Asuka T7 Frames

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To character select | Armor King / Bob

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, F+1+2m3021(22~)+11~+12gLaunchLaunchRage drive
SPECIAL MOVES1h810-2+9+9
SPECIAL MOVES1, 1h, m8,1510-7+4+4
SPECIAL MOVES1, 1, 3h, m, m8,15, 1710-5+6KND
SPECIAL MOVES1, 2h, m8,910-8~-7+3~+4a+3~+4a
SPECIAL MOVES1, 2, 3h, m, m8,9,2410-2~0KNDKNDTail spin
SPECIAL MOVES1, 2, 3, *, n (two spins)h, m, m8,9,2610+6~+7KNDKNDTail spin
SPECIAL MOVES1, 2, 3, * (three spins)h, m, !8,9,2810KNDKNDKNDTail spin
SPECIAL MOVES1, 2, 3, B (Cancel)h, m8,910-18~-17-7~-6a-7~-6a
SPECIAL MOVES1, 2, 4h, m, m8,9,2010-12~-11KNDKND
SPECIAL MOVES1, 3h, l8,1010-1100
SPECIAL MOVES1, 4h, l (TC)(LCT)8,14cs6~-11~-90~+2+3~+5
SPECIAL MOVES2h912-1100
SPECIAL MOVES2, 1h, h9,1012-3~-2+8~+9+8~+9
SPECIAL MOVES2, 1, 1+2h, h, hh9,10,8,2012-7~-5KNDKNDTail spin
SPECIAL MOVES2, 1, d+1+2h, h, m9,10,2312-10s+3sJG
SPECIAL MOVES2, 3h, m (TJ)9,20js18~-19~-18KNDKND
SPECIAL MOVES3m1714-7+9+9
SPECIAL MOVES3, 1m, m?17,1714-11~-10+8CS
SPECIAL MOVES4h1811-7+7Launch
SPECIAL MOVES3~4l (TC)2226~28s (27~) cs6~-26KNDKNDHoming
SPECIAL MOVES1+2m2116~17-9~-8CSCS
SPECIAL MOVES3+4mm (TJ)10,2123,30~32 js5~-6~-4KNDKND
SPECIAL MOVES3+4, (d/b, d or d/f)mm (TJ)10,2123, 30~32s-6~-4KNDKND
SPECIAL MOVES1+4 (First hit only)l514-19-8-8
SPECIAL MOVES1+4lh5,814,31-3(-19s)+9+9
SPECIAL MOVES1+4, 2lh, h5,8,1014,31-2+9+9
SPECIAL MOVES1+4, 2, 1lh, h, h5,8,10,1214,31-2+9+9
SPECIAL MOVES1+4, 2, 4lh, h, m5,8,10,2614,31-9+4KND
SPECIAL MOVES1+4, 2, d+4lh, h, l5,8,10,15cs10~-23KNDKND
SPECIAL MOVES1+4, 3lh, m5,8,2410~-2~0KNDKNDTail spin
SPECIAL MOVES1+4, 3, b (Cancel)lh5,810~-20(37s)-9-9
SPECIAL MOVES2+3h(Absorbs 1 h/m hit)2123~24 (7~)0~+1KND (CS on parry)KND
SPECIAL MOVESf+2m2017~18-18~-17LaunchLaunch
SPECIAL MOVESf+2, d/b or d or D/F (Cancel)(Special)s
SPECIAL MOVESf+3m2414~16 (31~33)-2~0KNDKNDTail spin
SPECIAL MOVESf+3, *, n (two spins)m2612~13 (52~53)+6~+7KNDKNDTail spin
SPECIAL MOVESf+3, * (three spins)!2812~13 (70~71)KNDKNDKNDTail spin
SPECIAL MOVESf+4h2119~21+3~+5KNDKNDHoming, Tail spin
SPECIAL MOVESf+1+2h2615~16 pc8~14-9KNDKNDPower crush, Wall bounce
SPECIAL MOVESd/f+1m1013~14-3~-2+8~+9+8~+9
SPECIAL MOVESd/f+1, 2m, h(, (throw))10,13(,25)13~14-1Throw(KND)Throw(KND)
SPECIAL MOVESd/f+1, 4m, m10,2213~14-12~-11KNDCS
SPECIAL MOVESd/f+2m1415~16-6~-5Launch(+5a)Launch
SPECIAL MOVESd/f+3m2320~21-8~-7KNDKND
SPECIAL MOVESd/f+4m1612-9+2+2
SPECIAL MOVESd+2m1818-4s+9sKND
SPECIAL MOVESd+1+2 or FC+d/b or d+1+2l (TC)2020 cs15~-18KNDKND
SPECIAL MOVESd+3+4lh (TJ)5,2014,24 js5~-6(-25s)LaunchLaunch
SPECIAL MOVESd/b+1m (TC)1314 cs6~13-9+7+7
SPECIAL MOVESd/b+1, 2m (TC), h13,2514-9KNDKNDTail spin
SPECIAL MOVESd/b+2m2220~21 cs3~20-11~-10LaunchLaunch
SPECIAL MOVESd/b+3l1720-12+4s+14g
SPECIAL MOVESb+1l (TC)(, (throw))1729~30s cs6~-10~-9+6~+7Throw(KND)
SPECIAL MOVESb+1, d/b or d or D/F (Cancel)(Special)s
SPECIAL MOVESb+2m1215-4s+1s+1s
SPECIAL MOVESb+2, 1m, m12,1415-7+4+4
SPECIAL MOVESb+2, 4m, l(LCT)12,14cs15~-11~-90~+2+3~+5
SPECIAL MOVESb+2, 1+2m, h12,715~-9+2+1
SPECIAL MOVESb+2, 1+2, d (Cancel)m1215~s-6s-1s-1s
SPECIAL MOVESb+2, 1+2, 4m, h, m12,7,2015~-13~-12KNDKNDTail spin
SPECIAL MOVESb+3m (TJ)1516~17 js10~-19~-18LaunchLaunch
SPECIAL MOVESb+3, 2m, m?15,2016~17 10~-20~-19Launch (JG?)Launch (JG?)
SPECIAL MOVESb+3, 2, (d/b, d or d/f) (Cancel)m, (Special)?1516~17 10~s-33~-32Launch (JG?)Launch (JG?)
SPECIAL MOVESb+3, 4m (TJ), l (TC)(LCT)15,14cs1~-11~-90~+2+3~+5
SPECIAL MOVESb+4m1715~16-7~-6+8~+9CS
SPECIAL MOVESb+4, 2m, m17,1215~16-12~-11+4~+5s+4~+5s
SPECIAL MOVESb+4, 2, 3m, m, m17,12,2115~16-16~-13KNDKND
SPECIAL MOVESb+1+4hl15,812,29~30-8~-7+5~+6+5~+6 +7~+8
SPECIAL MOVESb+1+4 (First hit only, Second hit miss)h1512-25-14-14
SPECIAL MOVESb+1+4, 3hl, l?15,8,1812-13~-12-2~-1KND
SPECIAL MOVESb+1+4, 4hl, m15,8,2312-14~-13+5b+5bTail spin
SPECIAL MOVESb+2+3 m(absorbs 1 h/m kick)2324~25 (4~)-9+6 (CS on parry)+6
SPECIAL MOVESu/f+2h (throw)20(,25)14-7Throw(KND)Throw(KND)
SPECIAL MOVESu/f+2 (No throw)h2014-7++
SPECIAL MOVESu/b or u or u/f+3m (TJ)1720~21 js11~-3~-2+8~+9KND
SPECIAL MOVESu/b+4m (TJ)2520~21 js9~-15~-14LaunchLaunch
SPECIAL MOVESu or u/f+4m (TJ)2520~21 js9~-13~-12LaunchLaunch
SPECIAL MOVESf, F+1m3023~24 (24~)+4~+5KNDKND
SPECIAL MOVESf, F+2m1615~16 (16~)-13~-12-3~-2-3~-2
SPECIAL MOVESf, F+2, 1m, h16,2115~16 (16~)-5~-4KNDKND
SPECIAL MOVESf, F+2, 3m, m16,2115~16 (16~)-8~-7KNDKND
SPECIAL MOVESf, F+2, 1+2m, m16,2515~16 (16~)-13~-12EDED
SPECIAL MOVESf, F+3m2320~21s (21~)-9~-8+11kKNDTail Spin, Homing
SPECIAL MOVESf, F+4h (TJ)2820~21 (21~) js6~-3~-2KNDKNDTail spin
SPECIAL MOVESu/b, b(Special) (TJ)a
SPECIAL MOVESu/b, b, 3 or f, f, f+3m (TJ)3224~28 (69~) js3~0~+4KNDKND
SPECIAL MOVESWS+1m1214-7~-6+4~+5+4~+5
SPECIAL MOVESWS+1, 4m, h12,2014-8KNDKND
SPECIAL MOVESWS+2m1813~14-8~-7+8~+9+8~+9
SPECIAL MOVESWS+2, 1m, h18,1013~14-2+9+9
SPECIAL MOVESWS+3m2018~19 js18~-16~-15JGJG
SPECIAL MOVESWS+4m1511~12-3~-2+8~+9+8~+9
SPECIAL MOVESWS+1+2m2021-2+13k (+25g wc)CS (17) Wall Crush
SPECIAL MOVESWS+1+2, D (Cancel)(Special)?s
SPECIAL MOVESFC+3+4 WS+3+4mm (TJ)10,1021~22, 31~32 js5~22-6~-5+5~+6s+5~+6s
SPECIAL MOVESFC+3+4, Dmm (TJ)10,1021~22, 31~32s js5~22-6~-5+5~+6s+5~+6s
SPECIAL MOVESFC+3+4, 3mm (TJ), mm (TJ)10,10,10,10js21~0~+1sKNDKND
SPECIAL MOVESFC+3+4, 3, Dmm (TJ), mm (TJ)10,10,10,10s js21~0~+1sKNDKND
SPECIAL MOVESFC+d/f+2l (TC)1016~17s cs1~-11~-100~+1+18~+19
SPECIAL MOVESFC+d/f+3m2017 cs1~17-9KNDKNDWall Bounce
SPECIAL MOVESSS+2m2313~14 (22~)-9~-8KND(KND)KND(KND)
SPECIAL MOVESSS+4h1817~21 (26~)-6~-2+7~+11KND
SPECIAL MOVESf+1m1720-7+4+4
SPECIAL MOVESf+1, 3m, m17,1720-5+6KND
SPECIAL MOVESf+1, 3, 1m, m, h17,17,1220-8+3+3
SPECIAL MOVESf+1, 4m, lh (TJ)17,5,20js10~-6(-25s)LaunchLaunch
SPECIAL MOVESf+1, d+4m, l (TC)17,26s cs6~-26KNDKNDHoming
SPECIAL MOVESf+1, d+4, D/B (Cancel)m, (Special)17 6~s-26-15-15
SPECIAL MOVESd/b+4l (TC)(LCT)1422~24 cs6~-11~-90~+2+3~+5
SPECIAL MOVESd/b+4, Dl (TC)(LCT)1422~24s cs6~-11~-90~+2+3~+5
SPECIAL MOVESd/b+4, 4l (TC), l (TC)(LCT)14,15cs1~-7~-5+4~+6KND
SPECIAL MOVESd/b+4, 4, Dl (TC), l (TC)(LCT)15,15s cs1~-11~-90~+2KND
SPECIAL MOVESd/b+4, 4, 4l (TC), l (TC), l (TC)(LCT)18,20,21cs1~-7~-5+4~+6KND
SPECIAL MOVESd/b+4, 4, 4, Dl (TC), l (TC), l (TC)(LCT)18,20,21s cs1~-11~-90~+2KND
SPECIAL MOVESLCT 3h(LCT)21 1~-3LaunchLaunch
SPECIAL MOVESLCT 1+4lh(LCT)5,8 1~-3(-19s)+9+9
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h810-2‘+9‘+9
BASIC MOVES2h912-1100
BASIC MOVES3m1714-7‘+9‘+9
BASIC MOVES4h1811-7‘+7Launch (JG?)
BASIC MOVESf+1m1720-7‘+4‘+4
BASIC MOVESf+2m?2017~18-18~-17Launch (JG?)Launch (JG?)
BASIC MOVESf+3m2414~16 (31~33)-2~0KNDKNDTail spin
BASIC MOVESf+4h2119~21‘+3~+5KNDKNDHoming, Tail spin
BASIC MOVESd/f+1m1013~14-3~-2‘+8~+9‘+8~+9
BASIC MOVESd/f+2m1415~16-6~-5Launch (JG?)(+5a)Launch (JG?)
BASIC MOVESd/f+3m2320~21-8~-7KNDKND
BASIC MOVESd/f+4m1612-9‘+2‘+2
BASIC MOVESd+1Sm510s cs4~-5‘+6‘+6
BASIC MOVESd+2m1818-4s‘+9sKND
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1m (TC)1314 cs6~13-9‘+7‘+7
BASIC MOVESd/b+2m2220~21 cs3~20-11~-10LaunchLaunch
BASIC MOVESd/b+3l1620-12‘+4s‘+14g
BASIC MOVESd/b+4l (TC)(LCT)1422~24 cs6~-11~-90~+2‘+3~+5
BASIC MOVESb+1l (TC)(, (throw))1729~30s cs6~-10~-9‘+6~+7Throw(KND)
BASIC MOVESb+2m1215-4s‘+1s‘+1s
BASIC MOVESb+3m (TJ)1516~17 js10~-19~-18Launch (JG?)Launch (JG?)
BASIC MOVESb+4m1715~16-7~-6‘+8~+9CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8‘+3‘+3
BASIC MOVESu/b or u+2h1715~16-12~-11‘+9~+10g‘+9~+10g
BASIC MOVESu/f+2h (throw)20(,25)14-7Throw(KND)Throw(KND)
BASIC MOVESu/f+2 (No throw)h2014-7‘+‘+
BASIC MOVESu/b or u or u/f+3m (TJ)1720~21 js11~-3~-2‘+8~+9KND
BASIC MOVESu/b+4m (TJ)2520~21 js9~-15~-14Launch (JG?)Launch (JG?)
BASIC MOVESu or u/f+4m (TJ)2520~21 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m12114-7~-6‘+4~+5‘+4~+5
BASIC MOVESWS+2m1813~14-8~-7‘+8~+9‘+8~+9
BASIC MOVESWS+3m2018~19 js18~-16~-15JGJG
BASIC MOVESWS+4m1511~12-3~-2‘+8~+9‘+8~+9
BASIC MOVESFC+1Sm (TC)510s cs1~-5‘+6‘+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4‘+7‘+7
BASIC MOVESFC+d/b or d+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h810(11~)-2+9+9
BASIC MOVESSS+2m2313~14 (22~)-9~-8KND(KND)KND(KND)
BASIC MOVESSS+3m1714(15~)-7+9+9
BASIC MOVESSS+4h1817~21 (26~)-6~-2+7~+11KND
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Armor King / Bob

32 Responses

    1. Frames for Asuka should be up to date for season 2. They didn’t change that much, but see ch db3 as an example

  1. There is any chance to get a season 2 update
    Example:(s2)1, 2, 3 h, m, m 8,9,13* 10 -2~0 KND KND Tail spin
    There is a notation for it changed in season 2 and there’s a star mark what’s changed

    1. I’ve decided not to show what has changed in Season 2.
      I feel it will be too messy as I think I would also need to show the old value for it to make sense.
      I’ve updated the data with some of the changes for Season 2, but here is a couple of things I need to check.
      Didn’t see any damage change to 1,2,3 in the patch notes, did they miss it?

  2. What does ‘cs1~’ mean in the start-up frame category? I can’t find any documentation on this. Tekken Zaibatsu’s jargon only has cs listed as crumple stun.

    1. cs in this context is crouch state, also known as high crush. So the move crushes high moves from the first frame

  3. Asuka’s 2+3 punch parry has an active window on it’s 7th to 15 frame of startup

  4. This doesnt say anything about d/b 1+2
    I need to know how many frames of advantage i have after it.

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