RBNorway




To character select


| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d+1+2 m 55 20 pc8~17 -22 Throw(KND) Throw(KND) Rage art
in rage f+2+3 m (TJ) 50 20~21 js5~17 +9~+10g (wl+15g) KND KND Rage drive
in rage f+2+3, d/f m (TJ), (Special) 50 20~21 +28~+29? KND KND Rage drive
1 h 7 10 +1 +8 +8
1, 2 h, h 7,10 10,20 -1 +5 +5
1, 2, u or D h, h, (Special) 7,10 10,20 0 +6 +6
1, 2, 1 h, h, h 7,10,6 10,20 -3 +4 +4
1, 2, 1, 4 h, h, h, l (TC) 7,10,6,12 s cs10~ -13 -2 -2
1, 2, 3 h, h, m 7,10,15 10~ -13 +2 +2
1, 2, 4 h, h, h 7,10,22 10~ -6 KND CS Tail spin
1, 2, 1+2 h, h, m 7,10,22 10~ -14 KND KND
1, 2, 1, 2 h, h, h, h 7,10,6,6 10~ -10 +1 +1
1, 2, 1, 2, 1+2 h, h, h, h, m 7,10,6,6,22 10~ -14 KND KND
1, 4 h, h 7,17 10~ -4 +1 CS
1, 4, 1 h, h, m 7,17,21 10~ -11~-10 +15~+16kg KND Tail spin
2 h 10 10 +1 +7 +7
2, 1 h, h 10,6 10,26 -3 +4 +4
2, 1, 4 h, h, l (TC) 10,6,12 s cs10~ -13 -2 -2
2, 3 h, m 10,15 10~ -13 +2 +2
2, 4 h, h 10,22 10~ -6 KND CS Tail spin
2, 1+2 h, m 10,22 10~ -14 KND KND
3 h 14 14 -16 -5 -5
3, 3 h, l (TC) 14,10 cs18~ -17 -6 -6
3, 3, 2 h, l (TC), m 14,10,10 18~ -13~-11 Launch Launch
3, 3, 4 h, l (TC), h 14,10,18 18~ -6 +5 Launch
3, 3, 4, 3 h, l (TC), h, m 14,10,18,20 18~ +2~+3s +5~+6s KND
3, 4 h, h 14,20 18~ -6 KND CS Tail spin
3, d h, (Special) 14 14 -27 -16 -16
3, d, D h, (Special) 14 14s -23 -12 -12
3, d, 1+2 h, (Special), m 14,22 14 -11 KND KND
4 h 15 11 -9 +8 Launch
4, 3 h, l (TC) 15,13 cs10~ -17 -3 -3
4, 3, 2 h, l (TC), m 15,13,10 10~ -13~-11 Launch Launch
4, 3, 4 h, l (TC), h 15,13,18 10~ -6 +5 Launch
4, 3, 4, 3 h, l (TC), h, m 15,13,10,20 10~ +2~+3s +5~+6s JG
4, u h, (Special) 15 11 -34 -17 Launch
4, u, D h, (Special) 15 11s -30 -13 Launch
4, u, 1+2 h, (Special), m 15,22 11 -11 KND KND
1+4 mm 4,20 15~16, 28~29 -5~-4 +4~+5s +6~+7s (+8s)
f+2 h 12 13 -3 +8 +8
f+2, 1 h, m 12,12 13 -13~-12 -6~-5a -6~-5a
f+2, 1, 2 h, m, m 12,12,20 13 -12~-10s +4~+6s (KND) KND
f+2, 1, 4 h, m, h 12,12,22 13 -3~-1 KND Tail spin Tail spin
f+3 hh 10,20 14~15, 25~26 +6~+7 KND CS
f+3 (Second hit ducked) h 10 14~15 -24s
f+3 (Only first hit on counter) h 10 14~15 CS (12~13)
f+4 h 14 16 -12 -3 -1
f+4, 3 h, m 14,13 16 -14 Launch Launch
f+4, 3, 3 h, m, m (TJ) 14,13,20 a js19~ -14~-11 KND KND
f+4, 4 h, h 14,17 19~ +1 +13kg KND
f+1+2 or WS+1+2 m 24 17 pc8~16 -14 KND KND Power crush
d/f+1 m 13 13~12 -1~0 +5~+6 +5~+6
d/f+1, 2 m, h 13,10 13,30 -3 +2 +9
d/f+1, 2, f or d/f m, h, (Special) 13,10 13,30 -3 +2 +9
d/f+1, 2, u or D m, h, (Special) 13,10 13,30 -1 +4 +11
d/f+2 m 12 15~16 -7~-6 Launch(+4a) Launch
d/f+3 m 13 14 -11 +1 +1
d/f+3, 1 m, h 13,10 14 -8 +3 +3
d/f+3, 1, d or u (Cancel) m, (Special) 13 14 -19 -7 -7
d/f+3, 1, 2 m, h, h 13,10,6 14 -10 +1 +1
d/f+3, 1, 2, 1+2 m, h, h, m 13,10,6,22 14 -14 KND KND
d/f+3, 2 m, h 13,12 14,33 +1 +5 +12
d/f+3, 2, f or d/f m, h, (Special) 13,12 14,33 -1 +3 +10
d/f+3, 2, d or u m, h, (Special) 13,12 14,33 0 +4 +11
d/f+3, 2, 1 m, h, h 13,12,6 14,33 -3 +4 +4
d/f+3, 2, 1, 4 m, h, h, l (TC) 13,12,6,12 s cs10~ -13 -2 -2
d/f+3, 2, 3 m, h, m 13,12,21 10~ -17~-16 Launch Launch
d/f+3, 2, 4 m, h, h 13,12,22 10~ -6 KND CS Tail spin
d/f+3, 2, d+3 m, h, l (TC) 13,12,10 s cs10~ -14 -3 -3
d/f+3, 2, d+3, 2 m, h, l (TC), m 13,12,10,10 10~ -13~-11 Launch Launch
d/f+3, 2, d+3, 4 m, h, l (TC), h 13,12,10,18 10~ -6 +5 Launch
d/f+3, 2, d+3, 4 , 3 m, h, l (TC), h, m 13,12,10,18,20 10~ +2~+3s +5~+6s KND
d/f+3, 3 m, h 13,6 10~ -14 -3 -3
d/f+3, 3, 3 m, h, h 13,6 10~ -14 -3 -3
d/f+3, 3, 3, 4 m, h, h, h 13,6,8,20 10~ -6 KND CS Tail spin
d/f+3, 4 m, h (TJ) 13,21 a js20~ -4~-3 +7~+8 +7~+8
d/f+3, 4, 4 m, h (TJ), l 13,21,20 js1~11 cs15~ -13~-11 KND KND
d/f+3, 4, 3+4 m, h (TJ), mm 13,21,8,21 js1~9, js28~41 -6~0 KND KND
d/f+3, f+4 m, h 13,20 1~9, 28~41 -6 KND CS Tail spin
d/f+4 m 15 12 -4 +7 +7
d/f+1+2 mm 5,14 16~17, 18~19 -3~-2 +20~+21kg +20~+21kg
d/f+1+2 (First hit only) m 5 16~17 -5~-4 +7~+8 +7~+8 Homing
d+1 or FC+1 Sm 5 10s cs4~ -5 +6 +6
d+1, 2 or FC+1, 2 Sm (TC), Sm (TC) 5,8 s cs1~ -6 +5 +5
d+1, 2, 4 or FC+1, 2, 4 Sm (TC), Sm (TC), m 5,8,10 1~ -14~-12 -3~-1 -3~-1
d+1, n+4 or FC+1, n+4 Sm (TC), m 5,10 1~ -11~-10 0~+1 0~+1
d+2 l (TC) 13 20s cs6~ -12 0 +5
d+2, 3 l, h 13,20 20 6~ -6~-4 KND CS Tail spin
d+3 or FC+3 l (TC) 12 16s cs4~ -17 -3 -3
d+3, 2 l (TC), m 12,10 16 4~ -13~-11 Launch Launch
d+3, 4 l (TC), h 12,18 16 4~ -6 +5 Launch
d+3, 4, 3 l (TC), h, m 12,18,20 16 4~ +2~+3s +5~+6s KND
d+4 l (TC) 7 12s cs4~ -13 -2 -2
FC+d/b or d+4 FC+D/F+4 l (TC) 10 12s cs1~ -15 -4 -4
d+4, 1 l (TC), h 7(10),10 12 1~ 0 +6 +11
d+4, 1, d or u (Cancel) l (TC), (Special) 7(10) 12 -13(-15) -2(-4) -2(-4)
d/b+2 m 20 24~25 -5~-4 KND KND Tail spin, Homing
d/b+3 l 17 20 -13 +4s KND
d/b+4 l (TC) 5 16~17ad cs6~ -9~-8 +2~+3 +2~+3
d/b+4, 3 l (TC), m 5,21 16~17 6~ -17~-16 Launch Launch
d/b+1+2 ! 50 65 CS CS CS
d/b+3+4 m? 21 19~20 -17~-16 Launch Launch
b+1 h 10 12~13 -7~-6 +4~+5 +4~+5
b+1, 4 h, m 10,22 12~13 -14 +9 CS
b+2 h 12 12 -14 -3 -3 Homing
b+2, 2 h, h 12,16 12 -6~-5 +5~+6 +5~+6
b+2, 2, 2 h, h, h 12,14,20 12 -9~-8 +9~+10kg KND
b+2, 2, 2, u or D (Cancel) h, h, (Special) 12,14 12 -10~-9 +1~+2 +1~+2
b+3 m 10 18 -6 +6s +6s
b+3, 4 m, h 10,17 18 -8~-7 KND CS
b+4 h 15 14 -7 +11(SH) +18
b+1+2 m, m 6,26 18,26 -7 CS CS
b+1+4 mm 4,14 16,31~32 -15~-14 Launch Launch
u/b+1 m 15 20~21 -16 CS CS
u/f+1 m (TJ) 20 26s js10~ -5 KND KND
u/f+2 m 10 18 -10 +1 +1
u/f+2, 1 m, m 10,10 18 -13 BU BU
u/b+3 m (TJ) 15 14 js6~ -15 -4 -4
u+3 m (TJ) 20 14 js6~ -15 KND KND
u/f+3 m (TJ) 20 14 js6~ -10 KND KND
u/f+4 h (TJ) 23 18 js9~ -9 -1 -1
u/f+4, 3 h (TJ), l 23,10 js9~34 cs35~36 -19 -8 -8
u/f+4, 3, 4 h (TJ), l, h 23,10,14 9~34 35~36 -6 +5 +
u/f+4, 3, 4, d or u (Cancel) h (TJ), l, (Special) 23,10 js9~34 cs35~36 -5 +6 +6
u/b+4 m (TJ) 21 23~28 js7~ -7~-2 +3~+8s KND
u+4 m (TJ) 21 23~28 js7~ 0~+5 +5~+10s KND
U/F+4 m (TJ) 21 23~28 js9~ 0~+5 +5~+10s KND
u/f, n, D+3 (Special), l (TC) 15 43 js9~ cs34~ -17 -6 -6
u/f, n, D+3, 2 l (TC), m 15,10 43 9~ 34~ -13~-11 Launch Launch
u/f, n, D+3, 4 l (TC), h 15,18 43 9~ 34~ -6 +5 Launch
u/f, n, D+3, 4, 3 l (TC), h, m 15,18,20 43 9~ 34~ +2~+3s +5~+6s KND
f, F+2 h 20 14(15~) -9 KND KND
f, F+3 m 24 15(16~) -14 +8 CS
f, F+4 (Close) m (TJ) 30 28ad (29~) js5~ +11 +9s KND
f, F+4 m (TJ) 20 28~32ad (29~) js5~ -10~-6 +9~+13s KND
f, F+4, Tech (Close) m (TJ), (Special) 30 28a(29~) js5~ +4 +2s KND
f, F+4, Tech m (TJ), (Special) 20 28~32a (29~) js5~ -17~-13 +2~+6s KND
f, F+1+2 m 26 22~23 (23~) -5 KND KND wb!
f, F+1+2* (Long hold) m 32 33~34 (34~) +11~+12g (+16~+17g wc) KND KND Wall bounce, Wall crush
d, D/F+4 l (TC) 20 24~28s (26~) cs1~ -37 KND JG
FC+d/f+4 l (TC) 20 20~24s cs1~ -37 KND JG
qcb (Special) (s)
QCB+4 m 20 19~20 (21~) cs1~3 -15~-14 Launch Launch
d/b, qcf, n, d/b+2+3 h! 0 35~52 (41?~) +33~+50 (SH) +33~+50 (SH) +33~+50 (SH)
u/f+3+4 m (TJ) 20(,18) 23ad(26~) js3~ -23 Throw(KND) Throw(KND)
u/f+3+4(Crouching or far) m (TJ) 20 24~30ad (27~) js1~ -22~-16 KND KND
WR+3 or f, f, f+3 m (TJ) 13 20 js4~ -13 -2 -2
WR+3 or f, f, f+3, 4 m (TJ), m 13,23 20 js4~ -13 KND KND
f, f, f+1+2 m (TJ) 30 20~21a (23~) js5~17 +4~+5 KND KND
WS+1 m 17 13~14 -6~-5 +5~+6 +5~+6
WS+1, 4 m, m 14,20 13~14 -3~-2s KND KND
WS+1, 1+2 m, hh 17,3,15 13~14 -7~-6 KND KND
WS+2 m 15 15~16 -13~-12 Launch Launch
WS+3 m 15 13 -13 +2 +2
WS+4 m 15 11~12 -4~-3 +7~+8 +7~+8
WS+4, 3 m, h 15,24 11~12 -6 KND CS Tail spin
WS+b+1 m 13 14~15 -5~-4 +6~+7 JG
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+2, 4 Sm (TC), m 8,10 11 1~ -10~-8 +1~+3 +1~+3
SS+1 m 15 14~15 (23~) -10~-9 +3~+4 +3~+4
SS+1, F m, (Special) 15 14~15 (23~) +10~+11 +24~+25g +24~+25g
SS+1, B m, (Special) 15 14~15 (23~) +10~+11 +23~+24g +23~+24g
SS+1, 2 m, m 15,15 14~15 (23~) -6~-4 0~+2 0~+2
SS+2 m 15 13~14 (22~) -14~-13 Launch Launch
SS+4 l (TC) 17 20(29~) cs6~ -14 +6s JG
SS+1+2 m 22 19(28~) -11 KND KND
Opponent Down d+3+4 l(On grounded opponent) 16 (20) 17~18 -17~-16 -8~-7s -8~-7s
qcf (Special) 17~18
qcf+1+2 h(Throw) 15 11 Throw(0)
qcf+3+4 h(Throw) 15 11 Throw(KND)
qcf+1 h 21 13~14 (15~) cs1~3 +1~+2 +3~+4 Launch
qcf+2 m? 25 17~18 (22~) -8~-7 KND KND
qcf+3 l (TC) 17 19~28 (21~) cs10~ -20~-11 0~+9s CS
qcf+4 m 15 14(16~) -8 +6a +6a
qcf+4, 2 m, h 15,10 14(16~) -9 -3(Launch) -3(Launch)
qcf+4, 2, 3 m, h, h 15,10,23 14(16~) -10 KND KND
qcf, 1 m 14 13~14 (16~) -6~-5 +5~+6 +5~+6
d, d/f, N 13~14 (16~)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 +1 +7 +7
3 h 14 14 -16 -5 -5
4 h 15 11 -9 +8 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 h 12 13 -3 +8 +8
f+3 hh 10,20 14~15, 26~27 +6~+7 (-24s) KND CS
f+4 h 14 16 -12 -3 -1
d/f+1 m 13 13~12 -1~0 +5~+6 +5~+6
d/f+2 m 12 15~16 -7~-6 Launch (JG?)(+4a) Launch (JG?)
d/f+3 m 13 14 -11 +1 +1
d/f+4 m 15 12 -4 +7 +7
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 l (TC) 13 20s cs6~ -12 0 +5
d+3 l (TC) 12 16s cs4~ -17 -3 -3
d+4 l (TC) 7 12s cs4~ -13 -2 -2
d/b or d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 m 20 24~25 -5~-4 KND KND Tail spin, Homing
d/b+3 l 17 20 -13 +4s KND
d/b+4 l (TC) 5 16~17ad cs6~ -9~-8 +2~+3 +2~+3
b+1 h 10 12~13 -7~-6 +4~+5 +4~+5
b+2 h 12 12 -14 -3 -3 Homing
b+3 m 10 18 -6 +6s +6s
b+4 h 15 14 -7 +11(SH) +18
u/b+1 m 15 20~21 -16 CS CS
u+1 m (TJ) 12 18 js9~ -8 +3 +3
u/f+1 m (TJ) 20 26s js10~ -5 KND KND
u/b or u+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/f+2 m 10 18 -10 +1 +1
u/b+3 m (TJ) 15 14 js6~ -15 -4 -4
u+3 m (TJ) 20 14 js6~ -15 KND KND
u/f+3 m (TJ) 20 14 js6~ -10 KND KND
u/b+4 m (TJ) 21 23~28 js7~ -7~-2 +3~+8s KND
u+4 m (TJ) 21 23~28 js7~ 0~+5 +5~+10s KND
U/F+4 m (TJ) 21 23~28 js9~ 0~+5 +5~+10s KND
u/f+4 h (TJ) 23 18 js9~ -9 -1 -1
WS+1 m 14 13~14 -6~-5 +5~+6 +5~+6
WS+2 m 15 15~16 -13~-12 Launch (JG?) Launch (JG?)
WS+3 m 15 18 -13 +2 +2
WS+4 m 15 11~12 -4~-3 +7~+8 +7~+8
WS+3+4 h 25 16 -16 KND KND
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+d/b or d+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 m 15 14~15 (23~) -10~-9 +3~+4 +3~+4
SS+2 m 15 13~14 (22~) -14~-13 Launch (JG?) Launch (JG?)
SS+3 h 14 14(15~) -16 -5 -5
SS+4 l (TC) 17 20(29~) cs6~ -14 +6s YKU
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


29 Responses

  1. f+2+3 (and its follow-up version f+2+3, d/f) is listed as Rage art when it is her Rage drive

    1. Had some issues when i renamed my file from nina williams to nina. Should work well now 🙂

  2. Evil Mist can also be done as QCF,db,db+2+3. So doing Evil Mist off of a SS+1 is done with SS+1,F,db,db+2+3.

  3. 3,4; d/f+3,f+4; d/f+3,3,3,4 KND on counter hit
    f+4,3,3 js19~37
    d/f+3,4 js20~41
    d/f+3,4,4 js1~12
    d/f+3,4,3+4 js29~42
    u/f+1 js10~25
    u/b+3; u+3; u/f+3 js6~29
    u/b+4; u+4; U/F+4 js7~33
    u/f+4 js9~33
    u/f+4,3 correct
    u/f+4,3,4 js9~33 (“js” missed)
    u/f,n,D+3 js9~33 (“js” missed in followups)
    f,f+4 js4~40 and Launch on counter hit
    f,f+4,Tech has not jump state and Launch on counter hit
    u/f+3+4 js3~37
    f,f,f+3 js4~21
    f,f,f+3,4 no jump state

  4. after uf+4,3,4, 1+4 always trades with dick punches aka d+1. So how can uf+4,3,4 be +5? It must’ve been nerfd to only +4 on hit.

    1. You shouldn’t use uf4,3,4 🙂 Dick jab is 10, and 1+4 is 15, so it will trade when you are at +5

Leave a Reply to Forest613 Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.