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Ogre – TTT2 Unlimited

Basic frame data

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame
1 h 9 10 +1 +8 +8
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 2 h, h, h 9,10,16 10 -12 +4 +4
2 h 13 10 -2 +7 +7
2, 2 h, h 13,24 10 -13 -2 -2
3 m 17 15 -7 +4 +4
3, 2 m, h 17,22 15 -3 +7 KND
1+2 m 22 17~18 -15~-14 KND KND
1+2, 1+2 m, m 22,21 17~18 -17 Launch (JG?) Launch (JG?)
1+2, 1+2, 1+2 m, m, m 22,21,36 17~18 -21~-19 OC KND KND
4~3 mm (TJ) 25,33 31,35~36 RG (32~) -10~-9 KND KND
f+2 m 27 18 -12 KND KND
f+3 m 35 21~22 -10~-9 KND KND
f+4 h 28 20 -3 KND KND
f+1+2 m 27(,20) 16 -9 KND +8(Throw) KND
f+1+4 m 37 14 -17 KND KND
d/f+1 m 13 13 -5 +6 +6
d/f+1, 1 m, m 13,27 13 -13 +5 OC +5 OC
d/f+2 m 20 15 -8 +3 +3
d/f+2, 1 m, m 20,13 15 -12 -1 -1
d/f+2, 1, 2 m, m, m 20,13,28 15 -13 KND KND
d/f+3 m 17 16 -9 +2(+2 OC) +2(+2 OC)
d/f+3, 2 m, m 17,27 16 -12 OC KND KND
d/f+4 m 17 15 -14 -1(Launch (JG?)) -1(Launch (JG?))
d/f+4, 4 m, m 17,20 15 -16~-13 -5~-1 OC +9~+11GS KND
d/f+4, 4, 3+4 m, m, m (TJ) 17,20,32 15 Air -15~-10 KND KND
d/f+1+2 m 33 28 -10 Launch (JG?) Launch (JG?)
d/f+3+4 m 20 22~23 -9~-8 +2~+3 +2~+3
d/f+3+4, * m 20 22~23 RBT -12~-11 -1~0 -1~0
d/f+3+4, 3+4 m, m 20,27 22~23 -13 KND KND
d+2 m 33 33 -15 KND KND
d+4 l (TC) 9 19 RC -17 -6 -6
d+4, 4 l (TC), h 9,29 19 -8 Launch (JG?) Launch (JG?)
d+1+2 h! 54 48~ CS CS CS
d+3+4 l 27 25 RC -26 +3 OC KND
d/b+1 m 22 16 -4 +6 OC KND
d/b+2 l 28 23 -19 0 OC KND
d/b+2, * l(, (throw)) 28,15 39 -23 KND(Throw) KND(Throw)
d/b+4 l 20 17 -11 0 0
b+1 m 27 22 -8 KND KND
b+2 h 24 14 -8 +3 CS
b+3 l (TC) 22 27 RC~29 RC -13 +4 OC KND
b+3, 4 l (TC), l (TC) 22,13 27~29 -8 KND KND
b+4 m 13 14 -5 +6 +6
b+4, 3 m, m 13,13 14 -10 +5 +5
b+4, 3, 3+4 m, m, m, ( (Sky))m 13,13,18,27 14 Air -17 KND KND
b+1+2 m 33 27 -18 KND KND
u/b+3 m (TJ) 27 16~17 -23~-22 Launch Launch
u/b+3 When hit , f m (TJ), (Special) (TJ)(SBT) 27 16~17 Launch Launch
u+4 m (TJ) 27 20 -36 Launch (JG?) Launch (JG?)
u+4, U m (TJ), (FLY) 27 20 Air -13(-113) Launch (JG?) Launch (JG?)
u+1+2 m (TJ) 40 35 +2 OC KND KND
u+3+4 m 33 22 Air 0 OC +2 OC KND
BT u+3+4 m 33 8 -17 -7 -7
u/f+3 m (TJ) 17 25 -9 KND KND
u/f+3, 4 m (TJ), m (TJ) 17,16 25 -8 KND KND
u/f+3, 4, 3+4 m (TJ), m (TJ), hh 17,16,20,27 25 KND
u/f+4 m (TJ) 27 30 +2 Throw(KND) Throw(KND)
u/f+4Hit in front m (TJ), (throw) 27(,20) 30 KND
u/f+1+2 m (TJ) 21 16 -12 -2 -2
u/f+1+2, 1+2 m (TJ), m 21,31(,20) 16 -20 KND +8(Throw) KND
f, F+2 m(, m) 22,27 20,50 (21~) -7 KND KND
f, F+2 When hit 2, 2, 2, 2, 2 m, m x 5 22
(,13,6,5,5,4)
20,50,,, KND KND
f, F+2 (Second hit avoided by sidestep) m 22 20(21~) -3(+1)
f, F+2 (Second hit avoided by back dash) m 22 20(21~) -13(-9)
f, F+3 m 33 20(21~) 0 OC KND KND
f, F+1+2 h! 28 26(27~) CS CS CS
f, f, f+3 or WR+3 m (TJ) 40 23(26~) +9 KND KND
f, f, f+3+4 or WR+3+4 m (TJ) 36 26~33 (29~) +8~+15 GB KND KND
qcb, f+2+3 ! 67 66(66?~) KND KND KND
hcb+2 m 27(,5,5) 30(31?~) -8 Throw(KND) Throw(KND)
hcf+2 m 29 18(19?~) -15 KND KND
hcf+2, 1+2 m, m 29,40 18(19?~) Air -22 KND KND
WS+1 m 13 13 -6 +5 +5
WS+1, 2 m, m 13,21 13 -8~-7 +3~+4 OC +3~+4 OC
WS+2 m 29 16 -20 CS CS
WS+3 m 37 16 -7 KND KND
WS+4 m 17 11 -3 +8 +8
WS+4, 4 m, m 17,21 11 -15~-14 -4~-3 OC -4~-3 OC
FC+d/f+2 l 27 20 -27 KND KND
SS+2 m 28 18(27~) -14 Launch (JG?) Launch (JG?)
SS+4 l (TC) 27 19 RC(28~) -17 KND KND
Grounded face up 3+4 m 32 36~41 Air -15~-10 KND KND
When floated, any attack button and u/b or u or u/f (Special) Air
1+3+4 (Special)
1+2+3+4 (Special)
3+4 (to FLY) (FLY) Air
FLY 1 h (TJ)( (Sky)) 13 11 Air(51~) KND
FLY 1, 2 h (TJ) x 2( (Sky)) 13,16 11(51~) Air KND
FLY 1, 2, 1+2 h (TJ), h (TJ), h 13,16,31 11(51~) Air -9 OC -4 OC KND
FLY 2 h(Throw)(Air throw) 40 25(65~) Throw(KND)
FLY 1+2 ! 40 48 Air(88~) CS CS CS
FLY 3+4 m 32 38~43 Air (78~) -15~-10 KND KND
f+3+4 (to SBT) (Special) (TJ)(SBT) Air
SBT 1 m(SBT) 13 13(38~) -8 +3 +3
SBT 1, 2 m, m(SBT) 13,16 13(38~) -10 +1 +1
SBT 1, 2, 1+2 m, m, m(SBT) 13,16,28 13(38~) -14 KND KND


5 Responses

  1. Madarao you´re right, you can wait and re-juggle Ogre if he does the escape u+button. For example you can do with Devil Jin ewgf,ewgf(here ogre does his escape)wait until ogre lands and re-juggle with another ewgf or d+3+4 ^^, so until here we now that there is approximately a +15 frame window.

  2. I want to know more about punishing the timed u+1 or u+2 that escapes juggle. I know that you can reset him BUT i tried something else instead, i think you can wait for him to land on solid ground and punish that by juggle again. So could you find out the minus frames after the landing? (is it actually possible to do what i’m asking? lol) even if you can’t i just want someone to confirm that i’m not dreaming, because if it always works, that’s gold

    1. I don’t see how there can be minus frames for that. But there can be a frame window after he lands where he can’t block.
      Don’t know how I can test how long this window is, but I can double checck if it exists or not.

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