RBNorway




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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d/b+1+2 or FC+d/b+1+2 h! 55 20 pc4~ KND KND KND Rage art
in rage hcb, f+3+4 m 10 20~24 pc8~17 -22~-18 -16~-12 -16~-12 Rage art
When first part hits 1 m, h 10,4 20~24 8~17 +5 Rage art
When first part hits 1, 2 m, h, m 10,4,4 20~24 8~17 -8~-7 Rage art
When first part hits 1, 2, 4 m, h, m, m 10,4,4,4 20~24 8~17 -9 Rage art
When first part hits 1, 2, 4, 1 m, h, m, m, m 10,4,4,4,4 20~24 8~17 -8 Rage art
When first part hits 1, 2, 4, 1, 4 m, h, m, m, m, l 10,4,4,4,4,4 20~24 8~17s -13 Rage art
When first part hits 1, 2, 4, 1, 4 , 1 m, h, m, m, m, l, m 10,4,4,4,4,4,4 20~24 8~17 -9 Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3 m, h, m, m, m, l, m, h 10,4,4,4,4,4,4,4 20~24 8~17 -1~+2 Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3, 2 m, h, m, m, m, l, m, h, h 10,4,4,4,4,4,4,4,4 20~24 8~17 +29g Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3, 2, 1+2 m, h, m, m, m, l, m, h, h, ! 10,4,4,4,4,4,4,4,4,20 20~24 8~17 KND Rage art
1 or BT 1 or 2 h 7 10 +1 +8 +8
1, 1+2 h, (MAX ) 7 10 -2 +5 +5
1, 1 h, h 7,7 10 -1 +6 +6
1, 1, 2 h, h, h 7,7,9 10 -12 +7 +7
1, 2 h, m 7,10 10 -7 +4 +4
1, 2, 1 h, m, m 7,10,15 10 -19~-18 -8~-7 -8~-7
1, 2, 1, 1 h, m, m, h 7,10,15,20 10 -15 KND KND
1, 2, 3 h, m, h 7,10,15 10 +1~+3 +20~+22kg +20~+22kg
1, 2, 3, 1+2 h, m, h, (MAX ) 7,10,15 10 +5~+7 +24~+26kg +24~+26kg
2 Sm 13 15 -13 -4 -4
2, 1+2 Sm, (MAX ) 15 15 +2 +11 +11
3 h 10 16~17 -8~-7 0~+1 0~+1
3, 3 h, m 10,10 16~17 -13~-12 0~+1 CS
4 or BT 3 or 4 h 17 16~17 -8~-7 KND KND Tail spin, Homing
1+2 m 20 14 -14 KND KND
f+1 m 12 24~25 -17~-16 -4~-3 -4~-3
f+1, 1+2 m, (MAX ) 12 24 +2~+3 +15~+16 +15~+16
f+2 mh 5,10 17,32~33 -14~-13 SH SH
f+2 (Second hit only) h 10 22~23 -14~-13 SH SH
f+2, 1+2 mh, (MAX ) 5,10 17,32 +2~+3 SH SH
f+2When con, nects1 mh, h 5,10,15 17,32 -9 KND KND
f+3 h 15 23~25 +1~+3 +20~+22kg +20~+22kg
f+3, 1+2 h, (MAX ) 15 23~25 +5~+7 +24~+26kg +24~+26kg
f+4 m 21 19 -13 KND CS
f+1+2 m 15 24~25 js10~ -9~-8 KND KND
d/f+1 m 10 13~14 -3~-2 +5~+6 +5~+6
d/f+1, 1 m, h 10,8 13~14 -4 +4 +4
d/f+1, 4 m, m 10,21 13~14 -13 KND CS
d/f+2 m 17 18~19 -9~-8 +11~+12g (+23~+25 wc) +11~+12g (+23~+25 wc) Tail spin, Homing, Wall Crush
d/f+3 l 11 15 -13 -2 -2
d/f+3, 4 l, m 11,14 15 -13 -2 KND
d/f+3, 4~2 l, m 11,25 15 +2 KND KND
d/f+3, 4~3 l, h 11,15 15 +1~+3 +20~+22kg +20~+22kg
d/f+3, 4~3, 1+2 l, h, (MAX ) 11,15 15 +5~+7 +24~+26kg +24~+26kg
d/f+4 m 15 14 -7 +4 +4
d/b or d+1 or FC+d/b or d+1 BT d+1 or 2 Sm 5 10s cs4or1~ -5 +6 +6
d/b or d+1, 1+2 Sm, (MAX ) 5 10 cs4or1~ -1 +10g +10
d/b or d+2 or FC+2 l 13 14s cs6or1~ -14 -3 -3
d/b or d+3 or FC+3 l 12 15s cs6or1~ -15 -5 -5
d+3, 1 l, Sm 12,5 15 61~s -9 +2 +2
d+3, 1, 1+2 l, Sm, (MAX ) 12,5 15 61~ -1 +10g +10
d/b or d+4 or FC+4 BT d+3 or 4 l, (Special) 15 17~18s cs6or1~ -31 -5~-4 KND
d/b or d+4, 1+2 l(MAX ) 15 17~18 cs6or1~ +15~+16g KND
d+1+2 l 15 24~25s cs6~ -18~-17 KND KND
b+1 h 8 12~13 -7~-6 +4~+5 +4~+5
b+1, 2 h, m 8,23 12~13 -12 +1 KND
b+1, 3 h, h 8,15 12~13 +1 +20g +20g
b+2 m 23 24 +2 KND KND
b+3 m 11 14~15 -12~-11 -1~0 -1~0
b+3, 2 m, m 11,15 14~15 -15~-14 KND KND
b+3, 2, 1+2 m, m, (MAX ) 11,15 14~15 +2~+3 KND KND
b+4 l 10 19 -13 -4 -2
b+4, 4 l, h 10,17 19 -3~-2 +16~+17kg KND Tail spin
f, f, f+1 m 26 15~16 (18~) -8~-7 KND KND
WS+1 m 12 13~14 -8~-7 +3~+4 +3~+4
WS+1, 1+2 m, (MAX ) 12 13~14 -3~-2 +8~+9 +8~+9
WS+2 m 15 18 -14 -3 -3
WS+2 When hit F+2 m, (throw) 15,10,10 Launch Launch
WS+3 h 14 15~16 -8~-7 Tail spin Tail spin Tail spin
WS+4 m 18 11 -5 +6 +6
FC+d/f+1 m 17 15 -14 Launch (JG?) Launch (JG?)
SS+3 l 18 19(28~) -12 +4 +4
Jump 1 m 10 9 (14~37) js1~ -21~+2 -11~+12 -11~+12
Jump 2 mm 10,10 9,21 (14~37, 26~) js1~ -12~ 0~ 0~
Jump 2 (Second hit miss) m 10 9 (14~37) js1~ -17~+7 -7~+17 -7~+17
Jump 3 m 10 7 (12~37) js1~ -23~+2 -13~+12 -13~+12
Jump 4 m 15 11 (16~37) js1~ -14~+7 -4~+17 -4~+17
Back to wall b, b, u/b m 25 29~45 js1 -12~+4 KND KND
1+3+4 (Special) 29~45 1
qcf+1 Sm 14 19~ -13~ -5~ -5~
qcf+2 Sm x 2 10,8 19~,43~ -19~ -8~ -8~
dp+1 Sm, h 10,15 19,33~ -6 KND KND Tail spin
dp+2 Sm, h 10,15 23,39~ -6 KND KND Tail spin
qcb+1 h 20 15 -15 KND KND
qcb+2 h 10 20 -15 -5 -5
qcb+2, 1 h, m 10,15 20 -15 KND KND
qcb+2, 3 h, m 10,20 20 -8~-6s KND KND
qcb+2, 4 h, l 10,20 s cs18~ -18~-17 KND KND
hcb+3 Smh 10,15 22~30,40 pc8~ -9 KND KND Power crush
hcb+4 Smmm 10,5,12 22~30, 40,58 pc8~ -14 KND KND Power crush
Jump qcb+1 or 2 Sm (TJ) 14 17~(~) js1~ -34~ -23~ -23~
f+1+2, qcb+1 or 2 m (TJ), Sm (TJ) 15,14 17~(~) 1~ -27~ KND KND
1+2+3 (MAX) 17~(~) 1~
MAX qcf+1+2 Sm x 2 10,10 19~,42~ +1~ KND KND
MAX dp+1+2 Sm, h 10,15 23,38~ -2 Tail spin Tail spin
MAX qcb+1+2 h 10 19 -12 -2 -2
MAX qcb+1+2, 1 h, m 10,10 19 -2 KND KND Wall bounce
MAX qcb+1+2, 3 h, m 10,20 19 -8~-6s KND KND
MAX qcb+1+2, 4 h, l 10,15 s cs18~ -18~-17 KND KND
MAX hcb+3+4 Smmm 10,5,15 22~30 ,40,58 pc8~ -2 KND KND Power crush
MAX Jump qcb+1+2 Sm 14 17~(~) js1~ -34~ -23~ -23~
MAX f+1+2, qcb+1+2 m (TJ), Sm (TJ) 15,14 17~(~) 1~ +4~ KND KND
qcf, qcf+1+2 Sm x 5 13*5 10~ +1~ KND KND
d/b, hcb, d/f+1+2 Sm 43 9~ -18 Launch Launch
1, 2, 1, 2 h, m, m, Sm x 5 7,10,15,14*5 (10) +1~ KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 Sm 13 15 -13 -4 -4
3 h 10 16 -8 0 0
4 h 17 16 -3 KND KND Tail spin, Homing
f+1 m 12 24 -17 -4 -4
f+2 mh 5,10 20,32 -14 SH SH
f+3 h 15 23 +1 +20kg +20kg
f+4 m 21 19 -13 KND CS
d/f+1 m 10 13 -1 +7 +7
d/f+2 m 17 18 -5 +14kg KND Tail spin, Homing
d/f+3 l 11 15 -13 -2 -2
d/f+4 m 15 14 -7 +4 +4
d/b or d+1 or FC+d/b or d+1 Sm 5 10s cs4or1~ -5 +6 +6
d/b or d+2 or FC+2 l 13 14s -14 -3 -3
d/b or d+3 or FC+3 l 12 15s -15 -5 -5
d/b or d+4 or FC+4 l 15 17s -31 -5 KND
b+1 h 10 12 -7 +4 +4
b+2 m 23 24 +2 KND KND
b+3 m 11 14 -9 +2 +2
b+4 l 10 19 -13 -4 -2
u/b or U/F (Special) js5~
U (Special) js9~
WS+1 m 12 13 -8 +3 +3
WS+2 m 10 18 -14 -3 -3
WS+3 h 14 15~16 -8~-7 Tail spin Tail spin Tail spin
WS+4 m 18 11 -5 +6 +6
SS+1 h 7 10(11~) +1 +8 +8
SS+2 Sm 15 15(16~) -13 -4 -4
SS+3 l 18 19(28~) -12 +6 KND
SS+4 h 17 16(17~) -3 KND KND Tail spin, Homing
BT 1 or 2 h 7 10 +1 +8 +8
BT 3 or 4 h 17 16 -3 KND KND Tail spin, Homing
BT d+1 or 2 Sm 5 10s cs4or1~ -5 +6 +6
BT d+3 or 4 l 14 17s -31 -5 KND


10 Responses

  1. df+2 says knockdown on counterhit but I think on counterhit it’s also just +14 without the knockdown now

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