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TK7_Miguel_300

Character T7 Frames

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To character select | Master Raven / Negan

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2 in rage SAV b+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage d/b+1+2mm10,1017~18, 37~38+3~+4KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage d/b+1+2 (Second hit miss)m1017~18-?KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1210-1+5+5
SPECIAL MOVES1, 2, 4h, h, h7,12,2010+3~+4KNDKND
SPECIAL MOVES1, 2, 4, Fh, h, h, (SAV)7,12,2010+3KNDKND
SPECIAL MOVES1, 2, 1+2h, h, m7,12,3010+4~+5sKNDKND
SPECIAL MOVES1, 3h, l7,12s cs12~-12+1+1
SPECIAL MOVES2h1211-8+3+8
SPECIAL MOVES2, 1h, h12,1511-4~-3+7~+8+7~+8
SPECIAL MOVES2, 1, fh, h, (SAV)12,1511-4~-3+7~+8+7~+8
SPECIAL MOVES3h1613-7+2+2
SPECIAL MOVES3, 4h, m14,2013-12~-11KNDCSTail spin
SPECIAL MOVES4h1412-9+5Launch (JG?)
SPECIAL MOVES1+2m2019~20-7~-6+4~+5s+4~+5s
SPECIAL MOVES1+2, dm2019~20s-7~-6+4~+5s+4~+5s
SPECIAL MOVES1+2, 1+2m, m20,2019~20-14~-13KNDKND
SPECIAL MOVESf+2h1012-8+3+3
SPECIAL MOVESf+2, 1h, h10, 2012-12+10kg+10kg
SPECIAL MOVESf+3m1320~21-5~-4+7~+8s+7~+8s
SPECIAL MOVESf+3, 4m, m13,1720~21-15KNDKND
SPECIAL MOVESf+4m1517~18-7~-6+6~+7+6~+7Homing
SPECIAL MOVESf+4, Fm (SAV)1517~18-7~-6+6~+7+6~+7Homing
SPECIAL MOVESf+4, 2m, m?15,2017~18-12~-11KNDKNDTail spin
SPECIAL MOVESf+1+2h2014~15-5~-4KNDKND
SPECIAL MOVESf+3+4(Special)(g)
SPECIAL MOVESf+3+4, F!17847(191)KNDKNDKND
SPECIAL MOVESf+2+3m2824~33-7~+2KNDKND
SPECIAL MOVESd/f+1m1213-2+5+5
SPECIAL MOVESd/f+1, Fm, (SAV)1213-2+5+5
SPECIAL MOVESd/f+1, 1m, h12,1313-3~-2+5~+6+5~+6
SPECIAL MOVESd/f+1, 1, Fm, h, (SAV)12,1313-3~-2+5~+6+5~+6
SPECIAL MOVESd/f+1, 1, 2m, h, m12,13,1813-12+2CS
SPECIAL MOVESd/f+1, 1, 3m, h, l12,13,1313-12~-11+2~+3KND
SPECIAL MOVESd/f+1, 1, 3, Fm, h, l, (SAV)12,13,1313-12~-11+2~+3KND
SPECIAL MOVESd/f+1, 2m, m12,1813-12+1+1
SPECIAL MOVESd/f+2m1016-7+6+6
SPECIAL MOVESd/f+2, 1m, m10,1016-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+2, 2m, m10,2216-6~-5+13~+14kg+13~+14kgTail spin
SPECIAL MOVESd/f+2, d+2m, m10,22js19~-3~-2KNDKND
SPECIAL MOVESd/f+3m1116-6+5+5
SPECIAL MOVESd/f+3, 2m, m11,1416-6+5 +30g(KND)+5 +30g(KND)
SPECIAL MOVESd/f+4m1314~15-7~-6+4~+5+4~+5
SPECIAL MOVESd/f+4, 1m, h13,814~15-5+6+6
SPECIAL MOVESd/f+4, 1, fm, h, (SAV)13,814~15-5+6+6
SPECIAL MOVESd/f+4, 1, 1m, h, m13,8,1714~15-10~-9+7~+8CS
SPECIAL MOVESd+2m2418~19-7~-6s+4~+5sKND
SPECIAL MOVESd+3l (TC)1521s cs6~-12+1+1
SPECIAL MOVESd+4l1016-1100
SPECIAL MOVESd+4, 1+2l, h10,2016-8s+5s+5s
SPECIAL MOVESd+4, 1+2, fl, h, (SAV)10,2016-8s+5s+5s
SPECIAL MOVESd+1+2m (TC)2821~24 cs10~20-12~-9KNDKND
SPECIAL MOVESd+3+4m2021~22-15~-14KNDKND
SPECIAL MOVESd/b+1l (TC)1225~26s cs9~-18~-17KNDKND
SPECIAL MOVESd/b+1*l (TC)1231~32s cs9?~-18~-17KNDKND
SPECIAL MOVESd/b+2m2320~21-9~-8KNDKND
SPECIAL MOVESd/b+3l1218~19-12~-11+4~+5+4~+5
SPECIAL MOVESd/b+3, fl, (SAV)1218~19-12~-11+4~+5+4~+5
SPECIAL MOVESd/b+3, 4l, l12,1318~19-19~-18-8~-7-8~-7
SPECIAL MOVESd/b+4l1718~19-14~-13+2~+3sKND
SPECIAL MOVESb+1h1711-9+2CS
SPECIAL MOVESb+1, Fh, (SAV)1711-9-1CS
SPECIAL MOVESb+2h1516-6+2+2Homing
SPECIAL MOVESb+2, 2h, m15,2216s-7~-6+3~+4sKND
SPECIAL MOVESb+3m (TJ)2530~32 js16~+7~+9+7~+9sKND
SPECIAL MOVESb+3, fm (TJ), (SAV)2530~32 js16~+7~+9+7~+9sKND
SPECIAL MOVESb+4m2519 pc8~18-14KNDKNDPower crush, Wall bounce
SPECIAL MOVESu/b+1m1521~22-5~-4s-3~-2s-3~-2s
SPECIAL MOVESu/b+1, fm, (SAV)1521~22-5~-4s-3~-2s-3~-2s
SPECIAL MOVESu/b+1, 4m, l15,1721~22-15+9+9
SPECIAL MOVESu/f+1m (TJ)2325~26 js9~+4~+5KNDKND
SPECIAL MOVESu/f+1, Fm (TJ), (SAV)2125~26 js9~+3~+4KNDKND
SPECIAL MOVESu/b+3m (TJ)1319 js9~-10+3+3
SPECIAL MOVESu+3m (TJ)1519 js9~-10+3+3
SPECIAL MOVESu/f+3m (TJ)1719 js9~-10+3+3
SPECIAL MOVESu/f+3, 2m (TJ), h17,819 9~-12+6+6
SPECIAL MOVESu/f+3, 2, 2m (TJ), h, m17,8,2519 9~-6s+5sKND
SPECIAL MOVESu/b+4m (TJ)1115~16 js9~-20~-19-8~-7-8~-7
SPECIAL MOVESu+4m (TJ)1515~16 js9~-13~-12KNDLaunch (JG?)
SPECIAL MOVESu/f+4m (TJ)1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+2m1418~19 (19~)-14~-13+2~+3+2~+3
SPECIAL MOVESf, F+2, 1m, h14,2718~19 (19~)-5~-4KNDKND
SPECIAL MOVESf, F+2, 2m, m14,2318~19 (19~)-13KNDKND
SPECIAL MOVESf, F+2, 2, d (Cancel)m1418~19 (19~)s-24~-23-8~-7-8~-7
SPECIAL MOVESf, F+3h2820~21 (21~)-9~-8KNDKNDHoming, Tail spin
SPECIAL MOVESb, f+1h2321~22 (21~)-8~-7KNDKND
SPECIAL MOVESb, d/f+4l2427-15+8sKND
SPECIAL MOVESb, d/f+4, Fl (SAV)2427-15+8sKND
SPECIAL MOVESf, f, f+3 or WR+3m (TJ)3023~24 (26~) js3~+9~+10gKNDKND
SPECIAL MOVESWS+1m1611~12-3~-2+8~+9+8~+9
SPECIAL MOVESWS+1, Fm, (SAV)1611~12-3~-2+8~+9+8~+9
SPECIAL MOVESWS+2m1014-8~-7+3~+4a+3~+4a
SPECIAL MOVESWS+2, 2m, h10,814-12~-11+6~+7(Launch (JG?))+6~+7
SPECIAL MOVESWS+2, 2, 2m, h, m10,8,2514-6~-5s+5~+6sKND
SPECIAL MOVESWS+2, 4m, h10,2514-12~-11KND (KND)KNDTail spin
SPECIAL MOVESWS+3m (TC)2318 cs2~-12KNDKND
SPECIAL MOVESWS+4m1811~12-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1+2h1514+1+3+3
SPECIAL MOVESFC+d/f+2m?2415d-12+7CS
SPECIAL MOVESFC+d/f+4l (TC)2322~23s cs1~-26KNDKND
SPECIAL MOVESOpponent Down d+3On grounded opponent(l)2020-13-2-2
SPECIAL MOVES1+4(Special)20
SPECIAL MOVES3+4 or From certain moves, F (to SAV)(SAV)20
SPECIAL MOVESSAV 1h1212~13 (22~)0~+1+6~+7+6~+7
SPECIAL MOVESSAV 1, Fh, (SAV)912~13 (22~)0~+1+6~+7+6~+7
SPECIAL MOVESSAV 1, 1h, h9,2012~13 (22~)-9~-8KNDCSTail spin
SPECIAL MOVESSAV 1, 2h, m9,812~13 (22~)-10~-9+3~+4+3~+4
SPECIAL MOVESSAV 1, 2, Fh, m, (SAV)9,812~13 (22~)-10~-9+3~+4+3~+4
SPECIAL MOVESSAV 1, 2, 1h, m, m9,8,2012~13 (22~)-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESSAV 1, 4h, m9,2512~13 (22~)-10~-9KNDKNDWall bounce
SPECIAL MOVESSAV 2m3216(26~)-9~-8KNDKND
SPECIAL MOVESSAV 3m1215(25~)-5+6+6
SPECIAL MOVESSAV 3, Fm, (SAV)1215(25~)-5+1+1
SPECIAL MOVESSAV 3, 3m, h12,1715(25~)-9~-8+3~+4CS
SPECIAL MOVESSAV 3, 3, Fm, h, (SAV)12,1715(25~)-9~-8-2~-1CS
SPECIAL MOVESSAV 4h2715~17 (25~)0~+2KNDKND, Tail spinHoming, Tail spin
SPECIAL MOVESSAV 1+2m20(,5)28~29 (38~) pc6~27-18~-17LaunchLaunchPower crush
SPECIAL MOVESSAV 1+2*m23(,5)41~42 (51~) pc6~27+7~+8 (+11~+12 wc)LaunchLaunchPower crush, Wall crush
SPECIAL MOVESSAV f+1+2h2216~17 (26~)+5~+6s+6~+7s+6~+7s
SPECIAL MOVESSAV f+1+2, Fh, (SAV)2216~17 (26~)+5~+6s+6~+7s+6~+7s
SPECIAL MOVESSAV d/f+1m1514(24~)-2+8+8
SPECIAL MOVESSAV d/f+1, Fm, (SAV)1514(24~)-2+8+8
SPECIAL MOVESSAV d/f+2m?2319~20 (29~)-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESSAV d+4l815(25~)-14-3-3
SPECIAL MOVESSAV d+4, Fl, (SAV)815(25~)-14-3-3
SPECIAL MOVESSAV d+4, 3l, m8,1715(25~)-15-2-2
SPECIAL MOVESSAV d+4, 3, Fl, m, (SAV)8,1715(25~)-15-2-2
SPECIAL MOVESSAV d/b+3l2019~20 (29~)-13~-12+4~+5KND
SPECIAL MOVESSAV d/b+3, Fl, (SAV)2319~20 (29~)-13~-12+4~+5KND
SPECIAL MOVESSAV d/b+4l (TC)2026~27s (38~) cs10~-29KNDKNDHoming
SPECIAL MOVESSAV b+1m1614~15 (24~)-7~-6+1~+2+1~+2
SPECIAL MOVESSAV b+1, Fm, (SAV)1614~15 (24~)-7~-6+1~+2+1~+2Homing
SPECIAL MOVESSAV b+1, 2m, l (TC)16,15s cs15~-18~-17KNDKND
SPECIAL MOVESSAV b+1, 4m, m16,17 15~-10~-9+8~+9CS
SPECIAL MOVESSAV b+2m(Absorbs 1 h/m hit)2023(33~) (reversal 4~10)-9KNDKND
SPECIAL MOVESSAV b+3h2017~18 (27~) pc8~16-7~-6KNDKNDPower crush
SPECIAL MOVESSAV b+3, Fh, (SAV)2017~18 (27~) pc8~16-7~-6KNDKNDPower crush
SPECIAL MOVESSAV u/f+3m2515~16 (25~) js14~-9~-8KNDCS
SPECIAL MOVESSAV , ,(+10~)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1211-8+3+8
BASIC MOVES3h1613-7+2+2
BASIC MOVES4h1412-9+5Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1012-8+3+3
BASIC MOVESf+3m1320~21-5~-4+7~+8s+7~+8s
BASIC MOVESf+4m1517~18-7~-6+6~+7+6~+7Homing
BASIC MOVESd/f+1m1213-2+5+5
BASIC MOVESd/f+2m1016-7+6+6
BASIC MOVESd/f+3m1116-6+5+5
BASIC MOVESd/f+4m1314~15-7~-6+4~+5+4~+5
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2m2418~19-7~-6s+4~+5sKND
BASIC MOVESd+3l (TC)1521s cs6~-12+1+1
BASIC MOVESd+4l1016-1100
BASIC MOVESd/b+1l (TC)1225~26s cs9~-18~-17KNDKND
BASIC MOVESd/b+2m2320~21-9~-8KNDKND
BASIC MOVESd/b+3l1218~19-12~-11+4~+5+4~+5
BASIC MOVESd/b+4l1718~19-14~-13+2~+3sKND
BASIC MOVESd/b+3+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1h1711-9+2CS
BASIC MOVESb+2h1516-6+2+2Homing
BASIC MOVESb+3m (TJ)2530~32 js16~+7~+9+7~+9sKND
BASIC MOVESb+4m2519 pc8~18-14KNDKNDPower crush, Wall bounce
BASIC MOVESu/b+1m1521~22-5~-4s-3~-2s-3~-2s
BASIC MOVESu+1 or u/b+1+2 or u/f+1+2m (TJ)1218 js9~-8+3+3
BASIC MOVESu/f+1m (TJ)2325~26 js9~+4~+5KNDKND
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m (TJ)1319 js9~-10+3+3
BASIC MOVESu+3m (TJ)1519 js9~-10+3+3
BASIC MOVESu/f+3m (TJ)1719 js9~-10+3+3
BASIC MOVESu/b+4m (TJ)1115~16 js9~-20~-19-8~-7-8~-7
BASIC MOVESu+4m (TJ)1515~16 js9~-13~-12KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1611~12-3~-2+8~+9+8~+9
BASIC MOVESWS+2m1014-8~-7+3~+4a+3~+4a
BASIC MOVESWS+3m (TC)2318 cs2~-12KNDKND
BASIC MOVESWS+4m1811~12-6~-5+5~+6+5~+6
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1211(12~)-8+3+8
BASIC MOVESSS+3h1615(16~)-7+2+2
BASIC MOVESSS+4h1712(13~)-7+4Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Master Raven / Negan

23 Responses

  1. F+3 has been stealth buffed recently (idk when)
    It is no longer -6/+6s
    It is now -5/+7s (-4/+8s on tip range).

  2. Manual SAV transitions (n+3+4 or b+3+4) are 8f, not 10f:
    “you can punish negans ff32 which is -20 on block with 3+4 sav 1
    but you cant punish negan qcf1 which is -19 on block with 3+4 sav 1
    sav1 is i12 so going into sav must take 8f”

    The above reflects a 10f manual SAV transition in parens, e.g. SAV 2 has “16(26~)”, which should be 16(24~).

  3. Correction on SAV b+2 (maybe S3 changes?)

    Causes juggle on any high or mid punch attack during the parry window of 3f to 10f, including two fisted attacks.

    Test case:
    Miguel b+1~f (blocked) SAV b+2 will parry i12 to i19 punch attacks.

    For example, will parry Leroy’s i12 b+1+2, but not b+1 (i11) nor jab (i10).

    Will parry Miguel’s 1+2 (i19), but not d/b+2 (i20).

    This means the parry window is 3f to 10f.

    Will parry Miguel’s 1+2 and Leroy’s d+1+2, which are two fisted attacks.
    Will parry Leroy’s u/f+1, which is a “sabaki”.

    Also will not parry kicks, e.g. Miguel’s 4 (i12) or 3 (i13) in the above scenario.

    Also, in case anyone reads this, this mean d/f+1~f (blocked, -2), will parry i10 to i12 punches.

    For example, will parry Leroy’s i10 jab, i11 b+1, and i12 b+1+2, but not i13 d/f+1.

    1. NOTE: Was actually 3~10 even in Season 2. So it might be multiple sights were off by one frame.

  4. d/f+1,1,3 and d/f+1,1,3~f have the same frames +2.

    Currently d/f+1,1,3~f SAV has +3~+4 which is incorrect.

    d/f+1,1,3 d/f+1 trades with i11 jab (+2)
    d/f+1,1,3~f SAV b+1,4 (i14) trades with i12 (+2)
    d/f+1,1,3~f SAV 1,1 (i12) trades with i10 jab (+2)

    Can’t figure out how they might be +3 sometimes. I tried SSL after d/f+1,1 and before 3, but it was still trading at +2

    1. Thanks, it’s updated now. It will almost always be +2. But the move has 2 active frames. So if you hit an opponent who is tech-rolling at the exact last frame of the move, it should be +3.

  5. @MadCow

    1, 2, 4, F has incorrect Hit Frame and Counter Hit information. It says +8, but both should be KND just like 1, 2, 4

    Also not sure if SAV b+3, F has worse frames on block than SAV b+3. Maybe it does. Just the only other inconsistency I noted today.

  6. How accurate are these frames? Have you tested on the latest console build or are they just placeholders from Tag 2 until the console release?

    1. This data is based on translation from inatekken
      Since the game is not released yet for console and we don’t have access to arcades, we have not been able to test any of the data. This also makes some of the translation difficult. So some of the translation will probably improve once the game is released in June 2017

      1. Some new stuff I just found: b+4 is -14, ws+2,4 is -12, ws+3 is -12, FC df+4 staggers on block like SAV db+4

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