Lee T7 Frames

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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2 in rage HMS d+1+2m20 pc8~1755-22KNDKNDRage art
SPECIAL MOVESin rage d/f+3+4m2516~17-1~0Tail spinTail spinRage drive, Tail spin
SPECIAL MOVESin rage d/f+3+4, f, Nm, (MS)2516~17+2~+3Tail spinTail spinRage drive, Tail spin
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,910-1+5+5
SPECIAL MOVES1, 2, 2h, h, m7,9,1410-13~-12-2~-1-2~-1
SPECIAL MOVES1, 2, 2, 3h, h, m, h7,9,14,2310-3~-1KNDKNDTail spin
SPECIAL MOVES1, 2, 2, 3, 4h, h, m, h, (HMS)7,9,14,2310-9~-7KNDKNDTail spin
SPECIAL MOVES1, 2, 4h, h, m7,9,1010-12-1CS
SPECIAL MOVES1, 2, 4, 3h, h, m, (HMS)7,9,1010-14-3CS
SPECIAL MOVES1, 2, 4 (Hold long as possible)h, h, m7,9,2010-70CS
SPECIAL MOVES1, 2, f, nh, h, (Special) (TC)(MS)7,910-2+4+4
SPECIAL MOVES1, 3h, h7,510-1100
SPECIAL MOVES1, 3:3h, h, m7,5,410-1100
SPECIAL MOVES1, 3:3:3h, h, m, h7,5,4,1210-18KNDKND
SPECIAL MOVES2h1010+1+7+7
SPECIAL MOVES2, 1h, h10,810-5~-3+6~+8+6~+8
SPECIAL MOVES2, 1, 3+4h, h, (HMS)10,810-5+6+6
SPECIAL MOVES2, 1, 1h, h, m10,8,1810s-12~-11+3~+4KND
SPECIAL MOVES2, 1, 3h, h, h10,8,2410-4~-2KNDTail spin (3rd hit)Tail spin
SPECIAL MOVES2, 1, 4h, h, l (TC)10,8,18cs16~-16~-140~+2+10~+12
SPECIAL MOVES2, 2h, m10,1416~-13~-12-2~-1-2~-1
SPECIAL MOVES2, 2, 3h, m, h10,14,2316~-3~-1KNDKNDTail spin
SPECIAL MOVES2, 2, 3, 4h, m, h, (HMS)10,14,2316~-9~-7KNDKNDTail spin
SPECIAL MOVES3m1614-8+7+7
SPECIAL MOVES3, 4m, (HMS)1614-8+3+3
SPECIAL MOVES3, 3m, h16,1814-10+1+1
SPECIAL MOVES3~3h1830-10+1+1
SPECIAL MOVES3~3 hit or guard 4(h, )h(Throw)(18,)15,1030Throw(KND)Throw(KND)Throw(KND)
SPECIAL MOVES4h1611-9+7Launch (JG?)
SPECIAL MOVES4, 3h, h16,1411-14-3+2
SPECIAL MOVES4, 3, 3h, h, m16,14,2011-13~-11KNDKND
SPECIAL MOVES4, 3, 4h, h, m (TJ)16,14,25js22~-9~-7KNDKND
SPECIAL MOVES4, 4h, h16,622~-5+6Launch (JG?)
SPECIAL MOVES4, 4, 4h, h, h16,6,822~-5+6Launch (JG?)
SPECIAL MOVES4, u or u/f+3h, m (TJ)16,2522~a-1~+1KNDKND
SPECIAL MOVES4, u or u/f+3, fh, m (Mist step)16,2522~a-27KNDKND
SPECIAL MOVES1+2m2021~22s-4~-3+3~+4KNDHoming
SPECIAL MOVES1+2, 3+4m (HMS)2021~22s-4~-3+3~+4KNDHoming
SPECIAL MOVESf+2m1214~15-9~-8+2~+3+2~+3
SPECIAL MOVESf+2, 1m, h12,2414~15-10~-9KNDKND
SPECIAL MOVESf+3m615-18-7-7
SPECIAL MOVESf+3, 3m, m6,315-18-7-7
SPECIAL MOVESf+3, 3, 3m, m, h6,3,315-18~-17-7~-6-7~-6
SPECIAL MOVESf+3, 3, 3, 3m, m, h, h6,3,3,315-18~-17-7~-6-7~-6
SPECIAL MOVESf+3, 3, 3, 3, 3m, m, h, h, h6,3,3,3,315-18~-17KNDKND
SPECIAL MOVESf+3, 3, 3, 3, 3, 4m, m, h, h, h, h6,3,3,3,3,2015-4~-3KNDKNDTail spin
SPECIAL MOVESf+3, 3, 3, 3, 3, 4, 3m, m, h, h, h, h, (HMS)6,3,3,3,3,2015-7~-6KNDKNDTail spin
SPECIAL MOVESf+4h1311-7+4+4
SPECIAL MOVESf+4, 1h, h13, 1611-2+13+13
SPECIAL MOVESf+4, 3h, m13,1811-8~-6+6~+8sKND
SPECIAL MOVESf+4, 3, 4h, m, (HMS)17,2411-4~-2+10~+12sKND
SPECIAL MOVESf+1+2hh10,2013,28~29-13~-12KNDKND
SPECIAL MOVESf+3+4mm (TJ)10,2030~32, 34~36 js14~33+4~+6s+8~+10s+8~+10s
SPECIAL MOVESf+3+4 (Second hit miss)m1030~32s js14~33-14~-12s-3~-1s-3~-1s
SPECIAL MOVESd/f+1m1313~14-1~0+5~+6+5~+6
SPECIAL MOVESd/f+2m1215~16-7~-6Launch (JG?)(+4a)Launch (JG?)
SPECIAL MOVESd/f+3m1415~16-8~-7+3~+4+3~+4
SPECIAL MOVESd/f+3, 2m, h14,1115~16-6~-5+5~+6+5~+6
SPECIAL MOVESd/f+3, 2, 3m, h, m14,11,2315~16-14LaunchLaunch
SPECIAL MOVESd/f+4m1613~14-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+4, 3m, (HMS)1613~14-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+1+2m1820~21-9~-8-2~-1-2~-1
SPECIAL MOVESd/f+1+2, 3m, h18,2320~21-3~-1KNDKNDTail spin
SPECIAL MOVESd/f+1+2, 3, 4m, h, (HMS)18,2320~21-9~-7KNDKNDTail spin
SPECIAL MOVESd+2m1718~19-6~-5+8~+9KND(JG)
SPECIAL MOVESd+3l (TC)1716s cs6~-17-3KND
SPECIAL MOVESd+3, 4l (TC), (HMS)1516s cs6~-15-1KND
SPECIAL MOVESd+4l712-13-14-2
SPECIAL MOVESd+4, n+4l, h7,1612-9+2Launch (JG?)
SPECIAL MOVESd+4, n+4~3jl, h! (TJ)7,6012aKNDKNDKND
SPECIAL MOVESD+4, 4l, l7,812-15-16-4
SPECIAL MOVESD+4, 4, 4l, l, l7,8,512-15-16-4
SPECIAL MOVESD+4, 4, 4, 4l, l, l, m7,8,5,2112-20~-19KNDKND
SPECIAL MOVESD+4, 4, 4, 4, 3l, l, l, m, (HMS)7,8,5,2112-11~-10KNDKND
SPECIAL MOVESD+4, 4, 4, 4, 3, d/b (Cancel)l, l, l, m, (HMS)7,8,5,2112s-8KNDKND
SPECIAL MOVESd+3+4h! (TJ)6060a cs25~44 js45~KNDKNDKND
SPECIAL MOVESd+3+4, 3+4 (Cancel)(HMS)s
SPECIAL MOVESd/b+3l1520~21-12~-11+2~+3+2~+3
SPECIAL MOVESd/b+1+2!, !20,3076,90CSCSCS
SPECIAL MOVESd/b+3+4l?1723~25-13~-11+4~+6KND
SPECIAL MOVESb+1h8150+6+6
SPECIAL MOVESb+1, 1h, m8,615-5+6+6
SPECIAL MOVESb+1, 1, 2h, m, h8,6,1515-11+1+1
SPECIAL MOVESb+1, 1, 3+4h, m, (HMS)8,615-1+10+10
SPECIAL MOVESb+1, 1~f, n (Cancel)h, (MS)815-5+1+1
SPECIAL MOVESb+1:1h, m12,615-5+6+6
SPECIAL MOVESb+1:1, 2h, m, h12,6,2315-6KNDKND
SPECIAL MOVESb+1:1, 3+4h, m, (HMS)12,615-1+10+10
SPECIAL MOVESb+1:1~f, n (Cancel)h, (MS)1215-5+1+1
SPECIAL MOVESb+2h1314-5+1+1
SPECIAL MOVESb+2, f, nh, (MS)1314-1+5+5
SPECIAL MOVESb+2, 4h, h13,1214-8~-7-6~-5KND
SPECIAL MOVESb+2, 4, 3+4h, h, (HMS)13,1214-10~-9-8~-7KND
SPECIAL MOVESb+2, 4, 3h, h, h (TJ)13,12,21js13~-3KNDKNDTail spin
SPECIAL MOVESb+3l915-14-3-3
SPECIAL MOVESb+3, 3l, h9,1515-12-3-3
SPECIAL MOVESb+3, 3, fl, h, (MS)9,1515-7+2+2
SPECIAL MOVESb+4m2020~22-3~-1+7~+9s (KND)KND
SPECIAL MOVESb+4, 3m, (HMS)2220~22-2~0+8~+10s (KND)KND
SPECIAL MOVESb+1+2Absorbs 1 h/m hit20~22+7b
SPECIAL MOVESb+1+2(when done) 4(When parry successful)(Special), m3020KNDTail spin
SPECIAL MOVESb+3+4m2020 pc8~19-15KNDKNDPower crush, Wall bounce
SPECIAL MOVESu/b, b(Special) (TJ), (HMS)20 8~19
SPECIAL MOVESu/b+3m2018~22 js17~-13~-9KNDLaunch
SPECIAL MOVESu+3(Special) (TJ)a
SPECIAL MOVESu+3, D(Special) (TJ)as
SPECIAL MOVESu+3, 3+4(Special) (TJ), (HMS)a
SPECIAL MOVESu/f+3m (TJ)1225~26 js12~-9~-8+2~+3+2~+3
SPECIAL MOVESu/f+3, 1m (TJ), m12,18s js1~4-12~-11+3~+4KND
SPECIAL MOVESu/f+3, 4m (TJ), h12,23js1~4-3~-1KNDKNDTail spin
SPECIAL MOVESu/f+4m (TJ)1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3+4h (TJ)2722~24 js9~+5~+7KNDKND
SPECIAL MOVESu/f+3+4, 3+4h (TJ), (HMS)3222~24 js9~+8~+10KNDKND
SPECIAL MOVESf, F+3m2614-11~-10KNDKND
SPECIAL MOVESf, F+4h2216~17 (17~) cs5~12-5~-4KNDKND
SPECIAL MOVESd, D/B+4m2422~24 (24~)-17~-15Launch(JG?)Launch(JG?)
SPECIAL MOVESb, B+4h2318~21 (19~)+2~+5KNDKNDHoming, Tail spin
SPECIAL MOVESb, B+4, 3h, (HMS)238~21 (20~)0~+3KNDKNDHoming, Tail spin
SPECIAL MOVESf, f, f+3 or WR+3m1414~15 (17~) js9~-9~-8KNDKND
SPECIAL MOVESf, f, f+3, 4m, m14,26js1~+3~+5KNDKND
SPECIAL MOVESf, f, f+3, 4, 3+4m, m, (HMS)14,26js1~+4~+6KNDKND
SPECIAL MOVESWS+1m1313~14-2+7+7
SPECIAL MOVESWS+1,4m,h13,1713~14-5+4+4
SPECIAL MOVESWS+1,4,3(HMS)m,h13,1713~14-8+1+1
SPECIAL MOVESWS+2m1214~16-8~-6+3~+5+3~+5
SPECIAL MOVESWS+2, 3m, m12,2414~16-13~-12LaunchLaunch
SPECIAL MOVESWS+2, 4m, h12,2314~16-6~-5+16~+17kg+16~+17kgTail spin
SPECIAL MOVESWS+3m1610~12-21~-19-10~-8-10~-8
SPECIAL MOVESWS+3, 3m, m16,1110~12-15~-13-4~-2s-4~-2s
SPECIAL MOVESWS+3, 3, 4m, m (HMS)16,1110~12-15~-13-4~-2s-4~-2s
SPECIAL MOVESWS+3, 3, D+3m, m, l16,11,810~12-19-8-8
SPECIAL MOVESWS+3, 3, D+3, n+3m, m, l, m16,11,8,1010~12-19-8-8
SPECIAL MOVESWS+3, 3, D+3, n+3, 3m, m, l, m, h16,11,8,10,1010~12-16-5-5
SPECIAL MOVESWS+3, 3, D/F+3m, m, m16,11,1010~12-19-8-8
SPECIAL MOVESWS+3, 3, D/F+3, n+3m, m, m, h16,11,10,1010~12-16-5-5
SPECIAL MOVESWS+3, 3, D/F+3, n+3, 3m, m, m, h, m16,11,10,10,1010~12-19-8-8
SPECIAL MOVESIn+f-Kick D+3, ,,l1010~12-19-8-8
SPECIAL MOVESIn+f-Kick U+3, ,,m1510~12-19KNDKND
SPECIAL MOVESWS+4m1611~12-6~-5+5~+6+5~+6
SPECIAL MOVESWS+4, 3m, (HMS)1611~12-9~-8+2~+3+2~+3
SPECIAL MOVESFC+d/f+4l (TC)1716~17s cs1~-14~-13-3s~-2sKND
SPECIAL MOVESFC+d/f+4, 3l (TC), (HMS)1716~17s cs1~-12~-11-1s~0sKND
SPECIAL MOVESFC+u/b+4m (TJ)1518~28s (18~) js9~-17~-7-6~+4-6~+4
SPECIAL MOVESFC+u+4m (TJ)2218~28s (18~) js9~-17~-7Launch (JG?)Launch (JG?)
SPECIAL MOVESFC+u/f+4m (TJ)2518~28s (18~) js9~-17~-7Launch (JG?)Launch (JG?)
SPECIAL MOVESFC+u/b or u or u/f+4, 3m (TJ), (HMS)(15or22or)2518~28s (18~) js9~-17~-7Launch (JG?) (-6~+4)Launch (JG?) (-6~+4)
SPECIAL MOVESFC+U/B+4m (TJ)2514~17 js9~-31~-28-20~-17-20~-17
SPECIAL MOVESFC+u or U/F+4m (TJ)28or3014~17 js9~-31~-28KNDKND
SPECIAL MOVESFC+u/b or u or U/F+4, dm33or37or4014~16s js9~-31~-28KND (-20~-17)KND
SPECIAL MOVESFC+u/b or u or U/F+3+4mm (TJ)30,2046~49, 56~58d js9~-4~-2KNDKND
SPECIAL MOVESFC+u/b or u or U/F+3+4 (First hit only)m (TJ)3046~49d js9~-24~-21KNDKND
SPECIAL MOVESFC+d/f, d, D/F+3l (TC)2216~20d (19~) cs1~15 js16~-23~-19KNDKND
SPECIAL MOVESSSR+3+4m2820~23 (29~)-9KNDKNDTail spin
SPECIAL MOVESSSR+3+4, 4m, (HMS)2820~23 (29~)-12KNDKNDTail spin
SPECIAL MOVESSSL+3+4h2517~20 (25~)-2~+1KNDKNDTail spin
SPECIAL MOVESSSL+3+4, 3h, (HMS)2517~20 (25~)-5~-2KNDKNDTail spin
SPECIAL MOVES3+4 or From certain moves (to HMS)(HMS) RC
SPECIAL MOVESHMS d or u(HMS)
SPECIAL MOVESHMS f(HMS)
SPECIAL MOVESHMS d/b or D (Cancel)(Special) RC
SPECIAL MOVESHMS b (Cancel)(Special)
SPECIAL MOVESHMS 1h (HMS)10120+7+7
SPECIAL MOVESHMS 1, 1, …h, h HMS)10,10, …12-1+7+7
SPECIAL MOVESHMS 1, 1, …, f, n (Cancel)(MS)10,12s-3+4+4
SPECIAL MOVESHMS 1, 4h, m10,1712-8+2KND
SPECIAL MOVESHMS 1, 4, 3h, m (HMS)10,1512-8+2+2
SPECIAL MOVESHMS 2m2319~20-13~-12LaunchLaunch
SPECIAL MOVESHMS 3h2117~19 pc8~16-4~-2KNDKNDHoming, Power crush, Tail spin
SPECIAL MOVESHMS 3 Hit when close h, (throw)21(,20)17~19 8~16Throw(KND)
SPECIAL MOVESHMS 4l (TC)3024~26s cs6~-26KNDKND
SPECIAL MOVESHMS 1+2mm10,1515,26~27-7~-6+14~+15 (+26~+27 wc)+14~+15 (+26~+27 wc) Wall Crush
SPECIAL MOVESHMS u/f+3m (TJ)2420~22 js9~-9KNDKNDWall bounce
SPECIAL MOVESHMS u/f+3, Dm (TJ)2420~22s js9~-9KNDKND
SPECIAL MOVESHMS u/f+4m (TJ)2025~29 js16~-8~-4sKNDKND
SPECIAL MOVESf, n or HMS f (to MS)(Special) (TC)(MS)25~29 16~
SPECIAL MOVESMS 3m (TJ)1015~16 (17~) js9~-12~-11-1~0-1~0
SPECIAL MOVESMS 3, 4m (TJ), m (TJ)10,10js1~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESMS 3+4l (TJ)1729~33a,d (31~) js6~23-35~-31KNDKND
SPECIAL MOVESMS etc, ,29~33, (31~) 6~23
SPECIAL MOVESMS b, n(Sway)(s)
SPECIAL MOVESSway 4l (TC)1821~22 cs1~-13~-12+3~+4KND
SPECIAL MOVESSway n command21~22 1~
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1010+1+7+7
BASIC MOVES3m1614-8+7+7
BASIC MOVES4h1611-9+7Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1214~15-9~-8+2~+3+2~+3
BASIC MOVESf+3m615-18-7-7
BASIC MOVESf+4h1311-7+4+4
BASIC MOVESd/f+1m1313~14-1~0+5~+6+5~+6
BASIC MOVESd/f+2m1215~16-7~-6Launch (JG?)(+4a)Launch (JG?)
BASIC MOVESd/f+3m1415~16-8~-7+3~+4+3~+4
BASIC MOVESd/f+4m1613~14-9~-8+2~+3+2~+3
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2m1818~19-6~-5+8~+9+8~+9
BASIC MOVESd+3l (TC)1716s cs6~-17-3KNDRage art
BASIC MOVESd+4l712-13-14-2
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd/b+3l1320~21-12~-11+2~+3+2~+3
BASIC MOVESd/b+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1h8150+6+6
BASIC MOVESb+2h1314-5+1+1
BASIC MOVESb+3l915-14-3-3
BASIC MOVESb+4m2220~22-3~-1+7~+9s (KND)KND
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m2018~22 js17~-13~-9KNDLaunch
BASIC MOVESu+3(Special) (TJ)a
BASIC MOVESu/f+3m (TJ)1225~26 js12~-9~-8+2~+3+2~+3
BASIC MOVESu/b+4m (TJ)1115~17-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)1515~17-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/b or u+3+4m (TJ)2521-17KNDKND
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1212~13-2~-1+9~+10+9~+10
BASIC MOVESWS+2m1214~16-8~-6+3~+5+3~+5
BASIC MOVESWS+3m1610~12-21~-19-10~-8-10~-8
BASIC MOVESWS+4m1611~12-6~-5+5~+6+5~+6
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+d/b or d+3l (TC)1213s cs1~-17-3-3
BASIC MOVESFC+d/f+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1010(11~)+1+7+7
BASIC MOVESSS+3m1614(15~)-8+3+3
BASIC MOVESSS+4h1611(12~)-9+7Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Law / Lei

29 Responses

  1. Thanks for the great work and thanks for the great comment section too!
    I have one correction to add:
    The rage drive should be “launch” on hitframe and counter hit frame because you get a full combo with another screw.

  2. So I’m seing moves missing… Like D4*4,U3 and D4*4,3,4

    And can someone explain to me whatj means? I see D4*4~3j And it says KND on block…. how does it knockdown on block? I’m in game and trying to get this string to knock down on block and IDK how.

    Is J stading for “JUST FRAME”? IDK I been trying a just frame too I cna’t find the timing or IDK.

    1. Yes, the j donetes “just Frame”. BGut remember that it’s the start of 4~3 which needs to be a just frame.
      Try to do the string pretty fast, d+4, the let go of down, and hti 4~3 almost right after. Then he will to an ublockable kick. Took a litle while before I got it too.
      I don’t understand what you mean by D4*4,U3. * means to hold the button. There is no move D4(hold), 4, U3 ?

    2. Oh, I see what you mean now, d+4, N, 4, u+3 etc. I think all of these are the same moves as if you did not do d+4.
      So d+4, N, 4, u+3 has the same frames and damage as 4, u+4 and so on

      1. I think that must be it…. They should still show it though because D+4 * 4, U3 is very popular move….. used in combo enders and for pressure at times.

  3. It would be great if you could please list what df+1,2 and df+1,2,2 and df+1,2,2,1 and maybe more are on block. A lot of Lees use his df+1,2,2,1 as a poke string.

  4. Please correct it i have lost many battles due to this. FC+d/f+4, 3 is also -14 on blockand i used it mnay times as -12 and got punished by Jin’s WS,2.

      1. FC,d/f+4~3,[HMS] is itself -12. This means that on frame 13, you can start an HMS move. If you press 3 while getting punished by an i13 move, you will see the HMS 3 spark even though you get punished.

        Blocking is not instant. Canceling HMS here with B requires 2 frames. Those are frames 13 and 14, allowing you to block on 15. Canceling with a down direction takes one frame (frame 13), actually allowing you to do something on frame 14. You can buffer the directional cancels, but there is no buffer for a button press, making it hard to capitalize on this extra saved frame with move JF inputs. However, because the cancel can be buffered, you can reliably block on frame 14 by hitting d/b~B (or I just do qcb) just before recovery, like, FC,d/f+4~3,[HMS]:qcB

        Enjoy!

    1. You can recover from that move both ways, standing or crouching, if you recover standing you’ll be punished lightly, if you recover crouching you’re at -14 but high stuff won’t punish you, so recovering from that move is like a “defensive mixup”

  5. Hey guys, I’ve tried block punishing Lee’s FC df+4 with i15 punishers but it doesn’t seem to work. So I think the move is actually -14.

  6. Hello again guys, great work so far, I have some more corrections to add if you can edit them please:

    1,2,4~3 is -13, not -14

    bb+4~3, should be +1 on block instead of 0, f+4 (i11) trades with HMS+1 (which should be i12)

    u/f+3+4~3+4 is +8 on block, HMS+2 (i19) trades with f+4(i11) and magic 4(i11).

    b+3,3 is -12 (not -15)

    Many thanks again, the majority of the other frame data written is correct, I will go through and check over the remainder at a later point this week.

  7. Hello woCdaM and co, some of my findings from latest build.

    U/b+3 is -13 on block now

    Ff+4 is -3 on block

    Ws+2,4 is -6 on block

    B+3,3 is -12 on block if not transitioned to MS

    I’ll do more tests this weekend. Thanks.

        1. Thanks a lot, I was getting mad trying to connect the f+3,3,3,3,3,4 for a full combo after this D:

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