RBNorway




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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 1+2 or WS+1+2 h 55 13 pc8~ -3 KND KND Rage art
in rage d/f+3+4 (Special), (Special) (TC) 13 8~ Rage drive
in rage d/f+2+3 m, m 5,21 14 +7 JG JG Rage drive
in rage D/f+2+3 m, m (DUK) 5,21 14 +15g JG JG Rage drive
in rage d/f+3+4, 1+2 (Special), m x 5 10*4,19 15,(35~) cs1~ +1 (wl+7) KND KND Rage art
1 h 7 10 +1 +8 +8
1, 1 h, h 7,7 10 -3 +3 +3
1, 1, 3 or 4 to Weave h, h, (Special) 7,7 10 -6 0 0
1, 1, 2 h, h, h 7,7,15 10 -7~-6 +4~+5 +4~+5
1, 1, 2, f+3 or f+4 h, h, h (DUK) 7,7,15 10 -3 +8 +8
1, 1, 2, 3 or 4 to Weave h, h, h, (Special) 7,7,15 10 -3 +8 +8
1, 1, 2, b+3 or b+4 to Sway h, h, h, (Sway) 7,7,15 10 -5 +6 +6
1, 1, d+1 h, h, m 7,7,15 10 -6 0 +5
1, 1, d+1, B h, h, m, (FLK) 7,7,15 10 0 +6 +11
1, 1, d+1, B, d/b (Cancel) h, h, m, (FLK) 7,7,15 10s -2 +4 +9
1, 2 h, h 7,10 10 -2 +6 +6
1, 2, 3 or 4 to Weave h, h, (Special) 7,10 10 -4 +4 +4
1, 2, 1 h, h, h 7,10,15 10 -3 +3 +3
1, 2, 1, F h, h, h, (Special) 7,10,15 10 -2 +4 +4
1, 2, 1, B h, h, h, (FLK) 7,10,15 10 -1 +5 +5
1, 2, 1, B, d/b (Cancel) h, h, h, (FLK) 7,10,15 10s -3 +3 +3
1, 2, 1, 3 or 4 to Weave h, h, h, (Special) 7,10,15 10 -6 0 0
1, 2, 1, 2 h, h, h, m 7,10,15,15 10 -10~-9 KND KND
1, 2, 1, 2 h, h, h, m, (Special) 7,10,15,15 10 -6~-5 KND KND
1, 2, 1, d+2 h, h, h, l (TC) 7,10,15,19 cs10~ -12~-11 +1~+2s KND
1, 2, 1, d+2, d h, h, h, l (TC) 7,10,15,19 s cs10~ -12~-11 +1~+2s KND
1, d+1 h, m 7,15 10~ -6 0 +5
1, d+1, B h, m, (FLK) 7,15 10~ 0 +6 +11
1, d+1, B, d/b (Cancel) h, m, (FLK) 7,15 10~ RC -2 +4 +9
2 h 12 12 -1 +5 +5
2, 1 h, h 12,14 12 -5 +6 +6
2, 1, F h, h, (Special) 12,14 12 +3 +14 GB +14
2, 1, B h, h, (FLK) 12,14 12 +3 +14 GB +14
2, 1, B, d/b (Cancel) h, h, (FLK) 12,14 12 RC +2 +13 GB +13
2, 1, 2 h, h, m 12,14,22 12 -11 KND KND
f+2 m? 11 21~22 -6~-5 +5~+6 +5~+6
f+2, 1 m, h 11,12 21~22 -5 -1 -1
f+2, 1, F m, h, (Special) 11,12 21~22 0 +4 +4
f+2, 1, B m, h, (FLK) 11,12 21~22 +1 +5 +5
f+2, 1, B, d/b (Cancel) m, h, (FLK) 11,12 21~22 RC 0 +4 +4
f+2, 1~2 m, m 11,20 21 -10 KND KND
f+1+2 mh 10,12 15~16, 23~25 -14~-12 -3~-1 -3~-1
f+1+2, 2 mh, m 10,12,20 15~16, 23~25 -13~-12 KND KND
d/f+1 m 12 13~14 -2~-1 +5~+6 +5~+6
d/f+1, 3 or 4 to Weave m, (Special) 12 13~14 -7~-6 0~+1 0~+1
d/f+1, 2 m, h 12,13 13~14 -6 +3 +5
d/f+1, 2, 3 or 4 to Weave (Cancel) m, (Special) 12 13~14 -16~-15 -9~-8 -9~-8
d/f+1, 2~1 m, h 12,20 13~14 -2~-1 +2~+3 CS
d/f+12~1 B m, h, (FLK) 12,20 13~14 0~+1 +4~+5 CS
d/f+1, 2~2 m, m 12,20 13~14 -10 KND KND
d/f+1, 2~f+1+2 m, hh 12,8,12 13~14 -3 0 0(+3)
d/f+1, 2~f+1+2 , 3 or 4 to Weave m, hh, (Special) 12,8,12 13~14 -4 -1 -1(+2)
d/f+2 m 18 16~17 -11~-10 +6~+7 CS
d/f+2, 3 or 4 to Weave m, (Special) 18 16~17 -7~-6 +10~+11 CS
d/f+1+2 mm 14,21 14,24~25 -12~-11 KND KND
d/f+1+2 (Second hit miss) m 14 14 -23 -12s -12s
d+1 l (TC) 12 16s cs6~ -13 -2 -2
d+2 l (TC) 11 17 cs6~ -18 -5 -5
d+2, 1 l (TC), m 11,8 17 6~ -11~-10 -5~-4 0~+1
d+2, 1, 3 or 4 to Weave l (TC), m, (Special) 11,8 17 6~ -6~-5 0~+1 +5~+6
d+2, 1, 2 l (TC), m, h 11,8,17 17 6~ -2~-1 KND CS
d+2~n+1 m 15 29~30 -4~-3 +7~+8 +7~+8
d+2~n+1, 3 or 4 to Weave m, (Special) 15 29~30 -6~-5 +5~+6 +5~+6
d+2~n+1, f+2 m, h 15,17 29~30 -2~-1 KND CS
d+2~n+1 , 2 m, m 15,20 29~30 -13~-12 +3~+4s KND
d/b+2 or FC+d/b+2 l (TC) 21 26~27 cs6or1~ -12~-11 +1~+2s KND
d/b+2, d/b or D l (TC) 21 26~27s cs6or1~ -12~-11 +1~+2s KND
d/b+3 l 10 16 -15 +1 +1
d/b+3, 2 l, h 10,16 16 -7~-6 KND KND
d/b+1+2 m 21 36~37 pc8~35 -18~-17 +24~+25 +24~+25 Power crush
b+1 h 17 13~14 -14~-13 +2~+3 CS
b+1, B h, (FLK) 17 13~14 -1~0 +9~+10 CS
b+1, B, d/b (Cancel) h, (FLK) 17 13~14s -3~-2 +7~+8 CS
b+1, 2 h, h 17,9 13 -5 +19k +19k
b+1, 2, F h, h, (PAB) 17,10 13~14 -6~-5 +5~+6 +5~+6
b+1, d+2 h, l (TC) 17,10 cs12~ -12~-10 +1~+1 -1~+1
b+1, d+2, f h, l (TC), (PAB) 17,10 12~ -10~-8 +1~+3 +1~+3
b+1, d+2, 1 h, l (TC), m 17,10,20 12~ -9~-7 KND KND
b+2 m 15 17~18 -13~-12 CS CS
b+1+2 Absorbs 1 h/m hit 2~
When parry successful 1 m 30 14~16 -12~-10 CS Launch
u/f+1 m (TJ) 18 19~21 js9~ -6~-4 +5~+7 +5~+7
u or u/f+2 m (TJ) 20 22~25 js9~ -14~-11 KND KND
u or u/f+3 l (TJ) 20 36~37 js9~35 -12~-11 +9~+10 +9~+10
u or u/f+3, 2 l (TJ), h 20,16 36~37 9~35 -7~-6 KND KND
u or u/f+4 m (TJ) 20 23~24 js9~ -14~-13 Launch (JG?) Launch (JG?)
f, F+2 m 24 14~17 (15~) -13~-10s KND KND
qcf+1 m 21 16(16~) -10 KND KND
qcf+1, B m, (FLK) 21 16(16~) -3 KND KND
qcf+1, B, d/b (Cancel) m, (FLK) 21 16s(16~) -4 KND KND
qcf+2 l 18 19 -19 +2 +2
qcf+2 f l (PAB) 18 19 -19 +2 +2
qcb, f+2+3 ! 70 66~69 (66~) KND KND KND
f, f, f+2 m (TJ) 30 20~24 (23~) js9~ +9~+13g KND KND
WR+1 l (TC) 23 16(49~) cs6~ -12 KND KND
WS+1 m 12 11~12 -3~-2 +3~+4 +8~+9
WS+1, 1 m, h 12,7 11~12 -3 +3 +3
WS+1, 1, m, h, (Special) 12,7 11~12 -6 0 0
WS+1, 2 m, m 12,20 11~12 -13~-12 +3~+4s KND
WS+2 m 17 14~16 -7~-5 +4~+6a Launch (JG?)
WS+2, 3 or 4 to Weave m, (Special) 17 14~16 -7~-5 +4~+6a Launch (JG?)
FC+d/f+1 l (TC), (PAB) 12 15~16 cs1~ -12~-11 +2~+3 +2~+3
FC+d/f+2 m? 20 18~19 -15~-14 Launch Launch
Opponent Down d+1+2 l(On grounded opponent) 12 17 -11 +2 +2
2+3+4 (Special) 17
3 (to LWV) (LWV) 17
LWV 1 m 14 15(23~) -10 +1 +1
LWV 1, 1 m, m 14,22 15(23~) -13~-11 KND KND
LWV 1, B m, (FLK) 14 15(23~) -3 +8 +8
LWV 1, B, d/b (Cancel) m, (FLK) 14 15(23~) -4 +7 +7
LWV 1, f+1 m, m 14,9 15(23~) -3 +3 +3
LWV 1, f+1, 1 m, m, h 14,9,8 15(23~) +3 +7 CS
LWV 1, f+1, 1, B m, m, h, (FLK) 14,9,8 15(23~) +4 +8 CS
LWV 1, f+1, 1, B, d/b (Cancel) m, m, h, (FLK) 14,9,8 15(23~)s +2 +6 CS
LWV 2 m 13 14~16 (22~) -5~-3 +4~+6 +4~+6
LWV 2, f m, (Special) 13 14~16 (22~) -1~+1 +8~+10 +8~+10
LWV 2, 1 m, m 13,21 14~16 (22~) -8 +4s KND
4 (to RWV) (RWV) 14~16 (22~)
RWV 1 m 13 14~16 (22~) -5~-3 +4~+6 +4~+6
RWV 1, f m, (Special) 13 14~16 (22~) -1~+1 +8~+10 +8~+10
RWV 1, 2 m, m 13,15 14~16 (22~) -13~-11 Launch (JG?) Launch (JG?)
RWV 2 m 22 15~16 (23~) -13~-12 KND KND Wallbounce
3+4 (to ALB) (ALB) 15~16 (23~)
3+4, F (PAB) 15~16 (23~)
ALB 2 m 22 23~24 -8~-7 KND KND
ALB d+2 l (TC) 17 21(34) cs6~ -12 +1s KND
ALB U (Special) 21(34) 6~
ALB D (Special) 21(34) 6~
3+4, d or u, F (two spins) (PAB) 21(34) 6~
ALB d or U 1 (two spins) m 34 12~13 (49~50) -8~-7 KND KND
ALB d or U d+1 (two spins) l (TC) 30 22~23 (58~59) cs6~ -12~-11 KND KND
f+3 or f+4 FC+d/f+3 or d/f+4 (to DCK) (Special) (TC)(DCK) 22~23 (58~59) 6~
DCK 1 m 17 19~20 (25~) -7~-6 CS (10) Launch
DCK 2 m 15 19~21 (25~) -14~-12 Launch (JG?) Launch (JG?)
DCK 1+2 m 3 16(22~) -6 0 0
DCK 1+2, 1 m, m 5,3 16(22~) -9 +2 +2
DCK 1+2, 1, 2 m, m, m 5,3,3 16(22~) -9 -3 -3
DCK 1+2, 1, 2, 1 m, m, m, m 5,3,3,3 16(22~) -9 +2 +2
DCK 1+2, 1, 2, 1, 2 m, m, m, m, m 5,3,3,3,3 16(22~) -9 -3 -3
DCK 1+2, 1, 2, 1, 2, 1 m, m, m, m, m, m 5,3,3,3,3,3 16(22~) -9 +2 +2
DCK 1+2, 1, 2, 1, 2, 1, 2 m, m, m, m, m, m, m 5,3,3,3,3,3,3 16(22~) -9 -3 -3
DCK 1+2, 1, 2, 1, 2, 1, 2, 1 m, m, m, m, m, m, m, m 5,3,3,3,3,3,3,3 16(22~) -9 +2 +2
DCK 1+2, 1, 2, 1, 2, 1, 2, 1, 2 m, m, m, m, m, m, m, m, m 5,3,3,3,3,3,3,3,3 16(22~) -10 -4 -4
DCK 1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1 m, m, m, m, m, m, m, m, m, m 5,3,3,3,3,3,3,3,3,12 16(22~) -12 Launch Launch
DCK f+2 h 21 15~16 (21~) -7~-6 KND CS Tail spin
DCK f+2, 3 or 4 to Weave h, (Special) 21 15~16 (21~) +1~+2 KND CS Tail spin
f+3, F* or f+4, F* (to Ext DCK) (Special) (TC)(Ext DCK) 15~16 (21~)
Ext DCK 1 m 21 19~20 (50~) -7~-6 KND Launch
Ext DCK 2 m 21 19~21 (50~) -14~-12 Launch Launch
Ext DCK f+2 h 28 15~16 (46~) +5~+6 CS CS Tail spin
Ext DCK f+2, 3 or 4 to Weave h, (Special) 28 15~16 (46~) +9~+10 (+15~+16) CS CS Tail spin
Ext DCK 1+2, ,, m, , , 3,,, 16(47~) -6 0 0
f+3+4 (to PAB) (PAB) 16(47~)
PAB F (PAB) 16(47~)
PAB d/b (Cancel) (Special) (TC) s
PAB 1 h(PAB) 10 12~13 (13~) -2~-1 +9~+10 +9~+10
PAB 1, 2 h, h 10,14 12~13 (13~) 0~+1 +8~+9 +8~+9
PAB 1, 2, 1 h, h, m, (PAB) 10,14,21 12~13 (13~) -13~-11 +8~+10s Launch (3rd hit)
PAB 2 or u/b+2 h(Absorbs 1 h/m hit), (PAB) 19(31) 14(15~) -3 +2(KND) CS Homing
PAB 1+2 h(Throw) 45 11(12~) Throw(KND)
PAB f+2 m?, (PAB) 18 18~19 (19~) -13~-12 KND KND
PAB f+2, 1 m, m 18,25 18~19 (19~) +1~+2 KND KND
PAB d/f+1 m(PAB) 12 15~16 (16~) -9~-8 +2~+3 +2~+3
PAB f+1+2 h,h 12,23 12 -5 KND KND
PAB d/f+1, 1 m, m(PAB) 10,14 15~16 (16~) -10~-9 +1~+2 +1~+2
PAB d/f+1, 1, 2 m, m, m(PAB) 10,14,12 15~16 (16~) -11 -3 -3
PAB d/f+1, 1, 2, 1 m, m, m, m 10,14,12,20 15~16 (16~) -13 KND KND
PAB d/f+1, 2 m, h 10,20 15~16 (16~) -6~-5 +10g~+11g (+18g wc) +10g~+11g (+18g wc) Tail spin, wall crush
PAB d/f+2 m, (PAB) 16 16~17 (17~) -10~-9 Launch (JG?) Launch (JG?)
PAB d+1 l (TC), (PAB) 11 15~16 (16~) cs6~ -12~-11 +2~+3 +2~+3
PAB d+2 l (TC) 25 28~29s (29~) cs6~ -12~-11 +7~+8 KND
PAB b+1 m 15 17~18 (18~) -19~-18 -6~-5 -6~-5
PAB b+1, 1 m, h 15,10 17~18 (18~) -7~-6 -1~0 -1~0
PAB b+1, 1, 2 m, h, m 15,10,12 17~18 (18~) -11~-9 -5~-3 -5~-3
PAB b+1, 1, 2, 1 m, h, m, m 15,10,12,21 17~18 (18~) -10 KND KND
PAB b+1, 1, 2, 1, B m, h, m, m, (FLK) 15,10,12,21 17~18 (18~) -3 KND KND
PAB b+2 m(SWY) 25 28~29 (29~) -13~-12 KND KND Wall bounce
PAB u or u/f+2 m (TJ) 23 17~19a (18~) js9~ -15~-13 Launch Launch
b+3 or b+4 (to SWY) (Special) (TC)(SWY) 17~19 (18~) 9~
SWY 1 m 26 16~17 (22~) -1~0s +6~+7s KND
SWY 2 m (TC) 30 17~18 (27~) cs1~ -18~-17 CS CS
SWY 1+2 or +d, b, f, u direction h(Throw) 0 10(20~) Throw(+1)
b+3+4 (to FLIK) (FLIK) 10(20~)
b+3+4, 3 or 4 to Weave (Special) 10(20~)
FLIK 1 h 14 12(17~) -4 +7 +7
FLIK 1, b+3+4 (One to three hits) h, (ALB) 14 12 +14 +25g +25g
FLIK 1, 1 h, h 14,8 12 -8 +1 +1
FLIK 1, 1, 1 h, h, h 14,8,8 12 -9 0 0
FLIK 1, 1, 1, 2 h, h, h, m 14,8,8,22 12 -7 KND KND
FLIK 1, B h, (FLK) 14 12 -1 +10 +10
FLIK 1, B , d/b (Cancel) h, (FLK) 14 12s -3 +8 +8
FLIK 1, 1, B h, h, (FLK) 14,8 12 -3 +5 +5
FLIK 1, 1, B, d/b (Cancel) h, h, (FLK) 14,8 12s -5 +3 +3
FLIK 1, 1, 1, B h, h, h, (FLK) 14,8,8 12 -4 +4 +4
FLIK 1, 1, 1, B, d/b (Cancel) h, h, h, (FLK) 14,8,8 12s -6 +2 +2
FLIK 1, f+1 h, m 14,17 12 -5 0s(+9s) KND
FLIK 1, d or u+1 h, h 14,23 12 0~+2 +18 Tail spin Tail spin
FLIK 2 m 21 18~19 (23~) -5 KND Launch
FLIK 1+2 h(Throw) 40 12(17~) Throw(KND)
FLIK b+2 h 21 14~15 (19~) pc8~13 -9 KND KND Power crush
FLIK f+3+4 (PAB) 14~15 (19~) 8~13
FLIK b+1+2 Absorbs 1 h/m hit 2~
FLIK etc 2~

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 12 12 -1 +5 +5
3 (to LWV) (LWV) 12
4 (to RWV) (RWV) 12
f+1 h 7 10 +1 +8 +8
f+2 m? 11 21~22 -6~-5 +5~+6 +5~+6
f+3 (to DCK) (Special) (TC)(DCK) s
f+4 (to DCK) (Special) (TC)(DCK) s
d/f+1 m 12 13~14 -2~-1 +5~+6 +5~+6
d/f+2 m 18 16~17 -11~-10 +6~+7 KND (JG?) Homing
d/f+3 (to DCK) (Special) (TC)(DCK) s
d/f+4 (to DCK) (Special) (TC)(DCK) s
d+1 l (TC) 14 16s cs6~ -13 0 0
d+2 l (TC) 13 17 cs6~ -18 -5 -5
d+3 (to LWV) (LWV) 17 6~
d+4 (to RWV) (RWV) 17 6~
d/b+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 l (TC) 21 26~27 cs6~ -12~-11 +1~+2s KND
d/b+3 l 10 16 -15 +1 +1
d/b+4 (to SWY) (Special) (TC)(SWY) s
b+1 h 17 13~14 -14~-13 +2~+3 CS
b+2 m? 20 17~18 -14 CS CS
b+3 (to SWY) (Special) (TC)(SWY) s
b+4 (to SWY) (Special) (TC)(SWY) s
u/b or u+1 m (TJ) 12 18 js9~ -8 +3 +3
u/f+1 m (TJ) 18 19~21 js9~ -6~-4 +5~+7 +5~+7
u/b+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u or u/f+2 m (TJ) 20 22~25 js9~ -14~-11 KND KND
u/b+3 (Cancel) (Special) 22~25 9~
u or u/f+3 l (TJ) 20 36~37 js9~35 -12~-11 +9~+10 +9~+10
u/b+4 (Cancel) (Special) 36~37 9~35
u or u/f+4 m (TJ) 27 23~24 -14~-13 Launch (JG?) Launch (JG?)
WS+1 m 12 11~12 -3~-2 +3~+4 +8~+9
WS+2 m 17 14~16 -7~-5 +4~+6a Launch (JG?)
WS+3 (to LWV) (LWV) 14~16
WS+4 (to RWV) (RWV) 14~16
FC+d/b or d+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+d/b+2 l (TC) 21 26~27 cs1~ -12~-11 +1~+2s KND
FC+d+2 Sm 8 11s cs1~ -4 +7 +7
FC+d/b or d+3 (to LWV) (LWV) 11 1~
FC+d/b or d+4 (to RWV) (RWV) 11 1~
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 12 12(13~) -1 +5 +5
SS+3 (to LWV) (LWV) 12(13~)
SS+4 (to RWV) (RWV) 12(13~)
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 (Special) 8
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 (Special) 10 1~


20 Responses

  1. In Season 3, b+2 is now -14~-13 . The block data looks correct in Basic Moves but not in the Special Moves list.

  2. Got a minor correction for you guys. Any FLIK move that ends in 2 forces crouch on block (i.e. FLIK 2, FLIK 1, 1, 1, 2 etc).

  3. I think this will greatly improve how we view the stats if there’s a way for us to sort it like from hightest to lowest.

    🙂

    But it’s your website so, just a tip.

    Thanks btw!

  4. You guys need to explain what do these command mean. I am new here and don’t know what weave means, BT, u/b etc mean. All commands should be explained.

  5. 1, 2, 1, 2 is listed twice in a row with different frame data. I think the second one is supposed to go into 3 or 4 (weave).

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