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To character select | 〈 Claudio / Devil Jin 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.PHX.2+3 | m | 42 | i15~16 | +8 | +0 | * Heat Smash* Floor Break* Weapon* Increases ZAN gauge by 1.16 on hit* Increases ZAN gauge by 0.66 on block* Transition to throw on hit* Opponent recovers in FDFA state* Only deals recoverable damage* (32) damage balcony break on 1st whiff* 9 chip damage on block | |
| H.u+1+2 | M,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Weapon 2nd hit* Consumes 150F of remaining Heat time* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)* 13 chip damage on block | |
| H.u+1+2,1 | M,m, m,m | 18,21, 17,22 | i19~20,i20~21, i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break* Weapon 2nd hit* Move cannot be delayed* Input can be delayed by 25F* Interrupt with i3 from 2nd block* 14 chip damage on block* Same move as (df+1,H.1),1 | |
| H.u+1+2,2 | M,m, h,h | 18,21, 10,12 | i19~20,i20~21, i23~24,i12~13 | -9 | +8 | * Weapon 1st hit* Jail from 2nd normal hit* 7 chip damage on block* Transition to r15 PHX with F or 4 on hit or block (-3/+14)* Same move as (df+1,H.1),2 | |
| H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado* Balcony Break* Weapon 2nd hit* Combo from 4th hit with 17F delay* Move cannot be delayed* Input can be delayed by 17F* 9 chip damage on block* Same move as (df+1,H.1,2),1* Tornado launching steel pedal | |
| H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +8 | -10 | * Heat Smash* Balcony Break* Transition to attack throw on 1st hit* 45 damage Balcony Break on 1st whiff* Recover 27-45 recoverable health on hit:* Regain 18?-19? additional recoverable health on hit* Recover 19 recoverable health on 1st whiff and 2nd hit:* Regain 12? additional recoverable health on 1st whiff and 2nd hit* 10 chip damage on block* Low crush 23~117* Floating state 118~120 | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st block* Combo from 1st hit* Enter PHX -3 +6 r23 with F or 4 on hit or block | |
| 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Spike* Weapon* Combo from 1st hit with 2f delay* Increases ZAN gauge by 0.30 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage* +11d on BT hit* +14c on side hit; forces tech backroll | |
| 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break* Weapon* Combo from 1st CH* Input can be delayed 2f* 6 chip damage on block* +20a (+11) on BT hit | |
| 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| 2,1 | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | * Balcony Break* Weapon* Jail from 1st block* Combo from 1st hit* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
| 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne)* Weapon* Combo from 1st hit* Jail from 1st block* Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| 2,2,1 | h, m, m | 11, 9, 18 | i12, ,i17~18 | -13 | +8a (-1) | +28d(+20d) | * Balcony Break* Weapon* Combo from 1st CH* Combo from 2nd CH with 10f? delay* Jail from 1st block with up to ?F delay* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| 2,2,2 | h, m, M,m | 11, 9, 15,20 (24) | i12, ,i27~28 i31~32 | -9 | +21a (+4) | * Tornado* Balcony Break* Weapon* Power up in Heat (24 damage)* Input can be delayed 6f?* Transition to PHX on hit only* Cancel PHX transition with B | |
| 2,2,1+2 | h, m, m,M | 11, 9, 10,18 | i12, ,i27~28 i23~24 | -13c | +1a | * Balcony Break* Spike* Weapon* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)* Increases ZAN gauge by 0.40 on hit if only the final hit connects* Increases ZAN gauge by 0.14 on block if only the final hit connects* Only deals recoverable damage* -4d on BT hit* Low crush 41~54* Floating state 55~57 | |
| 3 | m | 16 | i16 | -13 | -2 | ||
| 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break* Weapon* Combo from 1st CH* Jail from 2nd block* 3rd hit never combos on standing hit* 3rd hit available only on hit or block* Interrupt with i4 from 1st block* +23a (+13) on BT hit* Power up in Heat (15,20dmg) | |
| 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado* Balcony Break* Input can be delayed 1f* Floating state 31~ |
| 4 | m | 8 | i12 | -10 | +1 | ||
| 4,2 | m, M | 8, 17 | i12, i20~21 | -11 | +3 | * Weapon* Combo from 1st hit* Input can be delayed 3f | |
| 4,4 | m, h | 8, 13 | i12, i25 | -8 | +0 | * Combo from 1st hit* Input can be delayed 3f* Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager* Heat Dash +5, +43d (+35d)* Balcony Break (airborne)* Weapon* On hit regain 5 additional recoverable health | |
| 1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only)* Weapon* Increases ZAN gauge by 0.20 on ZAN1 hit* Increases ZAN gauge by 0.10 on ZAN1 block* Transitions to attack throw on hit with ZAN2-5* Resets ZAN gauge on hit with ZAN2-5* Damage increases with ZAN gauge level:* ZAN1: 10* ZAN2: 45* ZAN3: 55* ZAN4: 65* ZAN5: 80 | |
| 3+4 | * Strong low parry effect (active while moving)* Move backward/forward with b_f* Cancel to r53 with db_d_df* Floating state 5~* Parry state 9~ | ||||||
| 3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado* is1~27* Floating state 28~70 | ||
| f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break* Combo from 1st hit | |
| f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon* Combo from 1st CH* Jail from 1st block* Enter PHX -5 +6 r30 with F or 4 on hit or block | |
| f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager* Heat Dash +5, +67a {+50)* Balcony Break* Spike* Weapon* Combo from 1st CH* Combo from 2nd hit* Interrupt with i8 from 2nd block* Input can be delayed by 8F* Move cannot be delayed | |
| f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break* Spike* Weapon* Combo from 1st CH* Combo from 2nd hit* Interrupt with i8 from 2nd block* Increases ZAN gauge by 0.70 on hit* Increases ZAN gauge by 0.30 on block* Only deals recoverable damage* Input can be delayed by 8F* Move cannot be delayed | |
| H.f+2,2,1 | m, m, m | 10, 7, 25 | i15, ,i26~27 | -9 | +14c | * Balcony Break* Combo from 1st hit with 8F delay* Move cannot be delayed* Input can be delayed by 8F* Consumes 150F of remaining Heat time* Forces tech backroll on hit* 7 chip damage on block | |
| H.f+2,2,1* | m, m, m | 10, 7, 30 | i15, ,i42~43 | +11 | +52a | * Guard Break* Consumes 150F of remaining Heat time* Interrupt with i24? from 2nd block* Interrupt with i12 from 2nd hit | |
| f+3 | M | 15 | i20~21 | -14 | +37a | * Spike* 3 Chip Damage on block* Low crush 9~24* Floating state 25~27 | |
| f+4 | Actionable after 15f | ||||||
| f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager* Heat Dash +5, +45a (+35)* Balcony Break* Weapon* 5 chip damage on block* 7 chip damage on block in heat | |
| df+1 | m | 10 | i14~15 | -3 | +4 | ||
| df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin* Weapon* Combo from 1st hit* Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break* Weapon* Combo from 1st hit* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee* Combo from 1st hit | |
| df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado* Balcony Break* Move can be delayed by 9f* Floating state 28~ |
| H.df+1,1 | m, M,m | 10, 13,15 | i14~15, i22~23,i20~21 | -12 | +3c | * Weapon 2nd hit* Combo from 1st hit with 1F delay* Input can be delayed by 1F* Move cannot be delayed by 2F* Move is delayed by 2F* Consumes 150F of remaining Heat time* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)* 9 chip damage on block | |
| H.df+1,1,1 | m, M,m, m,m | 10, 13,15, 17,22 | i14~15, ,i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break* Weapon 2nd hit* Move cannot be delayed* Input can be delayed by 25F* Interrupt with i3 from 3rd block* 14 chip damage on block | |
| H.df+1,1,2 | m, M,m, h,h | 10, 13,15, 10,12 | i14~15, ,i23~24,i12~13 | -9 | +8 | * Weapon 1st hit* Jail from 3rd normal hit* Transition to r15 PHX with F or 4 on hit or block (-3/+14)* 7 chip damage on block | |
| H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado* Balcony Break* Weapon 2nd hit* Combo from 5th hit with 17F delay* Move cannot be delayed* Input can be delayed by 17F* 9 chip damage on block* Tornado launching steel pedal | |
| df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon* 2nd hit available only on hit or block | |
| df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon* Available only as combo from 2nd hit* Available on standing hit only* Low crush 9~ | ||
| df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | i15~16 i26~27, ,i26~27 i3~4 | +60a (+44) | * Tornado* Weapon* Available only as combo from 3rd hit* Available on standing hit only | ||
| df+3 | L | 20 | i29~30 | -26 | +3c | * Homing* High crush 6~65 | |
| df+3,1 | L, M,M | 20, 18,20 | i29~30, i27~29 i3~10 | +3c | * Available only as combo from 1st hit* 38 damage in total for the full string with scaling* Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
| df+4 | m | 13 | i14 | -9 | +5 | ||
| d+1 | L | 14 | i18~19 | -13 | +2 | * High crush 6~ | |
| d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit* High crush 4~ | |
| d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit* High crush 4~ | |
| d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit* High crush 4~ | |
| d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado* Balcony Break* Weapon* 6 Chip Damage on block |
| db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing* 5 chip damage on block |
| db+1,1 | h, m,m | 10, 7,20 | i17~18, i21~22 i18~19 | +31d (+10d) | * Tornado* Homing* Balcony Break* Available only as combo from 1st hit* Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage | ||
| db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado* Weapon* Combo from 1st hit | |
| db+2,1* | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | * Tornado* Weapon* 10 Chip damage on block | |
| db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
| db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon* 6 chip damage on block | |
| db+1+2,1 | M,m, M | 12,10, 20 | i17~18 i23, i22~i23 | -13 | +24a (+9a) | * Balcony Break (BT)* Weapon* Combo from 2nd CH* Transition to +41a (+23) GAR on airborne hit* Cancel GAR transition with B* 6 Chip damage on block | |
| b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing* Balcony Break* Weapon |
| b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin* Balcony Break* Weapon* Enter PHX +6 +23 r24 with F or 4 on block or hit* +15a (+6) on BT hit* Effectively homing? | |
| b+3 | * Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves* Parry state 5~Parry state 13 | ||||||
| b+3,P | Earliest cancel to parry attacks r23* is1~16 | ||||||
| b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break* Balcony Break* Weapon* is1~9* Floating state 10~20 | |
| b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break* Weapon* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.10 on block* Transition to attack throw on hit* Side switch on hit* is1~20 | |
| b+4 | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | * Balcony Break* Steel pedal, opponent recovers in FUFT* Opponent recovers crouching on standing hit |
| b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break* Weapon* Reversal Break (after attack absorb)* 34 in total damage after absorbing an attack in power crush state* Damage taken during power crush state is recoverable* -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state* Power crush 7~23 | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
| f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break* Spike* Weapon* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage |
| f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike* Weapon* 2 chip damage on block | |
| qcf+1 | h | 5 | i20-31 | -12~-10 | +8c~+10c | * Balcony Break* Weapon* Hold to power up* 1 chip damage on block* Cancel to r15 PHX with 4 or F from frames 10-16* Transitions to unbreakable throw from i23-31 5,10 +3* Throw deals recoverable damage only* Forces tech backroll on hit | |
| qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break* Weapon* 2 chip damage on block* Cancel to r15 PHX with 4 or F from frames 10-16* Transitions to unbreakable throw from i33-41 10,15 +3* Throw deals recoverable damage only | |
| uf | * Low crush 9~43 | ||||||
| f,f,F+2 | m | 20 | i24~26 | +2 | +31d (+10) | * Balcony Break* Weapon* Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block* 4 Chip Damage on block | |
| ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break* Weapon* Combo from 1st hit with 3f delay* Combo from 1st CH with 8f delay* Input can be delayed 8f* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block |
| ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
| ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing* Balcony Break* Power up in Heat: 20 damage and +20a(+10a) on hit* Jail from 1st attack | |
| ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX -5 +6 r23 with F or 4 on hit or block | |
| SS.2 | M | 12 | i17~18 | -9 | -2 | * Weapon* Side step takes 9f, effective startup i26 | |
| SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | * Heat Engager* Heat Dash +5, +45a (+35a)* Balcony Break* Weapon* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f* Force tech backroll on hit | |
| SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike* Weapon* 6 Chip Damage on block* Transition to FC with D* Side step takes 9f, effective startup i34~35 | |
| FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon* High crush 1~20 | |
| CH.f,F+1+2 | m | 50 | i20 | +0d | * Spike* Weapon* Throw from front hit* Opponent recovers FUFA | ||
| GAR.1 | m | 18 | i15~17 | -5~-3 | +17a | * Balcony Break* Spike* 21 damage with delayed input* Jump takes 17f, effective minimum startup i32~34* 3 (4) chip damage on block* -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1* Low crush 1~23* Floating state 24~26 | |
| GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon* 24 damage with delayed input* -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2* Jump takes 17f, effective minimum startup i35~36* js1~48 with u+2* Low crush 1~49 | |
| GAR.2,2 | m, m,M | 20, 6,25 | i18~19, i26~27 i3~4 | -17 | +13d (-4d) | * Tornado* Weapon* Combo from 1st hit* Low crush 1~26* Floating state 27~29 | |
| GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break* 15 damage with delayed input* +6 on hit with ub+3* Jump takes 17f, effective minimum startup i29* Low crush 1~29* Floating state 30~32 | |
| GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break* 13 damage with delayed input* 8 damage, 11 delayed input damage with ub+4* Jump takes 17f, effective minimum startup i27* js1~27 fs28~30 with ub+4 and u+4* Low crush 1~31* Floating state 32~34 | |
| PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon* Transition to attack throw on front standing hit* -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state* On 1st hit regain 5 additional recoverable health* +4d on side or BT hit* Power crush 7~20 | |
| PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break* Weapon* 3 chip damage on block |
| PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado* Weapon* On hit regain 5 additional recoverable health* Combo from 1st hit with 4f delay* Airborne combo from 1st CH with 12F delay* Input can be delayed 16f* Move can be delayed 10f | |
| PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break* Weapon* Combo from 1st hit* Transition to attack throw on hit* Cancel throw transition with B* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.40 on hit without throw* Increases ZAN gauge by 0.10 on block without throw* Side switch on hit | |
| H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break* Weapon* Combo from 1st hit* Interrupt with i5 from 1st block* 9 chip damage on block* Consumes 150F of remaining Heat time |
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