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Paul T7 Frames

Tekken Docs Showcase 02

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To character select | Noctis / Shaheen

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage 1+2m55(10,45)20 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage 1+2, bm1520-22TSUTSURage art
SPECIAL MOVESin rage qcf+1+2m40(60)12(14~)+3(wl+9)KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1210-1+6+6
SPECIAL MOVES1, 2, 3h, h, m7,12,710-25~-24-14~-13-14~-13
SPECIAL MOVES1, 4h, l (TC)7,8s cs10~-11+1+1
SPECIAL MOVES2h10(12)100+6+6
SPECIAL MOVES2, 3h, h12,2110-9~-8KNDCS
SPECIAL MOVES2, d+3h, l (TC)10,11s cs10~-12-1-1
SPECIAL MOVES3m1415~16-7~-6+4~+5+4~+5
SPECIAL MOVES3, 2m, h14,1715~16-3+7KND
SPECIAL MOVES3, 2, bm, h14,1715~16+4+14gKND
SPECIAL MOVES3, 2, b, any inputm, h, Special (cancel) 14,1715~16+3+13gKND
SPECIAL MOVES4h1712-7+7Launch (JG?)
SPECIAL MOVESf+2h10120+6+6
SPECIAL MOVESf+2, 3h, h10,1612-11~-10+5~+6+5~+6
SPECIAL MOVESf+2, 3, 1h, h, m10,16,2212-12KND+19
SPECIAL MOVESf+1+2m2220~21+3~+4s+8~+9sKND
SPECIAL MOVESf+1+4m2521~23-14~-12KNDKND
SPECIAL MOVESf+2+3m2120~21-14~-13KNDKND
SPECIAL MOVESd/f+1m1314-2+4+4
SPECIAL MOVESd/f+1, 1m, h13,914-5~-4+5~+6+8~+9
SPECIAL MOVESd/f+1, 1, 2m, h, m13,9,2214-9~-8KNDKND
SPECIAL MOVESd/f+1, bm, (Special)1314+3+9+9
SPECIAL MOVESd/f+2m1315~16-8~-7Launch (JG?) (+3a)Launch (JG?)
SPECIAL MOVESd/f+3m1416-9+2+2
SPECIAL MOVESd/f+3, 4m, m14,1716-10~-9+6~+7FS (+6~+7)
SPECIAL MOVESd/f+3, 4*m, m14,2516-6~-5FS (+6~+7)FS (+6~+7)
SPECIAL MOVESd/f+4m2119~20-1~0+9~+10KND
SPECIAL MOVESd+1m1614~15-9~-8+2~+3+3~+4s
SPECIAL MOVESd+1, Dm1614~15s-9~-8+2~+3+3~+4s
SPECIAL MOVESd+1, 2m, m16,2614~15-17KNDKND
SPECIAL MOVESd+1, 2 (Hold)m, m16,3914~15+14g / +16wKNDKNDWall crush
SPECIAL MOVESd+1, 4m, l16,1514~15-31-17KND
SPECIAL MOVESd+1, 4, 2m, l, m16,15,2114~15-14KNDKND
SPECIAL MOVESd+4 (Close)l1315-31KNDKND
SPECIAL MOVESd+4l915-31-17KND
SPECIAL MOVESd+4, 2l, m9,2315-18-9-9
SPECIAL MOVESd+4:2:1+2l, m, m9,23,2215-17~-16KNDKND
SPECIAL MOVESd+4, 2:1+2l, m, m9,23,2515-17~-16KNDKND
SPECIAL MOVESd+1+2m?3012~13-16~-15KNDKND
SPECIAL MOVESd/b+2m?2119~20-11~-10KNDLaunch
SPECIAL MOVESb+1h1212~13-9~-8+2~+3+2~+3Homing
SPECIAL MOVESb+1, 2h, h12,2112~13-5~-4+8k~+9k+8k~+9kTail spin
SPECIAL MOVESb+2m2218-5s+4s+4s
SPECIAL MOVESb+2, 1m, m22,2218-120sKND
SPECIAL MOVESb+2, 1*m, m22,3518+8~+9s+8~+9sKND
SPECIAL MOVESb+3h1614~15-6~-5CSCS
SPECIAL MOVESb+4l1420~21-13~-12+3~+4+16g~+17g
SPECIAL MOVESb+1+2h2824 pc8~230KNDKNDPower crush
SPECIAL MOVESu/b+2m2220~21-9~-8KNDCSHoming
SPECIAL MOVESu/f+2m (TJ)3534a js8+9KNDKNDWall bounce
SPECIAL MOVESu/b+3m (TJ)1215~16 js10~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESu+3m (TJ)1315~16 js9~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3m (TJ)1415~16 js9~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESu/b or u or u/f+3, 4m (TJ), m (TJ)14,20js1~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+4m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+2m1415~17 (16~)-17~-15-7~-5-7~-5
SPECIAL MOVESf, F+2, 1m, m14,2015~17 (16~)-12KNDKND
SPECIAL MOVESf, F+2, 1, B (Cancel)m, (Special)1415~17 (16~)-21~-19-11~-9-11~-9
SPECIAL MOVESf, F+2, 2m, l (TC)14,21cs15~-19~-17LaunchLaunch
SPECIAL MOVESf, F+2, 2, B (Cancel)m, (Special) (TC)1415~s-28~-26-18~-16-18~-16
SPECIAL MOVESf, F+2:1m, h14,2415~-4KMeDKMeD
SPECIAL MOVESf, F+3m (TJ)1415~16a (16~) js9~-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+3, 4m (TJ), m (TJ)14,15js1~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+3, 4, 4m (TJ), m (TJ), h14,15,251~-5~-3KNDKND
SPECIAL MOVESf, F+3, 4, f or d/f+4m (TJ), m (TJ), m14,15,181~-14~-12KNDKND
SPECIAL MOVESf, F+3, 4, d or d/b+4m (TJ), m (TJ), l (TC)14,15,15s cs20~-17~-16-6~-5-6~-5
SPECIAL MOVESf, F+4m (TJ)2023~34as (27~) js13~-5~+6KNDKND
SPECIAL MOVESb, f+1h2228~31 (28~)-6~-3KNDKND
SPECIAL MOVESb, B+1+2!8063~64 (64~)KNDKNDKND
SPECIAL MOVESWS+2m2015~16-14~-13LaunchLaunch
SPECIAL MOVESWS+3m1613~14-8~-7+3~+4+3~+4
SPECIAL MOVESWS+3, 2m, h16,2113~14-9~-8KNDCSTail spin
SPECIAL MOVESWS+4m1811~12-6~-5+5~+6+5~+6
SPECIAL MOVESFC+d/f+2m1414~16-17~-16-7~-6-7~-6
SPECIAL MOVESFC+d/f+1+2l (TC)2032~33s cs1~-12~-11KNDKND
SPECIAL MOVESD(Hundred and sixty frames)(Special)32~33 1~
SPECIAL MOVESD(Hundred and sixty frames)n, u+3+4 (On the way up)m (TJ), m4813~18d js9~-49~-44LaunchLaunch
SPECIAL MOVESD(Hundred and sixty frames)n, u+3+4 (On the way down)m (TJ), m4846~56d js1~-21~-11-10~0s-10~0s
SPECIAL MOVESSS+1h2120(30~)+8KNDKND
SPECIAL MOVESSS+3l1719(29~)-12+4+12
SPECIAL MOVESOpponent Down, d+2l(On grounded opponent)1618-12+4+4
SPECIAL MOVESqcf(Special)18
SPECIAL MOVESqcf+1h2116~17 (18~)-4~-3YKUYKU
SPECIAL MOVESqcf+2 (Close)m5413~14 (15~)-17~-16KNDKND
SPECIAL MOVESqcf+2m3613~14 (15~)-17~-16KNDKND
SPECIAL MOVESqcf+3l (TC)1718~19 (20~) cs6~-14~-130~+1KND
SPECIAL MOVESqcf+3+4m (TJ)4019~20a (21~) js18~-9~-8LaunchLaunch
SPECIAL MOVESqcf, or d, d/f, n19~20 (21~) 18~
SPECIAL MOVESqcb(Special)19~20 (21~) 18~
SPECIAL MOVESqcb+1m2421~22 (23~)0~+1sKNDKND
SPECIAL MOVESqcb+2m21(31)15(17~)-8KNDKND
SPECIAL MOVESqcb+3l (TC)1418~19s (20~) cs1~-21~-20-9~-8KND
SPECIAL MOVESqcb+3, 2l, m14,2018~19 (20~) 1~-10~-9+6~+7+6~+7
SPECIAL MOVESqcb+3, 2, 1l, m, h14,20,2518~19 (20~) 1~-10~-9KMeDKMeD
SPECIAL MOVESqcb+3, 2, 3l, m, m14,20,2218~19 (20~) 1~-13KNDLaunch
SPECIAL MOVESqcb+4h2315~16 (17~)+1~+2KNDCSHoming, Tail spin
SPECIAL MOVESqcb+1+2m?2218~19 (20~)-14~-13LaunchLaunch
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h10(12)100+6+6
BASIC MOVES3m1415~16-7~-6+4~+5+4~+5
BASIC MOVES4h1712-7+7Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h10120+6+6
BASIC MOVESf+3h3016-16KNDKND
BASIC MOVESf+4h1712-7+7Launch (JG?)
BASIC MOVESd/f+1m1314-2+4+4
BASIC MOVESd/f+2m1315~16-8~-7Launch (JG?) (+3a)Launch (JG?)
BASIC MOVESd/f+3m1416-9+2+2
BASIC MOVESd/f+4m2119~20-1~0+9~+10KND
BASIC MOVESd+1m1614~15-9~-8+2~+3+3~+4s
BASIC MOVESd+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4 (Close)l1315-31KNDKND
BASIC MOVESd+4l915-31-17KND
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2m?2119~20-11~-10KNDLaunch
BASIC MOVESd/b+3l (TC)1215~17s cs5~-18~-16-4~-2-4~-2
BASIC MOVESd/b+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1h1212~13-9~-8+2~+3+2~+3Homing
BASIC MOVESb+2m2218-5s+4s+4s
BASIC MOVESb+3h1614~15-6~-5CSCS
BASIC MOVESb+4l1420~21-13~-12+3~+4+3~+4
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b+2m2220~21-9~-8KNDCSHoming
BASIC MOVESu+2h2215~16-12~-11+9~10g+9~10g
BASIC MOVESu/f+2m (TJ)3534a js8+9KNDKNDWall bounce
BASIC MOVESu/b+3m (TJ)1215~16 js10~-16~-15Launch (JG?)Launch (JG?)
BASIC MOVESu+3m (TJ)1315~16 js9~-16~-15Launch (JG?)Launch (JG?)
BASIC MOVESu/f+3m (TJ)1415~16 js9~-16~-15Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m (TJ)1415~17 js9~-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)2015~17 js9~-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
BASIC MOVESu/f, n+4m (TJ)2523(29,35)-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1210~11-4~-3+7~+8+7~+8
BASIC MOVESWS+2m2015~16-14~-13LaunchLaunch
BASIC MOVESWS+3m1613~14-8~-7+3~+4+3~+4
BASIC MOVESWS+4m1811~12-6~-5+5~+6+5~+6
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h2320(30~)+8KNDKND
BASIC MOVESSS+2h10(12)10(11~)0+6+6
BASIC MOVESSS+3l1819(29~)-12+4+12
BASIC MOVESSS+4h1712(13~)-7+7Launch (JG?)
BASIC MOVESSS+1+2h710(11~)+1+8+8
BASIC MOVESSS+3+4m1815~16 (16~)-7~-6+4~+5+4~+5
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-1133

To character select | Noctis / Shaheen

13 Responses

  1. 3,2,b is +4 on block and +13g on hit. Nothing is guaranteed on hit unless you hit them on the back, in which case d+1+2 works and other backsway options work unless the character has a backturn parry or frame 1 invincible move.

    1. -13~14 is a move that on paper the frames vary. if you saw season to patch notes and saw 7.5 instead of 8 or 7, you saw +7~+8 on frame you’d get it…

      1. No, a move which is -13 ~ -14 will usually be -14, but it has two active frames. If you some how make your opponent block it in the last active frame, it will be -13. This can happen if you use it on an opponent who is techrolling, since there is part of the techroll animation where you can not be hit.

    2. It’s mean that. The hit can be -13 or -14 that the circonstances, or position of your advers player

  2. Some moves are missing entirely, like FC+df+2,1. Also his five-hit “ten-hit” combo’s frames would be nice to know.

  3. b+3 exact same still, fantastic.. and i am pretty sure that he is now much safer on qcf+1+2 right ? very nice. Tailspin moves are also excellent since those are pretty much the same as the bound enders.. b+1,2 specifically… i can already see my 14f punishes looking like b+3 > 3,2 > 1 > b+1,2 > Phoenix Smash or demo at walls… gonna be so much fun again.

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