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Kunimitsu – TTT2 Unlimited

Basic frame data

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame
1 h 9 10 +1 +8 +8
1, 1 h, m 9,16 10 -5 +2 +2
1, 2 h, h 9,16 10 -1 +5 +5
1, 2, 4 h, h, m (TJ) 9,16,27 10 -13 KND KND
2 h 13 12 -5 +1 +1
2, 2 h, m 13,18 12 -9 +2 +2
3 h 32 16 -10 KND KND
3, 3 h, l (TC) 32,21 16 RC -20 KND KND
3, 4 h, m 28,30 16 -14~-13 KND KND
4 h 27 14 -14 -3 -3
4, 4 h, h 27,27 14 -5 -3 -3
4, 4, 4 h, h, h 27,27,28 14 -8 OS KND KND
1+2 m 29 25 -16 KND KND
f+2 h 16 13 -9 +2 +2
f+2, 3 h, h 16,27 13 -10 KND KND
f+4 m 18 15 -8 +3 +3
f+4, F m, (SET) 18 15 +2 +13 GB +13
f+4, F, b (Cancel) m, (SET) 18 15 -12 -1 -1
f+4, F, d/b (Cancel) m, (SET) 18 15, RC -17 -6 -6
f+1+2 m 32 14 -9 KND KND
f+3+4 h (TJ) 27 18 -1 KND KND
d/f+1 m 16 13 -1 +6 +6
d/f+1, 3 m, h 16,27 13 -10 Launch Launch
d/f+2 m 17 16 -7 Launch (JG?)(+4) Launch (JG?)
d/f+3 m 16 17 -10 +1 +1
d/f+3, 2 m, l 16,27 17 -18 KND KND
d/f+3, 2, d (Cancel) m, (Special) 16 17 RC -22 -11 -11
d/f+1+2 mm 12,27 18,38 -10~-9 KND KND
d/f+3+4 m, m 13,13 17,25 -4~-3 +5~+6 +5~+6
d+1 m 27 19 -7 +6 OC +6 OC
d+2 m 14 16 -11 0 OC 0 OC
d+2, 1 m, m 14,9 16 -12 -1 -1
d+2, 1, 2 m, m, m 14,9,9 16 -13 0 0
d+2, 1, 2, 1+2 m, m, m, m 14,9,9,27 16 -14 KND KND
d+3 l 16 20 RC -18 -2 OC -2 OC
d/b+3 or FC+d/b+3 l (TC) 13 18~19 RC -25~-24 -14~-13 -14~-13
d/b+3, 3 l (TC), l (TC) 13,9 18~19 RC -19 -7 -7
d/b+3, 3, 3 l (TC) x 3 13,9,9 18~19 RC -19 -7 -7
d/b+3, 3, 3, 3 l (TC) x 4 13,9,9,6 18~19 RC -19 -7 -7
d/b+3, 3, 3, 3, 3 l (TC) x 5 13,9,9,6,6 18~19 RC -19 -7 -7
d/b+3, 3, 3, 3, 3, 3 l (TC) x 6 13,9,9,6,6,6 18~19 RG -27 -14 -14
d/b+3, 3.. (two to five hits), f+4 m 20 12 -8 KND KND
d/b+4 l 18 17 -14 -3 -3
d/b+1+2 h!( x 5) 20(*5) 66~67 KND KND KND
b+1 h 12 17 +1 +7 +12
b+1, 1 h, h 12,10 17 +4 +5 +10
b+1, 1, 1 h, h, h 12,10,10 17 +4 +5 +10
b+1, 1, 1, 1 h, h, h, h 12,10,10,6 17 +4 +5 +10
b+1, 1, 1, 1, 1 h, h, h, h, h 12,10,10,6,6 17 4 +5 +10
b+1, 1, 1, 1, 1, 1 h, h, h, h, h, h 12,10,10,6,6,6 17 RG -75 -74 -69
b+1, ,, d/b+3 h, , l 12,,9,, 17 -20 -9 -9
b+2 m 27 18 -10 KND KND
b+3 m, m 13 21 -10 +1 OC +1 OC
b+3, 4 m, m 13,27 21 -19 KND KND
b+4 m (TJ) 16 18 RBT -10 +1 +1
b+4, 3 m (TJ), m 16,32 18 -19 KND KND
b+1+2 h, m 13,27 20,33 -12 CS CS
u/b+3 (Special) (TJ) RC
u/b+3+4 m (TJ) 31 19 -22 Launch (JG?) Launch (JG?)
u+3 (Special) (TJ) ( RBT)
u+3, U (Special) (TJ), (Special) (TJ) ()
u+1+2 ! (TJ) 28 50~52 CS CS CS
u+3+4 mm (TJ) 13,16 39~41, 45~48 +4~+7 OC KND KND
u/f+2 l (TJ) 25 35 RC -18 +4 KND
u/f+3 m (TJ) 20 15 -13 Launch (JG?) Launch (JG?)
u/f+3, 4 m (TJ), h (TJ) 20,20 15 Air -16 -2 -2
u/b+4 h 22 20 -14 KND KND
u or u/f+4 h 28 20 -6 KND KND
u/f+3+4 m (TJ) 27 31~34 -16~-13 KND KND
u/f+3+4, u or u/f+3+4 m (TJ), mm (TJ) 27,13,16 31~34 +4~+7 OC KND KND
f, F+2 m 29 21(22~) -20 Launch (JG?) Launch (JG?)
f, F+2 When hit U m, h!(, , , ) 29,20(,,,) 21(22~) KND
f, F+4 m (TJ) 20 8~11 (9~) -17~-13 KND KND
f, F+1+2 h! 27 30(31~) CS CS CS
f, F+3+4 m 22 22~24 (23~) -15 +1 +1
f, F+3+4, B m 22 22~24 RBT (23~) -14 +2 +2
f, F+3+4, 2 m, m (TJ) 22,17 22~24 (23~) -20 KND KND
f, F+3+4, 2, 4 m, m (TJ), m 22,17,28 22~24 (23~) -13 KND KND
f, F+3+4, 3 m, m (TJ) 22,27 22~24 (23~) RBT -4~-3 KND KND
f, F+3+4, U m, (Special) (TJ) 22 22~24 (23~) RBT -64 -48 -48
u/b, b (Special) (TJ) 22~24 (23~)
u/b, b, 3 m (TJ) 40 68 -4 KND KND
f, f, f+2 m, (throw) 27(,10,10) 12(15~) -16 Throw(KND) Throw(KND)
f, f, f+3 m (TJ) 40 23(26~) -4 KND KND
WS+1 m 16 13 -8 +3 +3
WS+1, 1 m, m 16,18 13 -10 +1 OC +1 OC
WS+2 m (TC) 28 17 -13 -1(SH) -1(SH)
WS+3 m (TJ) 18 15 -13 Launch (JG?) Launch (JG?)
FC+d/f+3 l 18 18 RC -29 KND KND
SS+1+2 m 28 16(25~) -6 KND KND
SS+3+4 l 28 24 RC(33~) -40 KND KND
f+3 (SET) 24(33~)
SET 1 h 9 10(18~) -6 +5 +5
SET 1, 2 h, h 9,13 10(18~) -6 +7 CS
SET 1, 2, 4 h, h, m 9,13,28 10(18~) -6~-3 KND KND
SET 2 m 24 12(20~) -7 +1 CS
SET 3 (to MUS) (Special) (TJ)(MUS) Air, RC
SET 4 m 18 13 RC(21~) -18 KND KND
Opponent in air SET 4 m, Air throw 18(8),10 13(21~) Throw
SET 1+2 h(Throw) 0 11 RBT(19~) +1OB
SET 1+4 h(Throw) 40 12(20~) Throw(KND)
d+1+2 or FC+1+2 (to DUST) (Special) (TC)(DUST) 12(20~)
DUST 2 m (TJ) 17 22(37~) -20 KND KND
DUST 2, 4 m (TJ), m 17,28 22(37~) -13 KND KND
DUST 3 m (TJ) 40 23(38~) -9 KND KND
DUST 4 (Special) (TJ) 23(38~)
f, F+3 (to MUS) (Special) (TJ)(MUS) Air, RC
MUS 2 (Special) (TJ), l 27 43(44~) -18 KND KND
MUS 4 (Special) (TJ), h (TJ) 54 31(32~) -14 KND KND
b+3+4 (Special) RBT
BT 1 h 21 15 RBT -6 +5 +5
BT 1, 2 h, m 21,24 15 RBT -7 +3 FS(+8) 22
BT 2 h 16 12 -10 +1 +1
BT 2, 3 h, h 16,27 12 -10 KND KND
BT 3 m (TJ) 27 24~25 RBT -3~-2 KND KND
BT 1+2 mm 13,13 14,25 -4 +7 +7
BT 3+4 (Special) (TC) RC
BT d+4 ll 13,20 20,51~52 RC -10~-9 +5~+6 OC +5~+6 OC


6 Responses

    1. I’ve now fixed the link in the “Basic frames” at the top. There you will find ws+4. Guess you are expecting Kuni to be added to Tekken 7 this Christmas?

  1. Just noticed that you do not have Kunimitsu’s WS+4 on this list. I think it’s 11 frames. Not sure about its properties on block…

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