Claudio T8 Frames

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To character select | Bryan / Devil Jin

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.2+3L,M40i18~19-14+11d* Heat Smash* Reversal Break* Balcony Break* Transition to attack throw on hit* Chip damage on block
R.df+1+2m,t55+i20-15+0d* Rage Art* Reversal Break* Ereases opponent’s recoverable health on hit* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 12,i13~14-3+8* Jail from 1st attack with 5f delay* Input can be delayed 5f* Move can be delayed 4f
1,3h, l5, 11,i22-12-1* Combo from 1st CH with 3f delay* Input can be delayed 5f* Move can be delayed 4f
2h10i12-3+3
2,1h, m10, 13,i20-6+5Combo from 1st hit with 2f delay
2,1,2h, m, m10, 13, 25,i16~18-13+12a (+3)* Heat Engager* Heat Dash +62a (+42), +5* Strong Aerial Tailspin* Balcony Break* Combo from 2nd CH with 14f delay* Input can be delayed 15f* Move can be delayed 10f* Transition to r65 STB on hit without STB* -10a (-1) upon STB gain on an airborne hit* Interrupt with i1 from 1st block
3m14i14-10+1
3,2m, h14, 22,i22~23-6+25a (+16)* Heat Engager* Heat Dash +34a (+27), +5* Balcony Break* Transition to r55 STB on hit without STB* -6a (-13) upon STB gain on an airborne hit
4h13i12-11+5+9s
4,3h, h13, 14,i25~26+0+15g* Homing* Balcony Break* Combo from 1st hit with 1f delay* +22a (+15) if the 1st hit counterhits,Low crush 17~30
4,STB.2h, sm13, 32,i28-36-19~-11+27a (+1)* Tornado* Balcony Break* Weapon* Combo from 1st hit with 1f delay* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
1+2m20i17-14+2cSpike
1+2,1+2m, t20, 10,i17+0* Combo from 1st hit* Only comes out on standing hit* Doesn’t work at tip range* Doesn’t work in the side or back* Not a timed input
1+2,1+2,2m, t, t20, 10, 18,i17-5d or +0d* Combo from 1st hit* Gain STB on hit* -5d vs FUFT when gaining STB* +0d vs FUFA if already STB* Deals 20 damage with input b,f+2* Not a timed input
3+4M20i24~26-11c+9a<div class="plainlist">* Low crush 13~22* fs23~25</div>
f+2h9i12+0+6
f+2,1h, m9, 12,i15~16-10+6c* Spike* Combo from 1st hit
f+2,1,1+2h, m, m9, 12, 25,i21~22-18+7a (-2)* Balcony Break* Shoulder* Combo from 1st CH with 13f delay* Input can be delayed 13f* Move can be delayed 10f
f+2,2h, m9, 20,i14-26+18a (-13)* Balcony break on airborne hit* Combo from 1st hit* Transition to r67 STB on hit without STB* Tremendous backstep on block
f+3h18i18+0+15g+15* Homing* Balcony Break* +22a (+13) on BT hitLow crush 9~24
f+4m23i22~23+4c+4c+28d
f+1+2m8i16-18-7
f+1+2,1+2m, m8, 16,i18-14+4a* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f
f+1+2,STB.1+2m, m8, 16,i18-9+64a* Balcony Break* Jail from 1st attack with 1f delay* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
f+3+4h18i17~18-8+19a
df+1m10i15-4+7
df+1,2m, m10, 15,i23~24-15+31a (+21)* Combo from 1st hit with 1f delay
df+2m19i14-13+5+59a
df+3m12i14-7+6
df+3,1m, m12, 18,i17~19-12+29a (+14)* Tornado* Combo from 1st hit with 14f delay* Input can be delayed 14f* Move can be delayed 8f
df+3,2m, h12, 10,i15-2+4* Combo from 1st hit with 14f delay* Input can be delayed 14f* Move can be delayed 9f
df+4m14i13-8+3
d+1m14i17~18-8+2
d+1,STB.2m, M14, 23,i28+6+28a (+13)* Tornado* Combo from 1st hit* Chip damage on block* Interrupt with i8 from 1st block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
d+2L6i20-11+0High crush 6~
d+2,2L, L6, 8,i16~17-13-1Jail from 1st attack,High crush 1~
d+3L10i16-17-6High crush 4~
d+4l6i12-15-4High crush 4~
d+1+2m28i13~14-18+7a (-2)* Balcony Break* Shoulder
db+1sl5i10-5+6* Returns to standing when input FHigh crush 4~
db+2sl8i11-4+7High crush 4~
db+2,1sl, m8, 12,i18-9+3* Combo from 1st CH,High crush 1~
db+3L23i24~25-15+3c+27aHigh crush 6~
db+4L7i15-13-2
db+4,3L, h7, 10,i18-11+0Combo from 1st hit with 1f delay
db+1+2M20i17~18-12+8a (-9)+62a (+46)* Tornado* Balcony Break<div class="plainlist">* Low crush 20~32* fs33~35</div>
b+1m25i18~19-5+12a* Homing* Balcony Break
b+2h25i14-9+9a* Tornado
b+3m14i13-4+7Knee
b+3,n,3m, m14, 21,i24~25-12+7c+22d* Spike* Combo from 1st CH with 6f delay* Input can be delayed 9f* Move can be delayed 8f
b+4m10i17-14-3
b+4,1m, h10, 18,i20~21+1+4* Tornado* Balcony break on airborne hit* Combo from 1st hit with no delay* Combo from 1st CH with 10f delay* Input can be delayed 12F* Chip damage on block
b+4,2m, m10, 20,i20-11+29a (+3)* Heat Engager* Heat Dash +36a (+26), +5* Balcony Break* Combo from 1st hit with no delay* Combo from 1st CH with 10f delay* Input can be delayed 12F* Transition to r45 STB on hit without STB and Heat
b+4,3m, h10, 14,i22~23-12-4+1* Homing* Combo from 1st hit with no delay* Combo from 1st CH with 8f delay* Input can be delayed 12F
b+4,3,2m, h, M10, 14, 20,i31~32-13+16a* Balcony Break* Spike* Combo from 2nd CH* Interrupt with i5 from 2nd block,Low crush 1~31
b+4,3,STB.2m, h, M10, 14, 38,i31~32-1c43a (+33)* Balcony Break* Spike* Combo from 2nd CH* Interrupt with i5 from 2nd block* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead,Low crush 1~31
b+4,4m, m10, 16,i28~29-13+30a (+20)* Tornado* Combo from 1st CH with 2f delay* Input can be delayed 12F* Interrupt with i8 from 1st block<div class="plainlist">* Low crush 22~37* fs38~40</div>
b+1+2m25i22-13+15a* Balcony Break* Spike* -9 on block after absorbing an attack and chip damage on blockPower crush 7~21
b+2+3m!60i72+15a (-11)Balcony Break
b+3+4m24i29~30-15+9a (+0)* Homing* Balcony Break* Backswing blow
u+2m21i21~22-8+16a* Heat Engager* Heat Dash +67a (+50), +5* Balcony Break* Spike* Transition to r49 STB on hit without STB and HeatLow crush 9~22
uf+3m22i23~25+2c+7c* 20 damage with input ub+3* 21 damage with input u+3* Chip damage on block<div class="plainlist">* Low crush 9~26* fs27~29</div>
uf+4m13i15~17-13+33a (+23)<div class="plainlist">* Low crush 9~30* fs31~33</div>
uf+3+4m,m10,14i20 i13~14-11+14a (+5)* Balcony Break* First hit can be parriedLow crush 21~38
1+2+3+4* Can’t block for 5 seconds* CH state for 5 seconds
f,F+2m14i14~16-18-7* Elbow* Cannot be buffered
f,F+2,2m, h14, 20,i14~15-2c+6c* Spike* Combo from 1st hit with 13f delay* Input can be delayed 13f* Move can be delayed 6f
f,F+2,1+2m, m,m14, 14,20i14~16-13+10a (+1)* Balcony Break* Combo from 1st hit with 10f delay* Input can be delayed 13f* Move can be delayed 10f* Transition to r57 STB on hit without STB* Frame advantage -14a (-23) on STB gain
f,F+4m20i15~17-1+5+13Knee<div class="plainlist">* Low crush 11~28* fs29~31</div>
uf,n,4m20i23~i25-13+32a (+22a)<div class="plainlist">* Low crush 9~30* fs31~33</div>
f,f,F+2h40i13~16+6+24a (+19)* Heat Engager* Heat Dash +36a (+26)* Balcony Break* Transition to r51 STB without STB and Heat* Frame advantage +1a (-4) on STB gain* Chip damage on block* Cannot be buffered<div class="plainlist">* Low crush 3~26* fs27~29</div>
ws1m12i12~13-4+7
ws1,1m, h12, 15,i20-12+9Combo from 1st hit with 1f delay
ws1,2m, M12, 12,i28~29-9+4* Tornado* Combo from 1st hit with 1f delay* Interrupt with i10 from 1st block
ws1,STB.2m, M12, 23,i28~29+6+28a (+13)* Tornado* Combo from 1st hit with 1f delay* Interrupt with i10 from 1st block* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
ws2m20i15~16-14+26a (+16)* Transition to r39 STB on hit without STB* Frame advantage [[Claudio_combos#Staples|+24a (+14)]] on STB gain
ws3m20i16-8+15a (+6)Balcony Break
ws4m18i11~12-6+5
SS.4L20i20~21-12+6c+27d
FC.df+2m14i14~16-18-7* Elbow
FC.df+2,2m, h14, 20,i14~15-2c+6c* Spike* Combo from 1st hit with 13f delay* Input can be delayed 13f* Move can be delayed 6f
FC.df+2,1+2m,m14,20i14~16-13+10a (+1)* Balcony Break* Combo from 1st hit with 10f delay* Input can be delayed 13f* Move can be delayed 10f* Transition to r57 STB on hit without STB
(back to wall).b,b,ubm21i36~38+0c+8a<div class="plainlist">* fs5~13* Low crush 14~32* fs33~35</div>
STB.db+1+2M25i17~18-2+62a (+46)* Tornado* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead<div class="plainlist">* Low crush 20~32* fs33~35</div>
STB.f,f,F+1+2h45i13~16+8g~+11g +8w+28a (+18)* Wall Crush +8g on block* Balcony Break* Chip damage on block* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead<div class="plainlist">* Low crush 3~26* fs27~29</div>
1+3t35i12~14-3+1d* Homing* Throw Break 1 or 2
2+4t35i12~14-6+0d* Throw break 1 or 2* Side switch on hit* both players recover in FUFA on hit
Back throwt50+0d* Unbreakable* Can side switch on hit* Opponent recovers in FDFT
Left throwt40-3+1d* Break: 1* Opponent recovers in off-axis FUFT
Right throwt40-3+1d* Throw break 2* Can side switch on hit* Opponent recovers in FUFT
uf+1+2t40i12-6* Throw break 1+2* Side switch on hit* Can be buffered* Opponent recovers in FUFA

To character select | Bryan / Devil Jin

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