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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 3+4 l (TC) 50(or60or65) 20 cs8~17 pc8~17 -27 KND KND Rage art
in rage d/f+3+4 or FC+d/f+3+4 or BT+d/f+3+4 mmm 12,12,25 17,46, 78~80 +3~+5s Launch Launch Rage art
in rage d/f+3+4B m, mm 12,12,25 17,46, 78~80b -4~-2s Launch Launch Rage art
in rage d/f+3+4, When hit 1+2 mmm, h 12,12,25,62(74) 17,46, 78~80 KND KND Rage art
1 or BT 1 or 2 h 7(12) 10 +1 +8 +8
1, 2 h, m 7,12 10 -4 +7 +7
1, 2, 1 h, m, m 7,12,20 10 -11 KND KND Wall Bound
1, 2, 2 h, m, m 7,12,20 10 -4~-3 +4~+5s KND
1, 2, 1+2 h, m, hh 7,12,12,20 10 -2~-1 +13kg KND(+13kg) Homing
2 h 10 12 -4 +7 +7
2, 2 h, h 10,15 (25) 12 -12 +4 +4 KND after proper timing
2, 3 h, l, (TWISTL) 12,14 12 -11 +7s +7s
3 m 14 15 -7 +4 +9
3,B m 14 15 -7 +4 +4
3, 4 m, m 14,20 15 -14 Launch (JG?) Launch (JG?)
4 m 15 12 -9 +2 +7
1+2 or BT 1+2 hh 6,20 22~23, 30~31 -2~-1 +13kg KND(+13kg) Homing
f+2 m 12 17 -4 +7 +7
f+2, 1 m, m 12,20 17 -11 KND KND Wall Bound
f+2, 2 m, m 12,20 17 -4~-3 +2~+3s KND
f+2, 1+2 m, hh 12,6,20 17 -2~-1 +13kg KND(+13kg) Homing
f+3 m 15 16~17 -9~-8 +5~+6 +5~+6
f+4 m (TJ) 14 27 js9~30 -4 +9s +9s
f+4, b m (TJ) 14 27b~js9,10,13~ -4 +9s +9s
f+4, 4 m (TJ), m (TJ) 14,10 js15~ -13 KND KND
f+4, 4, b m (TJ), m (TJ) 14,10 b js15~ -9 KND KND
f+1+2 h 32 27~29 +7~+9 KND KND Wall Bounce
f+3+4 mml 14,11,12 29~30a, 37~38, 70~73 js19~ -11~-8 +8~+11s (KND) +8~+11s (KND)
f+3+4, b mm 14,11 29~30a, 37~38, js19~ -4~-3 KND KND
f+3+4, 3 mm, m 14,11,8 29~30a, 37~38, 70~71 js19~ -17~-16s KND KND
d/f+1 m 13 13~14 -1~0 +7~+8 +7~+8
d/f+1, 3 m, l (TWISTL) 13, 14 13~14 -11~-10 +8~+9 +8~+9
d/f+2 m 14 15 -13 Launch Launch
d/f+2 or WS+2, When hit 4:3:1 m, m, m, m 14(20),20,10,20 16 KND KND
d/f+3 m 15 14 -9 +2 +2
d/f+3, B (cancel)
d/f+3, 2 m, m 15,21 14 -6~-5 +2~+3s Launch
d/f+3, 3 m, m 15,20 14 -14~-13 +7k +7k Tail spin
d/f+4 l (TJ) 19 25 js6~23 -12 +7s KND
d+2 m 17 16 0 0 KND
d+3+4 or d/b+3+4 lll 6,6,6 23~24, 33~34, 47s cs6~ar6~ -13 -2 -2
d+3+4, 3+4 lll, ll 5,5,5,7,7 s cs1~ ar1~ -13~-12 0~+1s 0~+1s
d+3+4:d+3+4 lll, hml 5,5,5,7,7,7 1~ 1~a,b -34 -21s -21s
d+3+4:d+3+4, F lll, hml, (Special) 5,5,5,7,7,7 1~ 1~,a -57 -44s -44s
d+3+4:d+3+4, F, 3+4 lll, hml, (Special), m (TJ) 5,5,5,7,7,7,30 js1~ -8~-4 KND KND
d/b+1 m 20 21 pc8~ -13 KND KND Power crush, Wall bound
d/b+4 l (TC) 15 18 cs6~ -14 -3 -2
d/b+4, 4 l (TC), m (SCT) 15,15 18 6~ -1 +3 +12
d/b+1+2 m 20 25~26 -16~-15 Launch (JG?) Launch (JG?)
b+1 m 25 17~19 -11~-9 KND Launch
b+2 m 20 22 -4 KND KND
b+3 m 15 17 -11 +10kg +10kg Tail spin, Homing
b+3, B m 15 17b -8 +13kg +13kg Tail spin, Homing
b+4 m 17 16 -8 +8 CS
b+3+4 (recover bt) js6
b+1+2 hhhh 5,5,5,15 20,26,32, 40~42 pc8~19 -8~-6 KND KND Power crush
u/b+4 ! (TJ) 60 76~77 js48~ TFU TFU TFU
u+3+4 mm (TJ) 5,10 20 js9~ -9 KND KND
u/f+3(u+3 or u/b+3) m (TJ) 13(10,7) 15~16 js9~ -15~-14 Launch Launch
u/f+4 m 13 15~16 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/f+3+4 m (TJ) 15 24~26 js11~ -5~-3 -8~-6s -8~-6s
u/f+3+4, 3 m (TJ), l, (TWISTL) 15,17 27~29 11~ -11 +7s +7s
u/f+3+4, 3+4 m (TJ), m (TJ) 15,15 js11~ -3~-1 +4~+6s KND
u/f+3+4, 3+4, 4 m (TJ), m (TJ), m 15,15,20 js18~ -16~-14s KND KND
f, F+3 m 25 18(19~) -6 KND KND
f, f, f+3 m (TJ) 27 22~25 (25~) js3~ +7~+10 KND KND
f, f, f+3+4 l, l (TJ) (TC) 15, 23 23 js5, cs10 -29 KND KND
f, f, f+3+4 (last hit only) l, l 23 -29 KND KND
WS+1 m 10 14~15 -5~-4 +6~+7 +6~+7
WS+1, 4 m, m? 10,10 14~15 -16 Launch Launch
WS+2 m 20 16 -13 Launch Launch
WS+3 m (TC) 25 15~16 cs1~ -12~-11 KND JG
WS+4 m 15 11 -3 +8 +8
FC+d/f+1 l (TC) 15 18~19 cs1~ -13~-12 +4~+5s KND
FC+d/f+2 m (TC) 18 21~22 cs1~20 -7~-6 +15~+16kg KND Tail spin, Homing
FC+d/f+4 m 24 17~18 -17~-16 CS CS
SS+4 l 19 21~22b (30~) cs6~ -9~-8 (11b) +2~+3 KND
1+2+3 (Special) 21~22 (30~) 6~
1+2+4 (Special) 21~22 (30~) 6~
d/b+3 l, (TWISTL) 17 15 -11 +7s +7s
d/b+3 (After stance ends) l, (TWISTL) 17 15 -32 -13s -13s
d/b+3, b l, (TWISTL) 17 15b -25 -6s -6s
d/b+3~4 l, l 17,12 15 -13 0 0
TWISTL 1 h 12 10 +1 +8 +8
TWISTL 2 m 17 18 -7 +5 KND
TWISTL f+2 m 15 27 -4 +7 +7
TWISTL 3 m 20 34~40 +4~+10 KND KND
TWISTL 4 m(SCT) 21 26 -18 -7 -7
TWISTL 4, 3+4 m, m 21,20 -3 +5 Launch
TWISTL d/b+4 l (TC) 15 24 -14 +5s +5s
TWISTL d/b+4j l, (TWISTR) 23 28 -13 +4s +4s
TWISTL d/b+4j, 3 l, l(TWISTL) 23, 12 28 -13 0 0
TWISTR 4 m (BT) 24 20~21 -8~-7 CS CS
TWISTR d/b+3j l, (TWISTL) 17 20 -11 +7s +7s
f, F+4 or from special move m, (SCT) 21 23(24~) -1 +3 +12
SCT 4 m (TJ) 15 26(27~) -4~-3 KND KND
SCT 4, 4 m (TJ), m (TJ) 15,25 js15~ +4~+5 KND KND
SCT 3+4 m (TJ) 20 js23~ -3~+1 +5~+9 Launch
SCT 3+4, 4 m (TJ), m 15,20 js18~ -16~-14s KND KND
SCT d/b+4 l (TC) 13 cs4~ -16 -5 -2
BT 1 h 12 8~9 +1~+2 +8~+9 +8~+9
BT 2 m 17 18 -7 +5 KND
BT 3 m 20 15~16 -44~-43 (~20a) -23~-22a -23~-22a
BT 3, 3+4 m, m 20,25 js1~ +1~+3 KND(KND) KND
BT 4 m (TJ) 24 23~25 js6~ -10~-8s KND KND
BT d/b or d or d/f+4 l (TC) 18 19s cs4~ -16 -5 -2
BT d+4, 4 l (TC), m?, (SCT) 18,15 19 4~ -1 +3 +12
BT d+3+4 l 20 22 cs4~ -18 KND KND
BT 3+4 m (TJ) 20 28~32 js15~ -3~+1 +4~+8s KND
BT 3+4, 4 m, m 20,20 js17~ -16~-14s KND KND
BT f+3+4 (Special)? b ar1~
BT f+3+4, 3+4 (Special), mm, (Special) 17,20 24,37~ar1~ -45 CS CS
BT f+3+4, 3+4, 3+4 (Special), mm, (Special), m 17,20,30 ar1~ +11g~+15g (+25g wc) KND KND Wall crush

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 12 12 -4 +7 +7
3 m 14 15 -7 +4 +4
4 m 15 12 -9 +2 +7
f+1 h 7 10 +1 +8 +8
f+2 m 12 17 -4 +7 +7
f+3 m 15 16~17 -9~-8 +5~+6 +5~+6
f+4 m (TJ) 14 27 js9~30 -4 +9s +9s
d/f+1 m 13 13~14 -1~0 +7~+8 +7~+8
d/f+2 ? 14 15 -13 Launch (JG?) Launch (JG?)
d/f+3 m 15 14 -9 +2 +2
d/f+4 l (TJ) 19 25 js6~23 -12 +7s KND
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 m 17 16 0 0 KND
d+3 l (TC) 12 16s cs4~ -17 -3 -3
d+4 l (TC) 7 13s -13 -2 -2
d/b+1 m 20 21 pc8~ -13 KND KND Power crush
d/b+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d/b+3 l, (TWISTL) 17 15 -11 +7s +7s
d/b+4 l (TC) 15 18 cs6~ -14 -3 -2
b+1 m 25 17~19 -11~-9 KND Launch
b+2 m 20 22 -4 KND KND
b+3 m 15 17 -11 +10kg +10kg Tail spin, Homing
b+4 m 17 16 -8 +8 CS
u/b or u or u/f+1 m (TJ) 12 18 js9~ -8 +3 +3
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/f+3(u+3 or u/b+3) m (TJ) 13(10,7) 15~16 js9~ -15~-14 Launch Launch
u/b+4 ! (TJ) 60 76~77 js48~ TFU TFU TFU
u+4 m 15 15~16 js9~ -13~-12 KND Launch (JG?)
u/f+4 m 13 15~16 js9~ -13~-12 Launch (JG?) Launch (JG?)
WS+1 m 10 14~15 -5~-4 +6~+7 +6~+7
WS+2 m 20 16 -13 Launch (JG?) Launch (JG?)
WS+3 m (TC) 25 15~16 cs1~ -12~-11 KND JG
WS+4 m 24 11 -3 +8 +8
FC+d/b or d+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+d/b or d+4 l (TC) 10 13s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 12 12 -4 +7 +7
SS+3 m 17 15 -7 +4 +4
SS+4 l 17 21~22b (30~) cs6~ -9~-8 (11b) +2~+3 KND
BT 1 or 2 h 12 8~9 +1~+2 +8~+9 +8~+9
BT 3 m 20 15~16 -44~-43 (~20a) -23~-22a -23~-22a
BT 4 m (TJ) 30 23~25 js6~ -10~-8s KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 l 12 10s cs1~ -11 +3 +3
BT d/b or d or d/f+4 l (TC) 18 19s cs4~ -16 -5 -2


34 Responses

      1. You’re welcome! I’m on this website a lot. I like learning all the different characters. But as of this moment I can’t see the Lucky Chloe frame data. I assume you’re editing it and it will be visible again soon though

        1. Don’t know what happend, maybe the file upload failed. I’ve fixed it now. Thanks for letting us know.

  1. df+3,2’s second hit only on counterhit is a launcher, not just a knockdown 🙂

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