King T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d/f+1+2 m 55 20 pc8~17 -22 KND KND Rage art
in rage d/b+1+2 m 24 20~21 +8~+9s KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,15 10 -1 +6 +6
1, 2, 2+4 h, h, h(Throw) 7,15,30 10 Throw(KND)
1, 2, d+2+4 h, h, l(Throw) 7,15,45 10 Throw(KND)
1, 2, 1 h, h, m 7,15,10 10 -4~-3 +5~+6 +10~+11
1, 2, 1, 2+4 h, h, m, h(Throw) 7,15,10,40 10 Throw(KND)
1, 2, 1, d+2+4 h, h, m, l(Throw) 7,15,10,45 10 Throw(KND)
2 h 10 10 +1 +7 +7
2, 1 h, m 10,12 10 -2~-1 +5~+6 +5~+6
1+2 m 18 18~20b -11~-9 -2~0 0~+2
1+2, 1 m, m 18,21 18~20 -13 KND KND
1+2, 3 m, h 18,25 18~20 -3~-2 KND KND Tail spin
1+4 ! 23 52~56ad KND KND KND
BT 1+4 ! 30 41~45ad KND KND KND
f+2 m 12 15~16 -11~-10 +2~+3 +2~+3
f+2, 1 m, h 12,20 15~16 -9~-8 KND KND
f+2, d+1 h, m 12,15 15~16 -13s +2s +2s
f+2, d+1, 2 h, m, m 12,15,16 15~16 -15 Launch (JG?) Launch (JG?)
f+3 m 18 15~16 -8~-7 +1~+2 +9~+10
f+4 m (TJ) 25 18~20 js9~ -9~-7 KND KND Homing
f+1+2 h 23 16~17 -1~0 KND KND
f+1+2* h!? 50 29~32 KND KND KND
f+3+4 h (TJ) 25 28~30 (38~) js9~ +7~+9 KND KND
f, F+3+4 h (TJ) 25 28~30 (29~) js9~ +7~+9 KND KND
f+1+4 m 21 17~19 +3~+5 +7~+9 +7~+9
f+2+3 m 27 23~30 pc8~22 -12~-5 KND KND Power crush
d/f+1 m 15 14~16 -1~+1 +3~+5 +3~+5
d/f+1, 2 m, m 15,15 14~16 -10~-9 +1~+2 +1~+2
d/f+2 m 12 13 -6 +3 +3
d/f+2, 1 m, h 12,15 13 -4~-3 KND KND Tail spin
d/f+3 m 17 14 -9 +2 +2
d/f+3, 4 m, h (TJ) 17,23 d js22~ 0 KND KND
d/f+4 l 13 14~15 -14~-13 -3~-2 -3~-2
d/f+4, 3 l, h 10,11 14~15 -5 +6 +6
d/f+4, 3, 4 l, h, m (TJ) 10,11,27 ~js18~ -15~-14 KND CS
d/f+4, 3, 4, B l, h, m (TJ) 10,11,27 b js18~ -8~-7 KND CS
d/f+4, 3, d/b or d+4 l, h, l (TJ) 10,11,20 as(d) js25~ -13~-11 KND KND
d/f+3+4 (Close) Sm (TJ)(, h(Throw)) 15(,30) 28d(b) js13~ Throw(KND) Throw(KND) Throw(KND)
d/f+3+4 Sm (TJ) 15 28~35d js13~ -18~-11 -7~0s -7~0s
d+1 or FC+d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+1, 2 Sm (TC), m 5,13 10 4~ -11~-9 0~+2 0~+2
d+3 l 12 17 -12 +1 +1
d+1+2 m (TC) 21 23 cs6~22 -24 Launch(JG?) Launch(JG?)
d+3+4 or FC+d/f+4 l (TC)(ALI) 14 16s cs6~ -25 -9 -9
WR+4 l (TC)(ALI) 22 14s cs6~ -25 -9 -9
d+3+4, 4 l (TC), l (TC)(ALI) 14,7 s cs1~ -25 -9 -9
d+3+4, 4, 4 l (TC) x 3(ALI) 14,7,7 s cs1~ -29 +7 +7
d+3+4, 4, 4, 4 l (TC) x 5(ALI) 16,7,7,4,3 s cs1~ -26 +15 +15
ALI 2 l (TC) x , m 14,10 cs1~21 -15 KND KND
d+2+3 m 25 30~35 ar21~ -8~-3 0~+5s 0~+5s
d/b+2 m 21 25~26 -5~-4s KND KND
d/b+3 l (TC) 17 23s cs10~ -16 +2s KND
d/b+4 l 20 29~31s cs6~14 js16~ -20~-18a KND KND
b+1 h 13 12 -8 +3 CS
b+1, 2 h, h 13,20 12 -13 +5 +5
b+1, 4 h, m 13,23 d js16~ -9~-7 KND KND
b+2 h 12 14 -5 +1 +1
b+2, 1+2 h, h 12,22 14 +2~+3s KND KND
b+2, 4 h, m 12,18 14 -9 +9 Throw(KND)
b+3 h 23 16~18 -10~-8 KND KND
b+4 (Close) h 37 15b -6 KND KND
b+4 h 25 16~21b -17~-12 KND KND
u/b+1 h 21 20~23 -3~0 KND KND Homing
u/b+2 m 35 47~53d js9~ -18~-12s KND KND
u+2 m (TJ)(?) 35 47~53d js9~ -18~-12s KND KND
u/f+2 m (TJ)(?) 35 47~53d js9~ -18~-12s KND KND
u/f+3 (First part) m (TJ) 23 22~23d js13~ -10~-9 KND KND
u/f+3 (Second part) m 18 24~28d js1~ -8~-4 KND KND
u/b+4 m (TJ) 11 15~16 js9~ -20~-19 -8~-7 -8~-7
u+4 m (TJ) 15 15~16 js9~ -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 13 15~16 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/f+1+2 m (TJ) 25 35~36 js9~33 +2~+3s KND KND
u/f+1+2* ! (TJ) 45 67~68 js9~60 KND KND KND
u/f+3+4 h (TJ) 28 23~24d js5~ -16~-15 KND KND
f, f, 2 l (TC) 14 18(19~) cs6~ -15 0s Throw(KND)
f, f, 1+2 m 0 9(10~) 0 +7 +18
f, F+1 m 21 22~23 (23~) -5~-4 +14~+15kg KND Homing, Tail spin
f, F+2 m 19 31~32 (32~) +2~+3s +4~+5s +4~+5s
f, F+2, 1 m, h 19,25 31~32 (32~) -1 KND KND
f, F+4 m 25 15(16~) -15 KND Throw(KND)
f, F+1+2 h (TJ) 21 20~39a (21~) js18~ -5~+14 KND KND
f, F+1+2 (Far) l (TJ) 21 40~43a (41~) js18~ -25~-22 KND KND
f, F+2+3 (Close) m (TJ), (throw) 20,15 21~25ad (22~) js12~ -17~-13s KND KND
f, F+2+3 m (TJ) 20 26~43ad (27~) js1~ -12~+5s -15~+2s -15~+2s
f, f, f+3 m 25 20~25 (22~) 0~+5 KND KND
f, f, f+3+4 m (TJ) 40 28~34ad (31~) js9~ +17~+23g KND KND
WS+2 m 11 14 -9 +1 +1 Homing
WS+2, 2 m, m 11,25 14 -12~-11 +12~+13kg +12~+13kg Tail spin
WS+4 m 20 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 20 18~19 -10~-9 Launch (JG?) Launch (JG?)
FC+d/f+1 l (TC) 20 32~34s cs1~ -12~-10 KND KND
FC+d/f+2 m 21 15~16 -14~-13 hKZD hKZD
SS+2 h 30 18~20 (27~) -5~-3 KND KND
SS+3+4 h (TJ) 50 27~31ad (36~) js11~ -1~+3 KND KND
BT 3 m 15 13~14 -16~-15 +7~+8 CS
BT 1+2 h! 50 26~30 KND KND KND
BT d+4 l 20 22~24 s(d) cs1~5 js11~ -17~-15 KND KND
3+4 (to JGS) (Special) (TJ)(JGS) a
b+3+4 (Special) (TJ)(JGS) a
3+4, 1 (one spin) h 21 19~20 (43~) -5~-4 CS CS
3+4, 1 (two spins) h 25 19~20 (71~) -1~0 CS CS
3+4, 1 (three spins) h 31 19~20 (103~) -1~0 CS CS
3+4, 1 (four spins) h 31 19~20 (135~) -1~0 CS CS
3+4, 1 (five spins) h 31 19~20 (167~) -1~0 CS CS
3+4, 2 (one spin) m 15 11~12 (35) -9~-8 +12~+13s +12~+13s
3+4, 2 (two spins) m 18 11~12 (67) -2~-1 +12~+13s +12~+13s
3+4, 2 (three spins) m 22 11~12 (99) 0~+1s +12~+13s +12~+13s
3+4, 2 (four spins) m 22 11~12 (131) 0~+1s +12~+13s +12~+13s
3+4, 2 (five spins) m 22 11~12 (163) 0~+1s +12~+13s +12~+13s
3+4, 3 (one spin) m (TJ) 23 22~23 (46~) js14~ -5~-4 KND KND
3+4, 3 (two spins) m (TJ) 27 22~23 (74~) js14~ -1~0 KND KND
3+4, 3 (three spins) m (TJ) 34 22~23 (106~) js14~ -1~0 KND KND
3+4, 3 (four spins) m (TJ) 34 22~23 (138~) js14~ -1~0 KND KND
3+4, 3 (five spins) m (TJ) 34 22~23 (170~) js14~ -1~0 KND KND
3+4, 3, 2+3 (Close) m (TJ), (throw) 20,15 d js10~ -17~-13s KND KND
3+4, 3, 2+3 m (TJ) 20 10~d -12~+5s -15~+2s -15~+2s
3+4, 4 (one spin) h 40 17~18 (41~) +8~+9 KND KND Tail spin
3+4, 4 (two spins) h! 42 17~18 (73~) KND KND KND Tail spin
3+4, 4 (three spins) h! 52 17~18 (105~) KND KND KND Tail spin
3+4, 4 (four spins) h! 52 17~18 (137~) KND KND KND Tail spin
3+4, 4 (five spins) h! 52 17~18 (169~) KND KND KND Tail spin
3+4, d/f+4 (one spin) m 30 17~19 (41~) -17~-15 KND KND
3+4, d/f+4 (two spins) m 36 17~19 (73~) +8~+10 KND KND
3+4, d/f+4 (three spins) m 45 17~19 (105~) +8~+10 KND KND
3+4, d/f+4 (four spins) m 45 17~19 (137~) +8~+10 KND KND
3+4, d/f+4 (five spins) m 45 17~19 (169~) +8~+10 KND KND
3+4, 1+4 or 3+4, 2+3 h(Throw) 20 12(36~) Throw(KND)
f, n, d, D/F (Special) s
f, n, d, D/F+1 l (TC) 20 32~34s (36~) cs1~ -12~-10 KND KND
f, n, d, D/F+4 m (TJ) 21 15~16 (19~) -9~-8 CS hKZD
f, n, d, D/F+1+2 m 24 20~23 (24~) -5~-2s KND KND
f, n, d, D/F+2+3 h(Throw) 25 12 Throw(KND)
f, n, d, D/F+1+4 h(Throw) 20 12 Throw(KND)
f, n, d, d/f, n 12

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 +1 +7 +7
3 h 33 17 -14 KND KND
4 h 27 13 -5 +6 Launch (JG?)
b+1 h 17 12 -8 +3 CS
b+2 h 16 14 -5 +1 +1
b+3 h 31 16~17 -10~-9 KND KF?KND
b+4 (Close) h 40 15 RBT -6 KND KND
b+4 h 27 16~21 RBT -17~-12 KND KND
f+1 h 9 10 +1 +8 +8
f+2 m 16 15 -11 +2 +2
f+3 m 24 15 -9 +1 +9
f+4 m (TJ) 31 18 -9 KND KND Homing
f, F+1 m 33 22(23~) -5 +14~kg KND Homing, Tail spin
f, F+2 m 25 31(32~) +2s +4 +4 OC
f, F+3 m 24 15(16~) -9 +1 +9
f, F+4 m 33 15(16~) -15 KND Throw(KND)
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d+2 Sm (TC) 10 11 RC -4 +7 +7
d+3 l 16 17 -12 +1 +1
d+4 l (TC) 9 14 RC -13 -2 -2
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 28 25 -5 OC KND KND
d/b+3 l (TC) 22 23 RC -16 +2 OC KND
d/b+4 l (TJ) 27 27~29?s -17~-15a KND KND
FC+d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 18 RC -16 -2 -2
FC+d/b or d+4 l (TC) 13 14 RC -13 -2 -2
WS+1 m 16 10~11 -4~-3 +3~+4 +3~+4
WS+2 m 14 14 -9 +1 +1 Homing
WS+3 h 37 16 0 KND KND
WS+4 m 27 11 -6 +5 +5
d/f+1 m 20 14~16 -1~+1 +3~+5 +3~+5
d/f+2 m 16 13 -6 +3 +3
d/f+3 m 22 14 -9 +2 +2
d/f+4 l 13 14 -14 -3 -3
u/b+1 h 40 20~21 -3~-2 KND KND Homing
u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 m(?) 47 48~52 RG -18~-14 OC KND KND
u+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/f+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/b or u+3 m (TJ) 33 23 -19 KND KND
u/f+3 (First part) m (TJ) 33 22~23 RG -10~-9 KND KND
u/f+3 (Second part) m 24 24~28 RG -5~-1 KND KND
u/b+4 m (TJ) 14 15 -20 -8 -8
u+4 m (TJ) 20 15 -13 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 40 18(27~) -5 KND KND
SS+3 h 33 17(18~) -14 KND KND
SS+4 h 27 13(14~) -5 +6 Launch (JG?)
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 m 20 13 -16 +7 CS
BT 4 h 33 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 l 12 10s -11 +3 +3
BT d+4 l (TJ) 27 22~24 RC -17~-15 KND KND
Last updated 04.08.2017


9 Responses to King T7 Frames

  1. Hunt4iSW says:

    First of all the damages all seem to still be in TTT2 form. Easily enough by dividing the initial TTT2 damage output by 1.35 and then rounding the number up (28 / 1.35 = 20.740740.. ~21) the real T7 damage value can be reached.

    Some moves have got changed during the T7 lifespan and their damage values are different. Such cases are moves like f,F+1 (21dmg instead of 25dmg), d/f+1,2 (15dmg,15dmg instead of 15dmg,12dmg) and WS+1+2 (20dmg instead of 18dmg).

  2. Hunt4iSW says:

    Hope this helps 🙂

  3. Hunt4iSW says:

    Rage Art deals 55 damage at the lowest. (Damage increases as the health diminishes)

    Link to source: https://youtu.be/QVdHMtiMKaE?t=51m20s

    Rage Drive (d/b+1+2) deals 24 damage and is +8 on block.

    Here is the damage list of every single attack that got changed:

    f+4 is now 23, not 25
    f+2+3 is now 25, not 35
    u/b+1 is now 21, not 30
    f,F+1 is now 21, not 25
    WS+1+2 is now 20, not 18
    d/f+1,2 now deals 15,15, not 15,12

    Quick fix regarding d+2. The damage should be 8, not 7 as written in the former post.

    One more thing coming to mind are Air Throws. All of the Air Throws as well as Wall Throws now scale just like any other juggle hit. (70% -> 50% -> 40% -> 30%…)

    Base damages (100%) and stats for King’s Air and Wall Throws:

    Aerial Jaguar Bomb (GS) | 55dmg | i10

    Running Jaguar Bomb (iSW) | 65dmg | i10

    Shining Torpedo | 65dmg | i10

    Another good to add string. Very strong and most people don’t even know of its existence not to mention its frames:

    f+1,2,1,1,2 | high, high, mid, mid, mid| 7, 15, 10, 6, 6 | i10 | -10 | +1 | +1

    (last 3 parts are a natural combo)

    King’s JGS d/f+4 is a homing move.

    Specs about King’s f,f,F+3:

    WR+3 | mid | 25 | i20 | +2 | KND | KND

    Some moves missing from the list:

    4 | high | 20 | i13 | -5 | +6 | JG

    d+2 | mid | 7 | i11 | -4 | +7 | +7

    u/f,N,4 (delayed hopkick) | mid | 25 | i23 | -11 | JG | JG

    U/F~4 | mid | 25 | i23 | -8 | +3 | +3

    Some errors that I’ve spotted:

    d/f+1,2 -> Now -10 on block instead of -9.
    d+1,N,2 -> Now -11 on block instead of -9. Also +1 on both NH and CH, not +2.
    JGS+2 -> Now always +13 with or without opponent ducking.

    • MadCow says:

      Hi, thanks for all the extensive feedback. I cleaned up a bit and merged many of your comments to one post.
      I’ll have to go through it all when the game arrives, but your comment should be of great value to visitors of the page

  4. Hunt4iSW says:

    King’s f+1+2 is now i16 with the damage of 23.

    King’s u/f+3 is now 23 in damage.

    King’s 1+2,1 is -13 on block again.

    King’s WR+3 is no longer positive on block but instead ±0.

    King’s cd or FC d/f+1 is now -11 on block.


    Let’s see if we’ll get more nerfs..

  5. EWGF says:

    The list doesn’t seem to indicate NC/NCC strings, or am I missing something?

  6. MrKii says:

    Could somebody please tell me where is the legend ?

    in example, for start up frame, “28~30 (38~) js9~”, or “29~31s cs6~14 js16”

    thanks!

    • MadCow says:

      28~30 means it hits after 28 or 30 frames, depending on where in the animation it hits. It has 3 active frames. Up close it will be 28 frames.
      js9~ means it low crushes from frame 9. cs6~14 means it high curshes between frame 6 and 14. The s in 31s means opponent recovers crouching.

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