RBNorway




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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage b+1+2 m 55(10,3,4,38) 20 pc8~17 -22 KND KND Rage art
in rage f, F+1+2 m 23(,3) 18~20 (19~) -12~-10 KND KND Rage drive
1 h 10 11 0 +6 +6
1, 2 h, h 10,12 11 -5 +6 +6
2 h 10 10 -1 +6 +6
2, 1 h, m 10,11 10 -3 +2 +2
2, 1, 2 h, m, m 10,11,22 10s -14~-13 Launch Launch
2, 1, 3 h, m, l 10,11,13 10 -13 -2 -2
3 h 25 18 -5 KND KND
4 h 20 14 -6 +5 Launch (JG?)
1+2 m 17 17~18 -11~-10 0~+1s +8~+9s
1+2, 3+4 m, (HBS) 17 17~18 -9~-8 +2~+3s +10~+11s
1+2, F m, (ROL) 17 17, Air -18~-17 -7~-6s +1~+2s
1+2, 1+2 m, m 17,16 17, -18~-17 Launch Launch
1+2, 1+2, 1+2 m, m, m 17,16,27 17, -22~-19s KND KND
f+1 h 7 10 +1 +8 +8
f+1, 1 h, m 7,8 10 -15~-14 -4~-3 -4~-3
f+1, 1, 1 h, m, m 7,8,14 10 -16~-15 Launch Launch
f+2 h 11 13 -13 +3 +3
f+2, 1 h, h 11,20 13 -5 KND KND Tail spin
f+1+2 m 20 17~18 -15~-14 CS CS
f+1+2,1+2 m,m 20,20 17~18 -13~-12 +9~+10g +9~+10g Tail spin
f+3+4 l 20 28sa cs6~ -23~-21 KND KND
f+3+4, 1+2 l, m 20,30 cs1~ -16 KND KND
d/f+1 m 6 15~16 -9~-8 +2~+3 +2~+3
d/f+1, 2 m, m 6,9 15~16s -13~-12 -2~-1 -2~-1
d/f+1, 2, 1 m, m, m 6,9,9 15~16s -4~-3 +7~+8 +7~+8
d/f+1, 2, 1, 2 m, m, m, m 6,9,9,10 15~16s -11~-10 0~+1 0~+1 Launch if first hit is counter
d/f+2 m 10 15~16 -9~-8 +2~+3 +2~+3
d/f+2, 1 m, m 10,12 15~16 -16~-15 Launch Launch
d/f+3 m 13 16 -9 +2 +2
d/f+3, 2 m, h 13,24 16 -5~-4 KND KND Tail spin
d/f+4 m 15 12 -4 +7 +7
d/f+1+2 m 32 24~27 -7~-4 KND Tail spin Homing, Tail spin
d+1+2 m? 28 14~15 -15~-14 KND KND
d/b+1 h 14 12~13 -7~-6 0~+1 0~+1
d/b+1, 2 h, m 14,20 12~13 -13~-12 +4~+5s KND
d/b+2 l (TC) 14 18s cs6~ -13 +1 +14g
d/b+2, 3+4 l (TC), (HBS) 14 18s cs6~ -17 -3 -3
d/b+3 l 15 18 -8 +3 +3
d/b+4 l (TC) 20 28~29s cs12~ -23~-22 KND KND
d/b+1+2 mm 5,5 14~15, 32~33 -9~-8 +2~+3s +2~+3s
d/b+1+2 (Second hit miss) m 5 14~15 -27~-26 -16~-15 -16~-15
d/b+1+2, 1+2 mm, mm 5,5,5,5 14~15 -10~-9 +1~+2 +1~+2
d/b+1+2, 1+2, 2 mm, mm, m 5,5,5,5,27 14~15 -13~-12 Launch Launch
b+1 m 27 22~23 pc8~21 -13~-12 KND KND Power crush
b+1, 3+4 m, (HBS) 36 22~23 pc8~21 -15~-14 KND KND Power crush
b+2 m 12 15 -9 +2 +2
b+2, 1 m, h 12,14 15 -3 +8 +8
b+2, 1, 1+2 m, h, m 12,14,20 15 -11 KND KND
b+2, 1, 3+4 m, h, (HBS) 12,14 15 -5 +6 +6
B+3~4 mm 10,15 22~23, 36~38 (23~) cs6~21 -19~-17 SH SH
B+3~4 (Second hit miss) m 10 22~23 (23~) cs6~21 -39~-38 -28~-27 -28~-27
b+3+4 or WS+3+4 m? 20(,3) 22~23a -28~-27 Launch Launch
u/b+1+2 m (HBS) 27 37~38 js9 +8 JG JG
b+1+4 ! 25 60 CS CS CS
b+1+4, 3+4 !, (HBS) 25 60 CS CS CS
b+1+4, hcb, u/b, u, u/f m (TC) 40(,3) 55~120 RG -39~-14 KND KND
b+1+2, hcb, u/b, u, u/f During roll B (Cancel) m (TC) 40(,3) 55~80 RG -20~+5 KND KND
u+1+2 l (TJ) 25 31~32 js6~30 -17~-16 KND KND
u+1+2, 3+4 (Cancel) (Special) (TJ)(HBS) a
u/b or u+1 m (TJ) 20 26~28s js9~ -6~-4 +4~+6 +4~+6
u/f+1 m (TJ) 20 26~28s js9~ -6~-4 KND KND
u or u/f+3 m (TJ) 13 16~17 js9~ -13~-12 Launch Launch
u or u/f+3, 4 m (TJ), m (TJ) 13,13 js1~ -11~-9 Launch Launch
u or u/f+3, 4, 1+2 m (TJ), m (TJ), m 13,13,22 js1~8 -16~-14 KND KND
u or u/f+3, 4, 1+2, 3+4 m (TJ), m (TJ), m, (HBS) 13,13,22 js1~8 -14~-13 KND KND
u/f+4 m (TJ) 20 29~30 js9~ -6~-5 KND KND
u/f+4, n+3+4 m (TJ), (HBS) 20 29~30 js9~ -1~0 KND KND
u/f+4, 3 m (TJ), m (TJ) 20,20 d js1~ +7~+8 (+18~+19 wc) KND KND Tail spin, Wall crush
u/f+1+2 m (TJ) 28 18~23 js16~ -4~+1 +3~+8 (SH) +3~+8 (SH)
u/f+1+2, 3+4 m (TJ), (HBS) 28 18~23 js16~ -4~+1 +3~+8 (SH) +3~+8 (SH)
f, F+2 m? 23 19~21 (20~) -19~-17 Launch(JG?) Launch(JG?)
b, f+2 h 23 16~18 (16~) -8~-6 KND KND Tail spin
b, F+2+3 l (TC) 30 35~37 (38~) -12 KND KND Tail spin
b, F+2+3* (Hold one period) l (TC) 35 44~46 (47~) -12 KND KND Tail spin
b, F+2+3* (Hold two periods) l (TC) 40 55~57 (55~) -12 KND KND Tail spin
b, F+2+3* (Hold three periods) l (TC) 45 66~68 (69~) -12 KND KND Tail spin
b, F+2+3* (Very long hold) ! (TC) 45 108~110 (111~) KND KND KND Tail spin
b, d/b, d, d/f+2 (d/b, d/f+2) m 18 18s(19~) -8 KND KND Wall bounce
b, d/b, d, d/f+2, 1 m, m 18,25 18(19~) -14 KND KND
b, d/b, d, D/F+2, 2 m, l 18,22 18(19~) -18~-17 KND KND
f, f, f+3 or WR+3 m 30 23~24 (26~) js2~ +9~+10g KND KND
f, f, f+1+2 or WR+1+2 m 30 20~25 (23~) +2~+7 KND KND
f, f, f+1+2, 3+4 or WR+1+2, 3+4 m, (HBS) 30 20~25 (23~) +2~+7 KND KND
WS+1 m 14 13 -7 +4 +4
WS+1, 1 m, h 14,20 13 -9~-7 +7~+9k +7~+9k Tail spin
WS+1, 2 m, m 14,23 13 -9~-8 KND KND
WS+2 m 20 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+3 m 21 18~20 -9~-7 KND KND Homing, Tail spin
WS+4 m 20 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 m 16 19~21 -17~-15 Launch (JG?) Launch (JG?)
WS+1+2, 1+2 m, m 16,27 19~21 -22~-19s KND KND
WS+f+1 m 12 17~18s -6~-5 +5~+6 +5~+6
WS+f+1, 2 m, m 12,12(7) 17~18s -8~-7 +3~+4 +3~+4
WS+f+1, 2, f+1 m, m, h 12,12,12 17~18 -10~-8 +1~+3 +1~+3
WS+f+1, 2, d/f+1 m, m, m 12,12,15(12,7,12) 17~18s -1~0 +10~+11 +10~+11 Launch if first hit is counter
WS+f+1, 2, d+1 m, m, l (TC) 12,12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/b or d+1 l (TC) 12 19~21s cs1~ -8~-6 +2~+4 +2~+4
FC+d/b or d+1, 1 l (TC), l (TC) 12,8 s cs1~ +1~+3 +12~+14g +12~+14
FC+d/b or d+1, 1, 1 l (TC), l (TC), m 12,8,12 1~s -12~-11 -1~0 -1~0
FC+d/b or d+1, 1, 1, 2 l (TC), l (TC), m, m 12,8,12,12 1~s -8~-7 +3~+4 +3~+4
FC+d/b or d+1, 1, 1, 2, 1 l (TC), l (TC), m, m, h 12,8,12,12,12 1~ -10~-8 +1~+3 +1~+3
FC+d/b or d+1, 1, 1, 2, d/f+1 l (TC), l (TC), m, m, m 12,8,12,12,15 1~s -1~0 +10~+11 +10~+11
FC+d/b or d+1, 1, 1, 2, d+1 l (TC), l (TC), m, m, l (TC) 12,8,12,12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/f+1 m 8 24~25 -22~-21 -12~-11s -12~-11s
FC+d/f+1, 2 m, m 8,12 24~25 -22~-21 -12~-11s -12~-11s
FC+d/f+1, 2, 1 m, m, m 8,12,12 24~25 -11~-10 CS CS
FC+d/f+1, 2, 1, 2 m, m, m, h 8,12,12,45 24~25 +21 KND KND
FC+d/f+2 m 12 18~19s -13~-12 -2~-1 -2~-1
FC+d/f+2, n+1 m, h 12,12 18~19 -10~-8 +1~+3 +1~+3
FC+d/f+2, d/f+1 m, m 12,9 18~19s -4~-3 +7~+8 +7~+8
FC+d/f+2, d+1 m, l (TC) 12,8 s cs10~ -10~-8 0~+2 0~+2
FC+d/f+2, d/f+1, 2 m, m, m 12,9,10 10~ -11~-10 0~+1 0~+1 Launch if first hit is counter
SS+1+2 m 23 22(31~) -9s KND KND
Face down Grounded 1+2 l? 15 14~17ad -17~-14 KND KND
Face up Grounded 1+2 m? 21 16~18ad -18~-16 KND KND
Opponent Down d+1+4 l, !(On grounded opponent) 16,48 114~131, 176~178 +16~+18s +16~+18s +16~+18s
Opponent Down d+1+4, 3+4 (Cancel) (Special) RBT
1+3+4 (Special)
3+4 or Face down Grounded 3+4 (to HBS) (HBS) s
HBS 1 l (TC), (HBS) 8 12~16 (27~) cs1~ -11~-7 0~+4 0~+4
HBS 1, 2 l (TC), l (TC), (HBS) 8,10 cs1~ -13~-10 0~+3 0~+3
HBS 1, 2,f l (TC), l (TC), (ROL) 8,10 cs1~ -18~-15 -5~-2 -5~-2
HBS 2 l (TC), (HBS) 16 21~24 (36~) cs1~ -15~-12 +21~+24g +21~+24g
HBS 1+2 m (TC) 24(,3) 19~22 (34~) cs1~18 -15~-12 Launch Launch
HBS 3+4 m (TC) 21 25~30 (40~) cs1~ pc8~24 -12~-7 KND KND Power crush
HBS f+1+2 h(Throw) 30 26(41~) Throw(KND)
HBS d/f+1 m 15 16~18 (31~) -5~-3 +6~+8 +6~+8
HBS d/f+1, 1 m, h 15,20 16~18 (31~) -9~-7 +7~+9k +7~+9k Tail spin
HBS d/f+2 m 20 15~16 (30~) -17~-16 Launch (JG?) Launch (JG?)
HBS d/b or d or d/f+1+2 m (TJ) (HBS) 22 16~20 (31~) js10~ -9~-5 0~+4 KND
HBS b+1+2 l (TC) 16 26~29 (42~) cs1~ -25~-22 (a) KND KND
HBS b+1+2, 1+2 l (TC), l (TC) 16,33 cs1~ -29~-27 (a,s) KND KND
HBS b+1+2, 3+4 l (TC), (HBS) 16 26~29 (42~) cs1~ -24~-21 KND KND
HBS b or f+3+4 l, (Special) 25 16~21 (31~) js1~ +7~+12 KND KND
HBS 3 or 4 (Special) d(~a)
HBS d+3+4 (Special) d
HBS d/b (HBS) s
HBS u/b or u or u/f (HBS) s~t
HBS F (Special)(Low parry)(HBS) ~
HBS B (HBS) ~
HBS f, f (ROL) a
HBS b, b (HBS) a,s
HBS b, b, 3+4 (HBS) ,
d/b or d or d/f+3+4 (Special) (TC) ,
u/f+3+4 (After stance ends) m (TJ) 21 34~39 js8~ -35~-30s KND KND
u/f+3+4 m (TJ) 21 34~39 js8~ +10~+15s KND KND
Grounded face up d+1+2 (After stance ends) m 21 28~31 -20~-17 KND KND
Grounded face up d+1+2 m 21 28~31 +15~+19 KND KND
SIT 1 l (TC) 16 25~26s (46~) cs1~ -15~-14 KND KND
SIT 2 m 18 21~22 (42~) -15~-14 Launch Launch
SIT 3+4 m (TJ) 20 25(46~) js2~ -21 KND KND
SIT b (Special) a,s
SIT b, 3+4 (HBS) ,
SIT f (ROL) a
FC+d/f+1+2 or SLD f (to ROL) (ROL) a~s
ROL 1 h 31 15~16 (46~) +15~+16g KND KND
ROL 2 m 21 17~19 (48~) -17~-15 Launch Launch
ROL 3 l 20 18~27d (49~) -18~-9 KND KND
ROL 4 m 20 26~30d (57~) js13~ +7~+11 KND KND
ROL 1+2 m (TC) 22(,3) 25~40d (56~) -15~+1 KND KND
ROL 3+4 (to HBS) (Special) (TC)(HBS) 25~40 (56~)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 10 11 0 +6 +6
2 h 10 10 -1 +6 +6
3 h 25 18 -5 KND KND
4 h 20 14 -6 +5 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 h 11 13 -13 +3 +3
f+3 h 30 20 -5 KND KND
f+4 h 22 15 -6 +5 Launch (JG?)
d/f+1 m 6 15~16 -9~-8 +2~+3 +2~+3
d/f+2 m 10 15~16 -9~-8 +2~+3 +2~+3
d/f+3 m 13 16 -9 +2 +2
d/f+4 m 15 12 -4 +7 +7
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d+3 l (TC) 12 20s cs4~ -15 -1 -1
d+4 l (TC) 10 16s cs4~ -9 +2 +2
d/b+1 h 14 12~13 -7~-6 0~+1 0~+1
d/b+2 l (TC) 14 18s cs6~ -13 +1 +1
d/b+3 l 15 18 -8 +3 +3
d/b+4 l (TC) 20 28~29s cs12~ -23~-22 KND KND
b+1 m 27 22~23 pc8~21 -13~-12 KND KND Power crush
b+2 m 12 15 -9 +2 +2
b+3 h 25 18 -5 KND KND
b+4 h 20 14 -6 +5 Launch (JG?)
u/b or u+1 m (TJ) 20 26~28s js9~ -6~-4 +4~+6 +4~+6
u/f+1 m (TJ) 20 26~28s js9~ -6~-4 KND KND
u/b or u or u/f+2 m 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 20 25~26 -16~-15 KND KND
u or u/f+3 m (TJ) 13 16~17 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/b+4 m (TJ) 11 15~17 -19~-17 -8~-6 -8~-6
u+4 m (TJ) 15 15~17 -13~-11 KND Launch (JG?)
u/f+4 m (TJ) 20 29~30 js9~ -6~-5 KND KND
WS+1 m 14 13 -7 +4 +4
WS+2 m 20 15~16 -12~-11 Launch (JG?) Launch (JG?)
WS+3 m 21 18~20 -9~-7 KND KND Homing, Tail spin
WS+4 m 20 11~12 -6~-5 +5~+6 +5~+6
FC+d/b or d+1 l (TC) 12 19~21s cs1~ -8~-6 +2~+4 +2~+4
FC+d/b or d+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 20s cs1~ -15 -1 -1
FC+4 l (TC) 10 16s cs1~ -9 +2 +2
SS+1 h 10 11(12~) 0 +6 +6
SS+2 h 10 10(11~) -1 +6 +6
SS+3 h 25 18(19~) -5 KND KND
SS+4 h 20 14(15~) -6 +5 Launch (JG?)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


33 Responses

  1. The last version of the b+1+4 unblockable with the roll cancelled is mistakenly b+1+2 instead of b+1+4

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