Azucena T8 Frames

TekkenDocs

Mobile friendly view and App

To character select | Asuka / Bryan

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.LIB.1,2,F+7+54a (+34)* Strong Aerial Tailspin* Chip damage on block,fs15~33
H.LIB.P (High)m25i17~18+32a* Regenerates heat* Restores recoverable health* Opponent recovers FUFAis1~17
H.LIB.P (Low)m20i16~18+58a (+42)* Tornado* Regenerates heat* Restores recoverable healthis1 fs2~48
H.LIB.d+3+4M27i16~18-9~-7+58a (+42)* Tornado* Uses heat gauge* Restores recoverable healthfs2~48
H.b+1,1,2,F+7+54a (+34)* Strong Aerial Tailspin* Chip damage on block,fs15~33
H.b+2,F+7+54a (+34)* Strong Aerial Tailspin* Balcony Break* Homing* Chip damage on block<div class="plainlist">* ,Low crush 15~30* fs31~33</div>
H.f+3+4* Parries all high or low attacks* Cancel to r20 with DB<div class="plainlist">* High crush 4~20* Parry state 17~</div>
H.2+3m,m,t15,9,29i15~16+6+0a* Heat Smash* Reversal Break* Balcony Break* 17 chip damage on block* Transition to attack throw on hit* Enter LIB +6 automatically on block/whiff* +15a if only the last hit connects* +30a (+20) if only the last two hits connect* 2nd hit damage 9 > 15 if 1st hit whiffs* 3rd hit damage 29 > 30 if 1st hit whiffs* Hit level becomes m,h,m on block/whiff* Spike on the last hit if the first two whiff<div class="plainlist">* Low crush 18~57* fs58~60</div>
H.2+3+4h!0i45+35a
R.df+1+2m55+i20-15+0d* Rage Art* Removes Recoverable Health* Damage increases with lower healthPower crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, m5, 15,i24~25-10+8+18a* Combo from 1st hit* Transition to LIB on standing hit only(Ver.1.04.00) – Changed from -9F on block.(Ver.1.05.00) – On counterhit, now applies knockdown for follow up.
1,2h, h5, 23,i20~21-14+8* Balcony Break* Combo from 1st hit with 4f delay* Can transition to BT with B
1+3+4
1+3+4** Regenerates heat* Heat meter won’t disappear, even if it fully depletes
2h9i10+0+9
2,1h, m9, 11,i17~18-7+3* Combo from 1st hit with 4f delay* Jail from 1st attack with 2f delay
2,1,2h, m, h9, 11, 21,i24~25-5+20a (+3)* Tornado* Balcony Break* Combo from 2nd CH with 5f delay* Input can be delayed 10f
3m11i14-7+4
3,2m, m11, 18,i23~24-12+6+33d (+25)* Combo from 1st hit with 5f delay* Input can be delayed 10f delay
3,2~Fm11-18-7Listed parry state is at earliest cancel<div class="plainlist">* ,Parry state 36~ on whiff* Parry state 17~ on block* Parry state 6~ on hit</div>
3,3m, h11, 23,i24~25-1+43d (-15)* Balcony Break* Combo from 1st hit with 6f delay
4h15i12~13-8+3+8
4,1h, h15, 14,i21~22-2+4+6~+7Combo from 1st hit(Ver.1.05.00) – Damage changed from 15,11.
4,3h, M15, 17,i26~27-11+19g+37a* Balcony Break* Combo from 1st CH with 8f delay* Input can be delayed 12f* Opponent recovers crouching on hit
1+2h17i15-8+13g+56aBalcony Break(Ver.1.05.00) – Damage changed from 20.High crush 8~15
2+3+4h!0i45-1
f+2h14i17~18-10+1
f+2,1h, m14, 17,i22~23-10+5* Combo from 1st hit with 7f delay* Input can be delayed 8f
f+2,1,4h, m, m14, 17, 23,i24~25-14+19a (+9)* Balcony Break* Combo from 2nd CH with 10f delay<div class="plainlist">* ,Low crush 18~38* fs39~41</div>
f+3m15i18-4+5
f+3,2m, h15, 20,i22~23-4+22a* Balcony Break* Combo from 1st hit with 8f delay
f+4m16i17~18-8+1Homing
f+4,4m, h16, 21,i24~25-7+19a (+10)* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st hit* Cancel 2nd hit into BT -19 -10 r20 with B<div class="plainlist">* ,Low crush 15~23* fs24~26</div>
f+4,4~2m, h16, 23,i23~24+1+52aChip damage on block
f+4,4~3m, m16, 24,i21~22-9~-8+15a (+6)+70a (+54)Balcony Break<div class="plainlist">* ,Low crush 1~6* fs7~9</div>
f+1+2h25i16~17-8~-7+41a (+17)* Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* +0 on block if an attack is absorbedPower crush 7~15
f+3+4* Parries all high/low attacks* Cancel to r20 with DBParry state 18~
f+3+4** Regenerates heat* Heat meter won’t disappear, even if it fully depletes
df+1m11i13~14-3+8
df+1,4m, h11, 13,i17~18-7+4* Jail from 1st attack with 1f delay* Enter BT -5 +6 r23 with B(Ver.1.04.00) – Damage changed from 11,17
df+1,4,1m, h, h11, 13, 20,i22~23-5+44d (-14)+56a* Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 8f delay* Enter LIB -17 -6 r20 with F
df+1,4,1~2m, h, M11, 13, 23,i18~19-10+23dSpike
df+2m12i15~16-13+28a (+18)Launches crouching opponent
df+3m17i17~18-5+5+59aKnee
df+4m15i16~17-7+2
df+4,1m, h15, 23,i23~24-5+20a (+3)* Tornado* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 10f
d+1m20i20~21-2+4c+44a* Spike* Elbow
d+2m15i17~18-9+5
d+2,3m, h15, 20,i24~25+1+16g* Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 7f delay
d+3L10i15-14-3
d+3,3L, m10, 14,i23-13+1* Combo from 1st CH with 7f delay* Input can be delayed 10f
d+3,3,4L, m, m10, 14, 21,i25~26-14+15a (-2)* Tornado* Balcony Break* Combo from 2nd CH with 10f delay
d+4L13i15~16-13-2
d+4,1L, h13, 5,i27~28-1+3* Combo from 1st CH with 2f delay* Input can be delayed 10f* Cancel to LIB -20 -9 r18 with F* (Ver.1.05.00) – New Cancel.
d+4,1~2L, m13, 20,i17~18-8+10g +22w+59a* Wall Crush +22g on hit
d+1+2l21i25~26-4+0d* Transition to throw on front hit only* 18 damage to Azucena when blocked* Damage on hit and block is recoverable health* Cannot KO Azucena when blocked* r41 FC on whiff<div class="plainlist">* High crush 8~* fs25~</div>
db+1sl5i10-5+6Can recover standing with FHigh crush 4~
db+2sl8i11-4+7High crush 4~
db+3L14i16~17-7+4(Ver.1.04.00) – Damage changed from 12.
db+3,4L, h14, 20i24~25-13+66a (+50)* Tornado* Balcony Break* Combo from 1st CH
db+4L13i19-14-3+12g(Ver.1.04.00) – Damage changed from 17.High crush 6~20
db+1+2M23i20~21-21+33a (+23)Steel pedalHigh crush 6~21
db+3+4m30i26~30-16~-12+15a (+5)* Balcony Break* Backswing blow<div class="plainlist">* Low crush 20~35* fs36~38</div>
b+1h14i14~15-8+3
b+1,1h, h14, 16,i23+3+8* Combo from 1st hit with 6f delay* Chip damage on block
b+1,1,2h, h, h14, 16, 20,i24~25-5+17a (+8)* Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 9f* Chip damage on block* Cancel to BT -15 -10 r18 with F
b+2h21i18~19+2+22a (+13)* Balcony Break* Homing* Chip damage on block
b+3m21i22+4c+8c* Heat Engager* Heat Dash +5, +67a (+50)* Spike* Chip damage on block
b+4m10i15~16-9+2Knee
b+4,3m, m10, 10,i23~24-10+4* Knee* Combo from 1st hit with 6f delay
b+4,3,4m, m, m10, 10, 16,i23~24-10-2* Knee* Combo from 2nd CH with 10f delay
b+4,3,4,3m, m, m, h10, 10, 16, 23,i27~28-7+39d (-19)* Knee* Balcony Break* Combo from 2nd CH with 6f delay* Combo from 3rd hit with 2f delay* Input can be delayed 6f
b+3+4(Ver.1.05.00) – Recovery changed from 28F.<div class="plainlist">* Low crush 8~19* fs20~22</div>
b+3+4*Regenerates heat
uf+1h18i18~19-9+7 +15w* Wall Crush +15g on hit* Balcony break on airborne hit* Punch Sabaki, parries high or mid punchesParry state 3~10
uf+1,Ph, t18, 25-4dOpponent recovers FUFA
uf+2h23i17~18-7+15a (+6)+51a* Balcony Break
uf+3h20i21~22-16a+36a<div class="plainlist">* Low crush 10~30* fs31~65</div>
uf+3,4h, m20, 17,i20~21-14+15a (+6)+55a* Strong Aerial Tailspin* Balcony Break* Combo from 1st hit
uf+4M22i24~26-8+21a* SpikeLow crush 9~26
1+2+3+4* Cannot block for 5 seconds* CH state for 5 seconds
1+2+3+4,3+4m!54i75-8aBase damage is 45
UB,bTransition to r24 LIB with F<div class="plainlist">* Low crush 18~37* fs38~40</div>
f,F+3M20i15~17-14~-12+35a (+25)Tornado<div class="plainlist">* Low crush 17~37* fs38~40</div>
f,F+4M21i25~27+0~+2+13c~+15c* Spike* Chip damage on block
f,F+3+4m,M10,18i21~22 i10~12+4~+6+5d* Spike* Enter BT with B* Chip damage on block* (Ver.1.05.00) – On normal hit, now applies knockdown for follow up.<div class="plainlist">* Low crush 16~36* fs37~39</div>
f,f,F+3m10i15~16-14-9Knee<div class="plainlist">* Low crush 9~36* fs37~39</div>
f,f,F+3,2m, h10, 20,i10~12+2+28a (+2)* Balcony Break* Elbow* Jail from 1st attack* Chip damage on block* Available only as combo from 1st hit<div class="plainlist">* ,Low crush 1~24* fs25~27</div>
ws1m17i13~14-8+6+32a (+26)Only hits grounded up-close and off-axis
ws2m14i15~16-13+32a (+22)
ws3m23i20~21+4+16g* Balcony Break* Chip damage on block* Opponent recovers crouching
ws4m13i11~12-6+5
ws4,1m, h13, 10,i21~22-2+6Combo from 1st hit with 6f delay
ws4,1,3m, h, m13, 10, 23,i22~23-14+10a (+1)+27a* Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 10f* Cancel to BT -16 -8 r20 with B
FC.df+3L17i18~19-13+3c+13cHigh crush 1~
FC.d+1sl5i10-5+6Can recover standing with FHigh crush 1~
FC.d+2sl8i11-4+7High crush 1~
FC.d+3L10i16-17-6High crush 1~
FC.d+4l6i12-15-4High crush 1~
(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)Balcony Break<div class="plainlist">* fs5~13* Low crush 14~26* fs27~54</div>
BT.1h9i10~11+0+6+8
BT.1,2h, h9, 23,i22~23-7+19a (+10)* Balcony Break* Combo from 1st hit with 2f delay* Combo from 1st CH with 4f delay* Input can be delayed 10f* Cancel to LIB -19 -13 r20 with F* (Ver.1.05.00) – Chip Damage added.
BT.1,4h, m9, 21,i24~25-11+8+53a* Combo from 1st hit* Combo from 1st CH with 2f delay* Input can be delayed 10f* Will not combo if the kick impacts on i25
BT.2m15i17~18-8+3Transition to attack throw on front standing hit by inputting 2 on frames 10~16
BT.2:2m, t15, 23+0d
BT.3L23i19~20-13+4+14c* Strong Aerial Tailspin* Balcony break on airborne hit* (Ver.1.05.00) – Changed the opponent’s behavior on aerial hit to “Strong Aerial Tailspin”.
BT.4m15i15~16-5+6
BT.4,3m, m15, 21,i23~24-14+16a (-1)* Tornado* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 10f* Only hits grounded when up-close and off-axis
BT.1+2m17i14~15-11+3+58a
BT.3+4M23i27~29-5c~-3c+20aSpikeLow crush 9~29
BT.b+3
BT.b+1+2Parries all midsParry state 2~8
BT.b+3+4High crush 6~20
BT.f+3+4<div class="plainlist">* Low crush 9~21* fs22~24</div>
LIB.1h14i13+3+8Chip damage on block
LIB.1,2h, h14, 20,i24~25-5+17a (+8)* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 9f* Chip damage on block* Cancel to BT -15 -10 r18 with B
LIB.2m22i14~15-8+22g* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Wall splat on hit* Opponent recovers crouching on hit(Ver.1.05.00) – Damage changed from 18. On hit changed from +11F.
LIB.3L15i16~17-9+2
LIB.3,1L, m15, 20,i22~23-10+21d* Spike* Combo from 1st CH with 7f delay* Input can be delayed 8f* (Ver.1.05.00) – Behavoir on normal hit has been changed to match counter hit. On hit, changed from +8.
LIB.4m14i15~16-3+10+10a(Ver.1.05.00) – Recovery time has decreased by 3F.
LIB.4,1m, h14, 10,i23~24-1+5+10* Combo from 1st hit with 9f delay* (Ver.1.05.00) – Recovery time has decreased by 1F.
LIB.4,1,2m, h, m14, 10, 23,i28~29-10+67a (+51)* Tornado* Balcony Break* Combo from 2nd CH with 1f delay* Input can be delayed 10f
LIB.4,2m, M14, 21,i25~26-13+16a* Balcony Break* Spike* Combo from 1st hit with 5f delay
LIB.1+2M23i18~19-14+38a (+28)* Tornado* Cancel to r20 BT with B<div class="plainlist">* Low crush 20~30* fs31~33</div>
LIB.3+4h25i16~17-5+32a* Homing* Balcony Break* Chip damage on block* Frame advantage is +0 if an attack is absorbedPower crush 8~20
LIB.BParries all high or low attacksParry state 1~
LIB.F* Parries all high or low attacks* Regenerates heat with each stepParry state 1~
LIB.P (High)25+7Restores recoverable healthis1~16
LIB.P (Low)m,m15,20i7~8 i19~20+8Restores recoverable health<div class="plainlist">* is1~6* fs7* Low crush 8~19* fs20~22</div>
LIB.U* Parries all high or low attacks* Regenerates heat with each stepParry state 1~
LIB.b,b* Can be canceled at r20 with 1, performs the same attack as uf+1* (Ver.1.05.00) – Recovery for attacks changed from 45F. Movement remains unchanged.
LIB.d+4L14i19~20-31-2
LIB.d+4,4L, h14, 27,i30~31-7+14a (+5)* Balcony Break* Combo from 1st hit
LIB.f,f
1+3t35i12~14-3+0d* Throw break 1 or 2
2+4t35i12~14-3+0d* Throw break 1 or 2* Side switch
Back throwt50+0d* Unbreakable* Side switch
FC.1+2t0i26-5+3* Throw break 1+2 in a 4f window, frames 1~4* Reverse tackle with 1+2 in a 2f window, frames 18~19* Works on standing and crouching opponent
Left throwt40-3+0d* Throw break 1
Right throwt40-3-3d* Throw break 2
Tackle.2,1,2,1t5,5,5,15+0d* Throw break 1 for right punches* Throw break 2 for left punches* Only 1st and 4th hits can be blocked* Inputs are reversed for tackle from behind* Can cancel the last punch to Arm Breaker with 1+2
Tackle.1+2t25-9+1d* Throw break 1+2
d+1+3t30i12~13+0d* Heat Engager* Crouch throw* Unbreakable* Can’t Heat Dash cancel
uf+1+2t40i11+0-3d* Throw break 1+2* Can side switch on hit

To character select | Asuka / Bryan

2 Responses

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.