Xiaoyu T7 Frames

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To character select | Steve / Yoshimitsu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
SPECIAL MOVESin rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,810-1+5+5
SPECIAL MOVES1, 2, 1h, h, m7,8,2010-9~-8KNDKND
SPECIAL MOVES1, D+2h, m7,1010-4~-1+7~+10+9~+12
SPECIAL MOVES1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
SPECIAL MOVES1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
SPECIAL MOVES2h810-2+6+6
SPECIAL MOVES2, 1h, m(RDS)8,1010b-4+7+7
SPECIAL MOVES2, D/F+1h, m8,1010-4+7+7
SPECIAL MOVES3h1714~15-11~-10KNDKNDTail spin
SPECIAL MOVES4h1511-9+8Launch (JG?)
SPECIAL MOVES4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
SPECIAL MOVES4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
SPECIAL MOVES1+2m2420~21-7~-6CSCS
SPECIAL MOVES3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
SPECIAL MOVESd+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
SPECIAL MOVESf+2m1216~17-7~-6+4~+5+4~+5
SPECIAL MOVESf+2, 1m, h12,1416~17-3+8+10
SPECIAL MOVESf+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
SPECIAL MOVESf+3m1416~18-9~-7+2~+4+2~+4
SPECIAL MOVESf+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
SPECIAL MOVESf+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
SPECIAL MOVESf+4h2319~20+1~+2KNDKNDTail spin, Homing
SPECIAL MOVESf+1+2m2512~13-16~-15KNDKND
SPECIAL MOVESf+3+4(Special)s
SPECIAL MOVESf+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
SPECIAL MOVESf+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
SPECIAL MOVESf+3+4, d+1+2(Special), (AOP)18~19 (44~)
SPECIAL MOVESd/f+1m (TC)(RDS)1314b cs6~13-2+9+9
SPECIAL MOVESD/F+1m (TC)1314 cs6~13-4+7+7
SPECIAL MOVESd/f+2m1515-6+5a+5a
SPECIAL MOVESd/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
SPECIAL MOVESd/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
SPECIAL MOVESd/f+4m1212-4+7+7
SPECIAL MOVESd+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
SPECIAL MOVESd+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
SPECIAL MOVESD+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
SPECIAL MOVESD+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
SPECIAL MOVESd+3l (TC)1214s cs6~-12-3+1
SPECIAL MOVESd+3, 4l (TC), h12,2114 6~0~+1KNDKND
SPECIAL MOVESd/b+1m2518-9KNDKND
SPECIAL MOVESd/b+1 (clean hit)m3718-9KNDKND
SPECIAL MOVESd/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
SPECIAL MOVESd/b+3l(!)015+2+2s+12s
SPECIAL MOVESd/b+4l1418-12+7sKND
SPECIAL MOVESb+1m(RDS)108~13(b)+1+1
SPECIAL MOVESB+1m108~13-12~-7-1~+4-1~+4
SPECIAL MOVESb+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
SPECIAL MOVESb+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
SPECIAL MOVESb+3h(RDS)2218~19b+3~+4+8~+9sKND
SPECIAL MOVESb+4m1413~15-11~-90~+20~+2
SPECIAL MOVESb+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
SPECIAL MOVESu/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESu/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
SPECIAL MOVESu+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
SPECIAL MOVESu+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
SPECIAL MOVESu+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
SPECIAL MOVESu+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
SPECIAL MOVESu+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
SPECIAL MOVESu or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
SPECIAL MOVESu/b+3m1116~17 js9~-13~-12-1~0-1~0
SPECIAL MOVESu+3m1516~17 js9~-13~-12KNDLaunch (JG?)
SPECIAL MOVESu/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESu+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
SPECIAL MOVESu/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
SPECIAL MOVESu/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
SPECIAL MOVESu/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
SPECIAL MOVESu/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
SPECIAL MOVESu/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
SPECIAL MOVESu/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
SPECIAL MOVESu/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
SPECIAL MOVESf, F+1m1915(16~)-110s0s
SPECIAL MOVESf, F+1, Dm, (AOP)1915(16~)-5+6s+6s
SPECIAL MOVESf, F+1, 3m, h19,2015(16~)-1~0KNDKND
SPECIAL MOVESf, F+1, 4m, m19,2015(16~)-12~-11KNDKND
SPECIAL MOVESf, F+2m1215(16~)-5+6+6
SPECIAL MOVESf, F+2, 1m, m12,2015(16~)-12~-11KNDKND
SPECIAL MOVESf, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
SPECIAL MOVESf, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
SPECIAL MOVESf, F+4m (TJ)2524(25~) js9~20+1KNDKND
SPECIAL MOVESf, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
SPECIAL MOVESf, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
SPECIAL MOVESf, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
SPECIAL MOVESf, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
SPECIAL MOVESf, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
SPECIAL MOVESWS+1m1013~14-4~-3+7~+8+7~+8
SPECIAL MOVESWS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
SPECIAL MOVESWS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
SPECIAL MOVESWS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
SPECIAL MOVESWS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2222~23+3~+4s+6~+7s (KND)Launch
SPECIAL MOVESWS+4m2011~13-10~-8KNDKND
SPECIAL MOVESWS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
SPECIAL MOVESFC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
SPECIAL MOVESFC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
SPECIAL MOVESFC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
SPECIAL MOVESFC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESFC+d/f+2l (TC)1019s cs1~-17-6-6
SPECIAL MOVESFC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
SPECIAL MOVESFC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
SPECIAL MOVESFC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
SPECIAL MOVESFC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
SPECIAL MOVESFC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SPECIAL MOVESSS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SPECIAL MOVESSS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SPECIAL MOVESSS+3, b (Cancel)(RDS)bs
SPECIAL MOVESSS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
SPECIAL MOVES1+3+4(Special) (TJ)18~19 (27~) 6~
SPECIAL MOVES2+3+4(Special)18~19 (27~) 6~
SPECIAL MOVESd/b+1+2 (SSR)(HYP)18~19 (27~) 6~
SPECIAL MOVESu/b+1+2 (SSL)(HYP)18~19 (27~) 6~
SPECIAL MOVESHYP 1+2(HYP)18~19 (27~) 6~
SPECIAL MOVESHYP 1+4(Special), Parry18~19 (27~) 6~+5
SPECIAL MOVESHYP 2 (After on step)m(HYP)2522(42)-4KNDKND
SPECIAL MOVESHYP 2 (After two step)m(HYP)3022(67)+5KNDKND
SPECIAL MOVESHYP 2 (After three step)m(HYP)3522(92)+24KNDKND
SPECIAL MOVESHYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
SPECIAL MOVESHYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
SPECIAL MOVESHYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
SPECIAL MOVESHYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
SPECIAL MOVESHYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
SPECIAL MOVESb+3+4(RDS)b
SPECIAL MOVESFC+d/b+3+4(RDS)(Special)b
SPECIAL MOVESRDS u/f, f(Special)
SPECIAL MOVESRDS u/f, f, D/F(Special)s
SPECIAL MOVESRDS 1m1716~18-5~-3+4~+6CS
SPECIAL MOVESRDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
SPECIAL MOVESRDS 2h(RDS)912b0+6+6
SPECIAL MOVESRDS 2, 1h, h9,812-1+6+10
SPECIAL MOVESRDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESRDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
SPECIAL MOVESRDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
SPECIAL MOVESRDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
SPECIAL MOVESRDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
SPECIAL MOVESRDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESRDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
SPECIAL MOVESRDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
SPECIAL MOVESRDS 3+4 or u+3+4(Special)16~18, 23~24
SPECIAL MOVESRDS d+3+4(Special)16~18, 23~24
SPECIAL MOVESRDS 1+4Parry(RDS)1~+5
SPECIAL MOVESRDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
SPECIAL MOVESRDS f+3+4(Special)?(RDS)b
SPECIAL MOVESRDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESRDS b+3+4(RDS)b
SPECIAL MOVESRDS d+3l1216-12+7s+7s
SPECIAL MOVESRDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
SPECIAL MOVESRDS d+4l2124~26s cs8~-26KNDLaunch
SPECIAL MOVESRDS d/b or d or d/f+1+2(RDS)24~26 8~
SPECIAL MOVESRDS d+1+4Low parry1~
SPECIAL MOVESRDS d/b or d/f+4l(!)015+2+2s+12s
SPECIAL MOVESRDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
SPECIAL MOVESRDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
SPECIAL MOVESRDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
SPECIAL MOVESRDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
SPECIAL MOVESRDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
SPECIAL MOVESd+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
SPECIAL MOVESAOP 1m1118s-5+6+6
SPECIAL MOVESAOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
SPECIAL MOVESAOP 2m1013~14-11~-100~+10~+1
SPECIAL MOVESAOP 2, 1m, m10,2013~14-12~-11KNDKND
SPECIAL MOVESAOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
SPECIAL MOVESAOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
SPECIAL MOVESAOP 4m1412~13-3~-2+8~+9+8~+9
SPECIAL MOVESAOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
SPECIAL MOVESAOP 1+2m2519-5KNDKNDWall bounce
SPECIAL MOVESAOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
SPECIAL MOVESAOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
SPECIAL MOVESAOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SPECIAL MOVESAOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
SPECIAL MOVESAOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
SPECIAL MOVESAOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESAOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
SPECIAL MOVESAOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
SPECIAL MOVESAOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
SPECIAL MOVESAOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
SPECIAL MOVESAOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
SPECIAL MOVESAOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
SPECIAL MOVESAOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
SPECIAL MOVESAOP u/b or u or U/F(Special) (TJ)js9~
SPECIAL MOVESAOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
SPECIAL MOVESAOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
SPECIAL MOVESAOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
SPECIAL MOVESAOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
SPECIAL MOVESAOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
SPECIAL MOVESAOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
SPECIAL MOVESAOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
SPECIAL MOVESAOP d(Special)15~16 (46~47) 1~6 7~
SPECIAL MOVESAOP b+3+4(RDS)(Special)b
SPECIAL MOVESAOP f+3+4(Special)s
SPECIAL MOVESAOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h810-2+6+6
BASIC MOVES3h1714~15-11~-10KNDKNDTail spin
BASIC MOVES4h1511-9+8Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1216~17-7~-6+4~+5+4~+5
BASIC MOVESf+3m1416~18-9~-7+2~+4+2~+4
BASIC MOVESf+4h2319~20+1~+2KNDKNDTail spin, Homing
BASIC MOVESd/f+1m (TC)(RDS)1114b cs6~13-4+7+7
BASIC MOVESd/f+2m1515-6+5a+5a
BASIC MOVESd/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
BASIC MOVESd/f+4m1212-4+7+7
BASIC MOVESd+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
BASIC MOVESd/b or d+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l (TC)1214s cs6~-12-3+1
BASIC MOVESd+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1m3018-9KNDKND
BASIC MOVESd/b or d+2Sm (TC)911s cs4~-4+7+7
BASIC MOVESd/b+3l(!)015+2+2s+12s
BASIC MOVESd/b+4l1218-12+7sKND
BASIC MOVESb+1m(RDS)108~13(b)+1+1
BASIC MOVESb+2m1315~16b-6~-5+5~+6+5~+6Homing
BASIC MOVESb+3h2218~19b-4~-3+7~+8sKND
BASIC MOVESb+4m1413~15-11~-90~+20~+2
BASIC MOVESu/b+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m1116~17 js9~-13~-12-1~0-1~0
BASIC MOVESu+3m1516~17 js9~-13~-12KNDLaunch (JG?)
BASIC MOVESu/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
BASIC MOVESu/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
BASIC MOVESu/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1013~14-4~-3+7~+8+7~+8
BASIC MOVESWS+2m1713~15b-4~-2+7~+9Launch (JG?)
BASIC MOVESWS+3m2222~23+3~+4s+6~+7s (KND)Launch
BASIC MOVESWS+4m2011~13-10~-8KNDKND
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h810(11~)-2+6+6
BASIC MOVESSS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
BASIC MOVESSS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
BASIC MOVESRDS 1m1716~18-5~-3+4~+6CS
BASIC MOVESRDS 2h912b0+6+6
BASIC MOVESRDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
BASIC MOVESRDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
BASIC MOVESRDS b+3h2510-8KNDKND
BASIC MOVESRDS d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESRDS d+3l1016-12+7s+7s
BASIC MOVESRDS d+4l1924~26s cs8~-26+5~+7sKND
BASIC MOVESRDS d/b or d/f+4l0152+2s+12s

To character select | Steve / Yoshimitsu

12 Responses

  1. Actually, there is a WS+b+4, that is very strange and i don’t know how to use it, but you can try play with it

  2. u/f, n+4 (regular stance) is a launcher if you don’t delay the kick for too long. Allegedly 23 frame startup, and it is indeed slow. Although this might be commonplace in Tekken, I’m not an old-timer.

  3. These are missing:

    RDS u or u/f+3
    RDS u or u/f+4

    Would appreciate if these can be updated!

        1. There are lots of moves that are not listed in the game, I never use the in-game movelist because it’s bunk. Either way it’s -12 on block, not any more than that, I just tested it out. Gives full launch on regular hit.

          1. Yes, but I think this is the generic hopkick from backturned which is the same for all characters. So probably thats why it’s not there. The same goes for springkick, running tackle etc. But a section with generic moves like this would be nice.

          2. Yeah, although most of these moves probably aren’t terribly useful. Like the only ones I’ve seen used a lot are delayed hopkicks, backturned hopkicks, and accidental jumping jabs/punches. Although I’ve had some fun with some of the generic moves.

            u, n+3 (low kick, very delayed 3) is -15 on block but most hopkicks probably wont be able to punish it cause it knocks back on block. This is probably a generic move and frames are probably the same for all characters, I guess. 20 damage. Seems somewhat useful for wakeups if you just want 20 damage, and probably quite a few + frames on hit. I don’t think anyone ever uses this move, and it’s probably not very scary compared to the mid delayed hopkick options or while standing moves that can come after a jump.

            I did see Sodam Petun use RDS u/f, n+2 to fake doing rds u or u/f+1 (low), while in fact this is a mid that hits super low. But that seems extremely rarely useful.

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