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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 3+4 m 55 20 pc8~17 -22 KND KND Rage art
in rage HAR 1+2 m (TJ)(, (throw)) 35,5,15 15~16 (30~) +5~+6s Throw(KND) Throw(KND) Rage art
1 h 7 10 +1 +8 +8
1, 1 h, h 7,10 10 -2~-1 +4~+5 +4~+5
1, 1, F h, h, (HAR) 7,10 10 -1~0 +5~+6 +5~+6
1, 1, 1 h, h, m 7,10,23 10 -5~-4 -1~0 KND
1, 1, 2 h, h, h 7,10,17 10 +7 +9 CS
1, 1, 3 h, h, m (TJ) 7,10,20 js14~ 0~+1s KND KND
1, 1, 4 h, h, m 7,10,21 14~ -19~-17 Launch (JG?) Launch (JG?)
1, 2 h, h 7,10 14~ -3 +3 +3
1, 4 h, l 7,10 14~ -12 +1 +1
2 or f+2 h 10 12 -3 +8 +8
2, 2 h, h 10,20 12 -12~-11 +10~+11kg +10~+11kg Tail spin
3 or WS+3 m 9 14 -5 +6 +6
3, 3 m, m 9,4 14 -9 +2 +2
3, 3, 3 m, m, m 9,4,4 14 -10 +1 +1
3, 3, 3, f m, m, m (HAR) 9,4,4 14 +10 -1 -1
3, 3, 3, 3 m, m, m, h 9,4,4,4 14 -11 0 0
3, 3, 3, 3, 3 m, m, m, h, m 9,4,4,4,17 14 -14 +4s KND
3, 4 or WS+3, 4 m, h 9,20 14 -8 KND Tail spin Tail spin
4 h 17 11 -12 +8 Launch (JG?)
4, 4 h, m (TJ) 17,15 11a -10 +4 +4
4, 4, 4 h, m (TJ), h 17,15,10 11 -10~-9 +4~+5 +4~+5
4, 4, 4, f h, m (TJ), h, (HAR) 17,15,10 11 -1~0 +5~+6 +5~+6
4, 4, 4, 4 h, m (TJ), h, h 17,15,10,21 11 -6~-5 +5~+6 +5~+6
4, 4, 4, 4, 4 h, m (TJ), h, h, m 17,20,10,21,25 11 -9 KND KND Wall bounce
f+3 m (TJ) 23 24~25 js6~ +1~+2s +5~+6s Launch
f+1+2 h 20 23 +1s KND KND
f+3+4 m 23 24 pc8~23 -13 KND KND Power crush
d/f+1 m 13 13 -1 +5 +5
d/f+1, 1 m, h 13,8 13 -4 +7 +7
d/f+1, 1, f m, h, (HAR) 13,8 13 -1 +10 +10
d/f+2 m 17 17~18 -7~-6 +4~+5 +4~+5
d/f+2, 2 m, m 17,21 17~18 -10 KND KND
d/f+2, 4 m, h 17,17 17~18 +1~+2 +17~+18kg +17~+18kg Tail spin
d/f+3 m 15 15~16 -6~-5 +2~+3 +2~+3
d/f+3, 3 m, l (TC) 15,24 cs19~ -21~-20 KND KND
d/f+3, 3, d (Cancel) m 15 19~s -20~-19 -12~-11 -12~-11
d/f+4 m 17 15 -9 +4 CS
d/f+3+4 l (TC) 21 25~26s cs6~ -14~-13s +1~+2s KND
d+1 m 20 17 -7s +3s KND
d+2 m? 18 20~21 -11~-10 0~+1 CS
d+2, F m?, (HAR) 18 20~21 +3~+4 +14~+15g CS
d+3 l 12 16 -11 0 0
d+3, 3 l, m 12,18 16 -13~-12 0~+1 0~+1
d+3, 4 l, h 12,18 16 -1 +6 KND
d/b+3 l (TC) 24 23~24 cs6~ -26 KND KND
d/b+4 l (TC) 24 29~30 cs6~ -26 KND KND Homing
d/b+3+4 ! (TJ) 60 68 js54~ KND KND KND
b+1 m 13 14 -9 +2 +2
b+1, f m, (HAR) 13 14 +3 +14g +14g
b+1, 1 m, m 13,20 14 -12~-11 KND KND
b+1, 2 m, m 13,10 14 -8 +10 / +22~+24w +10 / +22~+24w Wall crush
b+2 m (TC) 20 cs10 27~28 -14~-13 Launch Launch
b+3 m 17 12 -9 +2 +20g
b+4 m 17 17~18 -15~-14 +8~+9 CS
b+4, 1+2 m, h 17,20 17~18 +1s KND KND
b+4, 3+4 m, mm 17,3,17 17~18 -12s KND KND
b+3+4 mm 15,20 23~24, 31~32 -14~-13 KND KND
b+3+4 (Second hit only) m? 20 31~32 -17~-16 KND KND
u/b+4 m 23 16~18 -14~-12 KND KND
u/b or u or u/f+3 m 27 19~20 ar19~ -15~-14 Launch (JG?) Launch (JG?)
u or u/f+4 m 10 15~16 js9~ -15~-14 -4~-3 -4~-3
u/f+4, 4 m, m 10,10 js1~21 -13~-12 BU BU
u/f+4, 4, 4 m, m, m (TJ) 10,10,10 1~21a -10~-9 +4~+5 +4~+5
u/f+4, 4, 4, 4 m, m, m (TJ), h 10,10,10,10 1~21 -10~-11 +4~+5 +4~+5
u/f+4, 4, 4, 4, F m, m, m (TJ), h, (HAR) 10,10,10,10 1~21 -1~0 +5~+6 +5~+6
u/f+4, 4, 4, 4, 4 m, m, m (TJ), h, h 10,10,10,10,21 1~21 -6~-5 +5~+6 +5~+6
u/f+4, 4, 4, 4, 4, 4 m, m, m (TJ), h, h, m 10,10,10,10,21,25 1~21 -9 KND KND Wall bounce
u/f+3+4 mm (TJ) 10,20 17~18a ,39 js17~ -10 KND KND
f, F+2 h 13 12(13~) -5 +6 +6
f, F+2, 4 h, h 13,20 12(13~) -9~-8 Tail spin Tail spin Tail spin
f, F+3 m (TJ) 20 24~25a (25~) js9~ -9~-8s KND Launch
f, F+4 m 27 17~18 (18~) -13~-12 KND KND Tail spin, Homing
f, f, f+3 m (TJ) 30 26~28a (29~) js3~ +5s~+7s KND KND
WS+1 m 15 13~14 -6~-5 +5~+6 +5~+6
WS+1, 1 m, h 13,10 13~14 -4~-3 +7~+8 +7~+8
WS+1, 1, f m, h, (HAR) 13,8 13~14 -1~0 +10~+11 +10~+11
WS+2 m 20 15~16 -13~-12 Launch (JG?) Launch (JG?)
WS+3 m 12 14 -5 +6 +6
WS+4 m 15 11~12 -3~-2 +8~+9 +8~+9
FC+d/f+4 l (TC) 24 17s cs1~ -14 +3s KND
Opponent Down d+3+4 On grounded opponent(l) 28 26 -12 -1 -1
1+2+3 (Special) 26
f+4 (HAR) 26
f+4, d (Special) (TC)(HAR) s
HAR 1 h (CS) 12 12~13 (27~) -3~-2 +17~+18kg KND
HAR 2 m 20 18(33~) -6s -2s JG
HAR 3 l 20 26~27a (41~) js6~25 cs26~ -25~-24 KND KND
HAR 4 m (TJ) 27 15~16a (30~) ar15~ -9~-8 KND KND Wall bounce
HAR d/f+2 m 13 16 -13 -2 -2
HAR d/f+2, 3 m, h 13,18 16 -3 +14k +14k Tail spin
HAR d/f+3 l 20 23 -12 +5 KND
HAR u/f+3 m (TJ) 20 27~28a (42~) js9~ -9~-8s KND Launch

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 12 -3 +8 +8
3 m 9 14 -5 +6 +6
4 h 17 11 -7 +8 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 h 10 12 -3 +8 +8
f+3 m (TJ) 23 24~25 js6~ 0~+1s 4~5s KND
f+4 (HAR) 24~25 6~
d/f+1 m 13 13 -1 +5 +5
d/f+2 m 17 17~18 -7~-6 +4~+5 +4~+5
d/f+3 m 15 15~16 -6~-5 +2~+3 +2~+3
d/f+4 m 17 15 -9 +4 CS
d+1 m 20 17 -7s +3s KND
d+2 m? 18 20~21 -11~-10 0~+1 CS
d+3 l 12 16 -11 0 0
d+4 l (TC) 7 12s cs4~ -13 -2 -2
d/b+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d/b+3 l (TC) 24 25~27 cs6~ -26 KND KND
d/b+4 l (TC) 24 29~30 cs6~ -26 KND KND Homing
b+1 m 13 14 -9 +2 +2
b+2 m? 18 27~28 -13~-12 Launch (JG?) Launch (JG?)
b+3 m 15 12 -9 +2 +7
b+4 m 17 17~18 -15~-14 +8~+9 CS
u/b or u or u/f+1 m (TJ) 12 18 js9~ -8 +3 +3
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b or u or u/f+3 m 22 19~20 ar19~ -13~-11 Launch (JG?) Launch (JG?)
u/b+4 m 25 16~18 -14~-12 KND KND
u or u/f+4 m 10 15~16 js9~ -15~-14 -4~-3 -4~-3
WS+1 m 15 13~14 -6~-5 +5~+6 +5~+6
WS+2 m 20 15~16 -13~-12 Launch (JG?) Launch (JG?)
WS+3 m 12 14 -5 +6 +6
WS+4 m 15 11~12 -3~-2 +8~+9 +8~+9
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -14 -3 -3
FC+d/b or d+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 10 12(13~) -3 +8 +8
SS+3 m 14 16(17~) -5 +6 +6
SS+4 h 17 11(12~) -7 +8 Launch (JG?)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


29 Responses

  1. ws3,3,3 f has an error. The hit and block frames are reversed. It’s +10 on hit and -1 on block not the way it is right now.

  2. Katarina’s WS+3 is confusing me. I’m a new player so I might be missing something, but I think the data is off?

    Under “Special Moves” it’s listed twice: the first time at 9 damage 14 frames (alongside her regular 3), the second time at 14 damage 16 frames. It’s listed again under “Basic Moves”, at 9 damage 14 frames. In practice mode, the real stats seem to be 12 damage 14 frames. (Dealing 3 more damage than her regular 3.)

  3. Clarification for everyone since this has come up several times: KAT DF1 IS NOT -1 ON HIT
    Namco accidentally swapped the row documenting the changes for df3+4 and df1 in the patch notes. The df1 nerf is that df1 is now -3 on block, while df3+4 went down to -1 on hit (the other way around would be pretty ridiculous obviously. df3+4 -3 on block? Hah).

  4. Is df+1 is +5 on hit? Season 3 patch notes say “Changed the frame advantage upon hit from +2 frames to -1 frame.”
    And df+3+4 is -14 on block as you mentioned here but season 3 path notes say “Changed the frame advantage when blocked from -1 frame to -3 frames.”
    What is going on here?

  5. I am rather new to Tekken and am confused about the letters after the numbers on some attacks’ hit frames; e.g., 2,2 — hit frame +10kg. Is there a legend that I am missing, or is it possible for you explain them?

  6. What do the “s” and “g” mean in the frames on block/hit? For example, +15g or -8s

    1. I think g is guard break (opponent can’t attack or move, but can block your next attack), s is opponent forced into crouch.

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