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To character select | 〈 Asuka / Bryan 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* 70% scaling on combo* Chip damage on block* Floating state 15~33 | ||||
| H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 120F of remaining heat time on successful parry* Restores 5 recoverable health on successful parry* Opponent recovers FUFA* is1~17 | |
| H.LIB.P (Low) | m | 20 | i16~18 | -9 | +58a (+42) | * Tornado* Restores 120F of remaining heat time on successful parry* Restores 5 recoverable health on successful parry* is1* Floating state 2~48 | |
| H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +58a (+42) | * Tornado* Uses heat gauge* * Transition to FC with D* Floating state 2~48 | |
| H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* 70% scaling on combo* Chip damage on block* Floating state 15~33 | ||||
| H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin* Homing* 70% scaling on combo* 7 Chip damage on block* Low crush 15~30* Floating state 31~33 | ||||
| H.f+3+4 | * Parries all high or low attacks* Consumes 120F of remaining Heat time* Cancel to r20 with DB* High crush 4~20* Parry state 17~ | ||||||
| H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash* Reversal Break* Balcony Break* 7 chip damage on block* Transition to attack throw on hit* Enter LIB +6 automatically on block/whiff* +15a if only the last hit connects* +30a (+20) if only the last two hits connect* 2nd hit damage 9 > 15 if 1st hit whiffs* 3rd hit damage 29 > 30 if 1st hit whiffs* Hit level becomes m,h,m on block/whiff* Spike on the last hit if the first two whiff* Low crush 18~57* Floating state 58~60 | |
| H.2+3+4 | h! | 0 | i45 | +35a | |||
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay* Transition to LIB on standing hit only* Move can be delayed 8f |
| 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break* Combo from 1st hit with 4f delay* Can transition to BT with B | |
| 1+3+4 | |||||||
| 1+3+4* | * Regenerates heat* Heat meter won’t disappear, even if it fully depletes | ||||||
| 2 | h | 9 | i10 | +0 | +9 | ||
| 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay* Jail from 1st attack with 2f delay | |
| 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado* Balcony Break* Combo from 2nd CH with 5f delay* Move can be delayed 10f | |
| 3 | m | 13 | i14 | -7 | +4 | ||
| 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +33d (+25) | * Combo from 1st hit with 7f delay* Move can be delayed 10f |
| 3,2~F | m | 13 | i14, | -18 | -7 | Listed parry state is at earliest cancel* Parry state 36~* on* whiff* Parry state 17~* on* block* Parry state 6~* on* hit | |
| 3,3 | m, h | 13, 23 | i14, i24~25 | -1 | +17a | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Combo from 1st hit with 6f delay | |
| 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
| 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | * Combo from 1st hit* Unparryable by traditional punch parries (bug?) |
| 4,3 | h, M | 15, 20 | i12~13, i26~27 | -11 | +37a | * Balcony Break* Combo from 1st CH with 8f delay* Move can be delayed 12f | |
| 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break* High crush 8~15 |
| 2+3+4 | h! | 0 | i45 | -1 | |||
| f+2 | h | 14 | i17~18 | -10 | +1 | ||
| f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay* Move can be delayed 8f | |
| f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break* Combo from 2nd CH with 10f delay* Low crush 18~38* Floating state 39~41 | |
| f+3 | m | 15 | i18 | -4 | +5 | ||
| f+3,2 | m, h | 15, 20 | i18, i22~23 | -4 | +22a | * Balcony Break* Combo from 1st hit with 8f delay | |
| f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay* Input can be delayed for 8f* Move can be delayed for 7f |
| f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st hit* Cancel 2nd hit into BT -19 -10 r20 with B* Low crush 15~23* Floating state 24~26 | |
| f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block* 9 chip damage on block during heat* Interrupt with i21 from 1st block | |
| f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break* Tornado on CH* Interrupt with i19 from 1st block* Low crush 1~6* Floating state 7~9 |
| f+1+2 | h | 25 | i16~17 | -9 | +15d | * Balcony Break* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~15 | |
| f+3+4 | * Completely evades all high/low attacks* Cancel to r20 with DB* Parry state 18~ | ||||||
| f+3+4* | * Regenerates heat* Heat meter won’t disappear, even if it fully depletes* Parry state 1~ | ||||||
| df+1 | m | 11 | i13~14 | -3 | +8 | ||
| df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay* Enter BT -5 +6 r23 with B | |
| df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break* Combo from 2nd CH with 7f delay* Move can be delayed 8f delay* Enter LIB -17 -6 r20 with F |
| df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| df+4 | m | 15 | i16~17 | -7 | +2 | ||
| df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado* Balcony Break* Combo from 1st hit with 6f delay* Move can be delayed 10f | |
| d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike* Elbow |
| d+2 | m | 15 | i17~18 | -9 | +5 | ||
| d+2,3 | m, h | 15, 20 | i17~18, i24~25 | +1 | +16g | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 7f delay | |
| d+3 | L | 10 | i15 | -14 | -3 | ||
| d+3,3 | L, m | 10, 14 | i15, i23 | -13 | +1 | * Combo from 1st CH with 7f delay* Move can be delayed 10f | |
| d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado* Balcony Break* Combo from 2nd CH with 10f delay | |
| d+4 | L | 13 | i15~16 | -13 | -2 | ||
| d+4,1 | L, h | 13, 5 | i15~16, i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay* Move can be delayed 10f* Cancel to LIB -20 -9 r18 with F | |
| d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin* Balcony Break |
| d+1+2 | l | [21;21] | i25~26 | -4 | +0d | * Transition to throw on front standing hit only* 18 damage to Azucena when hitting crouching opponent (block)* Damage on hit and block is recoverable health* Cannot KO Azucena when blocked* r41 FC on whiff* High crush 8~* Floating state 25~ | |
| db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F* High crush 4~ | |
| db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| db+3 | L | 14 | i16~17 | -7 | +4 | ||
| db+3,4 | L, h | 14, 20 | i16~17, i24~25 | -13 | +66a (+50) | * Tornado* Balcony Break* Jails from first hit* Combo from 1st CH | |
| db+4 | L | 13 | i19 | -14 | -3 | +12g | * High crush 6~20 |
| db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal* High crush 6~21 | |
| db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break* Backswing blow* Low crush 20~35* Floating state 36~38 | |
| b+1 | h | 10 | i14~15 | -3 | +3 | ||
| b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay* Only jails on block with 1f delay* 4 chip damage on block* 5 chip damage on block during heat | |
| b+1,1,2 | h, h, h | 10, 14, 20 | i14~15, ,i24~25 | -5 | +17a (+8) | * Balcony Break* Combo from 1st CH* Combo from 2nd CH with 6f delay* Input can be delayed 9f* Move can be delayed 7f* 6 chip damage on block* 7 chip damage on block during heat * Cancel to BT -21 -10 r18 with B | |
| b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break* Homing* 6 chip damage on block* 7 chip damage on block during heat | |
| b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager* Heat Dash +5, +67a (+50)* Spike* 6 chip damage on block* 7 chip damage on block during heat | |
| b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee* Combo from 1st hit with 6f delay | |
| b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee* Combo from 2nd CH with 10f delay | |
| b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +39d (-19) | * Balcony Break* Combo from 2nd CH with 6f delay* Combo from 3rd hit with 2f delay* Move can be delayed 6f | |
| b+3+4 | * Low crush 6~19* Floating state 20~22 | ||||||
| b+3+4* | Regenerates heat | ||||||
| uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit* Balcony break on airborne hit* Punch Sabaki, parries high or mid punches* Parry state 3~10 | |
| uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
| uf+2 | h | 20 | i17~18 | -5 | +14c | * Strong Aerial Tailspin* Guaranteed 14f or faster follow-up mid on hit* 70% scaling on combo* Sidesteps to the right | |
| uf+3 | h | 20 | i21~22 | -16a | +36a | * Low crush 10~30* Floating state 31~65 | |
| uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 11f delay |
| uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike*20 damage when u+4 or ub+4 input is used* Low crush 9~26 | |
| uf+3+4 | m,M | 10,18 | i21~22 i10~12 | +4~+6 | +8c | * Spike* Enter BT with B* 8 chip damage on block* 9 chip damage on block during heat* Low crush 16~36* Floating state 37~39 | |
| 1+2+3+4 | * Cannot block for 5 seconds* CH state for 5 seconds | ||||||
| 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| UB,b | Transition to r24 LIB with F* Low crush 18~37* Floating state 38~40 | ||||||
| f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado* Low crush 17~37* Floating state 38~40 | |
| f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike* Guaranteed 13f or faster mid on hit* 70% scaling on combo* Chip damage on block | |
| f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee* Low crush 9~36* Floating state 37~39 | |
| f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break* Elbow* Jail from 1st attack* 8 chip damage on block* Available only as combo from 1st hit* Enter LIB +3 +28a (+2) r35 with F on frame 22* Low crush 1~24* Floating state 25~27 | |
| ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
| ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break* 6 chip damage on block* 9 chip damage on block during heat* Opponent recovers crouching | |
| ws4 | m | 13 | i11~12 | -6 | +5 | ||
| ws4,1 | m, h | 13, 10 | i11~12, i21~22 | -2 | +6 | * Combo from 1st hit with 6f delay* Enter LIB +0 +8 r21 with F | |
| ws4,1,3 | m, h, m | 13, 10, 28 | i11~12, ,i22~23 | -13 | +10a (+1) | +27a | * Balcony Break* Combo from 2nd CH with 7f delay* Move can be delayed 10f* Cancel to BT -16 -8 r20 with B |
| FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | * High crush 1~ |
| FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only* High crush 1~ |
| FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F* High crush 1~ | |
| FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break* Floating state 5~13* Low crush 14~26* Floating state 27~54 | |
| BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break* Combo from 1st hit with 2f delay* Combo from 1st CH with 4f delay* Move can be delayed 10f* 6 chip damage on block * 9 chip damage on block during heat * Cancel to LIB -19 -13 r20 with F | |
| BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit* Combo from 1st CH with 2f delay* Move can be delayed 10f* Will not combo if the kick impacts on i25 |
| BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
| BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin* Balcony break on airborne hit* Transition to LIB on hit |
| BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado* Balcony Break* Combo from 1st hit with 6f delay* Move can be delayed 10f* Only hits grounded when up-close and off-axis |
| BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike* Chip damage on block* Evasive, can evade mids and some highs* Low crush 9~29 | |
| BT.b+3 | |||||||
| BT.b+1+2 | Parries all mids* Parry state 2~8 | ||||||
| BT.b+3+4 | * High crush 6~20 | ||||||
| BT.f+3+4 | * Low crush 6~21* Floating state 22~24 | ||||||
| LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block* 5 chip damage on block during heat | |
| LIB.1,2 | h, h | 14, 20 | i13, i24~25 | -5 | +17a (+8) | * Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 9f* Move can be delayed 7f* 6 chip damage on block* Cancel to BT -15 -10 r18 with B | |
| LIB.2 | m | 22 | i14~15 | -8 | +22g | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break | |
| LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
| LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike* Combo from 1st CH with 7f delay* Move can be delayed 8f* On block only regular i10 punishers are guaranteed, even though she is backturned | |
| LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
| LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay* Launches from first counter hit |
| LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado* Balcony Break* Combo from 2nd CH with 1f delay* Move can be delayed 10f | |
| LIB.4,2 | m, M | 14, 21 | i15~16, i25~26 | -13 | +16a | * Balcony Break* Spike* Combo from 1st hit with 5f delay* Will not wall splat when the first hit is a counter hit due to float state | |
| LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado* Cancel to r20 BT with B* Low crush 20~30* Floating state 31~33 | |
| LIB.3+4 | h | 25 | i16~17 | -2 | +32a | * Strong Aerial Tailspin* Homing* Balcony Break* 7 chip damage on block* +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~15 | |
| LIB.B | Completely evades high or low attacks* Parry state 1~ | ||||||
| LIB.F | * Completely evades high or low attacks* Regenerates heat with each step* Parry state 1~ | ||||||
| LIB.P (High) | 0 | * Restores recoverable health* Frame advantage depends on the move that gets parried* is1~16 | |||||
| LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | +8 | * Restores recoverable health* Will cause a juggle on lows with float properties* is1~6* Floating state 7* Low crush 8~19* Floating state 20~22 | ||
| LIB.U | * Completely evades high or low attacks* Regenerates heat with each step* Parry state 1~ | ||||||
| LIB.b,b | * Can be canceled at r20 with b+1 or uf+1, performs the same attack as uf+1 | ||||||
| LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break* Floor Break on airborne hit* High crush 6~ |
| LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
| LIB.d+4,4 | L, h | 14, 27 | i19~20, i30~31 | -7 | +14a (+5) | * Balcony Break* Combo from 1st hit | |
| LIB.f,f | |||||||
| 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2* Side switch on hit and break | |
| Back throw | t | 50 | +0d | * Unbreakable* Side switch | |||
| FC.1+2 | t | 0 | i32 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4* Reverse tackle with 1+2 in a 2f window, frames 18~19* Works on standing and crouching opponent | |
| Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
| Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
| Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches* Throw break 2 for left punches* Only 1st and 4th hits can be blocked* Inputs are reversed for tackle from behind* Can cancel the last punch to Arm Breaker with 1+2 | |||
| Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
| d+1+3 | t(m) | 35 | i12~13 | +0d | * Heat Engager* Regains heat during heat* Crouch throw* Unbreakable* Can’t Heat Dash cancel | ||
| uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2* side switch on hit |
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