Miguel T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage b+1+2 in rage SAV b+1+2 m 55 20 pc8~17 -22 KND KND Rage art
in rage d/b+1+2 mm 10,10 17~18, 37~38 +3~+4 KND KND Rage art, Tail spin
in rage d/b+1+2 (Second hit miss) m 10 17~18 -? KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,12 10 -1 +5 +5
1, 2, 4 h, h, h 7,12,16 10 +3 +8 +8
1, 2, 4, F h, h, h, (SAV) 7,12,16 10 +3 +8 +8
1, 2, 1+2 h, h, m 7,12,30 10 +4~+5s KND KND
1, 3 h, l 7,12 s cs12~ -12 +1 +1
2 h 12 11 -8 +3 +8
2, 1 h, h 12,15 11 -4~-3 +7~+8 +7~+8
2, 1, f h, h, (SAV) 12,15 11 -4~-3 +7~+8 +7~+8
3 h 16 15 -7 +2 +2
3, 4 h, m 16,20 15 -11~-10 KND CS Tail spin
4 h 17 12 -7 +4 Launch (JG?)
1+2 m 20 19~20 -7~-6 +4~+5s +4~+5s
1+2, d m 20 19~20s -7~-6 +4~+5s +4~+5s
1+2, 1+2 m, m 20,20 19~20 -15~-14 KND KND
f+2 h? 17 15 -3 +6 CS
f+3 m 13 19~20 -6~-5 +6~+7s +6~+7s
f+3, 4 m, m 13,12 19~20 -12 KND KND
f+4 m 15 17~18 -7~-6 +6~+7 +6~+7 Homing
f+4, 2 m, m? 15,20 17~18 -13~-12 KND KND Tail spin
f+1+2 h 20 14~15 -5~-4 KND KND
f+3+4 (Special) (g)
f+3+4, F ! 178 47(191) KND KND KND
f+2+3 m? 30 24~33 -7~+2 KND KND
d/f+1 m 12 13 -2 +5 +5
d/f+1, F m, (SAV) 12 13 -2 +5 +5
d/f+1, 1 m, h 12,13 13 -3~-2 +5~+6 +5~+6
d/f+1, 1, F m, h, (SAV) 12,13 13 -3~-2 +5~+6 +5~+6
d/f+1, 1, 2 m, h, m 12,13,18 13 -10 +4 KND
d/f+1, 1, 3 m, h, l 12,13,13 13 -11~-10 +3~+4 KND
d/f+1, 1, 3, F m, h, l, (SAV) 12,13,13 13 -11~-10 +3~+4 KND
d/f+1, 2 m, m 12,18 13 -12 +1 +1
d/f+2 m 10 16 -7 +6 +6
d/f+2, 1 m, m 10,10 16 -15~-14 Launch (JG?) Launch (JG?)
d/f+2, 2 m, m 10,22 16 -6~-5 +13~+14kg +13~+14kg Tail spin
d/f+2, d+2 m, m 10,22 js19~ -4~-3 KND KND
d/f+3 m 11 16 -6 +5 +5
d/f+3, 2 m, m 11,14 16 -6 +5 +30g(KND) +5 +30g(KND)
d/f+4 m 13 14~15 -7~-6 +4~+5 +4~+5
d/f+4, 1 m, h 13,8 14~15 -5 +6 +6
d/f+4, 1, f m, h, (SAV) 13,8 14~15 -5 +6 +6
d/f+4, 1, 1 m, h, m 13,8,17 14~15 -10~-9 +7~+8 CS
d+2 m 24 18~19 -7~-6s +4~+5s KND
d+3 l (TC) 15 21s cs6~ -12 +1 +1
d+4 l 10 16 -11 0 0
d+4, 1+2 l, h 10,20 16 -8s +5s +5s
d+4, 1+2, f l, h, (SAV) 10,20 16 -8s +5s +5s
d+1+2 m (TC) 30 21~24 cs10~20 -12~-9 KND KND
d+3+4 m 20 21~22 -12~-11 KND KND
d/b+1 l (TC) 12 25~26s cs9~ -18~-17 KND KND
d/b+1* l (TC) 12 31~32s cs9?~ -18~-17 KND KND
d/b+2 m? 23 20~21 -9~-8 KND KND
d/b+3 l 12 18~19 -13~-12 +3~+4 +3~+4
d/b+3, f l, (SAV) 12 18~19 -13~-12 +3~+4 +3~+4
d/b+3, 4 l, l 12,13 18~19 -19~-18 -8~-7 -8~-7
d/b+4 l 17 18~19 -14~-13 +2~+3s KND
b+1 h 17 11 -9 +2 CS
b+1, F h, (SAV) 17 11 -9 -1 CS
b+2 h 15 16 -6 +2 +2
b+2, 2 h, m 15,22 16s -7~-6 +3~+4s KND
b+3 m (TJ) 25 33~35 js16~ +7~+9 +7~+9s KND
b+3, f m (TJ), (SAV) 25 33~35 js16~ +7~+9 +7~+9s KND
b+4 m 25 19 pc8~18 -14 KND KND Power crush
u/b+1 m 15 21~22 -5~-4s -3~-2s -3~-2s
u/b+1, f m, (SAV) 15 21~22 -5~-4s -3~-2s -3~-2s
u/b+1, 4 m, l 15,17 21~22 -15 +9 +9
u/f+1 m (TJ) 21 25~26 js9~ +3~+4 KND KND
u/f+1, F m (TJ), (SAV) 21 25~26 js9~ +3~+4 KND KND
u/b+3 m (TJ) 13 19 js9~ -10 +3 +3
u+3 m (TJ) 15 19 js9~ -10 +3 +3
u/f+3 m (TJ) 17 19 js9~ -10 +3 +3
u/f+3, 2 m (TJ), h 17,8 19 9~ -12 +6 +6
u/f+3, 2, 2 m (TJ), h, m 17,8,25 19 9~ -6s +5s KND
u/b+4 m (TJ) 11 15~16 js9~ -20~-19 -8~-7 -8~-7
u+4 m (TJ) 15 15~16 js9~ -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 13 15~16 js9~ -13~-12 Launch (JG?) Launch (JG?)
f, F+2 m 14 18~19 (19~) -14~-13 +2~+3 +2~+3
f, F+2, 1 m, h 14,27 18~19 (19~) -5~-4 KND KND
f, F+2, 2 m, m 14,23 18~19 (19~) -14 KND KND
f, F+2, 2, d (Cancel) m 14 18~19 (19~)s -24~-23 -8~-7 -8~-7
f, F+3 h 33 20~21 (21~) -9~-8 KND KND Homing, Tail spin
b, f+1 h 23 21~22 (21~) -8~-7 KND KND
f, f, f+3 or WR+3 m (TJ) 30 23~24 (26~) js3~ +9~+10g KND KND
WS+1 m 16 11~12 -3~-2 +8~+9 +8~+9
WS+1, F m, (SAV) 16 11~12 -3~-2 +8~+9 +8~+9
WS+2 m 10 14 -8~-7 +3~+4a +3~+4a
WS+2, 2 m, h 10,8 14 -12~-11 +6~+7(Launch (JG?)) +6~+7
WS+2, 2, 2 m, h, m 10,8,25 14 -6~-5s +5~+6s KND
WS+2, 4 m, h 10,25 14 -12~-11 KND (KND) KND Tail spin
WS+3 m (TC) 23 18 cs2~ -12 KND KND
WS+4 m 18 11~12 -6~-5 +5~+6 +5~+6
WS+1+2 h 15 14 0 +2 +2
FC+d/f+2 m? 24 15d -12 +7 CS
FC+d/f+4 l (TC) 23 22~23s cs1~ -26 KND KND
Opponent Down d+3 On grounded opponent(l) 20 20 -13 -2 -2
1+4 (Special) 20
3+4 or From certain moves, F (to SAV) (SAV) 20
SAV 1 h 12 12~13 (22~) -2~-1 +6~+7 +6~+7
SAV 1, F h, (SAV) 9 12~13 (22~) -2~-1 +6~+7 +6~+7
SAV 1, 1 h, h 9,20 12~13 (22~) -9~-8 KND CS Tail spin
SAV 1, 2 h, m 9,8 12~13 (22~) -10~-9 +3~+4 +3~+4
SAV 1, 2, F h, m, (SAV) 9,8 12~13 (22~) -10~-9 +3~+4 +3~+4
SAV 1, 2, 1 h, m, m 9,8,20 12~13 (22~) -17~-16 Launch (JG?) Launch (JG?)
SAV 1, 4 h, m 9,25 12~13 (22~) -10~-9 KND KND
SAV 2 m 27 16(26~) -12~-11 KND KND
SAV 3 m 12 15(25~) -5 +1 +1
SAV 3, F m, (SAV) 12 15(25~) -5 +1 +1
SAV 3, 3 m, h 12,17 15(25~) -9~-8 -2~-1 CS
SAV 3, 3, F m, h, (SAV) 12,17 15(25~) -9~-8 -2~-1 CS
SAV 4 h 27 15~17 (25~) -5~-3 KND KND Homing, Tail spin
SAV 1+2 m 20(,5) 28~29 (38~) pc6~27 -21~-20 Launch Launch Power crush
SAV 1+2* m 23(,5) 41~42 (51~) pc6~27 -12~-11 Launch Launch Power crush
SAV f+1+2 h 22 16~17 (26~) +5~+6s +6~+7s +6~+7s
SAV f+1+2, F h, (SAV) 22 16~17 (26~) +5~+6s +6~+7s +6~+7s
SAV d/f+1 m 15 14(24~) -2 +8 +8
SAV d/f+1, F m, (SAV) 15 14(24~) -2 +8 +8
SAV d/f+2 m? 23 19~20 (29~) -17~-16 Launch (JG?) Launch (JG?)
SAV d+4 l 8 15(25~) -14 -3 -3
SAV d+4, F l, (SAV) 8 15(25~) -14 -3 -3
SAV d+4, 3 l, m 8,12 15(25~) -15 -2 -2
SAV d+4, 3, F l, m, (SAV) 8,12 15(25~) -15 -2 -2
SAV d/b+3 l 17 19~20 (29~) -13~-12 +5~+6s KND
SAV d/b+3, F l, (SAV) 17 19~20 (29~) -13~-12 +5~+6s KND
SAV d/b+4 l (TC) 20 28~29s (38~) cs10~ -29 KND KND
SAV b+1 m 16 14~15 (24~) -7~-6 +1~+2 +1~+2
SAV b+1, F m, (SAV) 16 14~15 (24~) -7~-6 +1~+2 +1~+2
SAV b+1, 2 m, l (TC) 16,15 s cs15~ -18~-17 KND KND
SAV b+1, 4 m, m 16,17 15~ -10~-9 +8~+9 KND
SAV b+2 m(Absorbs 1 h/m hit) 20 23(33~) (捌4~10) -12 KND KND
SAV b+3 h 20 17~18 (27~) pc8~16 -9~-8 KND KND Power crush
SAV b+3, F h, (SAV) 20 17~18 (27~) pc8~16 -9~-8 KND KND Power crush
SAV u/f+3 m 25 15~16 (25~) js14~ -9~-8 KND KND
SAV , , (+10~)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 12 11 -8 +3 +8
3 h 16 15 -7 +2 +2
4 h 17 12 -7 +4 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 h? 17 15 -3 +6 CS
f+3 m 13 19~20 -6~-5 +6~+7s +6~+7s
f+4 m 15 17~18 -7~-6 +6~+7 +6~+7 Homing
d/f+1 m 12 13 -2 +5 +5
d/f+2 m 10 16 -7 +6 +6
d/f+3 m 11 16 -6 +5 +5
d/f+4 m 13 14~15 -7~-6 +4~+5 +4~+5
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 m 24 18~19 -7~-6s +4~+5s KND
d+3 l (TC) 15 21s cs6~ -12 +1 +1
d+4 l 10 16 -11 0 0
d/b+1 l (TC) 12 25~26s cs9~ -18~-17 KND KND
d/b+2 m? 23 20~21 -9~-8 KND KND
d/b+3 l 12 18~19 -13~-12 +3~+4 +3~+4
d/b+4 l 17 18~19 -14~-13 +2~+3s KND
d/b+3+4 l (TC) 7 12s cs4~ -13 -2 -2
b+1 h 17 11 -9 +2 CS
b+2 h 15 16 -6 +2 +2
b+3 m (TJ) 25 33~35 js16~ +7~+9 +7~+9s KND
b+4 m 25 19 pc8~18 -14 KND KND Power crush
u/b+1 m 15 21~22 -5~-4s -3~-2s -3~-2s
u+1 or u/b+1+2 or u/f+1+2 m (TJ) 12 18 js9~ -8 +3 +3
u/f+1 m (TJ) 21 25 +3 KND KND
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 13 19 js9~ -10 +3 +3
u+3 m (TJ) 15 19 js9~ -10 +3 +3
u/f+3 m (TJ) 17 19 js9~ -10 +3 +3
u/b+4 m (TJ) 11 15~16 js9~ -20~-19 -8~-7 -8~-7
u+4 m (TJ) 15 15~16 js9~ -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 13 15~16 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/f, n+4 m 25 23(29,35) js9~33 -11(-13) Launch (JG?) Launch (JG?)
WS+1 m 16 11~12 -3~-2 +8~+9 +8~+9
WS+2 m 10 14 -8~-7 +3~+4a +3~+4a
WS+3 m (TC) 23 18 cs2~ -12 KND KND
WS+4 m 18 11~12 -6~-5 +5~+6 +5~+6
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+d/b or d+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+d/b or d+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 12 11(12~) -8 +3 +8
SS+3 h 16 15(16~) -7 +2 +2
SS+4 h 17 12(13~) -7 +4 Launch (JG?)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3
Last updated 01.10.2017


4 Responses to Miguel T7 Frames

  1. Radiance says:

    How accurate are these frames? Have you tested on the latest console build or are they just placeholders from Tag 2 until the console release?

    • RBN says:

      This data is based on translation from inatekken
      Since the game is not released yet for console and we don’t have access to arcades, we have not been able to test any of the data. This also makes some of the translation difficult. So some of the translation will probably improve once the game is released in June 2017

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