RBNorway




To character select


| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage d/f+1+2 m 55 20 pc8~17 -22 KND KND Rage art
in rage b+4, 2, f m, m, (STB) 11,21 20 8~17 +7 TKMD TKMD Rage drive
1 h 7 10 +1 +8 +8
1, 2 h, h 7,12 10 -1~0 +6~+7 +6~+7
1, 3 h, l 7,11 10 -12 -1 -1
2 h 10 12 -3 +3 +3
2, 1 h, m 10,13 12 -6 +5 +5
2, 1, 2 h, m, m 10,13,25 12 -13~-11 KND Tail spin Tail spin
3 h 21 12 -6 -1 JG
4 h 15 12 -8 +3 KND
4, 3 h, h (TJ) 17,13 js17~ 0~+1 +15kg Tail spin Homing, Tail spin
1+2 m 20 17 -14 +2s +2s
1+2 When hit 1+2 m, (throw) 20,20 17 0
1+2 When hit 1+2 When hit , b or f+2 m, (throw), (throw), (STB) 20,20,18 17 Throw(KND) Throw(KND)
3+4 m (TJ), ? 20 24~26s js13~ -10~-8 KND KND
f+2 h 9 12 0 +6 +6
f+2, 1 h, m 9,12 12 -10~-9 +6~+7s +6~+7s
f+2, 1, 1+2 h, m, m 9,12,25 12 -18~-17 KND KND
f+2, 2 h, m(, (Special))(STB) 9,24 12 -26 CS CS Tail spin
f+3 h (TJ) 27 18 js9~ 0 +15k Tail spin Homing, Tail spin
f+4 m 23 22~23 +4s +4s KND
f+1+2 m 10 16 -18 -7 -7
f+1+2, 1+2 m, m 10,20 16 -14 KND KND
f+3+4 h 25 17~18 +2~+3 KND KND Homing
d/f+1 m 10 15~16 -2~-1 +9~+10 +9~+10
d/f+1, 2 m, m 10,13 15~16 -15~-14 JG JG
d/f+2 m 19 14 -13 +5 KND
d/f+3 m 14 14 -7 +4 +4
d/f+3, 1 m, m 14,20 14 -12 KND KND
d/f+3, 2 m, h 14,10 14 -2 +4 +4
d/f+4 m 14 13 -8 +3 +3
d+1 m 16 17~18 -8~-7 +2~+3 +2~+3
d+2 l (TC) 11 20s cs7~ -12 -1 -1
d+2, 2 l, l (TC) 11,10 20 -12 0 0
d+1+2 or BT 1+2 m 28 13~14 -18~-17 KND KND
d/b+2 or FC+d/b or d+2 Sm 8 11s cs4~ -4 +7 +7
d/b+2, 1 Sm, m 8,12 s cs1~ -13(s) +3 +3
d/b+3 l (TC) 23 24~25s cs6~ -15~-14 +3~+4s KND
d/b+4 l 7 15 -13 -2 -2
d/b+4, 3 l, h 7,10 15 -11 0 0
d/b+1+2 m, m 20,20 21 -4 KND KND
b+1 m 25 18 -5 KND KND Tail spin, Homing
b+2 h (STB) 30 14~15 -9~-8 KND KND
b+3 m 16 13 -4 +7 +7
b+3, 3 m, m 21 13 -12 +7 JG
b+4 m 10 17 -14 -3 -3
b+4, 1 m, h 10,18 17 -8 +13k KND Tail spin
b+4, 2 m, m (STB) 10,20 17 -12 KND KND
b+4, 3 m, h 10,14 17 -12~-11 -4~-3 +1~+2 Homing
b+4, 3, 2 m, h (TJ) 10,14,20 17 -13~-12 KND KND
b+1+2 m 25 22~23 pc8~21 -13~-12 KND KND Power crush
b+3+4 m 24 29~30 -14~-13 KND KND Wall bounce, Homing
b+2+3 ! 60 72 TKMD TKMD TKMD
u/b or u or u/f+2 m (TJ) 25 25~26 js9~25 -3 KND KND
u/b+3 m (TJ) 20 23~24 js9~ +2~+3s +7~+8s JG
u+3 m (TJ) 21 23~24 js9~ +2~+3s +7~+8s JG
u/f+3 m (TJ) 22 23~24 js9~ +2~+3s +7~+8s JG
u/b or u or u/f+4 m (TJ) 13 15~17 js9~ -13~-11 Launch (JG?) Launch (JG?)
u/f+3+4 mm 10,14 20,33~34 2js21~ -11~-10 KND KND
f, F+2 or FC+d/f+2 m 14 14~16 (15~) -18~-16 -7~-5 -7~-5
f, F+2, 2 or FC+d/f+2, 2 m, h (STB) 14,20 14~16 (15~) -2~-1 KND KND
f, F+2, 1+2 or FC+d/f+2, 1+2 m, m 14,20 14~16 (15~) -13~-12 KND KND Wall bounce
f, F+4 m (TJ) 20 15~17 (16~) js11~ -5~-3 KND KND
f, F+1+2 m 23 17~18 -8~-7 KND KND
f, f, f+2 h (STB) 40 13~16 (16~) js3~ +7~+10 (+21~+29g wc) KND KND Wall crush
WS+1 m 12 12~13 -4~-3 +7~+8 +7~+8
WS+1, 1 m, h 12,15 12~13 -12 +9 +9
WS+1, 2 m, m 12,12 12~13 -9 +4 +9 Tail spin
WS+2 m(, (Special))(STB) 20 15~16 -14~-13 Launch (JG?) Launch (JG?)
WS+3 m 20 16 -8 KND KND
WS+4 m 18 11~12 -6~-5 +5~+6 +5~+6
SS+4 l 20 20~21s (29~) -12~-11 +6~+7s KND
From special move (STB) 20~21 (29~)
STB f+1+2 m 10 16 -18 -7 -7
STB f+1+2, 1+2 m, m 10,20 16 -9 SPD SPD
STB d+1 m 16 17~18 -9~-8 +2~+3 +2~+3
STB d+1, 2 m, m 16,23 17~18 +8~+9 KND KND Tail spin
STB d+2 l (TC) 11 20s cs7~ -12 -1 -1
STB d+2, 2 l, l 11,17 cs1~ -12~-11 KND KND
STB d/b+1+2 m, ! 20,20 20,55 CS CS CS
STB b+4 m 10 17 -14 -3 -3
STB b+4, 3 m, h 10,14 17 -15~-14 -4~-3 -4~-3 Homing
STB b+4, 3, 2 m, h, m (TJ) 10,14,38 js1~31 -1~0 JG JG
STB WS+1, 2 m, m 12,23 12~13 +8 KND KND Tail spin

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
2 h 10 12 -3 +3 +3
3 h 21 12 -6 -1 JG
4 h 12 + KND
b+1 m 18 -5 KND KND Tail spin, Homing
b+2 h (STB) 30 14~15 -9~-8 KND KND
b+3 m 13 -4 +7 +7
b+4 m 17 -14 + +
f+1 h 9 10 +1 +8 +8
f+2 h 12 0 +6 +6
f+3 h (TJ) 27 18 js9~ -5 +15k Tail spin Homing, Tail spin
f+4 m 23 22~23 +4s +4s KND
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 15(16~) -19 + +
f, F+3 m 18?(19~) -10? Homing, Tail spin
f, F+4 m (~) -5 KND KND
d+1 m 16 17~18 -8~-7 +2~+3 +2~+3
d+1, 2 m, m 16,16 17~18 -9 +4 +9
d+2 l (TC) 11 20 cs6 -12 -1 -1
d+3 l (TC) 12 16s -17 -3 -3
d+4 l (TC) 7 12 RC -13 -2 -2
d/b+1 Sm (TC) 5 10s -5 +6 +6
d/b+2 Sm (TC) 8 11s -4 +7 +7
d/b+3 l (TC) 23 24~25s cs6~ -15~-14 +3~+4s KND
d/b+4 l 15? -11 0
FC+1 Sm (TC) 5 10s -5 +6 +6
FC+d/b or d+2 Sm (TC) 8 11s -4 +7 +7
FC+3 l (TC) 12 16s -17 -3 -3
FC+4 l (TC) 10 12s -15 -4 -4
WS+1 m 13? + +
WS+2 m(, (Special))(STB) 15 -14 Launch (JG?) Launch (JG?)
WS+3 m 16 -8 KND KND
WS+4 m 24 11~12 -6~-5 +5~+6 +5~+6
d/f+1 m 15 -2 + +
d/f+2 m 14 -13 +2 CS
d/f+3 m 14 + +
d/f+4 m 13 + +
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b+2 m (TJ) 18
u or u/f+2 m (TJ) 25 25 -9 KND KND
u/b+3 m (TJ) 20 23 +2s +7s JG
u or u/f+3 m (TJ) 20 23 +2s +7s JG
u/b or u+4 m (TJ) 15 -13 JG JG
u/f+4 m (TJ) 15 -13 JG JG
SS+1 h 9 10(11~) +1 +8 +8
SS+2 h 11 0 + +
SS+3 12(13~)
SS+4 l 20 20~21s (29~) -12~-11 +6~+7s KND
BT 1 or 2 h 20 8 -8 +3 +3
BT 3 or 4 h 33 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 or 4 l 12 10s -11 +3 +3


26 Responses

  1. So umm, how come d+1,2 in the upper section is marked as i10 but on the lower section it’s i17~i18

    1. Good catch, I don’t think it should have been there in the lower section at all. Fixed.

  2. Hey MadCow just wondering if you’re going to update Claudios frames for season 2?

    1. G means guard break. Not sure why it was listed for a move which is +7. It’s usually relevant for moves that are +10 or more, where the opponent can’t attack but still block.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.