1
SPECIAL MOVES3, 3, 3, 3m, m, m, h9,4,4,414-1100
SPECIAL MOVES3, 3, 3, 3, 3m, m, m, h, m9,4,4,4,1714-14+4sKND
SPECIAL MOVES3, 4 or WS+3, 4m, h9,2014-8KNDTail spinTail spin
SPECIAL MOVES4h1711-12+8Launch (JG?)
SPECIAL MOVES4, 4h, m (TJ)17,1511a-10+4+4
SPECIAL MOVES4, 4, 4h, m (TJ), h17,15,1011-10~-9+4~+5+4~+5
SPECIAL MOVES4, 4, 4, fh, m (TJ), h, (HAR)17,15,1011-1~0+5~+6+5~+6
SPECIAL MOVES4, 4, 4, 4h, m (TJ), h, h17,15,10,2111-6~-5+5~+6+5~+6
SPECIAL MOVES4, 4, 4, 4, 4h, m (TJ), h, h, m17,20,10,21,2511-9KNDKNDWall bounce
SPECIAL MOVESf+3m (TJ)2324~25 js6~+1~+2s+5~+6sLaunch
SPECIAL MOVESf+1+2h2023+1sKNDKND
SPECIAL MOVESf+3+4m2324 pc8~23-13KNDKNDPower crush
SPECIAL MOVESd/f+1m1313-1+5+5
SPECIAL MOVESd/f+1, 1m, h13,813-4+7+7
SPECIAL MOVESd/f+1, 1, fm, h, (HAR)13,813-1+10+10
SPECIAL MOVESd/f+2m1717~18-7~-6+4~+5+4~+5
SPECIAL MOVESd/f+2, 2m, m17,2117~18-10KNDKND
SPECIAL MOVESd/f+2, 4m, h17,1717~18+1~+2+17~+18kg+17~+18kgTail spin
SPECIAL MOVESd/f+3m1515~16-6~-5+2~+3+2~+3
SPECIAL MOVESd/f+3, 3m, l (TC)15,24cs19~-21~-20KNDKND
SPECIAL MOVESd/f+3, 3, d (Cancel)m1519~s-20~-19-12~-11-12~-11
SPECIAL MOVESd/f+4m1715-9+4CS
SPECIAL MOVESd/f+3+4l (TC)2125~26s cs6~-14~-13s+1~+2sKND
SPECIAL MOVESd+1m2017-7s+3sKND
SPECIAL MOVESd+2m?1820~21-11~-100~+1CS
SPECIAL MOVESd+2, Fm?, (HAR)1820~21+3~+4+14~+15gCS
SPECIAL MOVESd+3l1216-1100
SPECIAL MOVESd+3, 3l, m12,1816-13~-120~+10~+1
SPECIAL MOVESd+3, 4l, h12,1816-1+6KND
SPECIAL MOVESd/b+3l (TC)2423~24 cs6~-26KNDKND
SPECIAL MOVESd/b+4l (TC)2429~30 cs6~-26KNDKNDHoming
SPECIAL MOVESd/b+3+4! (TJ)6068 js54~KNDKNDKND
SPECIAL MOVESb+1m1314-9+2+2
SPECIAL MOVESb+1, fm, (HAR)1314+3+14g+14g
SPECIAL MOVESb+1, 1m, m13,2014-12~-11KNDKND
SPECIAL MOVESb+1, 2m, m13,1014-8+10 / +22~+24w+10 / +22~+24wWall crush
SPECIAL MOVESb+2m (TC)20 cs1027~28-14~-13LaunchLaunch
SPECIAL MOVESb+3m1712-9+2+20g
SPECIAL MOVESb+4m1717~18-15~-14+8~+9CS
SPECIAL MOVESb+4, 1+2m, h17,2017~18+1sKNDKND
SPECIAL MOVESb+4, 3+4m, mm17,3,1717~18-12sKNDKND
SPECIAL MOVESb+3+4mm15,2023~24, 31~32-14~-13KNDKND
SPECIAL MOVESb+3+4 (Second hit only)m?2031~32-17~-16KNDKND
SPECIAL MOVESu/b+4m2316~18-14~-12KNDKND
SPECIAL MOVESu/b or u or u/f+3m2719~20 ar19~-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESu or u/f+4m1015~16 js9~-15~-14-4~-3-4~-3
SPECIAL MOVESu/f+4, 4m, m10,10js1~21-13~-12BUBU
SPECIAL MOVESu/f+4, 4, 4m, m, m (TJ)10,10,101~21a-10~-9+4~+5+4~+5
SPECIAL MOVESu/f+4, 4, 4, 4m, m, m (TJ), h10,10,10,101~21-10~-11+4~+5+4~+5
SPECIAL MOVESu/f+4, 4, 4, 4, Fm, m, m (TJ), h, (HAR)10,10,10,101~21-1~0+5~+6+5~+6
SPECIAL MOVESu/f+4, 4, 4, 4, 4m, m, m (TJ), h, h10,10,10,10,211~21-6~-5+5~+6+5~+6
SPECIAL MOVESu/f+4, 4, 4, 4, 4, 4m, m, m (TJ), h, h, m10,10,10,10,21,251~21-9KNDKNDWall bounce
SPECIAL MOVESu/f+3+4mm (TJ)10,2017~18a ,39 js17~-10KNDKND
SPECIAL MOVESf, F+2h1312(13~)-5+6+6
SPECIAL MOVESf, F+2, 4h, h13,2012(13~)-9~-8Tail spinTail spinTail spin
SPECIAL MOVESf, F+3m (TJ)2024~25a (25~) js9~-9~-8sKNDLaunch
SPECIAL MOVESf, F+4m2717~18 (18~)-13~-12KNDKNDTail spin, Homing
SPECIAL MOVESf, f, f+3m (TJ)3026~28a (29~) js3~+5s~+7sKNDKND
SPECIAL MOVESWS+1m1513~14-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1, 1m, h13,1013~14-4~-3+7~+8+7~+8
SPECIAL MOVESWS+1, 1, fm, h, (HAR)13,813~14-1~0+10~+11+10~+11
SPECIAL MOVESWS+2m2015~16-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m1214-5+6+6
SPECIAL MOVESWS+4m1511~12-3~-2+8~+9+8~+9
SPECIAL MOVESFC+d/f+4l (TC)2417s cs1~-14+3sKND
SPECIAL MOVESOpponent Down d+3+4On grounded opponent(l)2826-12-1-1
SPECIAL MOVES1+2+3(Special)26
SPECIAL MOVESf+4(HAR)26
SPECIAL MOVESf+4, d(Special) (TC)(HAR)s
SPECIAL MOVESHAR 1h (CS)1212~13 (27~)-3~-2+17~+18kgKND
SPECIAL MOVESHAR 2m2018(33~)-6s-2sJG
SPECIAL MOVESHAR 3l2026~27a (41~) js6~25 cs26~-25~-24KNDKND
SPECIAL MOVESHAR 4m (TJ)2715~16a (30~) ar15~-9~-8KNDKNDWall bounce
SPECIAL MOVESHAR d/f+2m1316-13-2-2
SPECIAL MOVESHAR d/f+2, 3m, h13,1816-3+14k+14kTail spin
SPECIAL MOVESHAR d/f+3l2023-12+5KND
SPECIAL MOVESHAR u/f+3m (TJ)2027~28a (42~) js9~-9~-8sKNDLaunch
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1012-3+8+8
BASIC MOVES3m914-5+6+6
BASIC MOVES4h1711-7+8Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1012-3+8+8
BASIC MOVESf+3m (TJ)2324~25 js6~0~+1s4~5sKND
BASIC MOVESf+4(HAR)24~25 6~
BASIC MOVESd/f+1m1313-1+5+5
BASIC MOVESd/f+2m1717~18-7~-6+4~+5+4~+5
BASIC MOVESd/f+3m1515~16-6~-5+2~+3+2~+3
BASIC MOVESd/f+4m1715-9+4CS
BASIC MOVESd+1m2017-7s+3sKND
BASIC MOVESd+2m?1820~21-11~-100~+1CS
BASIC MOVESd+3l1216-1100
BASIC MOVESd+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd/b+3l (TC)2425~27 cs6~-26KNDKND
BASIC MOVESd/b+4l (TC)2429~30 cs6~-26KNDKNDHoming
BASIC MOVESb+1m1314-9+2+2
BASIC MOVESb+2m?1827~28-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESb+3m1512-9+2+7
BASIC MOVESb+4m1717~18-15~-14+8~+9CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b or u or u/f+3m2219~20 ar19~-13~-11Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m2516~18-14~-12KNDKND
BASIC MOVESu or u/f+4m1015~16 js9~-15~-14-4~-3-4~-3
BASIC MOVESWS+1m1513~14-6~-5+5~+6+5~+6
BASIC MOVESWS+2m2015~16-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m1214-5+6+6
BASIC MOVESWS+4m1511~12-3~-2+8~+9+8~+9
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-14-3-3
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1012(13~)-3+8+8
BASIC MOVESSS+3m1416(17~)-5+6+6
BASIC MOVESSS+4h1711(12~)-7+8Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Julia / Kazumi

29 Responses

  1. ws3,3,3 f has an error. The hit and block frames are reversed. It’s +10 on hit and -1 on block not the way it is right now.

  2. Katarina’s WS+3 is confusing me. I’m a new player so I might be missing something, but I think the data is off?

    Under “Special Moves” it’s listed twice: the first time at 9 damage 14 frames (alongside her regular 3), the second time at 14 damage 16 frames. It’s listed again under “Basic Moves”, at 9 damage 14 frames. In practice mode, the real stats seem to be 12 damage 14 frames. (Dealing 3 more damage than her regular 3.)

  3. Clarification for everyone since this has come up several times: KAT DF1 IS NOT -1 ON HIT
    Namco accidentally swapped the row documenting the changes for df3+4 and df1 in the patch notes. The df1 nerf is that df1 is now -3 on block, while df3+4 went down to -1 on hit (the other way around would be pretty ridiculous obviously. df3+4 -3 on block? Hah).

  4. Is df+1 is +5 on hit? Season 3 patch notes say “Changed the frame advantage upon hit from +2 frames to -1 frame.”
    And df+3+4 is -14 on block as you mentioned here but season 3 path notes say “Changed the frame advantage when blocked from -1 frame to -3 frames.”
    What is going on here?

  5. I am rather new to Tekken and am confused about the letters after the numbers on some attacks’ hit frames; e.g., 2,2 — hit frame +10kg. Is there a legend that I am missing, or is it possible for you explain them?

  6. What do the “s” and “g” mean in the frames on block/hit? For example, +15g or -8s

    1. I think g is guard break (opponent can’t attack or move, but can block your next attack), s is opponent forced into crouch.

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