Kuma T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage b+1+2 m 55(10,3,4,38) 20 pc8~17 -22 KND KND Rage art
in rage f, F+1+2 m 23(,3) 18~20 (19~) -12~-10 KND KND Rage art
1 h 10 11 0 +6 +6
1, 2 h, h 10,12 11 -5 +6 +6
2 h 10 10 -1 +6 +6
2, 1 h, m 10,11 10 -3 +2 +2
2, 1, 2 h, m, m 10,11,22 10s -14~-13 Launch (JG?) Launch (JG?)
2, 1, 3 h, m, l 10,11,13 10 -13 -2 -2
3 h 25 18 -5 KND KND
4 h 20 14 -6 +5 Launch (JG?)
1+2 m 17 17~18 -11~-10 0~+1s +8~+9s
1+2, 3+4 m, (HBS) 17 17~18 -9~-8 +2~+3s +10~+11s
1+2, F m, (ROL) 17 17, Air -18~-17 -7~-6s +1~+2s
1+2, 1+2 m, m 17,16 17, -18~-17 Launch (JG?) Launch (JG?)
1+2, 1+2, 1+2 m, m, m 17,16,27 17, -22~-19s KND KND
f+1 h 7 10 +1 +8 +8
f+1, 1 h, m 7,8 10 -15~-14 -4~-3 -4~-3
f+1, 1, 1 h, m, m 7,8,14 10 -16~-15 Launch Launch
f+2 h 11 13 -13 +3 +3
f+2, 1 h, h 11,20 13 -5 KND KND Tail spin
f+1+2 m 25 17~18 -12~-11 CS CS
f+3+4 l 20 28sa cs6~ -23~-21 KND KND
f+3+4, 1+2 l, m 20,30 cs1~ -16 KND KND
d/f+1 m 6 15~16 -9~-8 +2~+3 +2~+3
d/f+1, 2 m, m 6,9 15~16s -13~-12 -2~-1 -2~-1
d/f+1, 2, 1 m, m, m 6,9,9 15~16s -4~-3 +7~+8 +7~+8
d/f+1, 2, 1, 2 m, m, m, m 6,9,9,10 15~16s -11~-10 0~+1 (Launch (JG?)) 0~+1
d/f+2 m 10 15~16 -9~-8 +2~+3 +2~+3
d/f+2, 1 m, m 10,12 15~16 -16~-15 Launch (JG?) Launch (JG?)
d/f+3 m 13 16 -9 +2 +2
d/f+3, 2 m, h 13,24 16 -5~-4 KND KND Tail spin
d/f+4 m 15 12 -4 +7 +7
d/f+1+2 m 32 24~27 -7~-4 KND KND Homing, Tail spin
d+1+2 m? 28 14~15 -15~-14 KND KND
d/b+1 h 14 12~13 -7~-6 0~+1 0~+1
d/b+1, 2 h, m 14,20 12~13 -13~-12 +4~+5s KND
d/b+2 l (TC) 14 18s cs6~ -13 +1 +1
d/b+2, 3+4 l (TC), (HBS) 14 18s cs6~ -11 +3 +3
d/b+3 l 15 18 -8 +3 +3
d/b+4 l (TC) 20 28~29s cs12~ -23~-22 KND KND
d/b+1+2 mm 5,5 14~15, 32~33 -9~-8 +2~+3s +2~+3s
d/b+1+2 (Second hit miss) m 5 14~15 -27~-26 -16~-15 -16~-15
d/b+1+2, 1+2 mm, mm 5,5,5,5 14~15 -10~-9 +1~+2 +1~+2
d/b+1+2, 1+2, 2 mm, mm, m 5,5,5,5,24 14~15 -13~-12 Launch Launch
b+1 m 27 22~23 pc8~21 -13~-12 KND KND Power crush
b+1, 3+4 m, (HBS) 36 22~23 pc8~21 -15~-14 KND KND Power crush
b+2 m 12 15 -9 +2 +2
b+2, 1 m, h 12,14 15 -3 +8 +8
b+2, 1, 1+2 m, h, m 12,14,20 15 -11 KND KND
b+2, 1, 3+4 m, h, (HBS) 12,14 15 -5 +6 +6
B+3~4 mm 10,15 22~23, 36~38 (23~) cs6~21 -19~-17 SH SH
B+3~4 (Second hit miss) m 10 22~23 (23~) cs6~21 -39~-38 -28~-27 -28~-27
b+3+4 m? 23(,3) 22~23a -28~-27 Launch Launch
u/b+1+2 ! 25 60 CS CS CS
u/b+1+2, 3+4 !, (HBS) 25 60 CS CS CS
u/b+1+2, hcb, u/b, u, u/f m (TC) 40(,3) 55~120 RG -39~-14 KND KND
u/b+1+2, hcb, u/b, u, u/f During roll B (Cancel) m (TC) 40(,3) 55~80 RG -20~+5 KND KND
u+1+2 l (TJ) 25 31~32 js6~30 -17~-16 KND KND
u+1+2, 3+4 (Cancel) (Special) (TJ)(HBS) a
u/b or u+1 m (TJ) 20 26~28s js9~ -6~-4 +4~+6 +4~+6
u/f+1 m (TJ) 20 26~28s js9~ -6~-4 KND KND
u or u/f+3 m (TJ) 13 16~17 js9~ -13~-12 Launch (JG?) Launch (JG?)
u or u/f+3, 4 m (TJ), m (TJ) 13,13 js1~ -11~-9 Launch (JG?) Launch (JG?)
u or u/f+3, 4, 1+2 m (TJ), m (TJ), m 13,13,22 js1~8 -16~-14 KND KND
u or u/f+3, 4, 1+2, 3+4 m (TJ), m (TJ), m, (HBS) 13,13,22 js1~8 -14~-13 KND KND
u/f+4 m (TJ) 20 29~30 js9~ -6~-5 KND KND
u/f+4, n+3+4 m (TJ), (HBS) 20 29~30 js9~ -1~0 KND KND
u/f+4, 3 m (TJ), m (TJ) 20,20 d js1~ +7~+8 KND KND Tail spin
u/f+1+2 m (TJ) 28 18~23 js16~ -4~+1 +3~+8 (SH) +3~+8 (SH)
u/f+1+2, 3+4 m (TJ), (HBS) 28 18~23 js16~ -4~+1 +3~+8 (SH) +3~+8 (SH)
f, F+2 m? 23 19~21 (20~) -19~-17 Launch(JG?) Launch(JG?)
b, f+2 h 26 16~18 (16~) -8~-6 KND KND Tail spin
b, F+2+3 l (TC) 30 35~37 (38~) -12 KND KND Tail spin
b, F+2+3* (Hold one period) l (TC) 35 44~46 (47~) -12 KND KND Tail spin
b, F+2+3* (Hold two periods) l (TC) 40 55~57 (55~) -12 KND KND Tail spin
b, F+2+3* (Hold three periods) l (TC) 45 66~68 (69~) -12 KND KND Tail spin
b, F+2+3* (Very long hold) ! (TC) 45 108~110 (111~) KND KND KND Tail spin
b, d/b, d, d/f+2 (d/b, d/f+2) m 18 18s(19~) -8 +3 +3
b, d/b, d, d/f+2, 1 m, m 18,25 18(19~) -14 KND KND
b, d/b, d, D/F+2, 2 m, l 18,22 18(19~) -18~-17 KND KND
f, f, f+3 or WR+3 m 30 23~24 (26~) js2~ +9~+10g KND KND
f, f, f+1+2 or WR+1+2 m 30 20~25 (23~) +2~+7 KND KND
f, f, f+1+2, 3+4 or WR+1+2, 3+4 m, (HBS) 30 20~25 (23~) +2~+7 KND KND
WS+1 m 14 13 -7 +4 +4
WS+1, 1 m, h 14,25 13 -9~-7 +7~+9k +7~+9k Tail spin
WS+1, 2 m, m 14,34 13 +5~+6 KND KND
WS+2 m 20 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+3 m 21 18~20 -9~-7 KND KND Homing, Tail spin
WS+4 m 20 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 16 19~21 -17~-15 Launch (JG?) Launch (JG?)
WS+1+2, 1+2 m, m 16,27 19~21 -22~-19s KND KND
WS+f+1 m 12 17~18s -6~-5 +5~+6 +5~+6
WS+f+1, 2 m, m 12,12(7) 17~18s -8~-7 +3~+4 +3~+4
WS+f+1, 2, f+1 m, m, h 12,12,12 17~18 -10~-8 +1~+3 +1~+3
WS+f+1, 2, d/f+1 m, m, m 12,12,15
(12,7,12)
17~18s -1~0 +10~+11 (Launch (JG?)) +10~+11
WS+f+1, 2, d+1 m, m, l (TC) 12,12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/b or d+1 l (TC) 12 19~21s cs1~ -8~-6 +2~+4 +2~+4
FC+d/b or d+1, 1 l (TC), l (TC) 12,8 s cs1~ +1~+3 +12~+14g +12~+14
FC+d/b or d+1, 1, 1 l (TC), l (TC), m 12,8,12 1~s -12~-11 -1~0 -1~0
FC+d/b or d+1, 1, 1, 2 l (TC), l (TC), m, m 12,8,12,12 1~s -8~-7 +3~+4 +3~+4
FC+d/b or d+1, 1, 1, 2, 1 l (TC), l (TC), m, m, h 12,8,12,12,12 1~ -10~-8 +1~+3 +1~+3
FC+d/b or d+1, 1, 1, 2, d/f+1 l (TC), l (TC), m, m, m 12,8,12,12,15 1~s -1~0 +10~+11 +10~+11
FC+d/b or d+1, 1, 1, 2, d+1 l (TC), l (TC), m, m, l (TC) 12,8,12,12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/f+1 m 8 24~25 -22~-21 -12~-11s -12~-11s
FC+d/f+1, 2 m, m 8,12 24~25 -22~-21 -12~-11s -12~-11s
FC+d/f+1, 2, 1 m, m, m 8,12,12 24~25 -11~-10 CS CS
FC+d/f+1, 2, 1, 2 m, m, m, h 8,12,12,45 24~25 +21 KND KND
FC+d/f+2 m 12 18~19s -13~-12 -2~-1 -2~-1
FC+d/f+2, n+1 m, h 12,12 18~19 -10~-8 +1~+3 +1~+3
FC+d/f+2, d/f+1 m, m 12,9 18~19s -4~-3 +7~+8 +7~+8
FC+d/f+2, d+1 m, l (TC) 12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/f+2, d/f+1, 2 m, m, m 12,9,10 10~ -11~-10 0~+1 (Launch (JG?)) 0~+1
SS+1+2 m 20 22(31~) -9s KND KND
Face down Grounded 1+2 l? 15 14~17ad -17~-14 KND KND
Face up Grounded 1+2 m? 21 16~18ad -18~-16 KND KND
Opponent Down d+1+4 l, !(On grounded opponent) 16,48 114~131, 176~178 +16~+18s +16~+18s +16~+18s
Opponent Down d+1+4, 3+4 (Cancel) (Special) RBT
1+3+4 (Special)
3+4 or Face down Grounded 3+4 (to HBS) (HBS) s
HBS 1 l (TC), (HBS) 8 12~16 (27~) cs1~ -11~-7 0~+4 0~+4
HBS 1, 2 l (TC), l (TC), (HBS) 8,10 cs1~ -13~-10 0~+3 0~+3
HBS 2 l (TC), (HBS) 16 21~24 (36~) cs1~ -15~-12 +21~+24g +21~+24g
HBS 1+2 m (TC) 24(,3) 19~22 (34~) cs1~18 -15~-12 Launch Launch
HBS 3+4 m (TC) 21 25~30 (40~) cs1~ pc8~24 -12~-7 KND KND Power crush
HBS f+1+2 h(Throw) 30 26(41~) Throw(KND)
HBS d/f+1 m 15 16~18 (31~) -5~-3 +6~+8 +6~+8
HBS d/f+1, 1 m, h 15,24 16~18 (31~) -9~-7 +7~+9k +7~+9k Tail spin
HBS d/f+2 m 20 15~16 (30~) -17~-16 Launch (JG?) Launch (JG?)
HBS d/b or d or d/f+1+2 m (TJ), (HBS) 22 16~20 (31~) js10~ -7~-3 0~+4 +17~+21 (SH)
HBS b+1+2 l (TC) 16 26~29 (42~) cs1~ -25~-22 (a) KND KND
HBS b+1+2, 1+2 l (TC), l (TC) 16,33 cs1~ -29~-27 (a,s) KND KND
HBS b+1+2, 3+4 l (TC), (HBS) 16 26~29 (42~) cs1~ -24~-21 KND KND
HBS b or f+3+4 l, (Special) 25 16~21 (31~) js1~ +7~+12 KND KND
HBS 3 or 4 (Special) d(~a)
HBS d+3+4 (Special) d
HBS d/b (HBS) s
HBS u/b or u or u/f (HBS) s~t
HBS F (Special)(Low parry)(HBS) ~
HBS B (HBS) ~
HBS f, f (ROL) a
HBS b, b (HBS) a,s
HBS b, b, 3+4 (HBS) ,
d/b or d or d/f+3+4 (Special) (TC) ,
u/f+3+4 (After stance ends) m (TJ) 21 34~39 js8~ -35~-30s KND KND
u/f+3+4 m (TJ) 21 34~39 js8~ +10~+15s KND KND
Grounded face up d+1+2 (After stance ends) m 21 28~31 -20~-17 KND KND
Grounded face up d+1+2 m 21 28~31 +15~+19 KND KND
SIT 1 l (TC) 16 25~26s (46~) cs1~ -15~-14 KND KND
SIT 2 m 18 21~22 (42~) -15~-14 Launch (JG?) Launch (JG?)
SIT 3+4 m (TJ) 20 25(46~) js2~ -21 KND KND
SIT b (Special) a,s
SIT b, 3+4 (HBS) ,
SIT f (ROL) a
FC+d/f+1+2 or SLD f (to ROL) (ROL) a~s
ROL 1 h 31 15~16 (46~) +15~+16g KND KND
ROL 2 m 21 17~19 (48~) -17~-15 Launch (JG?) Launch (JG?)
ROL 3 l 20 18~27d (49~) -18~-9 KND KND
ROL 4 m 20 26~30d (57~) js13~ +7~+11 KND KND
ROL 1+2 m (TC) 22(,3) 25~40d (56~) -15~+1 KND KND
ROL 3+4 (to HBS) (Special) (TC)(HBS) 25~40 (56~)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 10 11 0 +6 +6
2 h 10 10 -1 +6 +6
3 h 25 18 -5 KND KND
4 h 20 14 -6 +5 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 h 11 13 -13 +3 +3
f+3 h 30 20 -5 KND KND
f+4 h 22 15 -6 +5 Launch (JG?)
d/f+1 m 6 15~16 -9~-8 +2~+3 +2~+3
d/f+2 m 10 15~16 -9~-8 +2~+3 +2~+3
d/f+3 m 13 16 -9 +2 +2
d/f+4 m 15 12 -4 +7 +7
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d+3 l (TC) 12 20s cs4~ -15 -1 -1
d+4 l (TC) 10 16s cs4~ -9 +2 +2
d/b+1 h 14 12~13 -7~-6 0~+1 0~+1
d/b+2 l (TC) 14 18s cs6~ -13 +1 +1
d/b+3 l 15 18 -8 +3 +3
d/b+4 l (TC) 20 28~29s cs12~ -23~-22 KND KND
b+1 m 27 22~23 pc8~21 -13~-12 KND KND Power crush
b+2 m 12 15 -9 +2 +2
b+3 h 25 18 -5 KND KND
b+4 h 20 14 -6 +5 Launch (JG?)
u/b or u+1 m (TJ) 20 26~28s js9~ -6~-4 +4~+6 +4~+6
u/f+1 m (TJ) 20 26~28s js9~ -6~-4 KND KND
u/b or u or u/f+2 m 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 20 25~26 -16~-15 KND KND
u or u/f+3 m (TJ) 13 16~17 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/b+4 m (TJ) 11 15~17 -19~-17 -8~-6 -8~-6
u+4 m (TJ) 15 15~17 -13~-11 KND Launch (JG?)
u/f+4 m (TJ) 20 29~30 js9~ -6~-5 KND KND
WS+1 m 14 13 -7 +4 +4
WS+2 m 20 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+3 m 21 18~20 -9~-7 KND KND Homing, Tail spin
WS+4 m 20 11~12 -6~-5 +5~+6 +5~+6
FC+d/b or d+1 l (TC) 12 19~21s cs1~ -8~-6 +2~+4 +2~+4
FC+d/b or d+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 20s cs1~ -15 -1 -1
FC+4 l (TC) 10 16s cs1~ -9 +2 +2
SS+1 h 10 11(12~) 0 +6 +6
SS+2 h 10 10(11~) -1 +6 +6
SS+3 h 25 18(19~) -5 KND KND
SS+4 h 20 14(15~) -6 +5 Launch (JG?)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3
Last updated 01.10.2017


26 Responses to Kuma T7 Frames

  1. pixelbug says:

    b, B+2+3 isnt a move anymore
    b, f+2 is missing

  2. JinUAE says:

    bf2 is his new 16f launcher!
    ff1+2 has been replaced with fff1+2 and its more plus on block.
    bb2+3 has been removed (fart power)
    His ws1,1 is now h,h and safe(ts) “no jail”
    B1+2 is changed to ub1+2
    db1+4 isn’t a move!

  3. Robert Paulsen says:

    The damage is all wrong. Did you just copy TTT2 data? Nothing of this is correct. Alot of moves doesn’t exist anymore and alot of new moves are added to Kuma, which you have no info on.

    • MadCow says:

      This info comes from the Japanese site ina tekken. Yes, it seems this data needs some updates. I’m guessing it’s due to kuma not beeing in the arcade release of T7. If anyone can test data and get it double checked I can add them.

  4. Sawamura says:

    d/f+1,2,1,2 is -11

  5. Sawamura says:

    b+2 is -8
    b+2,1 is -3

  6. Sawamura says:

    d/b+1 is -13

  7. Robert Paulsen says:

    Where is Kumas basic data? The link doesn’t work.

  8. IggyKami says:

    1+2 no longer KND on hit. -11 on block, 0 on hit. 1+2,1+2 launches, is ncc, and is launch punishable, at least -17. 1+2,1+2,1+2 is at least -20 on block.

  9. Wmksdm says:

    This is frame data for TTT2 Kuma. Please update.

  10. Christopher Franklin says:

    WS+4 is missing. This data isnt very accurate. Is d,d/b 1,2 really +12GB on block???

  11. J-katz says:

    Could you add the just frame version of hbs b1+2,1+2 -> hbs b1+2:+1+2? It’s a low,low,low. 16,11,16 damage. Frames are the same as the regular version. Just a damage increase. Also regular hbs b1+2, 1+2 second hit is 23 damage not 33.

  12. Life sucks says:

    HBS d+1+2 is not here?

  13. Shinsakuto says:

    FC+d/f+1, 2, 1, 2 is actually FC+d/f+1, 2, 1, 1

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