RBNorway




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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2 m 55 20 pc8~17 -27 KND KND Rage art
in rage RDS d+3, 3+4 l, m, (Special) 7,10 js11~ -4~-3 KND KND Rage drive, Tail spin
1 h 7 10 +1 +8 +8
1, 2 h, h 7,8 10 -1 +5 +5
1, 2, 1 h, h, m 7,8,20 10 -9~-8 KND KND
1, D+2 h, m 7,10 10 -4~-1 +7~+10 +9~+12
1, d+2 h, m(RDS) 7,10 10b -3~0 +8~+11 +10~+13
1, d+2, 1+2 h, m, m 7,10,24 10 -12~-10 CS CS
2 h 8 10 -2 +6 +6
2, 1 h, m(RDS) 8,10 10b -4 +7 +7
2, D/F+1 h, m 8,10 10 -4 +7 +7
3 h 17 14~15 -11~-10 KND KND Tail spin
4 h 15 11 -9 +8 Launch (JG?)
4~3 m (TJ) 23 23~25s (24~) js10~ -1~+1s +3~+5s KND
4~3, d+1+2 m (TJ), (Special) 23 23~25 (24~) js10~ 0~+2s +4~+6s KND
1+2 m 24 20~21 -7~-6 CS CS
3+4 or u+3+4 (Special)(Absorbs 1 h/m hit) 2~10 (+5b)
d+3+4 (Special)(Absorbs 1 h/m hit) 2~10 (+5b)
f+2 m 12 16~17 -7~-6 +4~+5 +4~+5
f+2, 1 m, h 12,14 16~17 -3 +8 +10
f+2, 1, 4 m, h, m 12,14,20 16~17 -9~-8 KND Tail spin Tail spin
f+3 m 14 16~18 -9~-7 +2~+4 +2~+4
f+3, 1 m, m(RDS) 14,8 16~18 -4~-2 +7~+9 +7~+9
f+3, 1, 1+2 m, m, mm 14,8,6,20 16~18 -12~-11 +7~+8s +7~+8s
f+4 h 23 19~20 +1~+2 KND KND Tail spin, Homing
f+1+2 m 25 12~13 -16~-15 KND KND
f+3+4 (Special) s
f+3+4, 3+4 (Special), mmm (TJ) 8,8,14 20~21, 28~29, 37~40s (46~) js23~ +7~+10 (+14~+17g wc) KND KND Wall crush
f+3+4, 3+4 (second and third hit miss) (Special), m 8 20~21 (46~) -46 -35 -35
f+3+4, d+1+2 (Special), (AOP) 18~19 (44~)
d/f+1 m (TC)(RDS) 13 14b cs6~13 -2 +9 +9
D/F+1 m (TC) 13 14 cs6~13 -4 +7 +7
d/f+2 m 15 15 -6 +5a +5a
d/f+2~1 mm 8,12 15~16, 22~23 (15~16) -13~-12 JG JG
d/f+2~1 (Second hit only) m 12 22~23 -12~-11 Launch (JG?) Launch (JG?)
d/f+3 h 23 23~24 pc8~22 -8~-7 KND KND Power crush
d/f+4 m 12 12 -4 +7 +7
d+1 mmm 7,7,7 17~19, 21~23, 26~32s -9~-3 +2~+8s +2~+8s
d+1 (Third hit miss, Second hit only) mm 7,7 17~19, 21~23s -14~-12 -3~-1s -3~-1s
D+1 mmm, (AOP) 7,7,7 17~18, 21~23, 26~32s -13~-7 -2~+4s -2~+4s
D+1 (Third hit miss, Second hit only) mm, (Special) 7,7 17~18, 21~23a -18~-16 -7~-5s -7~-5s
d+3 l (TC) 12 14s cs6~ -12 -3 +1
d+3, 4 l (TC), h 12,21 14 6~ 0~+1 KND KND
d/b+1 m 25 18 -9 KND KND
d/b+1 (clean hit) m 37 18 -9 KND KND
d/b+2 l(RDS) 13 18 cs6~ -8(RDS) +5s +18g
d/b+3 l(!) 0 15 +2 +2s +12s
d/b+4 l 14 18 -12 +7s KND
b+1 m(RDS) 10 8~13(b) +1 +1
B+1 m 10 8~13 -12~-7 -1~+4 -1~+4
b+2 m(RDS) 13 15~16 -6~-5 +5~+6 +5~+6 Homing
b+2, 2 m, l(RDS) 13,15 15~16b -8~-6 +3~+5 KND
b+3 h(RDS) 22 18~19b +3~+4 +8~+9s KND
b+4 m 14 13~15 -11~-9 0~+2 0~+2
b+4, 4 m, h 14,17 13~15 -9~-8 +14kg +14kg Tail spin
u/b+3+4 m (TJ) 23 22~24 js18~ -17~-15 Launch (JG?) Launch (JG?)
u/b+3+4, d+1+2 m (TJ), (AOP) 23 22~24 js18~ -19~-17 Launch (JG?) Launch (JG?)
u+1+2 mm 5,5 16~18, 22~24s -11~-9 0~+2s 0~+2s
u+1+2, 2 mm, m 5,5,12 16~18, 22~24 -12 -1 -1
u+1+2, 2, 1 mm, m, m 5,5,12,20 16~18, 22~24 -12~-11 KND KND
u+1+2, 2, 1, b (Cancel) mm, m, (RDS) 5,5,12 16~18, 22~24b -19 -8 -8
u+1+2, 3+4 mm 5,5 16~18, 22~24 -16~-14 -5~-3s -5~-3s
u or u/f+1 l (TJ), (AOP) 15 33~35 js9~23 -7~-5 +10~+12s +10~+12s
u/b+3 m 11 16~17 js9~ -13~-12 -1~0 -1~0
u+3 m 15 16~17 js9~ -13~-12 KND Launch (JG?)
u/f+3 m 13 16~17 js9~ -13~-12 Launch (JG?) Launch (JG?)
u+4 m (TJ) 20 23~26 js9~ -7~-4 +4~+7s KND (+4~+7s)
u/f+4 m (TJ) 23 23~26 js9~ -3~0 +8~+11s KND
u/f+4, D m (TJ) 23 23~26s js9~ -7~-4 +4~+7s KND
u/f+4, d+1+2 m (TJ), (AOP) 23 23~26 js9~ -9~-6 +2~+5s KND
u/f+1+2 m (TJ) 23 26~27 js9~ +3~+4s +7~+8s KND
u/f+1+2, B m (TJ)(RDS) 23 26~27b js9~ +3~+4s +7~+8s KND
u/f+3+4 mmm (RDS)(TJ) 8,10,12 16~17 ,27~28, 36~37(b) js9~ -3~-2 KND KND
u/f+3+4 (Third hit miss) mm (RDS)(TJ) 8,10 16~17 ,27~28(b) js9~ -21~-20
f, F+1 m 19 15(16~) -11 0s 0s
f, F+1, D m, (AOP) 19 15(16~) -5 +6s +6s
f, F+1, 3 m, h 19,20 15(16~) -1~0 KND KND
f, F+1, 4 m, m 19,20 15(16~) -12~-11 KND KND
f, F+2 m 12 15(16~) -5 +6 +6
f, F+2, 1 m, m 12,20 15(16~) -12~-11 KND KND
f, F+2, 1, b (Cancel) m, (RDS) 12 15b(16~) -19 -8 -8
f, F+3 m(RDS) 13 14~15b (15~) -5~-4 +6~+7 +7~+8y
f, F+4 m (TJ) 25 24(25~) js9~20 +1 KND KND
f, F+4, When guarded4 m (TJ), (Special) 24(25~) 9~20 +5
f, F+1+2 m 12 14~16 (15~) -9~-7 +5~+7 +5~+7
f, F+1+2, 1+2 m, m 12,21 14~16 (15~) -8~-7 +5~+6s KND
f, F+3+4 m (TJ) 25 37~45~js9~ -5~+3 KND KND
f, f, f+3 m (TJ), (Special) 20 23~30 (26~) js3~ +7~+14g KND KND
WS+1 m 10 13~14 -4~-3 +7~+8 +7~+8
WS+1, 4 m, m(RDS) 10,20 13~14 -10 +12kg +12kg
WS+2 m(RDS) 17 13~15b -4~-2 +7~+9 Launch (JG?)
WS+2, b or f m 17 13~15 -6~-4 +5~+7 Launch (JG?)
WS+2* m(RDS) 20 22b -3 Launch (JG?) Launch (JG?)
WS+2*, b or f m 20 22 -5 Launch (JG?) Launch (JG?)
WS+3 m 22 22~23 +3~+4s +6~+7s (KND) Launch
WS+4 m 20 11~13 -10~-8 KND KND
WS+b+4 or QCB+4 h 20 14~16 -4~-2 +1~+3 CS
FC+3 l (TC) 11 15~17s cs1~ -15~-13 -4~-2 -4~-2
FC+3, 2 l (RDS)(TC), h 11,6 15~17 1~b 0 +7 +7
FC+3, 2, 1 l (RDS)(TC), h, h 11,6,6 15~17 1~ -1 +6 +10
FC+3, 2, 1, 4 l (TC), h, h, m 11,6,6,12 15~17 1~ -18~-16 Launch (JG?) Launch (JG?)
FC+d/f+2 l (TC) 10 19s cs1~ -17 -6 -6
FC+d/f+2, D/F l (TC)(RDS) 10 19bs cs1~ -8 +3 +3
FC+d/f+2, 1 l (TC), l (TC) 10,14 s cs1~ -11 0 0
FC+d/f+2, 1, D/F l (TC), l (TC)(RDS) 10,14 bs cs1~ -8 +3 +3
FC+d/f+4 l (TC), (AOP) 13 18~20 cs1~ -7~-5 +4~+6 +4~+6
FC+d/f+4, 4 l (TC), l (TC) 13,13 s cs1~ -6~-4 +5~+7 +5~+7
SS+3 l (TC) 23 27~28 (36~) cs6~ -23 KND KND Homing
SS+3, d+1+2 l (TC), (AOP) 23 27~28 (36~) cs6~ KND KND Homing
SS+3, b (Cancel) (RDS) bs
SS+4 l (TC) 19 18~19s (27~) cs6~ -13~-12 -2~-1 KND
1+3+4 (Special) (TJ) 18~19 (27~) 6~
2+3+4 (Special) 18~19 (27~) 6~
d/b+1+2 (SSR) (HYP) 18~19 (27~) 6~
u/b+1+2 (SSL) (HYP) 18~19 (27~) 6~
HYP 1+2 (HYP) 18~19 (27~) 6~
HYP 1+4 (Special), Parry 18~19 (27~) 6~ +5
HYP 2 (After on step) m(HYP) 25 22(42) -4 KND KND
HYP 2 (After two step) m(HYP) 30 22(67) +5 KND KND
HYP 2 (After three step) m(HYP) 35 22(92) +24 KND KND
HYP 4 h 20 14~16 (34,51,84) -4~-2 +1~+3 CS
HYP 3+4 h (TJ) 26 25~26a (45,70,95) js12~ +2~+3 KND KND
HYP 2+3 (After on step) !?(HYP) 40 61(81) KND KND KND
HYP 2+3 (After two step) !?(HYP) 50 61(106) KND KND KND
HYP 2+3 (After three step) !?(HYP) 60 61(131) KND KND KND
b+3+4 (RDS) b
FC+d/b+3+4 (RDS)(Special) b
RDS u/f, f (Special)
RDS u/f, f, D/F (Special) s
RDS 1 m 17 16~18 -5~-3 +4~+6 CS
RDS 1, 4 m, h (TJ) 17,24 js12~ -6~-3 KND Tail spin Tail spin
RDS 2 h(RDS) 9 12b 0 +6 +6
RDS 2, 1 h, h 9,8 12 -1 +6 +10
RDS 2, 1, 4 h, h, m 9,8,15 12 -18~-16 Launch (JG?) Launch (JG?)
RDS 2, 2 h, m 9,12 12b -7~-5 +4~+6 +4~+6
RDS 2, 2, 1 h, m, mmm 9,12,7,7,7 12s -13~-7 (-18) -2~+4s -2~+4s
RDS 2, 2, 1, D h, m, mmm, (AOP) 9,12,7,7,7 12 -13~-7 (-18) -2~+4s -2~+4s
RDS 3 m (TJ) 25 18~19b js9~ -14~-13 KND KND Wall bounce
RDS 4 m 17 13~15 -18~-16 Launch (JG?) Launch (JG?)
RDS 1+2 mm 6,6 16~18, 23~24 -5~-4 +6~+7 +6~+7
RDS 1+2, 1+2 mm, mm 6,6,6,6 16~18, 23~24s -11~-10 0~+1s 0~+1s
RDS 3+4 or u+3+4 (Special) 16~18, 23~24
RDS d+3+4 (Special) 16~18, 23~24
RDS 1+4 Parry(RDS) 1~ +5
RDS f+1+2 m(h or m punch parry) 21 23 -8 +3(CS) +5
RDS f+3+4 (Special)?(RDS) b
RDS f+3+4, 3+4 m(RDS) 23 12~13b (25~26) ar1~ -11~-10 Launch (JG?) Launch (JG?)
RDS b+3+4 (RDS) b
RDS d+3 l 12 16 -12 +7s +7s
RDS d+3, 4 l, h 12,20 16 -5~-4 KND Tail spin Tail spin
RDS d+4 l 21 24~26s cs8~ -26 KND Launch
RDS d/b or d or d/f+1+2 (RDS) 24~26 8~
RDS d+1+4 Low parry 1~
RDS d/b or d/f+4 l(!) 0 15 +2 +2s +12s
RDS u or u/f+1 l (TJ), (Special) 22 33~35 js9~23 -7~-5 +12~+14s +12~+14s
RDS f, F+3 m (TJ)(RDS) 18 16b(17~) js3~15 -5 +6 KND
RDS f, F+3+4 m (TJ)(, !(Throw)) 25(,20) 39~51 (47~) js10~ -3~+9 KND(Throw) KND(Throw)
RDS 1+3 or 2+4 h(Throw)(RDS) 35 12 Throw(KND)
RDS f, F+1+3 or f, F+2+4 (Special) (TJ), h(Throw)(RDS) 35 31a(32~) js1~26 Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2 (Special) (TC)(AOP) (cs1)
AOP 1 m 11 18s -5 +6 +6
AOP 1, 2 m, h(RDS) 11,15 18b -6~-5 +7~+8 +7~+8
AOP 2 m 10 13~14 -11~-10 0~+1 0~+1
AOP 2, 1 m, m 10,20 13~14 -12~-11 KND KND
AOP 2, 1, b (Cancel) m(RDS) 10 13~14b -14~-13 -3~-2 -3~-2
AOP 3 l (TC) 19 25~30s cs1?~ -16~-11 0~+5 KND
AOP 4 m 14 12~13 -3~-2 +8~+9 +8~+9
AOP 4~3 l (TC) 25 23~25s (a)(23) cs5?~ -33 KND KND
AOP 1+2 m 25 19 -5 KND KND Wall bounce
AOP 1+3 or 2+4 (Special) (TC), h(Throw) 35 12(42) Throw(KND)
AOP f+4 l (TC), (Special) 13 18~20 cs1~ -7~-5 +4~+6 +4~+6
AOP f+4, 4 l (TC), l (TC) 13,13 s cs1~ -6~-4 +5~+7 +5~+7
AOP d+1 l (TC) 13(,25) 19~21s cs1~ -12~-10 -1~+1 KND(Throw) +19
AOP d+1+2 m 21 26 cs1~25 -8 Launch(JG?) Launch(JG?)
AOP u/b or u or u/f+3 m (TJ) 14 15~17 js10~ -17~-15 Launch (JG?) Launch (JG?)
AOP u/b or u or u/f+3, 1 m (TJ), m (TJ), (Special) 14,22 js1~22 -4~-3 +7~+8s +7~+8s
AOP u/b or u or u/f+3, 3 m (TJ), h (TJ) 14,25 js1~ -8 KND KND
AOP u/b or u or u/f+3, 4 m (TJ), m 14,19 js1~12 -14~-12 -3~-1 +22g(KND)
AOP u or u/f+4 m (TJ) 12 16~26s js8~ -10~0 +1~+11 +1~+11
AOP u or u/f+4, B m (TJ)(RDS) 12 16~26b js8~ -15~-5 -4~+6 -4~+6
AOP u or u/f+4, d+1+2 m (TJ), (Special) 12 16~26 js8~ -12~-2 -1~+9 -1~+9
AOP u or u/f+4, 4 m (TJ), m (TJ) 12,12 s js18~ -12~0 -1~+11 -1~+11
AOP u/b or u or U/F (Special) (TJ) js9~
AOP u/b or u or u/f, n+3 m (TJ) 30 12~16 (28~30) js1~ -23~-19 +6~+10b +6~+10b
AOP u/b or u or u/f, n+3, d+1+2 m (TJ), (Special) 30 12~16 (28~30) js1~ -10~-8 +19~+21b +19~+21b
AOP u/b or u or u/f, n+4 m (TJ) 25 8~9 (23~24) js1~ -8~-7 KND KND
AOP u/b or u or u/f(When landing)4 m (TJ) 25 9~10 (40~41) js1~5 -10~-9 +1~+2 +1~+2
AOP u/b or u or u/f(When landing)3 l (TC) 19 15~16s (46~47) js1~6 cs7~ -18~-17 KND KND
AOP d/b or b or d/f or f (Special) 15~16 (46~47) 1~6 7~
AOP b, b or f, f (Special) 15~16 (46~47) 1~6 7~
AOP d (Special) 15~16 (46~47) 1~6 7~
AOP b+3+4 (RDS)(Special) b
AOP f+3+4 (Special) s
AOP f+3+4, d+1+2 (Special) (TJ), (Special) (TC)(AOP)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 8 10 -2 +6 +6
3 h 17 14~15 -11~-10 KND KND Tail spin
4 h 15 11 -9 +8 Launch (JG?)
f+1 h 7 10 +1 +8 +8
f+2 m 12 16~17 -7~-6 +4~+5 +4~+5
f+3 m 14 16~18 -9~-7 +2~+4 +2~+4
f+4 h 23 19~20 +1~+2 KND KND Tail spin, Homing
d/f+1 m (TC)(RDS) 11 14b cs6~13 -4 +7 +7
d/f+2 m 15 15 -6 +5a +5a
d/f+3 h 23 23~24 pc8~22 -8~-7 KND KND Power crush
d/f+4 m 12 12 -4 +7 +7
d+1 mmm 7,7,7 17~19, 21~23, 26~32s -9~-3 +2~+8s +2~+8s
d/b or d+2 Sm (TC) 8 11s cs4~ -4 +7 +7
d+3 l (TC) 12 14s cs6~ -12 -3 +1
d+4 l (TC) 7 12s cs4~ -13 -2 -2
d/b+1 m 30 18 -9 KND KND
d/b or d+2 Sm (TC) 9 11s cs4~ -4 +7 +7
d/b+3 l(!) 0 15 +2 +2s +12s
d/b+4 l 12 18 -12 +7s KND
b+1 m(RDS) 10 8~13(b) +1 +1
b+2 m 13 15~16b -6~-5 +5~+6 +5~+6 Homing
b+3 h 22 18~19b -4~-3 +7~+8s KND
b+4 m 14 13~15 -11~-9 0~+2 0~+2
u/b+1 m (TJ) 12 18 js9~ -8 +3 +3
u or u/f+1 l (TJ), (AOP) 15 33~35 js9~23 -7~-5 +10~+12s +10~+12s
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m 11 16~17 js9~ -13~-12 -1~0 -1~0
u+3 m 15 16~17 js9~ -13~-12 KND Launch (JG?)
u/f+3 m 13 16~17 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/b+4 m (TJ) 15 15~17 js9~ -19~-17 -8~-6 -8~-6
u+4 m (TJ) 20 23~26 js9~ -7~-4 +4~+7s KND (+4~+7s)
u/f+4 m (TJ) 23 23~26 js9~ -3~0 +8~+11s KND
u/f, n+4 m 25 23(30,36) js9~33 -18(-17) Launch (JG?) Launch (JG?)
WS+1 m 10 13~14 -4~-3 +7~+8 +7~+8
WS+2 m 17 13~15b -4~-2 +7~+9 Launch (JG?)
WS+3 m 22 22~23 +3~+4s +6~+7s (KND) Launch
WS+4 m 20 11~13 -10~-8 KND KND
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+d/b or d+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 11 15~17s cs1~ -15~-13 -4~-2 -4~-2
FC+d/b or d+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 8 10(11~) -2 +6 +6
SS+3 l (TC) 23 27~28 (36~) cs6~ -23 KND KND Homing
SS+4 l (TC) 19 18~19s (27~) cs6~ -13~-12 -2~-1 KND
RDS 1 m 17 16~18 -5~-3 +4~+6 CS
RDS 2 h 9 12b 0 +6 +6
RDS 3 m (TJ) 25 18~19b js9~ -19~-18 KND KND Wall bounce
RDS 4 m 17 13~15 -18~-16 Launch (JG?) Launch (JG?)
RDS b+3 h 25 10 -8 KND KND
RDS d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
RDS d+3 l 10 16 -12 +7s +7s
RDS d+4 l 19 24~26s cs8~ -26 +5~+7s KND
RDS d/b or d/f+4 l 0 15 +2 +2s +12s


12 Responses

  1. Actually, there is a WS+b+4, that is very strange and i don’t know how to use it, but you can try play with it

  2. u/f, n+4 (regular stance) is a launcher if you don’t delay the kick for too long. Allegedly 23 frame startup, and it is indeed slow. Although this might be commonplace in Tekken, I’m not an old-timer.

  3. These are missing:

    RDS u or u/f+3
    RDS u or u/f+4

    Would appreciate if these can be updated!

        1. There are lots of moves that are not listed in the game, I never use the in-game movelist because it’s bunk. Either way it’s -12 on block, not any more than that, I just tested it out. Gives full launch on regular hit.

          1. Yes, but I think this is the generic hopkick from backturned which is the same for all characters. So probably thats why it’s not there. The same goes for springkick, running tackle etc. But a section with generic moves like this would be nice.

          2. Yeah, although most of these moves probably aren’t terribly useful. Like the only ones I’ve seen used a lot are delayed hopkicks, backturned hopkicks, and accidental jumping jabs/punches. Although I’ve had some fun with some of the generic moves.

            u, n+3 (low kick, very delayed 3) is -15 on block but most hopkicks probably wont be able to punish it cause it knocks back on block. This is probably a generic move and frames are probably the same for all characters, I guess. 20 damage. Seems somewhat useful for wakeups if you just want 20 damage, and probably quite a few + frames on hit. I don’t think anyone ever uses this move, and it’s probably not very scary compared to the mid delayed hopkick options or while standing moves that can come after a jump.

            I did see Sodam Petun use RDS u/f, n+2 to fake doing rds u or u/f+1 (low), while in fact this is a mid that hits super low. But that seems extremely rarely useful.

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