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To character select | 〈 Asuka / Bryan 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16 | |
H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* Chip damage on block,fs15~33 | ||||
H.LIB.P (High) | m | 25 | i17~18 | +32a | * Regenerates heat* Restores recoverable health* Opponent recovers FUFAis1~17 | ||
H.LIB.P (Low) | m | 20 | i16~18 | +58a (+42) | * Tornado* Regenerates heat* Restores recoverable healthis1 fs2~48 | ||
H.LIB.d+3+4 | M | 27 | i16~18 | -9~-7 | +58a (+42) | * Tornado* Uses heat gauge* Restores recoverable healthfs2~48 | |
H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* Chip damage on block,fs15~33 | ||||
H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* Balcony Break* Homing* Chip damage on block<div class="plainlist">* ,Low crush 15~30* fs31~33</div> | ||||
H.f+3+4 | * Parries all high or low attacks* Cancel to r20 with DB<div class="plainlist">* High crush 4~20* Parry state 17~</div> | ||||||
H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash* Reversal Break* Balcony Break* 17 chip damage on block* Transition to attack throw on hit* Enter LIB +6 automatically on block/whiff* +15a if only the last hit connects* +30a (+20) if only the last two hits connect* 2nd hit damage 9 > 15 if 1st hit whiffs* 3rd hit damage 29 > 30 if 1st hit whiffs* Hit level becomes m,h,m on block/whiff* Spike on the last hit if the first two whiff<div class="plainlist">* Low crush 18~57* fs58~60</div> | |
H.2+3+4 | h! | 0 | i45 | +35a | |||
R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art* Removes Recoverable Health* Damage increases with lower healthPower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, m | 5, 15 | ,i24~25 | -10 | +8 | +18a | * Combo from 1st hit* Transition to LIB on standing hit only(Ver.1.04.00) – Changed from -9F on block.(Ver.1.05.00) – On counterhit, now applies knockdown for follow up. |
1,2 | h, h | 5, 23 | ,i20~21 | -14 | +8 | * Balcony Break* Combo from 1st hit with 4f delay* Can transition to BT with B | |
1+3+4 | |||||||
1+3+4* | * Regenerates heat* Heat meter won’t disappear, even if it fully depletes | ||||||
2 | h | 9 | i10 | +0 | +9 | ||
2,1 | h, m | 9, 11 | ,i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay* Jail from 1st attack with 2f delay | |
2,1,2 | h, m, h | 9, 11, 21 | ,i24~25 | -5 | +20a (+3) | * Tornado* Balcony Break* Combo from 2nd CH with 5f delay* Input can be delayed 10f | |
3 | m | 11 | i14 | -7 | +4 | ||
3,2 | m, m | 11, 18 | ,i23~24 | -12 | +6 | +33d (+25) | * Combo from 1st hit with 5f delay* Input can be delayed 10f delay |
3,2~F | m | 11 | -18 | -7 | Listed parry state is at earliest cancel<div class="plainlist">* ,Parry state 36~ on whiff* Parry state 17~ on block* Parry state 6~ on hit</div> | ||
3,3 | m, h | 11, 23 | ,i24~25 | -1 | +43d (-15) | * Balcony Break* Combo from 1st hit with 6f delay | |
4 | h | 15 | i12~13 | -8 | +3 | +8 | |
4,1 | h, h | 15, 14 | ,i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit(Ver.1.05.00) – Damage changed from 15,11. |
4,3 | h, M | 15, 17 | ,i26~27 | -11 | +19g | +37a | * Balcony Break* Combo from 1st CH with 8f delay* Input can be delayed 12f* Opponent recovers crouching on hit |
1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break(Ver.1.05.00) – Damage changed from 20.High crush 8~15 |
2+3+4 | h! | 0 | i45 | -1 | |||
f+2 | h | 14 | i17~18 | -10 | +1 | ||
f+2,1 | h, m | 14, 17 | ,i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay* Input can be delayed 8f | |
f+2,1,4 | h, m, m | 14, 17, 23 | ,i24~25 | -14 | +19a (+9) | * Balcony Break* Combo from 2nd CH with 10f delay<div class="plainlist">* ,Low crush 18~38* fs39~41</div> | |
f+3 | m | 15 | i18 | -4 | +5 | ||
f+3,2 | m, h | 15, 20 | ,i22~23 | -4 | +22a | * Balcony Break* Combo from 1st hit with 8f delay | |
f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
f+4,4 | m, h | 16, 21 | ,i24~25 | -7 | +19a (+10) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st hit* Cancel 2nd hit into BT -19 -10 r20 with B<div class="plainlist">* ,Low crush 15~23* fs24~26</div> | |
f+4,4~2 | m, h | 16, 23 | ,i23~24 | +1 | +52a | Chip damage on block | |
f+4,4~3 | m, m | 16, 24 | ,i21~22 | -9~-8 | +15a (+6) | +70a (+54) | Balcony Break<div class="plainlist">* ,Low crush 1~6* fs7~9</div> |
f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* +0 on block if an attack is absorbedPower crush 7~15 | |
f+3+4 | * Parries all high/low attacks* Cancel to r20 with DBParry state 18~ | ||||||
f+3+4* | * Regenerates heat* Heat meter won’t disappear, even if it fully depletes | ||||||
df+1 | m | 11 | i13~14 | -3 | +8 | ||
df+1,4 | m, h | 11, 13 | ,i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay* Enter BT -5 +6 r23 with B(Ver.1.04.00) – Damage changed from 11,17 | |
df+1,4,1 | m, h, h | 11, 13, 20 | ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 8f delay* Enter LIB -17 -6 r20 with F |
df+1,4,1~2 | m, h, M | 11, 13, 23 | ,i18~19 | -10 | +23d | Spike | |
df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
df+4 | m | 15 | i16~17 | -7 | +2 | ||
df+4,1 | m, h | 15, 23 | ,i23~24 | -5 | +20a (+3) | * Tornado* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 10f | |
d+1 | m | 20 | i20~21 | -2 | +4c | +44a | * Spike* Elbow |
d+2 | m | 15 | i17~18 | -9 | +5 | ||
d+2,3 | m, h | 15, 20 | ,i24~25 | +1 | +16g | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 7f delay | |
d+3 | L | 10 | i15 | -14 | -3 | ||
d+3,3 | L, m | 10, 14 | ,i23 | -13 | +1 | * Combo from 1st CH with 7f delay* Input can be delayed 10f | |
d+3,3,4 | L, m, m | 10, 14, 21 | ,i25~26 | -14 | +15a (-2) | * Tornado* Balcony Break* Combo from 2nd CH with 10f delay | |
d+4 | L | 13 | i15~16 | -13 | -2 | ||
d+4,1 | L, h | 13, 5 | ,i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay* Input can be delayed 10f* Cancel to LIB -20 -9 r18 with F* (Ver.1.05.00) – New Cancel. | |
d+4,1~2 | L, m | 13, 20 | ,i17~18 | -8 | +10g +22w | +59a | * Wall Crush +22g on hit |
d+1+2 | l | 21 | i25~26 | -4 | +0d | * Transition to throw on front hit only* 18 damage to Azucena when blocked* Damage on hit and block is recoverable health* Cannot KO Azucena when blocked* r41 FC on whiff<div class="plainlist">* High crush 8~* fs25~</div> | |
db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with FHigh crush 4~ | |
db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
db+3 | L | 14 | i16~17 | -7 | +4 | (Ver.1.04.00) – Damage changed from 12. | |
db+3,4 | L, h | 14, 20 | i24~25 | -13 | +66a (+50) | * Tornado* Balcony Break* Combo from 1st CH | |
db+4 | L | 13 | i19 | -14 | -3 | +12g | (Ver.1.04.00) – Damage changed from 17.High crush 6~20 |
db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedalHigh crush 6~21 | |
db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break* Backswing blow<div class="plainlist">* Low crush 20~35* fs36~38</div> | |
b+1 | h | 14 | i14~15 | -8 | +3 | ||
b+1,1 | h, h | 14, 16 | ,i23 | +3 | +8 | * Combo from 1st hit with 6f delay* Chip damage on block | |
b+1,1,2 | h, h, h | 14, 16, 20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 9f* Chip damage on block* Cancel to BT -15 -10 r18 with F | |
b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break* Homing* Chip damage on block | |
b+3 | m | 21 | i22 | +4c | +8c | * Heat Engager* Heat Dash +5, +67a (+50)* Spike* Chip damage on block | |
b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
b+4,3 | m, m | 10, 10 | ,i23~24 | -10 | +4 | * Knee* Combo from 1st hit with 6f delay | |
b+4,3,4 | m, m, m | 10, 10, 16 | ,i23~24 | -10 | -2 | * Knee* Combo from 2nd CH with 10f delay | |
b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | ,i27~28 | -7 | +39d (-19) | * Knee* Balcony Break* Combo from 2nd CH with 6f delay* Combo from 3rd hit with 2f delay* Input can be delayed 6f | |
b+3+4 | (Ver.1.05.00) – Recovery changed from 28F.<div class="plainlist">* Low crush 8~19* fs20~22</div> | ||||||
b+3+4* | Regenerates heat | ||||||
uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit* Balcony break on airborne hit* Punch Sabaki, parries high or mid punchesParry state 3~10 | |
uf+1,P | h, t | 18, 25 | -4d | Opponent recovers FUFA | |||
uf+2 | h | 23 | i17~18 | -7 | +15a (+6) | +51a | * Balcony Break |
uf+3 | h | 20 | i21~22 | -16a | +36a | <div class="plainlist">* Low crush 10~30* fs31~65</div> | |
uf+3,4 | h, m | 20, 17 | ,i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit |
uf+4 | M | 22 | i24~26 | -8 | +21a | * SpikeLow crush 9~26 | |
1+2+3+4 | * Cannot block for 5 seconds* CH state for 5 seconds | ||||||
1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
UB,b | Transition to r24 LIB with F<div class="plainlist">* Low crush 18~37* fs38~40</div> | ||||||
f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado<div class="plainlist">* Low crush 17~37* fs38~40</div> | |
f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike* Chip damage on block | |
f,F+3+4 | m,M | 10,18 | i21~22 i10~12 | +4~+6 | +5d | * Spike* Enter BT with B* Chip damage on block* (Ver.1.05.00) – On normal hit, now applies knockdown for follow up.<div class="plainlist">* Low crush 16~36* fs37~39</div> | |
f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee<div class="plainlist">* Low crush 9~36* fs37~39</div> | |
f,f,F+3,2 | m, h | 10, 20 | ,i10~12 | +2 | +28a (+2) | * Balcony Break* Elbow* Jail from 1st attack* Chip damage on block* Available only as combo from 1st hit<div class="plainlist">* ,Low crush 1~24* fs25~27</div> | |
ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break* Chip damage on block* Opponent recovers crouching | |
ws4 | m | 13 | i11~12 | -6 | +5 | ||
ws4,1 | m, h | 13, 10 | ,i21~22 | -2 | +6 | Combo from 1st hit with 6f delay | |
ws4,1,3 | m, h, m | 13, 10, 23 | ,i22~23 | -14 | +10a (+1) | +27a | * Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 10f* Cancel to BT -16 -8 r20 with B |
FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with FHigh crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
(Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break<div class="plainlist">* fs5~13* Low crush 14~26* fs27~54</div> | |
BT.1 | h | 9 | i10~11 | +0 | +6 | +8 | |
BT.1,2 | h, h | 9, 23 | ,i22~23 | -7 | +19a (+10) | * Balcony Break* Combo from 1st hit with 2f delay* Combo from 1st CH with 4f delay* Input can be delayed 10f* Cancel to LIB -19 -13 r20 with F* (Ver.1.05.00) – Chip Damage added. | |
BT.1,4 | h, m | 9, 21 | ,i24~25 | -11 | +8 | +53a | * Combo from 1st hit* Combo from 1st CH with 2f delay* Input can be delayed 10f* Will not combo if the kick impacts on i25 |
BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
BT.2:2 | m, t | 15, 23 | +0d | ||||
BT.3 | L | 23 | i19~20 | -13 | +4 | +14c | * Strong Aerial Tailspin* Balcony break on airborne hit* (Ver.1.05.00) – Changed the opponent’s behavior on aerial hit to “Strong Aerial Tailspin”. |
BT.4 | m | 15 | i15~16 | -5 | +6 | ||
BT.4,3 | m, m | 15, 21 | ,i23~24 | -14 | +16a (-1) | * Tornado* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 10f* Only hits grounded when up-close and off-axis | |
BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | SpikeLow crush 9~29 | |
BT.b+3 | |||||||
BT.b+1+2 | Parries all midsParry state 2~8 | ||||||
BT.b+3+4 | High crush 6~20 | ||||||
BT.f+3+4 | <div class="plainlist">* Low crush 9~21* fs22~24</div> | ||||||
LIB.1 | h | 14 | i13 | +3 | +8 | Chip damage on block | |
LIB.1,2 | h, h | 14, 20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 9f* Chip damage on block* Cancel to BT -15 -10 r18 with B | |
LIB.2 | m | 22 | i14~15 | -8 | +22g | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Wall splat on hit* Opponent recovers crouching on hit(Ver.1.05.00) – Damage changed from 18. On hit changed from +11F. | |
LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
LIB.3,1 | L, m | 15, 20 | ,i22~23 | -10 | +21d | * Spike* Combo from 1st CH with 7f delay* Input can be delayed 8f* (Ver.1.05.00) – Behavoir on normal hit has been changed to match counter hit. On hit, changed from +8. | |
LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | (Ver.1.05.00) – Recovery time has decreased by 3F. |
LIB.4,1 | m, h | 14, 10 | ,i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay* (Ver.1.05.00) – Recovery time has decreased by 1F. |
LIB.4,1,2 | m, h, m | 14, 10, 23 | ,i28~29 | -10 | +67a (+51) | * Tornado* Balcony Break* Combo from 2nd CH with 1f delay* Input can be delayed 10f | |
LIB.4,2 | m, M | 14, 21 | ,i25~26 | -13 | +16a | * Balcony Break* Spike* Combo from 1st hit with 5f delay | |
LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado* Cancel to r20 BT with B<div class="plainlist">* Low crush 20~30* fs31~33</div> | |
LIB.3+4 | h | 25 | i16~17 | -5 | +32a | * Homing* Balcony Break* Chip damage on block* Frame advantage is +0 if an attack is absorbedPower crush 8~20 | |
LIB.B | Parries all high or low attacksParry state 1~ | ||||||
LIB.F | * Parries all high or low attacks* Regenerates heat with each stepParry state 1~ | ||||||
LIB.P (High) | 25 | +7 | Restores recoverable healthis1~16 | ||||
LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | +8 | Restores recoverable health<div class="plainlist">* is1~6* fs7* Low crush 8~19* fs20~22</div> | ||
LIB.U | * Parries all high or low attacks* Regenerates heat with each stepParry state 1~ | ||||||
LIB.b,b | * Can be canceled at r20 with 1, performs the same attack as uf+1* (Ver.1.05.00) – Recovery for attacks changed from 45F. Movement remains unchanged. | ||||||
LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
LIB.d+4,4 | L, h | 14, 27 | ,i30~31 | -7 | +14a (+5) | * Balcony Break* Combo from 1st hit | |
LIB.f,f | |||||||
1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2* Side switch | |
Back throw | t | 50 | +0d | * Unbreakable* Side switch | |||
FC.1+2 | t | 0 | i26 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4* Reverse tackle with 1+2 in a 2f window, frames 18~19* Works on standing and crouching opponent | |
Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches* Throw break 2 for left punches* Only 1st and 4th hits can be blocked* Inputs are reversed for tackle from behind* Can cancel the last punch to Arm Breaker with 1+2 | |||
Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
d+1+3 | t | 30 | i12~13 | +0d | * Heat Engager* Crouch throw* Unbreakable* Can’t Heat Dash cancel | ||
uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2* Can side switch on hit |
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