Alisa T7 Frames

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To character select | Akuma / Anna

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2 in rage WS+b+1+2 in rage DES b+1+2h x 6, (DES)5513(~43?) pc8~+1KNDKNDRage art
SPECIAL MOVESin rage f+2+3m (TJ)m12,2516~17 ,36~37+1~+2SPDSPDRage art, Tail spin
SPECIAL MOVESin rage f+2+3, 3+4m (TJ)m, (SBT)12,2516~17 ,36~37+5~+6SPDSPDRage art, Tail spin
SPECIAL MOVESin rage f+2+3, f+3+4m (TJ)m, (DBT)12,2516~17 ,36~37+5~+6SPDSPDRage art, Tail spin
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,1810-3+5KND
SPECIAL MOVES1, 1, 1+2h, h, (DES)7,1810-3+5KND
SPECIAL MOVES1, 2h, h7,1010-2+4+9
SPECIAL MOVES1, 2, 2h, h, l7,10,1710-11~-10+2~+3KND
SPECIAL MOVES1, 2, 2*h, h, l7,10,2210-10~-9KNDKND
SPECIAL MOVES1, 2, 4h, h, h7,10,2110-5~-4KNDKNDTail spin
SPECIAL MOVES2h1012-6+5+5
SPECIAL MOVES2, 3h, m10,812-10~-9+1~+2+1~+2
SPECIAL MOVES2, 3, 3h, m, m (TJ)10,8,2512a-11~-9KNDKNDTail spin
SPECIAL MOVES2, 3, 4h, m, l (TJ)10,7,20js24~-13~-12KNDKND
SPECIAL MOVES2, 4h, h10,2112-5~-4KNDKNDTail spin
SPECIAL MOVES3m1213~14-12~-11-1~0-1~0
SPECIAL MOVES3, 2m, m x 5, (DES)12,4*513~14-12+5+5
SPECIAL MOVES4h2413~14-5~-4KNDKNDTail spin, Homing
SPECIAL MOVES1+2m (TJ)2133~34 js7~-5~-4KNDKND
SPECIAL MOVESf+2m1217~18-4~-3+7~+8+7~+8
SPECIAL MOVESf+2, 1m, m, (DES)12,2017~18-14CSCS
SPECIAL MOVESf+2, 1+2m, (DES)1217~18-4~-3+7~+8+7~+8
SPECIAL MOVESf+2, 3m, h (TJ)12,8js17~-8+4+4
SPECIAL MOVESf+2, 3, fm, h (TJ), (Special)12,817~a-1200
SPECIAL MOVESf+2, 3, 3m, h (TJ), m12,8,22js1~12-10~-9EDEDwb!
SPECIAL MOVESf+3h1014~15-14~-13-3~-2-3~-2
SPECIAL MOVESf+3, 2h, h, (DES)10,1714~15-4~-2KNDKNDTail spin
SPECIAL MOVESf+3, 1+2h, m, (DES)13,2514~15-13~-12+8k+8kTail spin
SPECIAL MOVESf+4m1416-12-2-2Homing
SPECIAL MOVESf+4, 1m, h14,1416-9~-8KNDKND
SPECIAL MOVESf+4, 1, 4m, h, m14,14,2416-14~+12 (-12)KNDKND
SPECIAL MOVESf+1+2m2114~15-12~-11KNDKND
SPECIAL MOVESf+1+2, 3+4m, (Special) (TJ)(SBT)2114~15a-16~-15KNDKND
SPECIAL MOVESf+1+2, f+3+4m, (Special) (TJ)(DBT)2114~15a-16~-15KNDKND
SPECIAL MOVESd/f+1m1013-6+5+8
SPECIAL MOVESd/f+1, 1m, h10,2013+1~+2+8~+9+8~+9
SPECIAL MOVESd/f+1, 1, 2m, h, h x 7, (DES)10,20,4*713+6+8+8
SPECIAL MOVESd/f+1, 4m, m10,1713-9~-8+5~+6sKND
SPECIAL MOVESd/f+2m1616~17-9~-8Launch (JG?)(+7)Launch (JG?)
SPECIAL MOVESd/f+3m1416-9+1+1
SPECIAL MOVESd/f+3, 3m, l14,1716-12~-11+1~+2KND
SPECIAL MOVESd/f+4m1312-7+4+4
SPECIAL MOVESd/f+1+2m, (DES)2518-13 pc8~+8+8Power Crush, Tail Spin
SPECIAL MOVESd+2m1724~26-14~-12+2~+4s+2~+4s
SPECIAL MOVESd+2, 4m, m17,2424~26a-13~-10KNDKND
SPECIAL MOVESd+2, 4, 1+2m, m, (DES)17,2424~26a-13~-10KNDKND
SPECIAL MOVESd+3l (TJ), (Special) (TC)1723~32s js9~-10~-1+8~+17KND
SPECIAL MOVESd+3 (After stance ends)l (TJ), (Special) (TC)1723~32s js9~-19~-10-1~+8KND
SPECIAL MOVESd+4l1517~18-16~-15-5~-4-5~-4
SPECIAL MOVESd+4, 1+2l, h15,2017~18+2KNDKNDTail spin
SPECIAL MOVESd+3+4l (TJ)2027~28 js5~ cs20~-37KNDKNDHoming
SPECIAL MOVESd+3+4, 1+2l (TJ), (DES)2027~28 js5~ cs20~KNDKNDHoming
SPECIAL MOVESd/b+2m1718~19-18~-17-5~-4-5~-4
SPECIAL MOVESd/b+2, 2m, m17,1318~19-10~-9+14~+15 (SH)+14~+15 (SH)
SPECIAL MOVESd/b+2, 2, 1+2m, m, (DES)17,1318~19-10~-9+14~+15 (SH)+14~+15 (SH)
SPECIAL MOVESd/b+3l (TC)1116s cs4~-12-1+4
SPECIAL MOVESd/b+4l (TC)2324~25a cs6~-17~-16KNDKND
SPECIAL MOVESb+1m1515~16s-5~-4+8~+9+8~+9
SPECIAL MOVESb+1, 1+2m, Sm, m15,1,3015~16-16~-14LaunchLaunch
SPECIAL MOVESb+2m1218-12-2-2
SPECIAL MOVESb+2, 1m, m12,1718-13~-12+3~+4sKND
SPECIAL MOVESb+2, 4m, h12,2018-7~-6KNDKNDTail spin
SPECIAL MOVESb+3m2620~22-8~-6EDEDHoming
SPECIAL MOVESb+4m1715~16-13~-12-4~-3CS
SPECIAL MOVESb+4, 3m, m17,20js1~27-11~-10+6~+7sKND
SPECIAL MOVESb+4, 3, 1+2m (TJ), m, (DES)17,151~27-11~-10+6~+7sKND
SPECIAL MOVESb+4, 4m, m17,17js1~27-37LaunchLaunch
SPECIAL MOVESb+4, 4, 3+4m, m, (SBT)17,1715~16-19LaunchLaunch
SPECIAL MOVESb+4, 4, f+3+4m, m (DBT)17,1715~16-19LaunchLaunch
SPECIAL MOVESb+3+4m (TJ)2019~20 js6~-17~-16LaunchLaunch
SPECIAL MOVESb+3+4, 3+4m (TJ), m (TJ)20,35js1~+5~+10sKNDKND
SPECIAL MOVESb+2+3!5075KNDKNDKND
SPECIAL MOVESu/b+3+4m (TJ)2537~39 js5~+2~+4sKNDKND
SPECIAL MOVESBT 3+4m (TJ)2537~39b js5~+2~+4sKNDKND
SPECIAL MOVESu/b+3+4, 1+2 or BT 3+4, 1+2m (TJ), m?25,20js1~20 ar48~-14~-13LaunchLaunch
SPECIAL MOVESu/b or u or u/f+3m (TJ)1517~18 js9~-52~-51-24~-23 (SH)-24~-23 (SH)
SPECIAL MOVESu/f+3, 2m (TJ), m (TJ)15,30js1~-14~-9KNDKND
SPECIAL MOVESu/f+3, 3+4m (TJ), (Special) (TJ)(SBT)15js1~-29~-28-3~-2 (SH)-3~-2 (SH)
SPECIAL MOVESu/f+3, f+3+4m (TJ), (Special) (TJ)(DBT)15js1~-29~-28-3~-2 (SH)-3~-2 (SH)
SPECIAL MOVESu or u/f+4m (TJ)1015~16 js9~-15~-14-4~-3-4~-3
SPECIAL MOVESu/f+4, 4m (TJ), m10,10js1~-13~-11sBUBU
SPECIAL MOVESu or u/f+3+4m (TJ)2838~41 js9~0~+3KNDKND
SPECIAL MOVESf, F+2m1816~17 (17~)-18~-17KNDKND
SPECIAL MOVESf, F+2, 3m, m18,2516~17 (17~)-13~-11KMEDKMED
SPECIAL MOVESf, F+3m1218~19 (19~) js15~-18~-17-6~-5-6~-5
SPECIAL MOVESf, F+3, 4m, h (TJ)12,15js1~-9~-8KNDKND
SPECIAL MOVESf, F+3, 4, 1+2m, h (TJ), (DES)12,15js1~-9~-8KNDKND
SPECIAL MOVESf, F+3, 4, 4m, h (TJ), m12,15,25js1~12-10~-8KNDKNDTail spin
SPECIAL MOVESf, F+3, 4, 4, 1+2m, h (TJ), m, (DES)12,15,25js1~12-10~-8KNDKNDTail spin
SPECIAL MOVESf, F+4m1819~26 (20~)-11~-4Throw(+5b)Throw(+5b)
SPECIAL MOVESf, F+4 When hit f or b+1m, m18,2219~26 (20~)KND
SPECIAL MOVESf, F+1+2mm5,1817~18, 30~31 (18~)-16~-15CSCS
SPECIAL MOVESf, F+1+2 When hit 2mm, m x 6, (DES)5,18,2*617~18, 30~31 (18~)CSCS
SPECIAL MOVESb, f+2h2616~24 (16~) pc8~15-8~0KNDKNDPower crush
SPECIAL MOVESb, B+1+4h! (TJ)5063~80 (64~)KNDKNDKND
SPECIAL MOVESf, f, f+2h3013~15 (16~) js3~+5~+7 (+16~+24g wc)KNDKNDWall crush
SPECIAL MOVESf, f, f+3m (TJ)1518~19 (21~) js3~-4~-3+6~+7+6~+7
SPECIAL MOVESf, f, f+3, 4m (TJ), m (TJ)15,20js1~-7~-5KMEDKMEDTail spin
SPECIAL MOVESWR+1+2m (TJ)2418~36 js5~-3~+15KNDKND
SPECIAL MOVESWS+1m1213~14-12~-11-1~0-1~0
SPECIAL MOVESWS+1, 2m, h12,913~14-5~-4+6~+7+6~+7
SPECIAL MOVESWS+1, 2, 3m, h, m12,9,2313~14-10~-9LaunchLaunch
SPECIAL MOVESWS+1, 2, 3, 1+2m, h, m, (DES)12,9,2313~14-10~-9LaunchLaunch
SPECIAL MOVESWS+2m2417~18-13~-12LaunchLaunch
SPECIAL MOVESWS+2, 3+4m, (Special) (TJ)(SBT)2417~18 js1~-7~-6LaunchLaunch
SPECIAL MOVESWS+2, f+3+4m, (Special) (TJ)(DBT)2417~18 js1~-7~-6LaunchLaunch
SPECIAL MOVESWS+3m, (Special)1819~20a-135~-134-126~-125-126~-125
SPECIAL MOVESWS+3, 3, B (Cancel)m, (Special)1819~20-14~-13-1~0-1~0
SPECIAL MOVESWS+3, 3 (one spin)m2013~14-10~-9+11kgKNDTail spin
SPECIAL MOVESWS+3, 3m2213~140~+1KNDKNDTail spin
SPECIAL MOVESWS+3, d+3l (TC)2030~31s cs9~-12~-11KNDKND
SPECIAL MOVESWS+4m1511~12-5~-4+6~+7+6~+7
SPECIAL MOVESWS+1+2m2020~21s-8~-7KNDKNDHoming
SPECIAL MOVESWS+1+2, * (two spins)m2428~29s-4~-3KNDKNDHoming
SPECIAL MOVESWS+1+2, * (three spins)m2839~40s0~+1AZUDAZUDHoming
SPECIAL MOVESFC+d/f+1+2ll10,1621~23, 31~33 cs1~-11~-9+5~+7s+5~+7s
SPECIAL MOVESFC+d/f+1+2 , 1+2ll, (DES)10,1621~23, 31~33 cs1~-11~-9+5~+7s+5~+7s
SPECIAL MOVESSS+4l1524~25 (33~) cs6~-12~-11+2+7~+8
SPECIAL MOVESSS+4, 1+2l, h x 3 (TJ), m (TJ)15,5*4js15~-10~-9+8~+9+8~+9
SPECIAL MOVESBT 4m (TJ)2016~17b-3~-2KNDKND
SPECIAL MOVESOpponent Down d/b+1+2l(On grounded opponent)2024~26-14KNDKND
SPECIAL MOVESGrounded face up 1+2(Special) (TJ)a
SPECIAL MOVESGrounded face up 1+2, 3+4(Special) (TJ), m (TJ)3522~23 (42~43) js1~-10~-9KNDKND
SPECIAL MOVES1+2+3(Special) (TJ)a
SPECIAL MOVES1+2+4(Special)(g)
SPECIAL MOVES1+2+3+4(Special) (TJ)a
SPECIAL MOVES1+2+3+4, 1+2(Special) (TJ), (DES)a
SPECIAL MOVESd/b+1(Special) (TC)s(cs4) 15~
SPECIAL MOVESd/b+1~1h3111~13 (26~) cs4~15+4~+6KMEDKMEDTail spin
SPECIAL MOVESd/b+1~2h! (Sky)20(,3)34~75(49~)KNDKNDKND
SPECIAL MOVESd/b+1~3m (TJ)3024~27 (39~) js15~-9KNDKND
SPECIAL MOVESd/b+1~4m3018~23 (33~) js17~-9~-4LaunchLaunch
SPECIAL MOVESf+3+4 (to SBT)(Special) (TJ)(SBT)18~23 (33~) 17~
SPECIAL MOVESf+3+4, B(Special)s(47~)
SPECIAL MOVESf+3+4, D(Special)s(36~)
SPECIAL MOVESSBT 1m1213~14 (38~) js1~-15~-140~+10~+1
SPECIAL MOVESSBT 1, 2m, m12,13js1~-9~-8+2~+3+7~+8s
SPECIAL MOVESSBT 1, 2, 1m, m, m12,13,7js1~-20~-19-12~-11-12~-11
SPECIAL MOVESSBT 1, 2, 1, 3+4m, m, m, mm12,13,10,10,30js1~-18KNDKND
SPECIAL MOVESSBT 1, 2, 1 , 3+4, 1+2m, m, m, mm, (DES)12,13,7,5,28js1~-18~-17KNDKND
SPECIAL MOVESSBT 2m2516~27 (41~) js1~-8~+3KNDKND
SPECIAL MOVESSBT 2, 1+2m, (DES)2516~27 (41~) js1~-8~+3KNDKND
SPECIAL MOVESSBT 3l1716~20s (41~) js1~cs9~-14~-10+4~+8sKND
SPECIAL MOVESSBT 4m25(,5)17~19 (43~) js1~-27~-25LaunchLaunch
SPECIAL MOVESSBT 1+2h (DES)2027~28 (52~) js1~+8+8unblockable
SPECIAL MOVESd+1+2 or From special move (to DES)(DES)18~19 (43~) 1~
SPECIAL MOVESDES b or F(DES)18~19 (43~) 1~
SPECIAL MOVESDES d+1+2 or D/B (Cancel)(DES)18~19 (43~) 1~
SPECIAL MOVESDES 1mmhhhm3*5,2014,,,-9KZUDKZUD
SPECIAL MOVESDES 2mmm5*320,,-8Launch (JG?)Launch (JG?)
SPECIAL MOVESDES 2 When hit 1m x 3, h!5*3,1420,,Launch
SPECIAL MOVESDES 3 or 420,,
SPECIAL MOVESDES 1+2hhh7,7,2016,,0+15k+15kHoming
SPECIAL MOVESDES f+1h x 73*712,,,+3+11+11
SPECIAL MOVESDES f+2 (Sky)!3,2,1,1,110,,,KNDKND
SPECIAL MOVESDES f+1+2m x 83*7,1323,,,+8CSCS
SPECIAL MOVESDES f+1+2, 1+2m x 5, m3*5,20(,3)23,,,(b)-53LaunchLaunch
SPECIAL MOVESDES d+1l x 5 (TC)4*4,820~21, cs4~-12+3s+3s
SPECIAL MOVESDES d+2llll3*3, (20)26,,,-14~-13+2~+32~+3
SPECIAL MOVESDES d+2, *l x 5 or 63*4or5, (20)26,,,-12~-11+4~+5+4~+5
SPECIAL MOVESDES b+2m1718~20-12~-100~+2CS
SPECIAL MOVESDES b+2, 1m, m, Sm x 417,8,5*418~20-8sKNDKND
SPECIAL MOVESDES b+3+4 or b, b or u/b, b(Special) (TJ)a
SPECIAL MOVESDES u or d+3+4(Special) (TJ)
SPECIAL MOVESDES u or d+3+4, 1(Special) (TJ), m2520~21 (44~)-13KNDKNDWall bounce
SPECIAL MOVESDES d/f+1+2m, (DES)2518-13+8k+8kPower Crush
SPECIAL MOVESDES u/b or u or u/f+1+2mmm (TJ)9*329,,, js5~28-9sCSCS
SPECIAL MOVESDES u/f+1+2, 1+2m x 3 (TJ), (Special)9*329,,, js5~28-9sCSCS
SPECIAL MOVESDES BT 1 or 2m x 64*619,,,-9CSCS
SPECIAL MOVESDES f+3+4 or f, f (to DBT)(DBT)19,,,
SPECIAL MOVESDBT b (Cancel)(Special)19,,,
SPECIAL MOVESDBT f+3+4, u or D(Special) (TJ)19,,,
SPECIAL MOVESDBT 1h x 65*624,,, js1~20+9+11+11
SPECIAL MOVESDBT 2mmhhh8,8,8,20,2516~17,,, js1~-14KNDKND
SPECIAL MOVESDBT 2, 1+2mmhhh, (Special)8,8,8,20,2516~17,,, js1~-14KNDKND
SPECIAL MOVESDBT 2, 1mmhh, h (TJ)8,8,8,20,45js1~-12~10sKNDKND
SPECIAL MOVESDBT 2, 1, 1+2mmhh, h (TJ), (Special)8,8,8,20,45js1~-12~10sKNDKND
SPECIAL MOVESDBT 1+2mmmm5,5,5,2012,,, js1~0KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1012-6+5+5
BASIC MOVES3m1214~15-12~-11-1~0-1~0
BASIC MOVES4h2413~14-5~-4KNDKNDTail spin, Homing
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1217~18-4~-3+7~+8+7~+8
BASIC MOVESf+3h1314~15-14~-13-3~-2-3~-2
BASIC MOVESf+4m1416-12-2-2Homing
BASIC MOVESd/f+1m1013-6+5+8
BASIC MOVESd/f+2m1616~17-9~-8Launch (JG?)(+7)Launch (JG?)
BASIC MOVESd/f+3m1416-9+1+1
BASIC MOVESd/f+4m1312-7+4+4
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2m1724~26-14~-12+2~+4s+2~+4s
BASIC MOVESd+3l (TJ), (Special) (TC)1723~32s js9~-10~-1+8~+17KND
BASIC MOVESd+4l1517~18-16~-15-5~-4-5~-4
BASIC MOVESd/b+1(Special) (TC)s(cs4~) 15~
BASIC MOVESd/b+2m1718~19-18~-17-5~-4-5~-4
BASIC MOVESd/b+3l (TC)1116s cs4~-12-1+4
BASIC MOVESd/b+4l (TC)2324~25a cs6~-17~-16KNDKND
BASIC MOVESb+1m1515~16s-5~-4+8~+9+8~+9
BASIC MOVESb+2m1218-12-2-2
BASIC MOVESb+3m2620~22-8~-6EDEDHoming
BASIC MOVESb+4m1715~16-13~-12-4~-3CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b or u or u/f+3m (TJ)1520~21 js9~-57~-56-29~-28 (SH)-29~-28 (SH)
BASIC MOVESu/b+4m (TJ)1017~18 js9~-9~-8+7~+8+7~+8
BASIC MOVESu or u/f+4m (TJ)1015~16 js9~-15~-14-4~-3-4~-3
BASIC MOVESWS+1m1213~14-12~-11-1~0-1~0
BASIC MOVESWS+2m2417~18-13~-12LaunchLaunch
BASIC MOVESWS+3m, (Special)1819~20a-137~-136-126~-125-126~-125
BASIC MOVESWS+4m1511~12-5~-4+6~+7+6~+7
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1012(13~)-6+5+5
BASIC MOVESSS+3m1214~15 (15~)-12~-11-1~0-1~0
BASIC MOVESSS+4l1524~25 (33~) cs6~-12~-11-1~0+7~+8
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3h2510-8KNDKND
BASIC MOVESBT 4m (TJ)2016~17b-3~-2KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Akuma / Anna

27 Responses

    1. ok I’m going to answer my own question and assume that it is a typo.
      DBT u or D gives a Duel boot SS which isn’t listed and does not do damage so matches the frame data.
      I think the F+3+4 needs to be removed.
      DES f+3+4 = DBT so maybe that’s where it came from.

  1. There are 2 line break errors at b+4, 4, 3+4/td> and b+4, 4, f+3+4/td>.
    No biggie just FYI.

  2. DES – destructive stance = chainsaw shenenigans you’re probably looking for
    SBT – single boot – flying stance without chainsaws
    DBT – dual boot – flying stance with chainsaws
    d/b+1 – backup stance – also active right after her d3

  3. Her d/b+1~2 is rather a launch instead of knockdown. Also not sure why snake edges are listed as knockdown on this site instead of launcher.

  4. You’re missing 2+4 (hold 1+2), this leaves you in DES after the throw. This fails when the throw is broken.

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