Kazuya TTT2 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, h 9,8 10 -1 +8 +8
1, 1, 2 h, h, m 9,8,16 10 -17 KND KND
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 2 h, h, h 9,10,16 10 -12 +4 +4
1, 2, 4 h, h, l 9,10,24 10 -14 -3 0 OC
1, 2, 4, 3 h, h, l, m 9,10,24,33 10 -2 KND CS
2 h 16 12 -3 +8 +8
2, 2 h, m 16,29 12 -10 +6 CS
2, 4 h, h 16,22 12 -9 +4 CS
3 h 18 14 -8 +4 +4
3, 1 h, h 18,9 14 -1 +7 +7
3, 1, 4 h, h, m 18,9,20 14 -6 +8 CS
4 h 24 12 -9 +2 CS
4~3 mm (TJ) 24,33 31,35~36 RG (32~) -11~-10 KND KND
1+2 mm 13,16 12,28 -14 CS CS
3+4 h 21 14 -8 +4 +4
f+2 m(Absorbs 1 h/m hit) 33 20 -12 KND KND
f+3 m 29 19 -13 +5 CS
f+4 m 27 19~20 +3~+4 OC +7~+8 OC KND
f+1+2 m 27 25 -16 CS CS
f+1+2, 2 m, m 27,27 25 -13 KND KND
d/f+1 m 14 15~16 -7~-6 +9~+10 +9~+10
d/f+1, 2 m, h 14,27 15~16 +1 OC +2 OC(OB) +5(OB)
d/f+1, 4 m, h 14,20 15~16 -7 KND(Launch) KND(Launch)
d/f+1, f+2 m, m 13,29 15~16 -12 KND KND
d/f+2 m 27 14 -12 +5 CS(13) Homing
d/f+3 m 17 18~19 -7~-6 +9~+10 +9~+10
d/f+3, 2 m, m 17,20 18~19 -11 +5 +5
d/f+3, 2, 1 m, m, m 17,20,28 18~19 -19 KND +24
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
d/f+4, 4 m, m 13,21 13~14 -15~-14 -4~-3 OC -4~-3 OC
d+1+2 l (TC) 24 25 RC -16 +2 OC KND
d/b+2 m 27 20 RC 0 OC +9 OC +9 OC
d/b+3 l (TC) 18 19~20 RC -12~-11 -1~0 +7~+8 OC
d/b+4 l 24 20~21 -12~-11 +2~+3 +5~+6 OC
b+1 h 17 11~12 -10~-9 +1~+2 +1~+2
b+1, 2 h, m 17,27 11~12 -15 KND KND
b+2 m 16 14 -7 +4 +4
b+2, 4 m, h 16,16 14 -3 +8 +8
b+2, 4, 1 m, h, m 16,16,29 14 -14~-13 KND KND
b+3 h 20 18 -8 +3 +3
b+3, 1 h, h 20,13 18 0 +6 +6
b+3, 1, 4 h, h, l 20,13,13 18 -10 +7 +7
b+3, 1, 4, 1 h, h, l, m 20,13,13,20 18 -14 KND KND
b+3, 1, 4, 3 h, h, l, l 20,13,13,16 18 -13 +1 +1
b+4 m 20 15 -10 +1 +1
b+4, 1 m, m 20,29 15 -12 KND KND
b+1+2 m 28 22 -9 +4 CS
b+1+4 ! 40 43 Launch Launch Launch
B+1+4 ! 67 63 Launch Launch Launch
u/b or u or u/f+2 h 24 17 -8 +3 +3
u/f+2, 2 h, l (TC) 24,24 17 RC -16 +2 OC KND
u/f+2, 2, B (Cancel) h 24 17 RC -19 -8 -8
u or u/f+3 m (TJ) 33 19 -9 KND KND
u or u/f+4 m (TJ) 21 25 -12 -1 -1
u/f+4, 4 m (TJ), l 21,16 25 -18 KND KND
u/f+4, 4, 4 m (TJ), l, l 21,16,13 25 -18 KND KND
u/f+4, 4, 4, 4 m (TJ), l, l, m 21,16,13,27 25 -17 KND KND
f, F+2 h 37 13(14~) -11 KND KND
f, F+3 m 33 20(21~) -3 OC KND KND
f, f, f+3 or 2+4+3 m (TJ) 40 22~23 (25~) +9~+10 GB KND KND
WS+1 m 13 13 -5 +5 +5
WS+1, 2 m, m 13,16 13 -13 Launch (JG?) Launch (JG?)
WS+2 m 33 16 -18 CS CS Homing
WS+3 m 32 21 -5 KND KND Homing
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
WS+4, 4 m, m 17,21 11~12 -15~-14 -4~-3 OC -4~-3 OC
FC+d/f+3+4 m (TC) 32 22~23s,a -11~-10s KND KND
SS+3 m 27 23(32~) -10 CS CS
SS+1+2 h 29 16(25~) -6 KND KND
Opponent Down d+3+4 On grounded opponent(l) 25 23 -12 -1 -1
Odd frame f, n (SSL) (Special) 23
Even frame f, n (SSR) (Special) 23
f, n, D/F+2 h 31 11(14~) -10 Launch (JG?) Launch (JG?)
f, n, d/f+2 h 31 11(13~) +5 Launch (JG?) Launch (JG?)
f, n, d/f+1 m 33 23~24 (25~) -15~-14 Launch Launch
f, n, d/f+3 h (TJ) 47 18~27 (20~) -9~0 KND KND
f, n, d/f+4 l 20 16(18~) -26 -3 OC (KND) KND
f, n, d, D/F (Special) 16(18~)
f, n, d, D/F+2 h 31 11(15~) -10 Launch (JG?) Launch (JG?)
f, n, d, d/f+2 h 31 11(14~) +5 Launch (JG?) Launch (JG?)
f, n, d, d/f+1 m 33 23~24 (26~) -15~-14 Launch Launch
f, n, d, d/f+1, 3 m, m 33,20 23~24 (26~) -14 KND KND
f, n, d, d/f+1, 4 m, l 33,16 23~24 (26~) -14 KND KND
f, n, d, d/f+3 h (TJ) 42 18~27 (21~) -9~0 KND KND
f, n, d, d/f+4 l 20 16(19~) -26 -3 OC (KND) KND
f, n, d, d/f+4 (Far) l 20 17(20~) -23 -3 OC (KND) KND
f, n, d, d/f+4, 4 l, l 20,16 17(20~) -23 KND KND
f, n, d, d/f+4, 1 l, m 20,40 17(20~) -16 KND KND
u/b+1+2 (to DVK) (DVK) 17(20~)
DVK 1+2 h! 54 42~ KND KND KND
DVK 3+4 ! (TJ) 54 69 Air~ KND KND KND
DVK 3+4, 3+4 (Special) (TJ), ! (TJ) 54 113 Air~ KND KND KND
DVK d/f+1 m 14 15~16 -7~-6 +9~+10 +9~+10
DVK d/f+1, 2 m, m 14,14 15~16 -13 Launch (JG?) Launch (JG?)
DVK u or u/f+1+2 (Sky)! 29 20~32 KND KND KND
DVK f, F+2 m 27(,4*3) 16(17~) -13 KND Throw(CS)
DVK f, n, d, d/f+1 When hit U/F m, (throw) 33,10 23 Air(26~) -15 Throw(KND) Throw(KND)
DVK SS+2 m 33 17(26~) -22 Launch Launch
DVK d+1+2 (Opponent Down) l(On grounded opponent) 25 24~25 -15~-13 KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 16 12 -3 +8 +8
3 h 18 14 -8 +4 +4
4 h 24 12 -9 +2 CS
3+4 h 21 14 -8 +4 +4
b+1 h 17 11~12 -10~-9 +1~+2 +1~+2
b+2 m 16 14 -7 +4 +4
b+3 h 20 18 -8 +3 +3
b+4 m 20 15 -10 +1 +1
f+1 h 9 10 +1 +8 +8
f+2 m(Absorbs 1 h/m hit) 33 20 -12 KND KND
f+3 m 29 19 -13 +5 CS
f+4 m 27 19~20 +3~+4 OC +7~+8 OC KND
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 h 37 13(14~) -11 KND KND
f, F+3 m 33 20(21~) -3 OC KND KND
f, F+4 m 27 19~20 (20~) +3~+4 OC +7~+8 OC KND
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 27 20 RC 0 OC +9 OC +9 OC
d+2 Sm (TC) 10 11 RC -4 +7 +7
d/b+3 l (TC) 18 19~20 RC -12~-11 -1~0 +7~+8 OC
d+3 l (TC) 16 16 RC -17 -3 -3
d/b+4 l 24 20~21 -12~-11 +2~+3 +5~+6 OC
d+4 l (TC) 9 12 RC -13 -2 -2
FC+1 Sm (TC) 6 10 RC -5 +6 +6
FC+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 13 13 -5 +5 +5
WS+2 m 33 16 -18 CS CS Homing
WS+1+2 m 16 12~13 -2~-1 +9~+10 +9~+10
WS+3 m 32 21 -5 KND KND Homing
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
d/f+1 m 14 15~16 -7~-6 +9~+10 +9~+10
d/f+2 m 27 14 -12 +5 CS(13) Homing
d/f+3 m 17 18~19 -7~-6 +9~+10 +9~+10
d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b or u or u/f+2 h 24 17 -8 +3 +3
u/b+3 m (TJ) 33 21 -17 KND KND
u or u/f+3 m (TJ) 33 19 -9 KND KND
u/b+4 m (TJ) 14 15 -19 -8 -8
u or u/f+4 m (TJ) 21 25 -12 -1 -1
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 16 12(21?~) -3 +8 +8
SS+3 m 27 23(32~) -10 CS CS
SS+4 h 24 12(13~) -9 +2 CS
SS+3+4 h 21 14(15~) -8 +4 +4
DVK 1 h 9 10 +1 +8 +8
DVK 2 h 16 12 -3 +8 +8
DVK 3 h 18 14 -8 +4 +4
DVK 4 h 24 12 -9 +2 CS
DVK 3+4 h 21 14 -8 +4 +4
DVK b+1 h 17 11~12 -10~-9 +1~+2 +1~+2
DVK b+2 m 16 14 -7 +4 +4
DVK b+3 h 20 18 -8 +3 +3
DVK b+4 m 20 15 -10 +1 +1
DVK f+1 h 9 10 +1 +8 +8
DVK f+2 m(Absorbs 1 h/m hit) 33 20 -12 KND KND
DVK f+3 m 29 19 -13 +5 CS
DVK f+4 m 27 19~20 +3~+4 OC +7~+8 OC KND
DVK f, F+1 h 9 10(11~) +1 +8 +8
DVK f, F+2 m 27(,4*3) 16(17~) -13 KND Throw(CS)
DVK f, F+3 m 33 20(21~) -3 OC KND KND
DVK f, F+4 m 27 19~20 (20) +3~+4 OC +7~+8 OC KND
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
DVK d/b+2 m 27 20 RC 0 OC +9 OC +9 OC
DVK d+2 Sm (TC) 10 11 RC -4 +7 +7
DVK d/b+3 l (TC) 18 19~20 RC -12~-11 -1~0 +7~+8 OC
DVK d+3 l (TC) 16 16 RC -17 -3 -3
DVK d/b+4 l 24 20 -12 +2 +5 OC
DVK d+4 l (TC) 9 12 RC -13 -2 -2
DVK FC+1 Sm (TC) 6 10 RC -5 +6 +6
DVK FC+2 Sm (TC) 10 11 RC -4 +7 +7
DVK FC+3 l (TC) 16 16 RC -17 -3 -3
DVK FC+4 l (TC) 13 12 RC -15 -4 -4
DVK WS+1 m 13 13 -5 +5 +5
DVK WS+2 m 33 16 -18 CS CS Homing
DVK WS+1+2 m 16 12~13 -2~-1 +9~+10 +9~+10
DVK WS+3 m 32 21 -5 KND KND Homing
DVK WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
DVK d/f+1 m 14 15~16 -7~-6 +9~+10 +9~+10
DVK d/f+2 m 27 14~15 -12~-11 +5~+6 CS (13~14) Homing
DVK d/f+3 m 17 18~19 -7~-6 +9~+10 +9~+10
DVK d/f+4 m 13 13~14 -9~-8 +2~+3 +2~+3
DVK u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
DVK u/b or u or u/f+2 h 24 17 -8 +3 +3
DVK u/b+3 m (TJ) 33 21 -17 KND KND
DVK u or u/f+3 m (TJ) 33 19 -9 KND KND
DVK u/b+4 m (TJ) 14 15 -19 -8 -8
DVK u or u/f+4 m (TJ) 21 25 -12 -1 -1
DVK SS+1 h 9 10(11~) +1 +8 +8
DVK SS+2 m 33 17(26~) -22 Launch Launch
DVK SS+3 m 27 23(32~) -10 CS CS
DVK SS+4 h 24 12(13~) -9 +2 CS
DVK SS+3+4 ! 54 69 Air(70~) KND KND KND


10 Responses to Kazuya TTT2 Frames

  1. Major-9 says:

    Are his Twin Pistons really 13 Frm. fast?!
    Because I can´t punish Heihachis df+1,2 = OC -13
    I ask because,I know Bruce can punish it with WS+2,1 – and it is a 13 Frm. Punisher.
    It´s a little bit tricky to prove it against Hei; Kaz TP don´t hit usually,due to the range – but in some situ. with the right angle, the range is there, but he does´t launch him – That why I´m asking.

    • MadCow says:

      If you are thinking about his ws+1,2 I’m pretty sure that it has 13 frames startup. This move together with ewgf is what makes him (on paper) the best punisher in the game.
      To verify you can block Nina’s d/b+3 in practice mode and check that is says punish when you hit her with ws+1,2.

    • GanymeDes says:

      It is. It’s like you said — usually it won’t reach to punish Heihachi’s df12. You can sometimes launch him at the wall when there is less pushback.

  2. stefan says:

    twin pistons are 15-16 fps

  3. GanymeDes says:

    “f+2 m(Absorbs 1 h/m hit)”. This is for punches only.

  4. Chad Eagleton says:

    So if it says that Kazuya’s B1,2 is 11 frames why does everyone refer to it as his 12 frame punisher? And also what does the ~ mean between the number for example Kazuya’s B1,2 says 11~12 so does this mean it varies or something? I know that armor king’s F2,1 is -11 and I can punish this with Kazuya’s B1,2, although I have not tested this with other moves. Can anybody answer my questions any responses are appreciated.

    • teigen_ says:

      depends on distance to inpact. and if your on or off axis. almost the same as when you ch df2 someone off axis. you can launch them with a 14-15 frame electric instead of a perfect 13 frame ewgf

  5. iaaaaan--- says:

    can someone tell what OC stands for?

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