RBNorway



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 2 h, h 9,20 10 -1 +6 +6
1, 2, 2+4 h, h, h(Throw) 9,20,30 10 Throw(KND)
1, 2, d+2+4 h, h, l(Throw) 9,20,45 10 Throw(KND)
1, 2, 1 h, h, m 9,20,13 10 -4 +5 +5
1, 2, 1, 2+4 h, h, m, h(Throw) 9,20,13,40 10 Throw(KND)
1, 2, 1, d+2+4 h, h, m, l(Throw) 9,20,13,45 10 Throw(KND)
2 h 13 10 +1 +7 +7
2, 1 h, m 13,16 10 -2~-1 +5~+6 +5~+6
1+2 m 24 18~19 RBT -11~-10 -2~-1 0~+1
1+2, 1 m, m 24,28 18~19 -13 KND KND
1+2, 3 m, h 24,33 18~19 -3 KND KND
1+4 ! 33 52~56 RG KND KND KND
BT 1+4 ! 40 41~45 RG KND KND KND
f+2 h 16 15 -3 +3 +3
f+2, 2 h, h 16,18 15 -4 +8 +8
f+2, 2, 1 h, h, h 16,18,31 15 -4 KND KND
f+2, 2, 2 h, h, m 16,18,28 15 -10 OC +7 OC KND
f+2, 2, 2, B (Cancel) h, h, (Special) 16,18 15 -16 -4 -4
f+3 m 24 15 -9 +1 +9
f+4 m (TJ) 31 18 -9 KND KND Homing
f+1+2 h 33 20~21 -1~0 KND KND
f+1+2* h! 54 29 KND KND KND
f+3+4 h (TJ) 33 38~39 +7~+8 KND KND
f, F+3+4 h (TJ) 33 28~29 (29~) +7~+8 KND KND
f+1+4 m 28 17~18 +3~+4 +5~+6 KND
f+2+3 m 47 25~31 -10~-4 KFUD KFUD
d/f+1 m 20 14~16 -1~+1 +3~+5 +3~+5
d/f+1, 2 m, m 20,16 14~16 -11 +2 +2
d/f+1>2 m, m 20,16 14~16 -9 +4 +4
d/f+2 m 16 13 -6 +3 +3
d/f+2, 1 m, h 16,20 13 -4 KND KND
d/f+3 m 22 14 -9 +2 +2
d/f+3, 4 m, h (TJ) 22,28 14 RG 0 KND KND
d/f+4 l 13 14 -14 -3 -3
d/f+4, 3 l, h 13,14 14 -5 +6 +6
d/f+4, 3, 4 l, h, m (TJ) 13,14,36 14 -15 KND CS
d/f+4, 3, 4, B l, h, m (TJ) 13,14,36 14 RBT -8 KND CS
d/f+4, 3, d/b or d+4 l, h, l (TJ) 13,14,21 14 RC( RG) -13 KND KND
d/f+3+4 (Close) Sm (TJ)(, h(Throw)) 20(,30) 28 RG( RBT) Throw(KND) Throw(KND) Throw(KND)
d/f+3+4 Sm (TJ) 20 28~35 RG -18~-11 -7~0 OC -7~0 OC
d+1 or FC+d+1 Sm (TC) 6 10 RC -5 +6 +6
d+1, n+2 Sm (TC), m 6,17 10 -11~-10 0~+1 0~+1
d+1+2 m (TC) 28 25 -18 Launch(JG?) Launch(JG?)
d+3+4 or FC+d/f+4 l (TC)(ALI) 18 16 RC -25 -9 -9
2+4+4 l (TC)(ALI) 29 14 RC -25 -9 -9
d+3+4, 4 l (TC), l (TC)(ALI) 18,9 14 RC -25 -9 -9
d+3+4, 4, 4 l (TC) x 3(ALI) 18,9,9 14 RC -29 +12 +12
d+3+4, 4, 4, 4 l (TC) x 5(ALI) 21,9,9,5,3 14 RC -35 +15 +15
ALI 2 l (TC) x , m 18,13 14 -15 KND KND
d+2+3 m 33 30~34 Air -8~-4 0~+4 OC 0~+4 OC
d/b+2 m 28 25 -5 OC KND KND
d/b+3 l (TC) 22 23 RC -16 +2 OC KND
d/b+4 l (TJ) 27 27~29 RC -17~-15 KND KND
b+1 h 17 12 -8 +3 CS
b+1, 2 h, h 17,27 12 -13 +3 +3
b+1, 4 h, m 17,33 12 RG -9~-7 KND KND
b+2 h 16 14 -5 +1 +1
b+2, 1+2 h, h 16,29 14 0 OC KND KND
b+2, 4 h, m 16,24 14 -9 +9 Throw
b+3 h 31 16~17 -10~-9 KND KFUD
b+4 (Close) h 40 15 RBT -6 KND KND
b+4 h 27 16~21 RBT -17~-12 KND KND
u/b+1 h 40 20~21 -3~-2 +8~+9 +8~+9
u/b+2 m(?) 47 48~52 RG -18~-14 OC KND KND
u+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/f+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/f+3 m (TJ) 33 22~23 RG -10~-9 KND KND
u/f+3 (Second part) m 24 24~28 RG -5~-1 KND KND
u/b+4 m (TJ) 14 15 -20 -8 -8
u+4 m (TJ) 20 15 -13 KND Launch (JG?)
u/f+4 m (TJ) 17 15~16 -13~-12 Launch (JG?) Launch (JG?)
u/f+1+2 m (TJ) 33 35 +2 OC KND KND
u/f+1+2* ! (TJ) 60 88~89 KND KND KND
u/f+3+4 h (TJ) 37 23 RG -16 KND KND
f, F+1 m 33 22(23~) -5 KND KND Homing
f, F+2 m 25 31(32~) +2 OC +4 +4 OC
f, F+2, 1 h 25,33 31(32~) -1 KND KND
f, F+4 m 33 15(16~) -15 KND Throw(KND)
f, F+1+2 h (TJ) 20 20~39 (21~) -5~+14 KND KND
f, F+1+2 (Far) l (TJ) 20 40~43 (41~) -25~-22 KND KND
f, F+2+3 (Close) m (TJ), (throw) 40,5 21~25 RG (22~) -15~-11 OC KND KND
f, F+2+3 m (TJ) 40 26~42 RG (27~) -10~+6 OC -13~+3 OC -13~+3 OC
f, f, 2 l (TC) 18 18(19~) -15 0 OC FS(+3) 16
f, f, 1+2 m 0 9(10~) 0 +7 +18
f, f, f+3+4 or 2+4+3+4 m (TJ) 54 28~30 RG (31~) +17~+19 GB KND KND
WS+2 m 14 14 -9 +1 +1 Homing
WS+2, 2 m, m 14,33 14 -12 +3 +3
WS+1+2 m 24 18~19 -10~-9 Launch (JG?) Launch (JG?)
FC+d/f+1 l (TC) 27 30 RC -9 KND KND
FC+d/f+2 m 28 15~16 -14~-13 CS CS
SS+2 h 40 18(27~) -5 KND KND
SS+3+4 h (TJ) 67 27~31 RG (36~) -1~+3 KND KND
BT 1+2 h! 67 27~29 KND KND KND
BT 3 m 20 13 -16 +7 CS
BT d+4 l (TJ) 27 22~24 RC -17~-15 KND KND
3+4 (to JGS) (Special) (TJ)(JGS) Air
b+3+4 (to JGS (backwards)) (Special) (TJ)(JGS (backwards)) Air
3+4, 1 (one spin) h 28 19(43) -5 CS CS
3+4, 1 (two spins) h 33 19(71) -1 CS CS
3+4, 1 (three spins) h 41 19(103) -1 CS CS
3+4, 1 (four spins) h 41 19(135) -1 CS CS
3+4, 1 (five spins) h 41 19(167) -1 CS CS
3+4, 2 (one spin) m 20 11~12 (35) -9~-8 +2~+3 (+13~+14 OC) +2~+3 (+13~+14 OC)
3+4, 2 (two spins) m 24 11~12 (67) -2~-1 +2~+3 (+13~+14 OC) +2~+3 (+13~+14 OC)
3+4, 2 (three spins) m 29 11~12 (99) 0~+1 OC +2~+3 (+13~+14 OC) +2~+3 (+13~+14 OC)
3+4, 2 (four spins) m 29 11~12 (131) 0~+1 OC +2~+3 (+13~+14 OC) +2~+3 (+13~+14 OC)
3+4, 2 (five spins) m 29 11~12 (163) 0~+1 OC +2~+3 (+13~+14 OC) +2~+3 (+13~+14 OC)
3+4, 3 (one spin) m (TJ) 31 22(46) -5 KND KND
3+4, 3 (two spins) m (TJ) 36 22(74) -1 KND KND
3+4, 3 (three spins) m (TJ) 45 22(106) -1 KND KND
3+4, 3 (four spins) m (TJ) 45 22(138) -1 KND KND
3+4, 3 (five spins) m (TJ) 45 22(170) -1 KND KND
3+4, 3, 2+3 (Close) m (TJ), (throw) 40,5 22(170) RG -15~-11 OC KND KND
3+4, 3, 2+3 m (TJ) 40 22(170) RG -10~+6 OC -13~+3 OC -13~+3 OC
3+4, 4 (one spin) h 54 17(41) +8 KND KND
3+4, 4 (two spins) h! 56 17(73) KND KND KND
3+4, 4 (three spins) h! 70 17(105) KND KND KND
3+4, 4 (four spins) h! 70 17(137) KND KND KND
3+4, 4 (five spins) h! 70 17(169) KND KND KND
3+4, d/f+4 (one spin) m 40 17~18 (41) -17~-16 KND KND
3+4, d/f+4 (two spins) m 48 17~18 (73) +8~+9 KND KND
3+4, d/f+4 (three spins) m 60 17~18 (105) +8~+9 KND KND
3+4, d/f+4 (four spins) m 60 17~18 (137) +8~+9 KND KND
3+4, d/f+4 (five spins) m 60 17~18 (169) +8~+9 KND KND
3+4, 1+4 or 3+4, 2+3 h(Throw) 20 12(36~) Throw
f, n, d, D/F (Special) RC
f, n, d, D/F+1 l (TC) 27 30 RC(34~) -9 KND KND
f, n, d, D/F+4 m (TJ) 28 15(19~) -9 CS CS
f, n, d, D/F+1+2 m 32 20~22 (24~) -12~-10 OC KND KND
f, n, d, D/F+2+3 h(Throw) 25 12 Throw(KND)
f, n, d, D/F+1+4 h(Throw) 20 12 Throw(KND)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 +1 +7 +7
3 h 33 17 -14 KND KND
4 h 27 13 -5 +6 Launch (JG?)
b+1 h 17 12 -8 +3 CS
b+2 h 16 14 -5 +1 +1
b+3 h 31 16~17 -10~-9 KND KFUD
b+4 (Close) h 40 15 RBT -6 KND KND
b+4 h 27 16~21 RBT -17~-12 KND KND
f+1 h 9 10 +1 +8 +8
f+2 h 16 15 -3 +3 +3
f+3 m 24 15 -9 +1 +9
f+4 m (TJ) 31 18 -9 KND KND Homing
f, F+1 m 33 22(23~) -5 KND KND Homing
f, F+2 m 25 31(32~) +2 OC +4 +4 OC
f, F+3 m 24 15(16~) -9 +1 +9
f, F+4 m 33 15(16~) -15 KND Throw(KND)
d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 28 25 -5 OC KND KND
d+2 Sm (TC) 10 11 RC -4 +7 +7
d/b+3 l (TC) 22 23 RC -16 +2 OC KND
d+3 l (TC) 16 18 RC -16 -2 -2
d/b+4 l (TJ) 27 27~29 RC -17~-15 KND KND
d+4 l (TC) 9 14 RC -13 -2 -2
FC+d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 18 RC -16 -2 -2
FC+d/b or d+4 l (TC) 13 14 RC -13 -2 -2
WS+1 m 16 10~11 -4~-3 +3~+4 +3~+4
WS+2 m 14 14 -9 +1 +1 Homing
WS+3 m 37 16 -16 KND KND
WS+4 m 27 11 -6 +5 +5
d/f+1 m 20 14~16 -1~+1 +3~+5 +3~+5
d/f+2 m 16 13 -6 +3 +3
d/f+3 m 22 14 -9 +2 +2
d/f+4 l 13 14 -14 -3 -3
u/b+1 h 40 20~21 -3~-2 +8~+9 +8~+9
u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 m(?) 47 48~52 RG -18~-14 OC KND KND
u+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/f+2 m (TJ)(?) 47 48~52 RG -18~-14 OC KND KND
u/b or u+3 m (TJ) 33 23 -19 KND KND
u/f+3 m (TJ) 33 22~23 RG -10~-9 KND KND
u/f+3 (Second part) m 24 24~28 RG -5~-1 KND KND
u/b+4 m (TJ) 14 15 -20 -8 -8
u+4 m (TJ) 20 15 -13 KND Launch (JG?)
u/f+4 m (TJ) 17 15 -13 Launch (JG?) Launch (JG?)
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 40 18(27~) -5 KND KND
SS+3 h 33 17(18~) -14 KND KND
SS+4 h 27 13(14~) -5 +6 Launch (JG?)
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 m 20 13 -16 +7 CS
BT 4 h 33 10 -8 KND KND


3 Responses

  1. just some stuff in case nobody knew:

    b+1+2,1+3 gives a free b+1,2

    giant swing close to a wall gives a free ground throw only avoidable by side roll

    d+f+2,1 combos with d+f+4,3,4 i dont get why people do d+f+4,3 d+3+4,2 especially on infinite stage so no wall carry

    u+f+1+2 gives a ground throw if you dont want to combo for taunting or something as well as back turned 1+2.

    1. df+2,1,df+4,3,4 doesn’t work on smalls (eg. Ling)
      d+3+4,2 is free and works on everybody but I personally like to use CD+1+2

      capital punishment to GT sounds fine if you’re right next to the wall. Otherwise, just do the full combo.

      1. yeah but the only move i consistently use at the wall is up 1+2 into the wall. think of it as a 13 frame unlockable high that wall splats. but don’t abuse it out they will start to break the throw.

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