Mobile friendly view and App
To character select | 〈 Azucena / Claudio 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash* Reversal Break* Spike* Transition to attack throw on hitLow crush 9~ | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 8 | ,i12 | -3 | +8 | +9 | Jail from 1st attack |
1,2,1 | h, h, m | 5, 8, 18 | ,i19 | -6 | +6 | +65a | Combo from 2nd CH with 10f delay |
1,2,3 | h, h, L | 5, 8, 15 | ,i24 | -12 | +2 | +14a | * Combo from 1st CH* Combo from 2nd CH with 3f delay |
1,2,4 | h, h, h | 5, 8, 24 | ,i20 | -5 | +20a (+11) | * Heat Engager* Heat Dash +5, +34a (+27)* Balcony Break* Combo from 1st CH* Combo from 2nd CH with 3f delay* Move can be delayed 2f | |
1,4 | h, h | 5, 14 | ,i15 | -7 | +4 | Jail from 1st attack | |
1,4,2 | h, h, h | 5, 14, 18 | ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay* Input can be delayed 18f* Move can be delayed 16f* Cancel into 1,4,2,1 with f+1* Cancel into 1,4,2,4 with f+4* Interrupt with i8 from 3rd block |
1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f* Cancel to r9 SS with u_d* Input can be delayed 8f* Move can be delayed 6f | |
1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break* Input can be delayed 1f | |
1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | ,i25~26 | -10 | +37a | * Tornado* Strong Aerial Tailspin* Can hit grounded while off-axis | |
1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin* Balcony Break<div class="plainlist">* ,Low crush 16~31* fs32~34</div> | |
1,4,3 | h, h, m | 5, 14, 15 | ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31* Gain SNE* -34 if not cancelled | ||
2 | h | 10 | i10 | +1 | +7 | ||
2,3 | h, m | 10, 14 | ,i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay* CH frames also apply to combo from 1st CH* Balcony break on CH |
3 | m | 14 | i16 | -4 | +7 | ||
3,2 | m, m | 14, 11 | ,i22 | -10 | +1 | Combo from 1st CH | |
3,2,1 | m, m, m | 14, 11, 10 | ,i20 | -9 | +2 | * Combo from 2nd hit* Combo from 1st CH | |
3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | ,i19 | -10 | +19a (+10) | * Balcony Break* Combo from 3rd CH with 2f delay | |
3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
3,3 | m, h | 14, 13 | ,i23 | -6 | +6 | Combo from 1st CH | |
3,3,2 | m, h, h | 14, 13, 20 | ,i22~23 | -7 | +43a (+33) | * Tornado* Combo from 2nd CH | |
3,3,4 | m, h, m | 14, 13, 25 | ,i28 | -12 | +37d (-21) | * Balcony Break* Combo from 2nd CH | |
4 | h | 15 | i12 | -7 | +6 | ||
4,3 | h, m | 15, 12 | ,i24~25 | -10 | +2 | Combo from 1st hit | |
4,3,4 | h, m, m | 15, 12, 16 | ,i24~25 | -12 | +14a (+5) | * Balcony Break* Hold to power up and deal more chip damage on block | |
4,3,4* | h, m, m | 15, 12, 25 | ,i40~41 | -6 | +35a (+9) | * Balcony Break* Chip damage on block | |
4,3,f+4 | h, m, h | 15, 12, 18 | ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
1+2,1 | m, h | 15, 15 | ,i23~24 | -1 | +6 | * Combo from 1st hit* Enter SWA +0 +7 r15 with b | |
1+2,2 | m, m | 15, 20 | ,i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
3+4,SNE.2 | m, m | 20, 20 | ,i14~15 | -1 | +35a (+9) | * Balcony Break* Combo from 1st hit* Consumes SNE* Chip damage on block (8)* Interrupt with i5 from 1st block* Unparryable by traditional parries, Asuka, Nina, etc | |
3+4,SNE.2* | m, m | 20, 30 | ,i55~56 | +9g~+10g | +66a (+50) | * Tornado* Reversal Break* Balcony Break* Consumes SNE* Chip damage on block (12)* Wall splat on block | |
f+2 | m | 10 | i15 | -10 | +1 | ||
f+2,1 | m, m | 10, 12 | ,i10 | -10 | +1 | Jail from 1st attack | |
f+2,1,4 | m, m, m | 10, 12, 20 | ,i18~19 | -13 | +3a | * Combo from 1st or 2nd hit* Gain SNE on hit with 1+2* SNE gain is r25* Balcony break on airborne hit | |
f+2,1,SNE.2 | m, m, m | 10, 12, 5 | ,i14~15 | -2 | +9c | * Elbow* Spike* Combo from 1st hit* Consumes SNE* Chip damage on block (1) | |
f+2,1,SNE.2,3 | m, m, m, m | 10, 12, 5, 7 | ,i22 | -3 | +18a (+11) | * Knee* Combo from 1st hit* Chip damage on block (2) | |
f+2,1,SNE.2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | ,i35~36 | -10 | +25a (-1) | * Balcony Break* Combo from 1st hit* Chip damage on block (8)* Unparryable by traditional parries, Asuka, Nina, etc | |
f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
f+4 | m | 10 | i18 | -9 | +0 | ||
f+4,1 | m, m | 10, 10 | ,i25~26 | -13c | +40a (+32) | * Spike* Combo from 1st hit with 5f delay* Move can be delayed 4f | |
f+1+2 | h | 22 | i20~21 | -9 | +44d (-14) | * Balcony Break* Elbow* +1 on block after absorbing an attack* Deals chip damage on block after absorbing an attackPower crush 7~19 | |
DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
DF+1,1 | m, m | 8, 2 | ,i10 | -10 | -4 | * Combo from 1st hit with 15f delay* Input can be delayed 16f | |
DF+1,1,1 | m, m, m | 8, 2, 2 | ,i10 | -10 | -4 | Combo from 1st hit | |
DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | ,i10 | -10 | -4 | Combo from 1st hit | |
DF+1,2 | m, m | 8, 20 | ,i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit* Alternate inputs:** DF+1,1,2** DF+1,1,1,2** DF+1,1,1,1,2* Balcony break on airborne hit |
df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
df+2,1 | m, h | 12, 11 | ,i16 | -4 | +5 | * Combo from 1st hit* Enter SWA -1 +8 r15 with b | |
df+2,3 | m, m | 12, 20 | ,i23 | -13 | +8 | +59a | Combo from 1st CH |
df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * HomingHigh crush 6~ | |
df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing* Balcony break on airborne hit | |
d+2 | m | 17 | i14~15 | -2 | +8c | * Spike* Elbow | |
d+2,3 | m, m | 17, 21 | ,i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break* Knee* Combo from 1st CH with 10f delay* Move can be delayed 9f |
d+3 | l | 10 | i16 | -11 | +0 | ||
d+3,2 | l, h | 10, 22 | ,i21 | -7 | +35a (+9) | * Balcony Break* Combo from 1st CH* Gain SNE on hit with 1+2 | |
d+4 | L | 13 | i15 | -11 | +0 | ||
d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit* Can be canceled into stances after 24 frames* Enter SLS -3 +10g r13 with f* Enter SWA -5 +8 r15 with b* Opponent is further away on CH | |
d+1+2,3 | m,m, l | 10,15, 20 | ,i27~28 | -13 | +5 | +25a | |
d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike* Chip damage on block | |
d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
d+3+4,2 | l, m | 16, 25 | ,i19 | -12 | +14a (-3) | * Tornado* Balcony Break* Combo from 1st CH | |
db+2 | m | 13 | i15~17 | -6 | +8 | ||
db+3 | L | 11 | i16~17 | -12 | -1 | +4 | High crush 6~ |
db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager* Heat Dash +5, +43a (+35)* Balcony break on airborne hit* Jail from 1st attack | |
b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike* Elbow |
b+1+3 | +31 | * Parries high or mid punchesParry state 5~12 | |||||
b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break* Gain SNE on hit* SNE gain is r25* +40d (-18) if Bryan has SNE already* Chip damage on block | |
b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1* Cancel into b+2,4 with f+4 |
b+2,1 | h, h | 18, 16 | ,i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f* Cancel to r9 SS with u_d* Inpput can be delayed 17f* Move can be delayed 16f | |
b+2,1,2 | h, h, h | 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
b+2,1,4 | h, h, m | 18, 16, 20 | ,i25-26 | -10 | +37a | * Tornado* Can hit grounded when off-axis | |
b+2,4 | h, m | 18, 21 | ,i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin* Balcony Break<div class="plainlist">* ,Low crush 16~31* fs32~34</div> | |
b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g r18 with f | |
b+3 | m | 12 | |||||
b+3,2 | m, h | 12, 12 | ,i16 | -4 | +7 | Combo from 1st CH | |
b+3,2,1 | m, h, m | 12, 12, 10 | ,i20 | -9 | +2 | * Combo from 2nd hit* Combo from 1st CH | |
b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i19 | -10 | +19a (+10) | * Balcony Break* Combo from 2nd CH | |
b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | i22 | -11 | +0 | * Combo from 2nd CH | |
b+3,4 | m, m | 12, 18 | |||||
b+3,4,1 | m, m, m | 12, 18, 5 | |||||
b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | |||||
b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | |||||
b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | |||||
b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | |||||
b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike* Combo from 1st CH with 8f delay* Input can be delayed 12* Move can be delayed 10 |
b+4 | m | 18 | i16 | -10 | +15 | Knee | |
b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
b+1+4* | m! | 45 | i53 | +7a | Spike | ||
ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
ub+1+2,1 | m,m, m | 5,2, 2 | ,i12 | -13 | -3 | * Combo from 1st hit 8f delay* Input can be delayed 18f | |
ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | ,i11 | -16 | -6 | * Combo from 1st hit* 11f input window- | |
ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | ,i10 | -13 | -3 | * Combo from 1st hit* 9f input window | |
ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | ,i9 | -16 | -6 | * Combo from 1st hit* 8f input window | |
ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | ,i8 | -13 | -3 | * Combo from 1st hit* 7f input window | |
ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | ,i7 | -16 | -6 | * Combo from 1st hit* 6f input window | |
ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | ,i6 | -13 | -3 | * Combo from 1st hit* 5f input window | |
ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | ,i5 | -16 | -6 | * Combo from 1st hit* 4f input window | |
ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | ,i5 | -26 | -15 | * Combo from 1st hit* 4f input window | |
ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | ,i10 | -35 | -15a (-24) | * Knee* Balcony Break* Combo from 1st hit | |
uf+2 | m | 6 | i13 | -10 | +1 | ||
uf+2,2 | m, m | 6, 4 | ,i10 | -10 | +1 | * Combo from 1st hit with 7f delay* Move can be delayed 5f | |
uf+2,2,2 | m, m, m | 6, 4, 4 | ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | ,i22~23 | -15 | +30a (+12) | * Knee* Combo from 3rd hit with 5f delay | |
uf+2,2,2,SNE.2 | m, m, m, m | 6, 4, 4, 9 | ,i10 | -12 | -1s | * Combo from 1st hit* Consumes SNE* Chip damage on block (2) | |
uf+2,2,2,SNE.2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | ,i10 | -12 | -2s | * Combo from 1st hit* Chip damage 2 (22%) on block | |
uf+2,2,2,SNE.2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | ,i22~23 | -15 | +3a | * Knee* Combo from 3rd or 4th or 5th hit* Chip damage 9 (39%) on block | |
uf+3 | m | 15 | i27~28 | -2 | +15 | <div class="plainlist">* Low crush 9~28* fs29~31</div> | |
uf+4 | m | 20 | i24~26 | -5 | +26a | Spike<div class="plainlist">* Low crush 9~32* fs33~35</div> | |
uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado* Knee* Gain SNE on hit<div class="plainlist">* Low crush 9~26* fs27~29</div> | |
1+2+3+4 | * Can’t block for 5 seconds* CH state for 5 seconds | ||||||
b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike<div class="plainlist">* Low crush 18~32* fs33~</div> | |
b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Chip damage on block (8) | |
f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break* Gain SNE on hit with 1+2* SNE gain is r25* Chip damage on block (7)* Hitstop 20f on hit |
f,F+3* | m | 33 | i34~35 | +8 +14w | +71a | * Balcony Break* Gain SNE on hit with 1+2* Chip damage on block (9)* Hitstop 20f on hit | |
f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing* Balcony break on airborne hit* Chip damage on block (9)* Initial side step can evade some attacks | |
f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado* Can be buffered | |
qcb | * Cancel to SS on any frame with uHigh crush 1~10 | ||||||
qcf | * Enter FC r25 with DF* Cancel to SS on any frame with u* Cancel to block on frames 1~9 with b* Actionable on frame 1~High crush 1~25 | ||||||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames<div class="plainlist">* Low crush 9~30* fs31~33</div> | |
f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break* Chip damage on block (9)<div class="plainlist">* Low crush 3~25* fs26~28</div> | |
ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit* +31a (+21) on BT hit* Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
ws3,4 | m, m | 17, 21 | i28 | -10 | +4 | +29g | * Knee* Input can be delayed 10f* Interrupt with i8 from 1st block |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
SS.2 | M | 15 | i17~18 | -9 | +1 | ||
SS.2,1 | M, h | 15, 20 | ,i21~22 | -5 | +43d (-15) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Elbow* Combo from 1st hit with 8f delay* Input can be delayed 11f* Move can be delayed 10f | |
FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
FC.df+2,1 | m, h | 12, 25 | i22~23 | -8 | +34a (+8) | * Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed 11f* Move can be delayed 10f | |
FC.df+4 | m | 21 | i15~16 | -10 | +13g | Balcony BreakHigh crush 1~14 | |
(Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break<div class="plainlist">* fs5~13* Low crush 14~33* fs34~36</div> | |
SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
SLS.2,1 | h, m | 16, 23 | ,i15~16 | -11 | +33a (+18) | Combo from 1st hit with 4f delay | |
SLS.2,2 | h, m | 16, 25 | ,i25 | -7 | +14a | * Balcony Break* Spike* Combo from 1st hit with 4f delay* +9a on BT hit | |
SLS.2,4 | h, m | 16, 22 | i16~17 | -10 | +5a | * Tornado* Knee* Combo from 1st hit with 4f delay* Gain SNE on hit, -12a<div class="plainlist">* Low crush 9~26* fs27~29</div> | |
SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
SLS.4,1 | m, h | 13, 13 | ,i27 | +0 | +55a | * Combo from 1st CH* Cancel to SS -12 -5 -3 r9 with u_d | |
SLS.4,1,2 | m, h, h | 13, 13, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
SLS.4,1,4 | m, h, M | 13, 13, 20 | ,i25 | -10 | +37a | * Tornado* Opponent recovers FUFA on hit | |
SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Elbow* Chip damage 8 (30%) on block | |
SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break* Consumes SNE* Can not be buffered* Chip damage 14 (40%) on block* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates* Unparryable with traditional parries, Asuka, Nina, etcParry state 2~10 | |
SNE.f,F+1+2,P | h, m | 36, 20 | ,i13~14 | +15g +21w | +43d (-15) | * Balcony Break* Wall Crush +21g on block* Chip damage on block (8)* Consumes SNE* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23,Power crush 1~14 | |
qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado* Balcony Break* Chip damage 6 (30%) on block |
qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
qcb+2,4 | m, h | 16, 25 | ,i22~25 | -9 | +15a | * Balcony break on airborne hit* Combo from 1st hit with 10f delay* Move can be delayed 7f* Chip damage on block | |
qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break* Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break* Throw break 1 or 2* Side switch on hit | |
Back throw | t | 60 | -1d | Unbreakable | |||
FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
Left throw | t | 40 | -3 | +1d | * Floor Break* Throw break 1* Side switch on hit | ||
Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break* Throw break 1+2 |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).