TK8_Claudio_300_v2

Claudio T8 Frames

Tekken Docs Showcase 02

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To character select | Bryan / Clive

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.2+3L,M40i18~19-14+11d* Heat Smash* Reversal Break* Balcony Break* Transition to attack throw on hit* Chip damage on block* Pseudo homing low?
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 12i10, i13~14-3+8* Jail from 1st attack with 5f delay* Input can be delayed 5f* Move can be delayed 4f
1,3h, l5, 11i10, i22-12-1* Combo from 1st CH with 3f delay* Input can be delayed 5f* Move can be delayed 4f
2h10i12-3+3
2,1h, m10, 13i12, i20-6+5Combo from 1st hit with 2f delay
2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)* Heat Engager* Heat Dash +5, +62a (+42)* Strong Aerial Tailspin* Balcony Break* Combo from 2nd CH with 14f delay* Input can be delayed 15f* Move can be delayed 10f* Transition to r65 STB on hit without STB* -10a (-1) upon STB gain on an airborne hit* Interrupt with i1 from 1st block
3m14i14-10+1* Tracks sidestep right and sidewalk right completely?
3,2m, h14, 22i14, i22~23-6+25a (+16)* Heat Engager* Heat Dash +5, +34a (+27)* Balcony Break* Transition to r55 STB on hit without STB* -6a (-13) upon STB gain on an airborne hit
4h13i12-11+5+9s* Pseudo homing to sidestep left and sidewalk left?
4,3h, h13, 14i12, i25~26+1+15g* Homing* Balcony Break* Combo from 1st hit with 1f delay* +22a (+15) if the 1st hit counterhits* Low crush 17~30
STB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)* Tornado* Balcony Break* Weapon* Combo from 1st hit with 1f delay* 6 chip damage on block* 12 chip damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
1+2m20i17-14+2cSpike
1+2,1+2m, t20, 10i17, i17+0* Combo from 1st hit* Only comes out on standing hit* Doesn’t work at tip range* Doesn’t work in the side or back* Not a timed input
1+2,1+2,2m, t, t20, 10, 18i17, ,i17-5d or +0d* Combo from 1st hit* Gain STB on hit* -5d vs FUFT when gaining STB* +0d vs FUFA if already STB* Deals 20 damage with input b,f+2* Not a timed input
3+4M28i24~26-11c+4a* Floor Break* Low crush 13~22* Floating state 23~25
f+2h9i12+0+6* Homing to sidestep left and sidewalk left?
f+2,1h, m9, 12i12, i15~16-10+6c* Spike* Combo from 1st hit
f+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)* Balcony Break* Shoulder* Combo from 1st CH with 16F delay* Input can be delayed 16F* Move can be delayed 12F
f+2,2h, m9, 20i12, i14-26+18a (-13)* Balcony break on airborne hit* Combo from 1st hit* Transition to r67 STB on hit without STB* Tremendous backstep on block
f+3h18i18+1+15g+14* Homing* Balcony Break* +22a (+13) on BT hit* Low crush 9~24
f+4m23i22~23+4c+4c+28d
f+1+2m8i16-18-7
f+1+2,1+2m, m8, 16i16, i18-14+4a* Combo from 1st hit with 11f delay* Jail from 1st block with no delay* Input can be delayed 11f* Move can be delayed 10f
STB.f+1+2,1+2m, m8, 16i16, i18-9+64a* Balcony Break* Jail from 1st attack with 1f delay* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f* 3 chip damage on block* 6 chip damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
f+3+4h18i17~18-8+19a
df+1m10i15-4+7* Cannot be sidestepped or sidewalked right?
df+1,2m, m10, 15i15, i23~24-15+31a (+21)* Combo from 1st hit with 1f delay
df+2m19i14-13+5+57a* Gain STB on counterhit* Completely homing to SSL/SWL?
df+3m12i14-7+6* Completely homing to SSR/SWR?
df+3,1m, m12, 18i14, i17~19-12+29a (+14)* Tornado* Combo from 1st hit with 14f delay* Input can be delayed 14f* Move can be delayed 8f
df+3,2m, h12, 10i14, i15-1+5* Combo from 1st hit with 14f delay* Input can be delayed 14f* Move can be delayed 9f
df+4m14i13-8+3
d+1m14i17~18-8+2
STB.d+1,2m, M14, 23i17~18, i28+6+28a (+13)* Tornado* Combo from 1st hit* 4 chip damage on block* 8 chip damage on block in heat* Interrupt with i8 from 1st block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
d+2L6i20-11+0* High crush 6~
d+2,2L, L6, 8i20, i16~17-13-1* Jail from 1st block* Combo from 1st hit* High crush 1~
d+3L10i16-17-6* -6c on crouching hit* High crush 4~
d+4l6i12-15-4* -4c on crouching hit* High crush 4~
d+1+2m28i13~14-18+7a (-2)* Balcony Break* Shoulder
db+1sl5i10-5+6* Transition to Standing with f* +6c on crouching hit* High crush 4~
db+2sl8i11-4+7* +7c on crouching hit* High crush 4~
db+2,1sl, m8, 12i11, i18-9+3* Combo from 1st CH* Jail from 1st block* High crush 1~
db+3L17i21~22-15~-14+3c+13c* High crush 6~
db+4L7i15-13-2* Pseudo homing to SSL/SWL side?
db+4,3L, h7, 10i15, i18-11+0* Combo from 1st hit with 1f delay* -30 from 1st block
db+1+2M20i17~18-12+8a (-9)+62a (+46)* Tornado* Balcony Break* High crush 6~16* Low crush 20~32* Floating state 33~35
b+1m17i18~19-8+9a* Homing* Balcony Break
b+2h25i14-9+9a* Tornado* Pseudo homing?
b+3m14i13-4+7* Knee* Completely homing to SSL/SSR/SWR?
b+3,n,3m, m14, 21i13, i24~25-10+9c+14* Spike* Combo from 1st CH with 6f delay* Input can be delayed 9f* Move can be delayed 8f
b+4m10i17-14-3* Increased tracking when b4,1 is input?
b+4,1m, h10, 18i17, i20~21+1+4* Tornado* Balcony break on airborne hit* Combo from 1st hit with no delay* Combo from 1st CH with 10f delay* Input can be delayed 12F* 5 chip damage on block* 7 chip damage on block in heat
b+4,2m, m10, 20i17, i20-11+29a (+3)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Combo from 1st hit with no delay* Combo from 1st CH with 10f delay* Input can be delayed 12F* Transition to r45 STB on hit without STB and Heat
b+4,3m, h10, 14i17, i22~23-12-4+1* Homing* Combo from 1st hit with no delay* Combo from 1st CH with 8f delay* Input can be delayed 12F
b+4,3,2m, h, M10, 14, 20i17, ,i31~32-13+16a* Balcony Break* Spike* Combo from 2nd CH* Interrupt with i5 from 2nd block* Low crush 1~31
STB.b+4,3,2m, h, M10, 14, 38i17, ,i31~32-1c43a (+33)* Balcony Break* Spike* Combo from 2nd CH* Interrupt with i5 from 2nd block* 7 chip damage on block* 14 chip damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead* Low crush 1~31
b+4,4m, m10, 16i17, i28~29-13+30a (+20)* Tornado* Combo from 1st CH with 2f delay* Input can be delayed 12F* Interrupt with i8 from 1st block* Low crush 22~37* Floating state 38~40
b+1+2m25i22-13+15a* Balcony Break* Spike* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~21
b+3+4m24i29~30-15+9a (+0)* Homing* Balcony Break* Backswing blow* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
uf+2m21i21~22+4c+20a* Heat Engager* Heat Dash +5, +67a (+50)* Balcony Break* Spike* Transition to r49 STB on hit without STB and Heat* Transition to +20a +4c r24 FC with D* 4 chip damage on block* Low crush 9~22
uf+3m22i23~25-6+23d* Floor Break* 20 damage with input ub+3* 21 damage with input u+3* Linear move?* No tracking to SSL/SWL side?* Low crush 9~26* Floating state 27~29
uf+4m13i15~17-13+33a (+23)* Low crush 9~30* Floating state 31~33
uf+3+4m,m10,12i17,i13~14-11+9* First hit can be parried* Low crush 18~35
uf+3+4,2m,m, m10,12, 14i17,i13~14, i20-12+30a (+4)* Balcony Break* Gain STB on hit* Combos from 1st hit
1+2+3+4* Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds
b,B+2+3m!60i72+15a (-11)Balcony Break
f,F+2m14i14~16-18-7* Elbow* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
f,F+2,2m, h14, 20i14~16, i14~15-2c+6c* Spike* Combo from 1st hit with 13f delay* Input can be delayed 13f* Move can be delayed 6f
f,F+2,1+2m, m14, 14,20i14~16, i14~16-13+10a (+1)* Balcony Break* Combo from 1st hit with 10f delay* Input can be delayed 13f* Move can be delayed 10f* Transition to r57 STB on hit without STB* Frame advantage -14a (-23) on STB gain
f,F+3m8i15~16-8-1
f,F+3,2m, m8, 4,13i15~16, i20~21,i16~17-13+22a (+17)* Tornado* 2 chip damage on block* Can be charged* Has roughly 5 levels of charge* Combos from 1st hit if uncharged
f,F+3,2*m, m8, 4,20i15~16, i20~21,i39~400+14d* Tornado* Balcony Break* 6 chip damage on block* Gain STB on hit or block
f,F+4m20i15~17-1~+1+6~+8+13~+15* Knee* i16 startup when buffering f,n. i18 fastest startup when unbuffered* Low crush 11~28* Floating state 29~31
uf,n,4m20i23~i25-13+32a (+22a)* Low crush 9~30* Floating state 31~33
f,f,F+2h40i13~16+6+24a (+19)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Transition to r51 STB without STB and Heat* Frame advantage +1a (-4) on STB gain* 8 chip damage on block* 15 chip damage on block in heat* Cannot be buffered* Low crush 3~26* Floating state 27~29
ws1m12i12~13-4+7
ws1,1m, h12, 15i12~13, i20-7+19g c* Balcony Break* Transition to STB on hit without STBFrame advantage +44g on STB gain* Combo from 1st hit with 1f delay
ws1,2m, M12, 12i12~13, i28~29-9+4* Tornado* Combo from 1st hit with 1f delay* Interrupt with i10 from 1st block
STB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)* Tornado* Combo from 1st hit with 1f delay* Interrupt with i10 from 1st block* 4 chip damage on block* 8 chip damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
ws2m20i15~16-14+26a (+16)* Transition to r39 STB on hit without STB* Frame advantage +24a (+14) on STB gain
ws3m20i16-12+11a (+2)Balcony Break
ws4m18i11~12-6+5
SS.4L20i20~21-12+6c+27d* Side step takes 9f, effective startup i29* Tracking and range notes:* Assuming i29 startup with 9f left sidestep* SSL4 range: 2.45* SSR4 range: 2.39* Pseudo homing low?
FC.df+2m14i14~16-18-7* Elbow
FC.df+2,2m, h14, 20i14~16, i14~15-2c+6c* Spike* Combo from 1st hit with 13f delay* Input can be delayed 13f* Move can be delayed 6f
FC.df+2,1+2m,m14,20i14~16-13+10a (+1)* Balcony Break* Combo from 1st hit with 10f delay* Input can be delayed 13f* Move can be delayed 10f* Transition to r57 STB on hit without STB
(back to wall).b,b,ubm21i36~38+0c+8a* Floating state 5~13* Low crush 14~32* Floating state 33~35
STB.db+1+2M25i17~18-9+62a (+46)* Tornado* 5 chip damage on block* 9 chip damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead* High crush 6~16* Low crush 20~32* Floating state 33~35
STB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)* Balcony Break* 22 damage on block in heat* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead* Assuming i19 startup from buffered manual input (temporary tracking score result)* Low crush 3~26* Floating state 27~29
STB.f,F+3,2m, m,m8, 4,20i15~16, i20,i16-9+22a (+17)* Tornado* Balcony Break on airborne hit only* Can be charged* Roughly 5 levels of charge* 6 chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead* Combo from 1st if uncharged
STB.f,F+3,2*m, m,m8, 4,25i15~16, i20,i39~40+12+67a (+51)* Tornado* Balcony Break* Guard Break* Instant Tornado on hit* 7 chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead* Combo from 1st if uncharged
1+3t35i12~14-3+1d* Homing* Throw Break 1 or 2
2+4t35i12~14-6+0d* Throw break 1 or 2* Side switch on hit* Both players transition to FUFA on hit
Back throwt50+0d* Unbreakable* Can side switch on hit* Opponent recovers in FDFT
Left throwt40-3+1d* Break: 1* Opponent recovers in off-axis FUFT
Right throwt40-3+1d* Throw break 2* Can side switch on hit* Opponent recovers in FUFT
uf+1+2t40i12-6+1d* Throw break 1+2* Side switch on hit* Can be buffered* Opponent recovers in FUFA

To character select | Bryan / Clive

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