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To character select | 〈 Claudio / Devil Jin 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16 | |
H.u+1+2 | m,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Consumes heat* Enter PHX -1 +14 with F or 4 on hit or block* 13 Chip damage on block | |
H.u+1+2,1 | m,m, m,m | 18,21, 17,22 | ,i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break* 14 Chip Damage on block* Same move as (df+1,H.1),1? | |
H.u+1+2,2 | m,m, h,h | 18,21, 10,12 | ,i23~24,i12~13 | -9 | +8 | * 7 Chip Damage on block* Same move as (df+1,H.1),2? | |
H.u+1+2,2,1 | m,m, h,h, m,m | 18,21, 10,12, 10,16 | ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado* Balcony Break* Combo from 3rd hit* 9 Chip Damage on block* Same move as (df+1,H.1,2),1? | |
H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +8 | -10 | * Heat Smash* Balcony Break* Wall Crush +10g on block* Transition to attack throw on 1st hit* Regain recoverable health on hit* 45 damage Balcony Break on 1st whiff* 19 Chip Damage on block<div class="plainlist">* Low crush 23?* fs?</div> | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 13 | ,i18~19 | -3 | +6 | * Jail from 1st attack* Combo from 1st hit* Enter PHX -3 +6 r23 with F or 4 on hit or block | |
1,2 | h, M | 5, 20 | ,i21~22 | -14 | +22a (+17) | * Spike* Weapon* Combo from 1st hit with 2f delay* Increases ZAN gauge by 0.30 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage* +11d on BT hit | |
1,f+2 | h, h | 5, 22 | ,i25~26 | +1 | +13g | * Balcony Break* Weapon* Combo from 1st CH* Input can be delayed 2f* 6 Chip damage on block* 9 Chip damage on block in heat* +20a (+11) on BT hit | |
2 | h | 11 | i12 | +0 | +7 | Weapon | |
2,1 | h, h | 11, 20 | ,i17~18 | -13 | +8a (-1) | * Balcony Break* Weapon* Jail from 1st attack* Combo from 1st hit* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
2,2 | h, m | 11, 9 | ,i23 | -8 | -1 | * Balcony Break (airborne)* Weapon* Combo from 1st hit* Enter PHX -1 +6 r25 with F or 4 on hit or block | |
2,2,1 | h, m, m | 11, 9, 18 | ,i17~18 | -13 | +8a (-1) | +28d(+20d) | * Balcony Break* Weapon* Combo from 1st CH* Combo from 2nd CH with 10f? delay* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
2,2,2 | h, m, M,m | 11, 9, 15,20 (24) | ,i27~28 i31~32 | -9 | +21a (+4) | * Tornado* Balcony Break* Weapon* Power up in Heat (24 damage)* Input can be delayed 6f?* Transition to PHX on hit only* Cancel PHX transition with B | |
2,2,1+2 | h, m, m,M | 11, 9, 10,18 | ,i27~28 i23~24 | -13c | +1a | * Balcony Break* Spike* Weapon* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)* Increases ZAN gauge by 0.40 on hit if only the final hit connects* Increases ZAN gauge by 0.14 on block if only the final hit connects* Only deals recoverable damage* -4d on BT hit<div class="plainlist">* ,Low crush 41~54* fs55~57</div> | |
3 | m | 16 | i16 | -13 | -2 | ||
3,2 | m, m,m | 16, 15,15 | ,i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break* Weapon* Combo from 1st CH* Jail from 2nd block* 3rd hit never combos on standing hit* 3rd hit available only on hit or block* Interrupt with i4 from 1st block* +23a (+13) on BT hit* Power up in Heat | |
3,3 | m, M | 16, 20 | ,i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado* Balcony Break* Input can be delayed 1f,fs31~ |
4 | m | 8 | i12 | -10 | +1 | ||
4,2 | m, M | 8, 17 | ,i20~21 | -11 | +3 | * Weapon* Combo from 1st hit* Input can be delayed 3f | |
4,4 | m, h | 8, 13 | ,i25 | -8 | +0 | * Combo from 1st hit* Input can be delayed 3f* Enter PHX +6 +14 r21 with F or 4 on hit or block | |
1+2 | m | 24 | i13 | -9 | +2 | * Heat Engager* Heat Dash +5, +43d (+35d)* Balcony Break (airborne)* Weapon* On hit regain recoverable health | |
1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only)* Weapon* Increases ZAN gauge by 0.20 on ZAN1 hit* Increases ZAN gauge by 0.10 on ZAN1 block* Transitions to attack throw on hit with ZAN2-5* Resets ZAN gauge on hit with ZAN2-5* Damage increases with ZAN gauge level:* ZAN1: 10* ZAN2: 45* ZAN3: 55* ZAN4: 65* ZAN5: 80 | |
3+4 | * Strong low parry effect (active while moving)* Move backward/forward with b_f* Cancel to r53 with db_d_df<div class="plainlist">* fs5~* Parry state 9~</div> | ||||||
3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado<div class="plainlist">* ,is1~27* fs28~70</div> | ||
f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
f+2,1 | m, h | 10, 13 | ,i21~22 | +1 | +20g | * Balcony Break* Combo from 1st hit | |
f+2,2 | m, m | 10, 7 | ,i17~18 | -8 | +3 | * Weapon* Combo from 1st CH* Jail from 1st block* Enter PHX -5 +6 r30 with F or 4 on hit or block | |
f+2,2,2 | m, m, M | 10, 7, 20 | ,i27~228 | -13 | +9a | * Heat Engager* Heat Dash +5, +67a {+50)* Balcony Break* Spike* Weapon* Combo from 1st CH* Interrupt with i8 from 2nd block | |
f+2,2,H.1 | m, m, m | 10, 7, 25 | i26~27 | +2 | +40d(-18d) | * Balcony Break* Combo from 1st hit* Consumes heat* 7 Chip damage on block | |
f+2,2,H.1* | m, m, m | 10, 7, 30 | i42~43 | +13 | +52a | * Guard Break* Consumes heat | |
f+3 | M | 15 | i20~21 | -14 | +37a | * Spike* 3 Chip Damage on block* 5 Chip Damage on block in heat<div class="plainlist">* Low crush 9~24* fs25~27</div> | |
f+4 | Actionable after 15f | ||||||
f+1+2 | m,m | 10,18 | i16~17 i19 | -8 | +20a (+10) | * Heat Engager* Heat Dash +5, +45a (+35)* Balcony Break* Weapon* 5 Chip Damage on block* 7 Chip Damage on block in heat | |
df+1 | m | 10 | i14~15 | -3 | +4 | ||
df+1,2 | m, h | 10, 13 | ,i23 | -16 | -8 | * Strong Aerial Tailspin* Weapon* Combo from 1st hit* Enter PHX +6 +14 r21 with F or 4 on hit or block | |
df+1,2,1 | m, h, m | 10, 13, 15 | ,i26~27 | -15 | +32a (+11) | * Balcony Break* Weapon* Combo from 1st hit* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
df+1,4 | m, m | 10, 12 | ,i20~21 | -10 | +1 | * Knee* Combo from 1st hit | |
df+1,4,3 | m, m, M | 10, 12, 20 | ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado* Balcony Break* Move can be delayed by 9f,fs28~ |
df+1,H.1 | m, m,m | 10, 13,15 | i22~23,i20~21 | -12 | +3c | * Combo from 1st hit* Consumes heat* Enter PHX -1 +14 with F or 4 on hit or block* 9 Chip damage on block | |
df+1,H.1,1 | m, m,m, m,m | 10, 13,15, 17,22 | ,i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break* Combo from 3rd CH* 14 Chip Damage on block | |
df+1,H.1,2 | m, m,m, h,h | 10, 13,15, 10,12 | ,i23~24,i12~13 | -9 | +8 | * 7 Chip Damage on block | |
df+1,H.1,2,1 | m, m,m, h,h, m,m | 10, 13,15, 10,12, 10,16 | ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado* Balcony Break* Combo from 5th hit* 9 Chip Damage on block | |
df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon* 2nd hit available only on hit or block | |
df+2,2 | m,m, m | 5,10, 20 | ,i18~19 | +5a (-2) | * Weapon* Available only as combo from 2nd hit* Available on standing hit only,Low crush 9~ | ||
df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | ,i26~27 i3~4 | +60a (+44) | * Tornado* Weapon* Available only as combo from 3rd hit* Available on standing hit only | ||
df+3 | L | 20 | i29~30 | -26 | +3c | * HomingHigh crush 6~65 | |
df+3,1 | L, M,M | 20, 18,20 | ,i27~29 i3~10 | +3c | * Available only as combo from 1st hit* 38 damage in total for the full string with scaling* Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
df+4 | m | 13 | i14 | -9 | +5 | ||
d+1 | L | 14 | i18~19 | -13 | +2 | High crush 6~ | |
d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado* Balcony Break* Weapon* 6 Chip Damage on block* 9 Chip Damage on block in heat |
db+1 | h | 10 | i17~18 | -8 | +4 | +12a | * Homing |
db+1,1 | h, m,m | 10, 7,20 | i21~22 i18~19 | +31d (+10d) | * Tornado* Homing* Balcony Break* Available only as combo from 1st hit* Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
db+2,1 | m, M | 10, 23 | ,i25~26 | -13 | +27a (+12a) | * Tornado* Weapon* Combo from 1st hit | |
db+2,1* | m, M | 10, 27 | ,i40~41 | -3 | +27a (+12a) | * Tornado* Weapon* 10 Chip damage on block* 12 Chip damage on block in heat | |
db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Homing |
db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon* 3,3 Chip damage on block* 5,4 Chip damage on block in heat | |
db+1+2,1 | M,m, M | 12,10, 20 | ,i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT)* Weapon* Combo from 2nd CH* Transition to +41a (+23) GAR on airborne hit* Cancel GAR transition with B* 6 Chip damage on block* 8 Chip damage on block in heat | |
b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing* Balcony Break* Weapon |
b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin* Balcony Break* Weapon* Enter PHX +6 +23 r24 with F or 4 on block or hit* +15a (+6) on BT hit | |
b+3 | * Strong parry effect: parries all highs or midsParry state 5~Parry state 13 | ||||||
b+3,P | Earliest cancel r23,is1~16 | ||||||
b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break* Balcony Break* Weapon,is1~9 fs10~20 | |
b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break* Weapon* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.10 on block* Transition to attack throw on hit* Side switch on hit,is1~20 | |
b+4 | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | * Balcony Break* Steel pedal, opponent recovers in FUFT* Opponent recovers crouching on standing hit |
b+1+2 | m | 25 | i24~25 | -14~-13 | +20a (+10a) | * Balcony Break* Reversal Break (after attack absorb)* 39 in total damage after absorbing an attack in power crush state* Damage taken during power crush state is recoverable* -7 on block if an attack is absorbed* 14 Chip Damage on block after absorbing an attack in power crush state* 17 Chip Damage on block while in heat after absorbing an attack in power crush statePower crush 7~23 | |
1+2+3+4 | * Can’t block for 5 seconds* CH state for 5 seconds | ||||||
b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
f,F+2 | M | 21 | i21~22 | -7 | +6c | +38a | * Spike* Weapon* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage |
uf | Low crush 9~43 | ||||||
f,f,F+2 | m | 20 | i24~26 | +2 | +31d (+10) | * Balcony Break* Weapon* Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block* 4 Chip Damage on block* 7 Chip Damage on block in heat | |
ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
ws1,2 | m, m | 11, 19 | ,i26~27 | -13 | +9 | +21a | * Balcony Break* Weapon* Combo from 1st hit with 3f delay* Combo from 1st CH with 8f delay* Input can be delayed 8f* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block |
ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing* Balcony Break* Power up in Heat: 20 damage and +20a(+10a) on hit* Jail from 1st attack | |
ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX r23 with F or 4 on hit or block | |
SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon* Side step takes 9f, effective startup i26 | |
SS.2,1 | M, m | 12, 23 | ,i22~23 | -15 | +35d (-23d) | * Heat Engager* Heat Dash +5, +45a (+35a)* Balcony Break* Weapon* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f | |
SS.1+2 | m | 21 | i25~26 | +2 | +49a | * Spike* Weapon* 6 Chip Damage on block* 8 Chip Damage on block in heat* Side step takes 9f, effective startup i34~35 | |
FC.df+2 | L | 18 | i19~20 | -12 | +3c | * WeaponHigh crush 1~20 | |
GAR.1 | m | 18 | i15~17 | -12~-10 | +17a | * Balcony Break* Spike* 21 damage with delayed input* Jump takes 17f, effective minimum startup i32~34* 3 (4) Chip damage on block* 6 (7) Chip damage on block in heat* -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1Low crush 1~23 fs24~26 | |
GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon* 24 damage with delayed input* -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2* Jump takes 17f, effective minimum startup i35~36* js1~48 with u+2Low crush 1~49 | |
GAR.2,2 | m, m,M | 20, 6,25 | i26~27 i3~4 | -17 | +13d (-4d) | * Tornado* Weapon* Combo from 1st hitLow crush 1~26 fs27~29 | |
GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break* 15 damage with delayed input* +6 on hit with ub+3* Jump takes 17f, effective minimum startup i29Low crush 1~29 fs30~32 | |
GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break* 13 damage with delayed input* 8 damage, 11 delayed input damage with ub+4* Jump takes 17f, effective minimum startup i27* js1~27 fs28~30 with ub+4 and u+4Low crush 1~31 fs32~34 | |
PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Transition to attack throw on front standing hit* -9 on block if after absorbing an attack in power crush state* 6 Chip Damage on block after absorbing an attack in power crush state* 7 Chip Damage on block while in heat after absorbing an attack in power crush state* On hit regain recoverable health* +4d on side or BT hitPower crush 7~20 | |
PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break* Weapon* 7 Chip Damage on block* 5 Chip Damage on block in heat |
PHX.2,1 | m, M | 12, 23 | ,i25~26 | -12 | +24a (+9) | * Tornado* Weapon* On hit regain recoverable health* Combo from 1st hit with 4f delay* Input can be delayed 16f* Move can be delayed 10f | |
PHX.2,2 | m, m,t | 12, 8,18 | ,i20 | -13 | +5d / +5a (-4) | * Balcony Break* Weapon* Combo from 1st hit* Transition to attack throw on hit* Cancel throw transition with B* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.40 on hit without throw* Increases ZAN gauge by 0.10 on block without throw* Side switch on hit | |
PHX.2,H.1+2 | m, m | 12, 32 | ,i23~24 | +4 | +25a(-1a) | * Combo from 1st hit* 9 Chip Damage on block | |
PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
PHX.3,2 | L, m,m | 8, 18,20(36) | ,i30 i29~34 | +39a (+29) | * Balcony Break* Power up in Heat* Available only as combo from 1st hit* 30 (38 in heat) damage in total for the full string with scaling | ||
PHX.3,1+2 | L, m,M | 8, 10,18 | ,i27~28 i23~24 | +6d (-29) | * Spike* Available only as combo from 1st hit* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)* Increases ZAN gauge by 0.24?? on block (? + ?)* 30 damage in total for the full string with scaling* Only deals recoverable damage,Low crush 41~54 fs55~57 | ||
PHX.4 | L | 15 | i15~16 | -13 | -1 | +13 | High crush 6~ |
PHX.1+2 | m,m | 10,23 | i23~24 i19~20 | -7 | +9a (+0) | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Weapon* 6 Chip Damage on block* 12 Chip Damage on block in heat* On hit regain recoverable health | |
PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing* Balcony Break* 6 Chip Damage on block* 8 Chip Damage on block in HeatLow crush 18~39 fs40~42 | |
PHX.H.2+3 | m | 42 | i15~16 | +8 | +0 | * Floor Break* Increases ZAN gauge by 1.12? on hit* Increases ZAN gauge by 0.62? on block* Transition to throw on hit* Opponent recovers in FDFA state* Only deals recoverable damage* 9 Chip Damage on block |
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