Claudio T7 Frames

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To character select | Bryan / Devil Jin

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage b+4, 2, fm, m, (STB)11,2120 8~17+7TKMDTKMDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1210-1~0+6~+7+6~+7
SPECIAL MOVES1, 3h, l7,1110-12-1-1
SPECIAL MOVES2h1012-3+3+3
SPECIAL MOVES2, 1h, m10,1312-6+5+5
SPECIAL MOVES2, 1, 2h, m, m10,13,2512-13~-11KNDTail spinTail spin
SPECIAL MOVES3h2112-6-1JG
SPECIAL MOVES4h1512-8+3KND
SPECIAL MOVES4, 3h, h (TJ)17,13js17~0~+1+15kgTail spinHoming, Tail spin
SPECIAL MOVES1+2m2017-14+2s+2s
SPECIAL MOVES1+2 When hit 1+2m, (throw)20,20170
SPECIAL MOVES1+2 When hit 1+2 When hit , b or f+2m, (throw), (throw), (STB)20,20,1817Throw(KND)Throw(KND)
SPECIAL MOVES3+4m (TJ), ?2024~26s js13~-10~-8KNDKND
SPECIAL MOVESf+2h9120+6+6
SPECIAL MOVESf+2, 1h, m9,1212-10~-9+6~+7s+6~+7s
SPECIAL MOVESf+2, 1, 1+2h, m, m9,12,2512-18~-17KNDKND
SPECIAL MOVESf+2, 2h, m(, (Special))(STB)9,2412-26CSCSTail spin
SPECIAL MOVESf+3h (TJ)2718 js9~0+15kTail spinHoming, Tail spin
SPECIAL MOVESf+4m2322~23+4s+4sKND
SPECIAL MOVESf+1+2m1016-18-7-7
SPECIAL MOVESf+1+2, 1+2m, m10,2016-14KNDKND
SPECIAL MOVESf+3+4h2517~18+2~+3KNDKNDHoming
SPECIAL MOVESd/f+1m1015~16-2~-1+9~+10+9~+10
SPECIAL MOVESd/f+1, 2m, m10,1315~16-15~-14JGJG
SPECIAL MOVESd/f+2m1914-13+5KND
SPECIAL MOVESd/f+3m1414-7+4+4
SPECIAL MOVESd/f+3, 1m, m14,2014-12KNDKND
SPECIAL MOVESd/f+3, 2m, h14,1014-2+4+4
SPECIAL MOVESd/f+4m1413-8+3+3
SPECIAL MOVESd+1m1617~18-8~-7+2~+3+2~+3
SPECIAL MOVESd+2l (TC)1120s cs7~-12-1-1
SPECIAL MOVESd+2, 2l, l (TC)11,1020-1200
SPECIAL MOVESd+1+2 or BT 1+2m2813~14-18~-17KNDKND
SPECIAL MOVESd/b+2 or FC+d/b or d+2Sm811s cs4~-4+7+7
SPECIAL MOVESd/b+2, 1Sm, m8,12s cs1~-13(s)+3+3
SPECIAL MOVESd/b+3l (TC)2324~25s cs6~-15~-14+3~+4sKND
SPECIAL MOVESd/b+4l715-13-2-2
SPECIAL MOVESd/b+4, 3l, h7,1015-1100
SPECIAL MOVESd/b+1+2m, m20,2021-4KNDKND
SPECIAL MOVESb+1m2518-5KNDKNDTail spin, Homing
SPECIAL MOVESb+2h (STB)3014~15-9~-8KNDKND
SPECIAL MOVESb+3m1613-4+7+7
SPECIAL MOVESb+3, 3m, m2113-12+7JG
SPECIAL MOVESb+4m1017-14-3-3
SPECIAL MOVESb+4, 1m, h10,1817-8+13kKNDTail spin
SPECIAL MOVESb+4, 2m, m (STB)10,2017-12KNDKND
SPECIAL MOVESb+4, 3m, h10,1417-12~-11-4~-3+1~+2Homing
SPECIAL MOVESb+4, 3, 2m, h (TJ)10,14,2017-13~-12KNDKND
SPECIAL MOVESb+1+2m2522~23 pc8~21-13~-12KNDKNDPower crush
SPECIAL MOVESb+3+4m2429~30-14~-13KNDKNDWall bounce, Homing
SPECIAL MOVESb+2+3!6072TKMDTKMDTKMD
SPECIAL MOVESu/b or u or u/f+2m (TJ)2525~26 js9~25-3KNDKND
SPECIAL MOVESu/b+3m (TJ)2023~24 js9~+2~+3s+7~+8sJG
SPECIAL MOVESu+3m (TJ)2123~24 js9~+2~+3s+7~+8sJG
SPECIAL MOVESu/f+3m (TJ)2223~24 js9~+2~+3s+7~+8sJG
SPECIAL MOVESu/b or u or u/f+4m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3+4mm10,1420,33~34 2js21~-11~-10KNDKND
SPECIAL MOVESf, F+2 or FC+d/f+2m1414~16 (15~)-18~-16-7~-5-7~-5
SPECIAL MOVESf, F+2, 2 or FC+d/f+2, 2m, h (STB)14,2014~16 (15~)-2~-1KNDKND
SPECIAL MOVESf, F+2, 1+2 or FC+d/f+2, 1+2m, m14,2014~16 (15~)-13~-12KNDKNDWall bounce
SPECIAL MOVESf, F+4m (TJ)2015~17 (16~) js11~-5~-3KNDKND
SPECIAL MOVESf, F+1+2m2317~18-8~-7KNDKND
SPECIAL MOVESf, f, f+2h (STB)4013~16 (16~) js3~+7~+10 (+21~+29g wc)KNDKNDWall crush
SPECIAL MOVESWS+1m1212~13-4~-3+7~+8+7~+8
SPECIAL MOVESWS+1, 1m, h12,1512~13-12+9+9
SPECIAL MOVESWS+1, 2m, m12,1212~13-9+4+9Tail spin
SPECIAL MOVESWS+2m(, (Special))(STB)2015~16-14~-13Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2016-8KNDKND
SPECIAL MOVESWS+4m1811~12-6~-5+5~+6+5~+6
SPECIAL MOVESSS+4l2020~21s (29~)-12~-11+6~+7sKND
SPECIAL MOVESFrom special move(STB)20~21 (29~)
SPECIAL MOVESSTB f+1+2m1016-18-7-7
SPECIAL MOVESSTB f+1+2, 1+2m, m10,2016-9SPDSPD
SPECIAL MOVESSTB d+1m1617~18-9~-8+2~+3+2~+3
SPECIAL MOVESSTB d+1, 2m, m16,2317~18+8~+9KNDKNDTail spin
SPECIAL MOVESSTB d+2l (TC)1120s cs7~-12-1-1
SPECIAL MOVESSTB d+2, 2l, l11,17cs1~-12~-11KNDKND
SPECIAL MOVESSTB d/b+1+2m, !20,2020,55CSCSCS
SPECIAL MOVESSTB b+4m1017-14-3-3
SPECIAL MOVESSTB b+4, 3m, h10,1417-15~-14-4~-3-4~-3Homing
SPECIAL MOVESSTB b+4, 3, 2m, h, m (TJ)10,14,38js1~31-1~0JGJG
SPECIAL MOVESSTB WS+1, 2m, m12,2312~13+8KNDKNDTail spin
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h910+1+8+8
BASIC MOVES2h1012-3+3+3
BASIC MOVES3h2112-6-1JG
BASIC MOVES4h12+KND
BASIC MOVESb+1m18-5KNDKNDTail spin, Homing
BASIC MOVESb+2h (STB)3014~15-9~-8KNDKND
BASIC MOVESb+3m13-4+7+7
BASIC MOVESb+4m17-14++
BASIC MOVESf+1h910+1+8+8
BASIC MOVESf+2h120+6+6
BASIC MOVESf+3h (TJ)2718 js9~-5+15kTail spinHoming, Tail spin
BASIC MOVESf+4m2322~23+4s+4sKND
BASIC MOVESf, F+1h910(11~)+1+8+8
BASIC MOVESf, F+2m15(16~)-19++
BASIC MOVESf, F+3m18?(19~)-10?Homing, Tail spin
BASIC MOVESf, F+4m(~)-5KNDKND
BASIC MOVESd+1m1617~18-8~-7+2~+3+2~+3
BASIC MOVESd+1, 2m, m16,1617~18-9+4+9
BASIC MOVESd+2l (TC)1120 cs6-12-1-1
BASIC MOVESd+3l (TC)1216s-17-3-3
BASIC MOVESd+4l (TC)712 RC-13-2-2
BASIC MOVESd/b+1Sm (TC)510s-5+6+6
BASIC MOVESd/b+2Sm (TC)811s-4+7+7
BASIC MOVESd/b+3l (TC)2324~25s cs6~-15~-14+3~+4sKND
BASIC MOVESd/b+4l15?-110
BASIC MOVESFC+1Sm (TC)510s-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s-4+7+7
BASIC MOVESFC+3l (TC)1216s-17-3-3
BASIC MOVESFC+4l (TC)1012s-15-4-4
BASIC MOVESWS+1m13?++
BASIC MOVESWS+2m(, (Special))(STB)15-14Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m16-8KNDKND
BASIC MOVESWS+4m2411~12-6~-5+5~+6+5~+6
BASIC MOVESd/f+1m15-2++
BASIC MOVESd/f+2m14-13+2CS
BASIC MOVESd/f+3m14++
BASIC MOVESd/f+4m13++
BASIC MOVESu/b or u or u/f+1m (TJ)1618-8+3+3
BASIC MOVESu/b+2m (TJ)18
BASIC MOVESu or u/f+2m (TJ)2525-9KNDKND
BASIC MOVESu/b+3m (TJ)2023+2s+7sJG
BASIC MOVESu or u/f+3m (TJ)2023+2s+7sJG
BASIC MOVESu/b or u+4m (TJ)15-13JGJG
BASIC MOVESu/f+4m (TJ)15-13JGJG
BASIC MOVESSS+1h910(11~)+1+8+8
BASIC MOVESSS+2h110++
BASIC MOVESSS+312(13~)
BASIC MOVESSS+4l2020~21s (29~)-12~-11+6~+7sKND
BASIC MOVESBT 1 or 2h208-8+3+3
BASIC MOVESBT 3 or 4h3310-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s-2+9+9
BASIC MOVESBT d+3 or 4l1210s-11+3+3

To character select | Bryan / Devil Jin

26 Responses

  1. So umm, how come d+1,2 in the upper section is marked as i10 but on the lower section it’s i17~i18

    1. Good catch, I don’t think it should have been there in the lower section at all. Fixed.

  2. Hey MadCow just wondering if you’re going to update Claudios frames for season 2?

    1. G means guard break. Not sure why it was listed for a move which is +7. It’s usually relevant for moves that are +10 or more, where the opponent can’t attack but still block.

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