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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 1, 1, b or f+3, 2 m(Throw) 55 16 pc1~ Throw(KND) Throw(KND) Rage art
1 or f+1 h 7 10 +1 +8 +8
1, 1 h, h 7,7 10 -3 +4 +4
1, 2 h, m 7,20 10 -17~-16 KND KND
2 or f+2 Sm 15 15~16 -9~-8 0~+1 0~+1
3 or b+3 h 14 15 -8 +3 +3
4 h 12 14~15 -13~-12 +2~+3 +2~+3
4, 3 h, h 12,17 14~15 -5~-4 +19k KND Tail spin, Homing
1+2 or WS+1+2 h 14 31 pc8~ -20 -8 -8 Power crush
1+2, f, f (Cancel) h 14 315 pc8~ -5 +7 +7
1+2, b, b (Cancel) h 14 315 pc8~ -15 -3 -3
1+2, * h 20 40 pc8~ -11 CS CS Power crush
1+2*, f, f (Cancel) h 20 405 pc8~ +4 CS(21) CS(21) Power crush
1+2*, b, b (Cancel) h 20 405 pc8~ -6 CS(11) CS(11) Power crush
1+2, (Hold long as possible)* h! 25 65 pc8~54 CS CS CS Power crush
1+2 (Hold long as possible)*, f, f (Cancel) h 25 65 pc8~ CS(21) CS(21) CS(21) Power crush
1+2 (Hold long as possible)*, b, b (Cancel) h 25 65 pc8~ CS(11) CS(11) CS(11) Power crush
f+3 m 16 17 -4 +7 +7
f+4 h 20 16~17 -5~-4 KND KND Tail spin, Homing
f+1+2 mm 8,17 20,32 -8s +7s +7s
f+1+2 (Second hit miss) m 5 20
f+3+4 m (TJ)(TPORT) 20 22~23a js9~ -9~-8 +2~+3 +2~+3 Homing
d/f+1 m 10 13~14 -4~-3 +7~+8 +7~+8
d/f+1, 1 m, h 10,7 13~14 -3 +6 +6
d/f+1, 2 m, mm 10,5,15 13~14 -13s +7s +7s
d/f+1, 2 (Third hit miss) m, m 10,5 13~14
d/f+2 m 10 16~17 -7~-6 +3~+4 +3~+4
d/f+2, 1 m, m 10,10 16~17 -18~-17 Launch (JG?) Launch (JG?)
d/f+2, 4 m, m 10,13 16~17 -11 0 0
d/f+2, 4, 3 m, m, m 10,13,23 16~17 -17~-16 KND KND
d/f+3 m 14 12 -9 +1 +1
d/f+4 m 24 19 -16 KND KND
d/f+1+2 m 20 20 pc8~ -14 KND KND Power crush
d/b or d+1 or FC+1 Sm (TC) 5 10s cs4or1~ -5 +6 +6
d/b or d+1, 2 or FC+1, 2 Sm (TC), Sm (TC) 5,6 s js1~ -13 -2 -2
d/b or d+2 or FC+2 Sm (TC) 6 12s cs4or1~ -4 +7 +7
d/b or d+3 or FC+3 (Close) l (TC) 10 15s cs6or1~ -13 -4 -4
d/b or d+3 or FC+3 l (TC) 7 15s cs6or1~ -13 -4 -4
d/b or d+4 or FC+4 l (TC) 17 17~18s cs6or1~ -27 KND KND
b+1 h 12 14~15 -14~-13 KND KND
b+2 m 18 23~24 -9~-8 +8~+9 CS Homing
b+4 l 15 20~21 -13~-12 +1~+2 +1~+2
f, F+2 m 14 15(16~) -14 -2 -2
f, F+2:1 m, m 14,20 15(16~) -13~-12 KND KND
f, F+4 m 23 20~21 (21~) 0~+1 +2~+3s +2~+3s
f, f, f+1 h 30 16~17 (19~) +6~+7 (+17~+18 wc) KND KND Wall Crush
f, f, f+3 m (TJ) 30 26~31 (29~) js6~ +4~+9 KND KND
WR+4 l (TJ) 23 20~26 (53~) -24~-18 KND KND
WS+1 h 12 13 -5 +6 +6
WS+2 m 17 15~16 -15~-14 Launch (JG?) Launch (JG?)
WS+3 m 12 13 -7 +5 CS
WS+4 m 10 11~12 -9~-8 +2~+3 +2~+3
WS+4, 4 m, m 10,20 11~12 -15~-14 -5~-4s TUD
Vertical jump 1 m (TJ) 10 7(16~43) js1~ -25~+2 -15~+12 -15~+12
Vertical jump 2 m (TJ) 15 9(18~43) js1~ -18~+7 -8~+17 -8~+17
Vertical jump 3 m (TJ) 10 7(16~43) js1~ -25~+2 -15~+12 -15~+12
Vertical jump 4 m (TJ) 15 9(18~43) js1~ -18~+7 -8~+17 -8~+17
Forward or backward jump 1 m (TJ) 10 9(14~40) js1~ -23~+4 -13~+14 -13~+14
Forward or backward jump 2 m (TJ) 15 9(14~40) js1~ -18~+9 -8~+19 -8~+19
Forward or backward jump 3 m (TJ) 10 7(12~40) js1~ -26~+2 -16~+12 -16~+12
Forward or backward jump 4 m (TJ) 15 7(13~40) js1~ -20~+9 -10~+19 -10~+19
Top of forward jump d+3 m (TJ) 14 13~ (13~34) js1~ +4~+11g +9s~+16s +9s~+16s
qcf+1 or qcf+2 Sm 12 19~ -13~ -5~ -5~
qcf+1, 1+2, f, f Sm 12 19~ +7?~ +15~ +15~
hcb+1 Sm 12 28~ -12~ -4 -4
hcb+2 Sm x 3 9,9,9 33~,41,49 -1~ KND KND
f, d, d/f+1 Sm 15 10a cs6~ -26 Launch (JG?) Launch (JG?)
f, d, d/f+1, 1+2f, f Sm 15 10a cs6~ +1 Launch (JG?) Launch (JG?)
f, d, d/f+2 Sm x 3 6,6,20 11,23,35a cs6~7 -34 (~16?a) Launch (JG?) Launch (JG?)
f, d, d/f+2, 1+2f, f (Only first hit) Sm 6 11a cs6~7 0~ +14
f, d, d/f+2, 1+2f, f (Only two first hits) Sm x 2 6,6 11,23a cs6~7 +? Launch (JG?) Launch (JG?)
f, d, d/f+3(or 4) (Special) (TJ)(DFLIP) 11,23 6~7
DFLIP n l 23 4~10 (51~) -24~-18 KND KND
DFLIP 1 h 15 7~ (34~46) js1~ -4~+7 KND KND
DFLIP 2 m 20 16~20 (52~55) js1~ -9~-5s KND KND
DFLIP 3 m 17 14~ (41~52) js1~ -10~+1 +24k +24k Tail spin, Homing
DFLIP 4 Sm 15 12~ (44~52) js1~ +4~+7g +16~+19s +16~+19s
DFLIP qcf+1+2 Sm, Sm 10,10 10,23 js1~ -14~+20 +0~+32 +0~+32
DFLIP 1+3 or 2+4 h(Throw) 30 (32~) Throw(KND)
qcb+3 h (TJ) 10 15 js9~ -15 KND KND Tail spin
qcb+4 Sm (TJ), h x 3 13,6,6,6 10,25,44,54a js13~ -15 KND KND
Jump qcf+1 or 2 Sm 10 18(~) js1~ -21~ -11~ -11~
Jump qcb+3 or 4 Sm 10 13(~) js1~ -9~+2 KND KND
f, d, d/f+3+4 or b, d, d/b+3+4 (Special) 5inv
qcf+1+2 Sm, Sm 10,10 19~ +1~ KND KND
hcb+1+2 Sm x 3 12,12,12 28~,36,44 +9~ KND KND
f, d, d/f+1+2 Sm x 3 6,6,23 11,23,35a -34 Launch (JG?) Launch (JG?)
f, d, d/f+1+2 (On counter) Sm, (throw) 7,8,9,9,9 11,,, Throw(Launch)
qcb+3+4 Sm x 4 10,10,10,20 10,24,39,44 js10~ -8 / -18 KND KND Tail spin
Jump qcf+1+2 Sm, Sm 10,10 10,23 js1~ -13~+20 +4~+32 +4~+32
Jump qcb+3+4 Sm 10 13~ js1~ -4~+9 KND KND
TPORT(f+3+4) qcf+1+2 m (TJ), Sm x 2(TPORT) 20,10,10 js1~ -5~-1 +5~+9 +5~+9
TPORT(f+3+4) qcb+3+4 m (TJ), Sm x 3(TPORT) 20,6,6,20 js1~ -15 KND KND
TPORT(f+3+4) qcb+3+4 (Third hit miss) m (TJ), Sm x 2(TPORT) 20,6,6 js1~ -25 KND KND
TPORT(f+3+4) qcb+3+4 (second and third hit miss) m (TJ), Sm(TPORT) 20,6 1~ -35 KND KND
qcf, qcf+1+2 Sm x 5 58(20*5) 10~,,,, +2~ KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 Sm 15 15 -9 0 0
3 h 14 15 -8 +3 +3
4 h 12 14 -13 +2 +2
b+1 h 15 14~15 -14~-13? KND KND?
b+2 m 21 23 -8 +8 KND Homing
b+3 h 14 15 -8 +3 +3
b+4 l 15 20 -13 +1 +1
f+1 h 7 10 +1 +8 +8
f+2 Sm 17? 15 -9 0 0
f+3 m 18 17 -4 +7 +7
f+4 h 20 16-17 -5~-4 KND KND Tail spin, Homing
f, F+1 h 7 10(11~) +1 +8 +8
f, F+2 m 14 16?(17?~) -13? -1? -1? Wall bounce
f, F+3 m 18 17(18~) -8 +2 +2
f, F+4 m 23 20?(~) +2 +4s +4s
d+1 Sm (TC) 5 10 -5 +6 +6
d+2 Sm (TC) 6 12 -4 +7 +7
d/b or d+3 (Close) l (TC)? 10 15 -11 -2 -2
d/b or d+3 (Far) l (TC)? 6 15 -11? -2? -2?
d+4 l (TC) 17 17~? -26~? KND KND
d/b+1 Sm (TC) 5 10 -5 +6 +6
d/b+2 Sm (TC) 6 12 -4 +7 +7
d/b or d+3 (Close) l (TC)? 10 15 -11 -2 -2
d/b or d+3 (Far) l (TC)? 6 15 -11? -2? -2?
d/b+4 l (TC) 20 17~? -26~? KND KND
FC+1 Sm (TC) 5 10 -5 +6 +6
FC+2 Sm (TC) 6 12 -4 +7 +7
FC+3 (Close) l (TC)? 10 15 -11 -2 -2
FC+3 (Far) l (TC)? 6 15 -11? -2? -2?
FC+4 l (TC) 20 17~? -26~? KND KND
WS+1 h 12 13 -5 +6 +6
WS+2 m 17 15 -15? Launch (JG?) Launch (JG?)
WS+3 m 17 13 -10 +2 KND
WS+4 m 10 11 -9 +2 +2
d/f+1 m 10 13 -4 +7 +7
d/f+2 m 10 16 -7 +3 +3
d/f+3 m 14 12 -9 +1 +1
d/f+4 m 24 19 -16 KND KND
Vertical jump 1 m (TJ) 10 19(~) +?
Vertical jump 2 m (TJ) 20 19(~)(~)
Vertical jump 3 m (TJ) 10 19(~)(~)(~) +?
Vertical jump 4 m (TJ) 20 19(~)(~)(~)(~) +
Forward jump 1 m (TJ) (~) -? +? +?
Forward jump 1 (Close to ground) m (TJ) (~)
Forward jump 2 m (TJ) 15 (~)(~) +3? +14? +14?
Forward jump 2 (Close to ground) m (TJ) 15 (~)(~)(~) +7 +17 +17
Forward jump 3 m (TJ) (~)
Forward jump 3 (Close to ground) m (TJ) (~) +2 +12 +12
Forward jump 4 m (TJ) 15 (~)(~) +3? +14? +14?
Forward jump 4 (Close to ground) m (TJ) 15 (~)(~)(~) +7 +17 +17
Forward jump Top of jump d+3 m (TJ) 14 (~)(~)(~) +4~ +s KND
SS+1 h 7 10(11~) +1 +8 +8
SS+2 Sm 15 15(16~) -9 0 0
SS+3 h 14 15(16~) -8 +3 +3
SS+4 h 12 14(15~) -13 +2 +2
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 or 4 l 12 10s -11 +3 +3


14 Responses

  1. A legend would be nice. What does the a mean when a move says on block -11a? What does the tilde mean in demon flip 4 on block -4~-1.

    1. -4~1 means the move is somewhere betweeen -4 and -1 on block. It usually depends on how late in the animation it is blocked.

    1. KND = knock down
      CS = crumble state
      TJ = toggle jump (jumping state)
      TC = toggle crouch (couching state)
      JG = juggle (combo after ward is possible)
      DFLIP = demon’s flip (one of Akuma’s move)
      SS = side step
      WS = while standing (while rising)
      qcf = quater circle forward
      hcb = half circle backward
      FC = crouching

      I hope these can help.

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