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To character select | 〈 Azucena / Claudio 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| H.2+3 | m,m,t | 20,20,35 | i16 | +9 | -1d | * Heat Smash* Reversal Break* Spike* Transition to attack throw on hit* Low crush 9~ | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
| 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | * Combo from 2nd CH with 10F delay* Move can be delayed by 10F |
| 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH or 2nd CH with 3F delay* Move cannot be delayed* Input can be delayed by 3F |
| 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager* Heat Dash +5, +34a (+27)* Balcony Break* Combo from 1st CH or 2nd CH with 3f delay* Move can be delayed 2F* Input can be delayed by 3F | |
| 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay* Input can be delayed 18f* Move can be delayed 16f* Cancel into 1,4,2,1 with f+1* Cancel into 1,4,2,4 with f+4* Interrupt with i8 from 3rd block |
| 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f* Cancel to r9 SS with u_d* Input can be delayed 8f* Move can be delayed 6f | |
| 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +41d (-17) | * Balcony Break* Input can be delayed 1f | |
| 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado* Strong Aerial Tailspin* Can hit grounded while off-axis | |
| 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin* Balcony Break* Low crush 16~31* Floating state 32~34 | |
| 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
| 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
| 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31* Gain SNE* -34 if not cancelled | ||
| 2 | h | 10 | i10 | +1 | +7 | ||
| 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay* CH frames also apply to combo from 1st CH* Balcony break on CH |
| 3 | m | 14 | i16 | -4 | +7 | ||
| 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit* Combo from 1st CH | |
| 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break* Combo from 3rd CH with 2f delay | |
| 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
| 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | Combo from 1st CH | |
| 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado* Combo from 2nd CH | |
| 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +37d (-21) | * Balcony Break* Combo from 2nd CH | |
| 4 | h | 15 | i12 | -7 | +6 | ||
| 4,1 | h, h | 15, 15 | i12, i23~24 | -1 | +7 | * Combo from 1st hit* Transition to +8 +0 r15 SWA with B | |
| 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | Combo from 1st hit | |
| 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break* Hold to power up and deal more chip damage on block |
| 4,3,4* | h, m, m | 15, 12, 25 | i12, ,i40~41 | -6 | +35a (+9) | * Balcony Break* Chip damage on block | |
| 4,3,f+4 | h, m, h | 15, 12, 18 | i12, ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
| 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| 1+2,1 | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | * Combo from 1st hit* Enter SWA +0 +7 r15 with b | |
| 1+2,2 | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
| 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
| SNE.3+4,2 | m, m | 20, 20 | i18, i14~15 | -1 | +25a (+20) | * Balcony Break* Combo from 1st hit* Consumes SNE* Chip damage on block (8)* Interrupt with i5 from 1st block* Unparryable by traditional parries, Asuka, Nina, etc | |
| SNE.3+4,2* | m, M | 20, 30 | i18, i55~56 | +9g~+10g | +66a (+50) | * Tornado* Reversal Break* Balcony Break* Consumes SNE* Chip damage on block (12)* Wall splat on block | |
| f+2 | m | 10 | i15 | -10 | +1 | ||
| f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| f+2,1,4 | m, m, m | 10, 12, 20 | i15, ,i18~19 | -13 | +3a | * Combo from 1st or 2nd hit* Gain SNE on hit with 1+2* SNE gain is r25* Balcony break on airborne hit | |
| SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -2 | +9c | * Elbow* Spike* Combo from 1st hit* Consumes SNE* Chip damage on block (1) | |
| SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -3 | +18a (+11) | * Knee* Combo from 1st hit* Chip damage on block (2) | |
| SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, ,i35~36 | -10 | +25a (-1) | * Balcony Break* Combo from 1st hit* Chip damage on block (8)* Unparryable by traditional parries, Asuka, Nina, etc | |
| f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| f+4 | m | 10 | i18 | -9 | +1 | ||
| f+4,1 | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | * Spike* Combo from 1st hit with 5f delay* Move can be delayed 4f | |
| f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break* Elbow* 6 chip damage on block | |
| DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 8F delay* Combo from 1st hit with 14F delay* Move can be delayed 16F | |
| DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay* Combo from 1st hit with 14F delay* Move can be delayed by 25F | |
| DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay* Combo from 1st hit with 14F delay* Move can be delayed by 25F | |
| DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit* Alternate inputs:** DF+1,1,2** DF+1,1,1,2** DF+1,1,1,1,2* Balcony break on airborne hit* Interrupt with i3 from 1st block |
| df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit* Enter SWA -1 +8 r15 with b | |
| df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
| df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing* High crush 6~ | |
| df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing* Balcony break on airborne hit | |
| d+2 | m | 17 | i14~15 | -2 | +8c | * Spike* Elbow* Transition to FC with D (-2/+8c) | |
| d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break* Knee* Combo from 1st CH with 10f delay* Move can be delayed 9f |
| d+3 | l | 10 | i16 | -11 | +0 | ||
| d+3,2 | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | * Balcony Break* Combo from 1st CH* Gain SNE on hit with 1+2 | |
| d+4 | L | 13 | i15 | -11 | +0 | ||
| d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit* Can be canceled into stances after 24 frames* Enter SLS -3 +10g r13 with f* Enter SWA -5 +8 r15 with b* Opponent is further away on CH | |
| d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | |
| d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike* Chip damage on block | |
| d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| d+3+4,2 | l, m | 16, 25 | i19, i19 | -12 | +14a (-3) | * Tornado* Balcony Break* Combo from 1st CH* Cancel to -23 -12 -7 FC with DB | |
| db+2 | m | 13 | i15~17 | -6 | +8 | ||
| db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager* Heat Dash +5, +43a (+35)* Balcony break on airborne hit* Jail from 1st attack | |
| b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike* Elbow |
| b+1+3 | +31 | * Parries high or mid punches* Parry state 5~12 | |||||
| b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break* Gain SNE on hit* SNE gain is r25* +40d (-18) if Bryan has SNE already* Chip damage on block | |
| b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1* Cancel into b+2,4 with f+4 |
| b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f* Cancel to r9 SS with u_d* Inpput can be delayed 17f* Move can be delayed 16f | |
| b+2,1,2 | h, h, h | 18, 16, 22 | i17, ,i24 | -9 | +41d (-17) | * Balcony Break | |
| b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado* Can hit grounded when off-axis | |
| b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin* Balcony Break* Low crush 16~31* Floating state 32~34 | |
| b+3 | m | 12 | |||||
| b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| b+3,2 | m, h | 12, 12 | ,i16 | -4 | +7 | Combo from 1st CH | |
| b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit* Combo from 1st CH | |
| b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i16, ,i19 | -10 | +19a (+10) | * Balcony Break* Combo from 2nd CH | |
| b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | ,i16, ,i22 | -11 | +0 | * Combo from 2nd CH | |
| b+3,4 | m, m | 12, 18 | |||||
| b+3,4,1 | m, m, m | 12, 18, 5 | |||||
| b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
| b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | |||||
| b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
| b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | |||||
| b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | |||||
| b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | |||||
| b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike* Combo from 1st CH with 8f delay* Input can be delayed 12* Move can be delayed 10 |
| b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
| ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay* Input can be delayed 18f | |
| ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit* 11f input window- | |
| ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit* 9f input window | |
| ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit* 8f input window | |
| ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit* 7f input window | |
| ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit* 6f input window | |
| ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit* 5f input window | |
| ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit* 4f input window | |
| ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit* 4f input window | |
| ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee* Balcony Break* Combo from 1st hit | |
| uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break* Floor Break* Gain SNE on hit (+3a on hit)* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Power crush 7~19 | |
| uf+2 | m | 6 | i13 | -10 | +1 | ||
| uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay* Move can be delayed 5f | |
| uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee* Combo from 3rd hit with 5f delay | |
| SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit* Consumes SNE* Chip damage on block (2) | |
| SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit* Chip damage 2 (22%) on block | |
| SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee* Combo from 3rd or 4th or 5th hit** +35a (+17) from 3rd hit** +31a (+13) from 4th hit** +30a (+12) from 5th hit* 9 chip damage (39%) on block | |
| uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28* Floating state 29~31 | |
| uf+4 | m | 20 | i24~26 | -5 | +26a | Spike* Low crush 9~32* Floating state 33~35 | |
| uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado* Knee* Gain SNE on hit* Low crush 9~26* Floating state 27~29 | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike* Low crush 18~32* Floating state 33~ | |
| b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
| d,db,b | * Cancel to SS on any frame with u* Minimum 3f needed to enter (one for each directional)* High crush 1~10 | ||||||
| f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Chip damage on block (8) | |
| f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break* Gain SNE on hit with 1+2* SNE gain is r25* Chip damage on block (7)* Hitstop 20f on hit |
| f,F+3* | m | 33 | i34~35 | +8 | +71a | * Balcony Break* Gain SNE on hit with 1+2* Chip damage on block (9)* Hitstop 20f on hit | |
| f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing* Balcony break on airborne hit* Chip damage on block (9)* Initial side step can evade some attacks | |
| f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado* Can be buffered | |
| qcf | * Enter FC r25 with DF* Cancel to SS on any frame with u* Cancel to block on frames 1~9 with b* Actionable on frame 1~* High crush 1~25 | ||||||
| uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames* Low crush 9~30* Floating state 31~33 | |
| f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break* Chip damage on block (9)* Low crush 3~25* Floating state 26~28 | |
| ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
| ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit* +31a (+21) on BT hit* Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee* Input can be delayed 10f* Interrupt with i8 from 1st block |
| ws4 | m | 16 | i11~12 | -6 | +5 | ||
| SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
| SS.2 | M | 15 | i17~18 | -9 | +1 | ||
| SS.2,1 | M, h | 15, 20 | i17~18, i21~22 | -5 | +43d (-15) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Elbow* Combo from 1st hit with 8f delay* Input can be delayed 11f* Move can be delayed 10f | |
| FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed 11f* Move can be delayed 10f | |
| FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break* High crush 1~14 |
| (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break* Floating state 5~13* Low crush 14~33* Floating state 34~36 | |
| SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | Combo from 1st hit with 4f delay | |
| SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break* Spike* Combo from 1st hit with 4f delay* +9a on BT hit | |
| SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado* Knee* Combo from 1st hit with 4f delay* Gain SNE on hit, -12a* Low crush 9~26* Floating state 27~29 | |
| SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
| SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH* Cancel to SS -12 -5 -3 r9 with u_d | |
| SLS.4,1,2 | m, h, h | 13, 13, 22 | i18, ,i24 | -9 | +41d (-17) | * Balcony Break* Combo from 2nd hit | |
| SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado* Combo from 2nd hit* Opponent recovers FUFA on hit | |
| SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Elbow* Chip damage 8 (30%) on block | |
| SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break* Consumes SNE* Unparryable |
| SNE.b+1+2 | m,m | 9,15 | i20,i14 | +4 | +33d (+25) | * Balcony Break* Elbow* Consumes SNE* Chip damage on block (6) | |
| SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break* Consumes SNE* Can not be buffered* Chip damage 14 (40%) on block* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates* Unparryable with traditional parries, Asuka, Nina, etc* Parry state 2~10 | |
| SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break* Chip damage on block (8)* Consumes SNE* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23* Power crush 1~14 | |
| qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado* Balcony Break* Chip damage 6 (30%) on block |
| qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | * Balcony break on airborne hit* Combo from 1st hit with 10f delay* Move can be delayed 7f* Chip damage on block | |
| qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
| qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
| 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break* Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break* Throw break 1 or 2* Side switch on hit | |
| Back throw | t | 60 | -1d | Unbreakable | |||
| FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
| Left throw | t | 40 | -3 | +1d | * Floor Break* Throw break 1* Side switch on hit | ||
| Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
| uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break* Throw break 1+2 |
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