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TK7_Nina_300

Nina T7 Frames

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To character select | Negan / Noctis

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2m5520 pc8~17-22Throw(KND)Throw(KND)Rage art
SPECIAL MOVESin rage f+2+3m (TJ)5020~21 js5~17+9~+10g (wl+15g)KNDKNDRage drive
SPECIAL MOVESin rage f+2+3, d/fm (TJ), (Special)5020~21+28~+29?KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1010,20-1+5+5
SPECIAL MOVES1, 2, u or Dh, h, (Special)7,1010,200+6+6
SPECIAL MOVES1, 2, 1h, h, h7,10,610,20-3+4+4
SPECIAL MOVES1, 2, 1, 4h, h, h, l (TC)7,10,6,12s cs10~-13-2-2
SPECIAL MOVES1, 2, 3h, h, m7,10,15 10~-13+2+2
SPECIAL MOVES1, 2, 4h, h, h7,10,22 10~-6KNDCSTail spin
SPECIAL MOVES1, 2, 1+2h, h, m7,10,22 10~-14KNDKND
SPECIAL MOVES1, 2, 1, 2h, h, h, h7,10,6,6 10~-10+1+1
SPECIAL MOVES1, 2, 1, 2, 1+2h, h, h, h, m7,10,6,6,22 10~-14KNDKND
SPECIAL MOVES1, 4h, h7,17 10~-4+1CS
SPECIAL MOVES1, 4, 1h, h, m7,17,21 10~-11~-10+15~+16kgKNDTail spin
SPECIAL MOVES2h1010+1+7+7
SPECIAL MOVES2, 1h, h10,610,26-3+4+4
SPECIAL MOVES2, 1, 4h, h, l (TC)10,6,12s cs10~-13-2-2
SPECIAL MOVES2, 3h, m10,15 10~-13+2+2
SPECIAL MOVES2, 4h, h10,22 10~-6KNDCSTail spin
SPECIAL MOVES2, 1+2h, m10,22 10~-14KNDKND
SPECIAL MOVES3h1414-16-5-5
SPECIAL MOVES3, 3h, l (TC)14,10cs18~-17-6-6
SPECIAL MOVES3, 3, 2h, l (TC), m14,10,1018~-13~-11LaunchLaunch
SPECIAL MOVES3, 3, 4h, l (TC), h14,10,1818~-6+5Launch
SPECIAL MOVES3, 3, 4, 3h, l (TC), h, m14,10,18,2018~+2~+3s+5~+6sKND
SPECIAL MOVES3, 4h, h14,2018~-6KNDCSTail spin
SPECIAL MOVES3, dh, (Special)1414-27-16-16
SPECIAL MOVES3, d, Dh, (Special)1414s-23-12-12
SPECIAL MOVES3, d, 1+2h, (Special), m14,2214-11KNDKND
SPECIAL MOVES4h1511-9+8Launch
SPECIAL MOVES4, 3h, l (TC)15,13cs10~-17-3-3
SPECIAL MOVES4, 3, 2h, l (TC), m15,13,1010~-13~-11LaunchLaunch
SPECIAL MOVES4, 3, 4h, l (TC), h15,13,1810~-6+5Launch
SPECIAL MOVES4, 3, 4, 3h, l (TC), h, m15,13,10,2010~+2~+3s+5~+6sJG
SPECIAL MOVES4, uh, (Special)1511-34-17Launch
SPECIAL MOVES4, u, Dh, (Special)1511s-30-13Launch
SPECIAL MOVES4, u, 1+2h, (Special), m15,2211-11KNDKND
SPECIAL MOVES1+4mm4,2015~16, 28~29-5~-4+4~+5s+6~+7s (+8s)
SPECIAL MOVESf+2h1213-3+8+8
SPECIAL MOVESf+2, 1h, m12,1213-13~-12-6~-5a-6~-5a
SPECIAL MOVESf+2, 1, 2h, m, m12,12,2013-12~-10s+4~+6s (KND)KND
SPECIAL MOVESf+2, 1, 4h, m, h12,12,2213-3~-1KNDTail spinTail spin
SPECIAL MOVESf+3hh10,2014~15, 25~26+6~+7KNDCS
SPECIAL MOVESf+3 (Second hit ducked)h1014~15-24s
SPECIAL MOVESf+3 (Only first hit on counter)h1014~15CS (12~13)
SPECIAL MOVESf+4h1416-12-3-1
SPECIAL MOVESf+4, 3h, m14,1316-14LaunchLaunch
SPECIAL MOVESf+4, 3, 3h, m, m (TJ)14,13,20a js19~-14~-11KNDKND
SPECIAL MOVESf+4, 4h, h14,17 19~+1+13kgKND
SPECIAL MOVESf+1+2 or WS+1+2m2417 pc8~16-14KNDKNDPower crush
SPECIAL MOVESd/f+1m1313~12-1~0+5~+6+5~+6
SPECIAL MOVESd/f+1, 2m, h13,1013,30-3+2+9
SPECIAL MOVESd/f+1, 2, f or d/fm, h, (Special)13,1013,30-3+2+9
SPECIAL MOVESd/f+1, 2, u or Dm, h, (Special)13,1013,30-1+4+11
SPECIAL MOVESd/f+2m1215~16-7~-6Launch(+4a)Launch
SPECIAL MOVESd/f+3m1314-11+1+1
SPECIAL MOVESd/f+3, 1m, h13,1014-8+3+3
SPECIAL MOVESd/f+3, 1, d or u (Cancel)m, (Special)1314-19-7-7
SPECIAL MOVESd/f+3, 1, 2m, h, h13,10,614-10+1+1
SPECIAL MOVESd/f+3, 1, 2, 1+2m, h, h, m13,10,6,2214-14KNDKND
SPECIAL MOVESd/f+3, 2m, h13,1214,33+1+5+12
SPECIAL MOVESd/f+3, 2, f or d/fm, h, (Special)13,1214,33-1+3+10
SPECIAL MOVESd/f+3, 2, d or um, h, (Special)13,1214,330+4+11
SPECIAL MOVESd/f+3, 2, 1m, h, h13,12,614,33-3+4+4
SPECIAL MOVESd/f+3, 2, 1, 4m, h, h, l (TC)13,12,6,12s cs10~-13-2-2
SPECIAL MOVESd/f+3, 2, 3m, h, m13,12,21 10~-17~-16LaunchLaunch
SPECIAL MOVESd/f+3, 2, 4m, h, h13,12,22 10~-6KNDCSTail spin
SPECIAL MOVESd/f+3, 2, d+3m, h, l (TC)13,12,10s cs10~-14-3-3
SPECIAL MOVESd/f+3, 2, d+3, 2m, h, l (TC), m13,12,10,10 10~-13~-11LaunchLaunch
SPECIAL MOVESd/f+3, 2, d+3, 4m, h, l (TC), h13,12,10,18 10~-6+5Launch
SPECIAL MOVESd/f+3, 2, d+3, 4 , 3m, h, l (TC), h, m13,12,10,18,20 10~+2~+3s+5~+6sKND
SPECIAL MOVESd/f+3, 3m, h13,6 10~-14-3-3
SPECIAL MOVESd/f+3, 3, 3m, h, h13,6 10~-14-3-3
SPECIAL MOVESd/f+3, 3, 3, 4m, h, h, h13,6,8,20 10~-6KNDCSTail spin
SPECIAL MOVESd/f+3, 4m, h (TJ)13,21a js20~-4~-3+7~+8+7~+8
SPECIAL MOVESd/f+3, 4, 4m, h (TJ), l13,21,20js1~11 cs15~-13~-11KNDKND
SPECIAL MOVESd/f+3, 4, 3+4m, h (TJ), mm13,21,8,21js1~9, js28~41-6~0KNDKND
SPECIAL MOVESd/f+3, f+4m, h13,201~9, 28~41-6KNDCSTail spin
SPECIAL MOVESd/f+4m1512-4+7+7
SPECIAL MOVESd/f+1+2mm5,1416~17, 18~19-3~-2+20~+21kg+20~+21kg
SPECIAL MOVESd/f+1+2 (First hit only)m516~17-5~-4+7~+8+7~+8Homing
SPECIAL MOVESd+1 or FC+1Sm510s cs4~-5+6+6
SPECIAL MOVESd+1, 2 or FC+1, 2Sm (TC), Sm (TC)5,8s cs1~-6+5+5
SPECIAL MOVESd+1, 2, 4 or FC+1, 2, 4Sm (TC), Sm (TC), m5,8,10 1~-14~-12-3~-1-3~-1
SPECIAL MOVESd+1, n+4 or FC+1, n+4Sm (TC), m5,10 1~-11~-100~+10~+1
SPECIAL MOVESd+2l (TC)1320s cs6~-120+5
SPECIAL MOVESd+2, 3l, h13,2020 6~-6~-4KNDCSTail spin
SPECIAL MOVESd+3 or FC+3l (TC)1216s cs4~-17-3-3
SPECIAL MOVESd+3, 2l (TC), m12,1016 4~-13~-11LaunchLaunch
SPECIAL MOVESd+3, 4l (TC), h12,1816 4~-6+5Launch
SPECIAL MOVESd+3, 4, 3l (TC), h, m12,18,2016 4~+2~+3s+5~+6sKND
SPECIAL MOVESd+4l (TC)712s cs4~-13-2-2
SPECIAL MOVESFC+d/b or d+4 FC+D/F+4l (TC)1012s cs1~-15-4-4
SPECIAL MOVESd+4, 1l (TC), h7(10),1012 1~0+6+11
SPECIAL MOVESd+4, 1, d or u (Cancel)l (TC), (Special)7(10)12-13(-15)-2(-4)-2(-4)
SPECIAL MOVESd/b+2m2024~25-5~-4KNDKNDTail spin, Homing
SPECIAL MOVESd/b+3l1720-13+4sKND
SPECIAL MOVESd/b+4l (TC)516~17ad cs6~-9~-8+2~+3+2~+3
SPECIAL MOVESd/b+4, 3l (TC), m5,2116~17 6~-17~-16LaunchLaunch
SPECIAL MOVESd/b+1+2!5065CSCSCS
SPECIAL MOVESd/b+3+4m?2119~20-17~-16LaunchLaunch
SPECIAL MOVESb+1h1012~13-7~-6+4~+5+4~+5
SPECIAL MOVESb+1, 4h, m10,2212~13-14+9CS
SPECIAL MOVESb+2h1212-14-3-3Homing
SPECIAL MOVESb+2, 2h, h12,1612-6~-5+5~+6+5~+6
SPECIAL MOVESb+2, 2, 2h, h, h12,14,2012-9~-8+9~+10kgKND
SPECIAL MOVESb+2, 2, 2, u or D (Cancel)h, h, (Special)12,1412-10~-9+1~+2+1~+2
SPECIAL MOVESb+3m1018-6+6s+6s
SPECIAL MOVESb+3, 4m, h10,1718-8~-7KNDCS
SPECIAL MOVESb+4h1514-7+11(SH)+18
SPECIAL MOVESb+1+2m, m6,2618,26-7CSCS
SPECIAL MOVESb+1+4mm4,1416,31~32-15~-14LaunchLaunch
SPECIAL MOVESu/b+1m1520~21-16CSCS
SPECIAL MOVESu/f+1m (TJ)2026s js10~-5KNDKND
SPECIAL MOVESu/f+2m1018-10+1+1
SPECIAL MOVESu/f+2, 1m, m10,1018-13BUBU
SPECIAL MOVESu/b+3m (TJ)1514 js6~-15-4-4
SPECIAL MOVESu+3m (TJ)2014 js6~-15KNDKND
SPECIAL MOVESu/f+3m (TJ)2014 js6~-10KNDKND
SPECIAL MOVESu/f+4h (TJ)2318 js9~-9-1-1
SPECIAL MOVESu/f+4, 3h (TJ), l23,10js9~34 cs35~36-19-8-8
SPECIAL MOVESu/f+4, 3, 4h (TJ), l, h23,10,149~34 35~36-6+5+
SPECIAL MOVESu/f+4, 3, 4, d or u (Cancel)h (TJ), l, (Special)23,10js9~34 cs35~36-5+6+6
SPECIAL MOVESu/b+4m (TJ)2123~28 js7~-7~-2+3~+8sKND
SPECIAL MOVESu+4m (TJ)2123~28 js7~0~+5+5~+10sKND
SPECIAL MOVESU/F+4m (TJ)2123~28 js9~0~+5+5~+10sKND
SPECIAL MOVESu/f, n, D+3(Special), l (TC)1543 js9~ cs34~-17-6-6
SPECIAL MOVESu/f, n, D+3, 2l (TC), m15,1043 9~ 34~-13~-11LaunchLaunch
SPECIAL MOVESu/f, n, D+3, 4l (TC), h15,1843 9~ 34~-6+5Launch
SPECIAL MOVESu/f, n, D+3, 4, 3l (TC), h, m15,18,2043 9~ 34~+2~+3s+5~+6sKND
SPECIAL MOVESf, F+2h2014(15~)-9KNDKND
SPECIAL MOVESf, F+3m2415(16~)-14+8CS
SPECIAL MOVESf, F+4 (Close)m (TJ)3028ad (29~) js5~+11+9sKND
SPECIAL MOVESf, F+4m (TJ)2028~32ad (29~) js5~-10~-6+9~+13sKND
SPECIAL MOVESf, F+4, Tech (Close)m (TJ), (Special)3028a(29~) js5~+4+2sKND
SPECIAL MOVESf, F+4, Techm (TJ), (Special)2028~32a (29~) js5~-17~-13+2~+6sKND
SPECIAL MOVESf, F+1+2m2622~23 (23~)-5KNDKNDwb!
SPECIAL MOVESf, F+1+2* (Long hold)m3233~34 (34~)+11~+12g (+16~+17g wc) KNDKNDWall bounce, Wall crush
SPECIAL MOVESd, D/F+4l (TC)2024~28s (26~) cs1~-37KNDJG
SPECIAL MOVESFC+d/f+4l (TC)2020~24s cs1~-37KNDJG
SPECIAL MOVESqcb(Special)(s)
SPECIAL MOVESQCB+4m2019~20 (21~) cs1~3-15~-14LaunchLaunch
SPECIAL MOVESd/b, qcf, n, d/b+2+3h!035~52 (41?~)+33~+50 (SH)+33~+50 (SH)+33~+50 (SH)
SPECIAL MOVESu/f+3+4m (TJ)20(,18)23ad(26~) js3~-23Throw(KND)Throw(KND)
SPECIAL MOVESu/f+3+4(Crouching or far)m (TJ)2024~30ad (27~) js1~-22~-16KNDKND
SPECIAL MOVESWR+3 or f, f, f+3m (TJ)1320 js4~-13-2-2
SPECIAL MOVESWR+3 or f, f, f+3, 4m (TJ), m13,2320 js4~-13KNDKND
SPECIAL MOVESf, f, f+1+2m (TJ)3020~21a (23~) js5~17+4~+5KNDKND
SPECIAL MOVESWS+1m1713~14-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1, 4m, m14,2013~14-3~-2sKNDKND
SPECIAL MOVESWS+1, 1+2m, hh17,3,1513~14-7~-6KNDKND
SPECIAL MOVESWS+2m1515~16-13~-12LaunchLaunch
SPECIAL MOVESWS+3m1513-13+2+2
SPECIAL MOVESWS+4m1511~12-4~-3+7~+8+7~+8
SPECIAL MOVESWS+4, 3m, h15,2411~12-6KNDCSTail spin
SPECIAL MOVESWS+b+1m1314~15-5~-4+6~+7JG
SPECIAL MOVESFC+2Sm (TC)811s cs1~-4+7+7
SPECIAL MOVESFC+2, 4Sm (TC), m8,1011 1~-10~-8+1~+3+1~+3
SPECIAL MOVESSS+1m1514~15 (23~)-10~-9+3~+4+3~+4
SPECIAL MOVESSS+1, Fm, (Special)1514~15 (23~)+10~+11+24~+25g+24~+25g
SPECIAL MOVESSS+1, Bm, (Special)1514~15 (23~)+10~+11+23~+24g+23~+24g
SPECIAL MOVESSS+1, 2m, m15,1514~15 (23~)-6~-40~+20~+2
SPECIAL MOVESSS+2m1513~14 (22~)-14~-13LaunchLaunch
SPECIAL MOVESSS+4l (TC)1720(29~) cs6~-14+6sJG
SPECIAL MOVESSS+1+2m2219(28~)-11KNDKND
SPECIAL MOVESOpponent Down d+3+4l(On grounded opponent)16 (20)17~18-17~-16-8~-7s-8~-7s
SPECIAL MOVESqcf(Special)17~18
SPECIAL MOVESqcf+1+2h(Throw)1511Throw(0)
SPECIAL MOVESqcf+3+4h(Throw)1511Throw(KND)
SPECIAL MOVESqcf+1h2113~14 (15~) cs1~3+1~+2+3~+4Launch
SPECIAL MOVESqcf+2m?2517~18 (22~)-8~-7KNDKND
SPECIAL MOVESqcf+3l (TC)1719~28 (21~) cs10~-20~-110~+9sCS
SPECIAL MOVESqcf+4m1514(16~)-8+6a+6a
SPECIAL MOVESqcf+4, 2m, h15,1014(16~)-9-3(Launch)-3(Launch)
SPECIAL MOVESqcf+4, 2, 3m, h, h15,10,2314(16~)-10KNDKND
SPECIAL MOVESqcf, 1m1413~14 (16~)-6~-5+5~+6+5~+6
SPECIAL MOVESd, d/f, N13~14 (16~)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1010+1+7+7
BASIC MOVES3h1414-16-5-5
BASIC MOVES4h1511-9+8Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1213-3+8+8
BASIC MOVESf+3hh10,2014~15, 26~27+6~+7 (-24s)KNDCS
BASIC MOVESf+4h1416-12-3-1
BASIC MOVESd/f+1m1313~12-1~0+5~+6+5~+6
BASIC MOVESd/f+2m1215~16-7~-6Launch (JG?)(+4a)Launch (JG?)
BASIC MOVESd/f+3m1314-11+1+1
BASIC MOVESd/f+4m1512-4+7+7
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2l (TC)1320s cs6~-120+5
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2m2024~25-5~-4KNDKNDTail spin, Homing
BASIC MOVESd/b+3l1720-13+4sKND
BASIC MOVESd/b+4l (TC)516~17ad cs6~-9~-8+2~+3+2~+3
BASIC MOVESb+1h1012~13-7~-6+4~+5+4~+5
BASIC MOVESb+2h1212-14-3-3Homing
BASIC MOVESb+3m1018-6+6s+6s
BASIC MOVESb+4h1514-7+11(SH)+18
BASIC MOVESu/b+1m1520~21-16CSCS
BASIC MOVESu+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/f+1m (TJ)2026s js10~-5KNDKND
BASIC MOVESu/b or u+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/f+2m1018-10+1+1
BASIC MOVESu/b+3m (TJ)1514 js6~-15-4-4
BASIC MOVESu+3m (TJ)2014 js6~-15KNDKND
BASIC MOVESu/f+3m (TJ)2014 js6~-10KNDKND
BASIC MOVESu/b+4m (TJ)2123~28 js7~-7~-2+3~+8sKND
BASIC MOVESu+4m (TJ)2123~28 js7~0~+5+5~+10sKND
BASIC MOVESU/F+4m (TJ)2123~28 js9~0~+5+5~+10sKND
BASIC MOVESu/f+4h (TJ)2318 js9~-9-1-1
BASIC MOVESWS+1m1413~14-6~-5+5~+6+5~+6
BASIC MOVESWS+2m1515~16-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m1518-13+2+2
BASIC MOVESWS+4m1511~12-4~-3+7~+8+7~+8
BASIC MOVESWS+3+4h2516-16KNDKND
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1m1514~15 (23~)-10~-9+3~+4+3~+4
BASIC MOVESSS+2m1513~14 (22~)-14~-13Launch (JG?)Launch (JG?)
BASIC MOVESSS+3h1414(15~)-16-5-5
BASIC MOVESSS+4l (TC)1720(29~) cs6~-14+6sYKU
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-1133

To character select | Negan / Noctis

29 Responses

  1. f+2+3 (and its follow-up version f+2+3, d/f) is listed as Rage art when it is her Rage drive

    1. Had some issues when i renamed my file from nina williams to nina. Should work well now 🙂

  2. Evil Mist can also be done as QCF,db,db+2+3. So doing Evil Mist off of a SS+1 is done with SS+1,F,db,db+2+3.

  3. 3,4; d/f+3,f+4; d/f+3,3,3,4 KND on counter hit
    f+4,3,3 js19~37
    d/f+3,4 js20~41
    d/f+3,4,4 js1~12
    d/f+3,4,3+4 js29~42
    u/f+1 js10~25
    u/b+3; u+3; u/f+3 js6~29
    u/b+4; u+4; U/F+4 js7~33
    u/f+4 js9~33
    u/f+4,3 correct
    u/f+4,3,4 js9~33 (“js” missed)
    u/f,n,D+3 js9~33 (“js” missed in followups)
    f,f+4 js4~40 and Launch on counter hit
    f,f+4,Tech has not jump state and Launch on counter hit
    u/f+3+4 js3~37
    f,f,f+3 js4~21
    f,f,f+3,4 no jump state

  4. after uf+4,3,4, 1+4 always trades with dick punches aka d+1. So how can uf+4,3,4 be +5? It must’ve been nerfd to only +4 on hit.

    1. You shouldn’t use uf4,3,4 🙂 Dick jab is 10, and 1+4 is 15, so it will trade when you are at +5

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