Paul T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 1+2 m 55(10,45) 20 -22 KND KND Rage art
in rage 1+2, b m 20 20 -22 TSU TSU Rage art
in rage qcf+1+2 m 40(60) 13(15~) +3(wl+9) KND KND Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,12 10 -1 +6 +6
1, 2, 3 h, h, m 7,12,7 10 -25 -14 -14
1, 4 h, l (TC) 7,8 10s -11 +1 +1
2 h 10(12) 10 0 +6 +6
2, 3 h, h 12,21 10 -12 KND CS
2, d+3 h, l (TC) 10,11 10s -12 -1 -1
3 m 14 15~16 -7~-6 +4~+5 +4~+5
3, 2 m, h 14,17 15~16 -3 +7 KND
4 h 17 12 -7 +7 Launch (JG?)
f+2 h 10 12 0 +6 +6
f+2, 3 h, h 10,16 12 -11 +5 +5
f+2, 3, 1 h, h, m 10,16,22 12 -12 KND +19
f+1+2 m 22 20~21 +3~+4s +8~+9s KND
f+1+4 m 26 21 -14 KND KND
d/f+1 m 13 14 -2 +4 +4
d/f+1, 1 m, h 13,9 14 -5 +5 +8
d/f+1, 1, 2 m, h, m 13,9,22 14 -9 CS CS
d/f+1, b m, (Special) 13 14 +3 +9 +9
d/f+2 m 13 15 -8 Launch (JG?) (+3a) Launch (JG?)
d/f+3 m 14 16 -9 +2 +2
d/f+3, 4 m, m 14,17 16 -10~-9 +6~+7 FS (+6~+7)
d/f+3, 4* m, m 14,25 16 -6~-5 FS (+6~+7) FS (+6~+7)
d/f+4 m 21 19 -1 +9 KND
d+1 m 16 14~15 -9~-8 +2~+3 +3~+4s
d+1, D m 16 14~15s -9~-8 +2~+3 +3~+4s
d+1, 2 m, m 16,26 14~15 -17 KND KND
d+1, 2 (Hold) m, m 16,39 14~15 +20g KND KND
d+1, 4 m, l 16,15 14~15 -31 -17 KND
d+1, 4, 2 m, l, m 16,15,21 14~15 -14 KND KND
d+4 (Close) l 13 15 -31 KND KND
d+4 l 9 15 -31 -17 KND
d+4, 2 l, m 9,23 15 -18 -9 -9
d+4:2:1+2 l, m, m 9,23,22 15 -17 KND KND
d+4, 2:1+2 l, m, m 9,23,25 15 -17 KND KND
d+1+2 m? 30 12~13 -16~-15 KND KND
d/b+2 m? 21 19~20 -11~-10 KND Launch
b+1 h 12 12~13 -9~-8 +2~+3 +2~+3 Homing
b+1, 2 h, h 12,21 12~13 -5 KND KND Tail spin
b+2 m 22 18 -5s +4s +4s
b+2, 1 m, m 22,22 18 -8 +1s KND
b+2, 1* m, m 22,35 18 +8s +8s KND
b+3 h 16 14 -6 CS CS
b+4 l 14 20 -13 +3 +3
b+1+2 h 28 24 0 KND KND Power crush
u/b+2 m 22 20 -9 KND CS 13 Homing
u/f+2 m (TJ) 35 39a +8 KND KND
u/b+3 m (TJ) 12 15~16a -16~-15 Launch (JG?) Launch (JG?)
u+3 m (TJ) 13 15~16a -16~-15 Launch (JG?) Launch (JG?)
u/f+3 m (TJ) 14 15~16a -16~-15 Launch (JG?) Launch (JG?)
u/b or u or u/f+3, 4 m (TJ), m (TJ) 14,20 15~16a -13 Launch (JG?) Launch (JG?)
u/f+4 m (TJ) 13 15a -13 Launch (JG?) Launch (JG?)
f, F+2 m 14 15(16~) -17 -7 -7
f, F+2, 1 m, m 14,20 15(16~) -12 KND KND
f, F+2, 1, B (Cancel) m, (Special) 14 15(16~) -21 -11 -11
f, F+2, 2 m, l (TC) 14,21 15(16~) -19 Launch Launch
f, F+2, 2, B (Cancel) m, (Special) (TC) 14 15(16~)s -28 -18 -18
f, F+2:1 m, h 14,24 15(16~) -4 KMeD KMeD
f, F+3 m (TJ) 14 15~16a (16~) -17~-16 Launch (JG?) Launch (JG?)
f, F+3, 4 m (TJ), m (TJ) 14,15 15~16 (16~)a -16 Launch (JG?) Launch (JG?)
f, F+3, 4, 4 m (TJ), m (TJ), h 14,15,25 15~16 (16~) -5 KND KND
f, F+3, 4, f or d/f+4 m (TJ), m (TJ), m 14,15,18 15~16 (16~) -14 KND KND
f, F+3, 4, d or d/b+4 m (TJ), m (TJ), l (TC) 14,15,15 15~16 (16~)s -17 -6 -6
f, F+4 m (TJ) 20 26~33as (27~) -2~+4 KND KND
b, f+1 h 22 28~29 (28~) -6~-5 KND KND
b, B+1+2 ! 80 63(64~) KND KND KND
WS+2 m 20 16~17 -14~-13 Launch Launch
WS+3 m 16 13 -8 +3 +3
WS+3, 2 m, h 16,21 13 -9 KND CS Tail spin
FC+d/f+2 m 14 14 -17 -7 -7
FC+d/f+1+2 l (TC) 20 32s -12 KND KND
D(Hundred and sixty frames) (Special) 32
D(Hundred and sixty frames)n, u+3+4 (On the way up) m (TJ), m 48 14~15ad -49~-48 Launch Launch
D(Hundred and sixty frames)n, u+3+4 (On the way down) m (TJ), m 48 46~54ad -22~-14 -11~-3s -11~-3s
SS+1 h 23 20(30~) +8 KND KND
SS+3 l 18 19(29~) -12 +4 +12
Opponent Down, d+2 l(On grounded opponent) 16 18 -12 +4 +4
qcf (Special) 18
qcf+1 h 21 16(18~) -4 YKU YKU
qcf+2 (Close) m 60 13(15~) -17 KND KND
qcf+2 m 40 13(15~) -17 KND KND
qcf+3 l (TC) 17 18(20~) -14 0 KND
qcf+3+4 m (TJ) 40 19~20a (21~) -9~-8 Launch Launch
qcf, or d, d/f, n 19~20 (21~)
qcb (Special) 19~20 (21~)
qcb+1 m 24 21~22 (23~) 0~+1s TUD KND
qcb+2 m 21(31) 15(17~) -8 KND KND
qcb+3 l (TC) 14 18s(20~) -21 -9 KND
qcb+3, 2 l, m 14,20 18(20~) -10 +6 +6
qcb+3, 2, 1 l, m, h 14,20,25 18(20~) -10 KMeD KMeD
qcb+3, 2, 3 l, m, l 18,27,20 18(20~) -13 0 KND
qcb+4 h 28 15(17~) +3 KND CS Homing, Tail spin
qcb+1+2 m (TC) 22 18~19 (20~) -14~-13 Launch Launch

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 13 10 0 +6 +6
3 m 18 15~16 -7~-6 +4~+5 +4~+5
4 h 22 12 -8 +7 Launch (JG?)
b+1 h 12 -5? + + Homing
b+2 m 18? -9?s +s
b+3 h 21 14 -6 CS CS
b+4 l 18 20 -13 +1 +1
f+1 h 9 10 +1 +8 +8
f+2 h 13 12 0 +6 +6
f+3 h 40 16 -16 KND KND
f+4 h 22 12 -8 +7 Launch (JG?)
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 18 15(16~) -18 -7 -7
f, F+3 m (TJ) 22 15~16 (16~) -17~-16 Launch (JG?) Launch (JG?)
f, F+4 m (TJ) 21 26~32 RC (27~) -2~+4 KND KND
d+1 m 21 14~15 -9~-8 +2~+3 +3~+4 OC
d+2 Sm (TC) 10 11 RC -4 +7 +7
d+3 l (TC) 16 16 RC -17 -3 -3
d+4 l 20 15 -31 KND KND
d+4 (Far) l 13 15 -31 -17 KND
d/b+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 m 19~20? -11~-10? KND Launch
d/b+3 l (TC) 16 15~16 RC -18~-17 -4~-3 -4~-3
d/b+4 l (TC) 9 12 RC -13 -2 -2
FC+1 Sm (TC) 6 10 RC -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+4 l (TC) 13 12 RC -15 -4 -4
WS+1 m 16 10~11 -4~-3 +7~+8 +7~+8
WS+2 m 27 16~17 -14~-13 Launch Launch
WS+3 m 21 13 -8 +3 +3
WS+4 m 24 11~12 -6~-5 +5~+6 +5~+6
d/f+1 m 17 14 -2 +4 +4
d/f+2 m 17 15 -8 Launch (JG?) (+3) Launch (JG?)
d/f+3 m 18 16 -9 +2 +2
d/f+4 m 32 19 -1 +9 KND
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 m 32 21 -8 KND CS 13 Homing
u+2 h 22 15 -12 +9 +9
u/f+2 m (TJ) 47 39 +8 KND KND
u/b+3 m (TJ) 16 15~16 -17~-16 Launch (JG?) Launch (JG?)
u+3 m (TJ) 17 15~16 -17~-16 Launch (JG?) Launch (JG?)
u/f+3 m (TJ) 18 15~16 -17~-16 Launch (JG?) Launch (JG?)
u/b+4 m (TJ) 14 15 -19 -8 -8
u+4 m (TJ) 20 15 -13 KND Launch (JG?)
u/f+4 m (TJ) 17 15 -13 Launch (JG?) Launch (JG?)
u/f, n+4 m (TJ) 33+ 23, -11 Launch (JG?) Launch (JG?)
SS+1 h 31 20(30~) +8 KND KND
SS+2 h 13 10(11~) 0 +6 +6
SS+3 l 24 19(29~) -13 +3 +12?
SS+4 h 22 12(13~) -8 +7 Launch (JG?)
SS+1+2 h 9 10(11~) +1 +8 +8
SS+3+4 m 18 15~16 (16~) -7~-6 +4~+5 +4~+5
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 or 4 l 12 10s -11 +3 +3
Last updated 22.06.2017


5 Responses to Paul T7 Frames

  1. Mike says:

    b+3 exact same still, fantastic.. and i am pretty sure that he is now much safer on qcf+1+2 right ? very nice. Tailspin moves are also excellent since those are pretty much the same as the bound enders.. b+1,2 specifically… i can already see my 14f punishes looking like b+3 > 3,2 > 1 > b+1,2 > Phoenix Smash or demo at walls… gonna be so much fun again.

  2. Cold Heart says:

    qcf3 only minus 14?

  3. SalaHyena says:

    Some moves are missing entirely, like FC+df+2,1. Also his five-hit “ten-hit” combo’s frames would be nice to know.

  4. Yoma says:

    b+1 is +2 on hit

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