TK8_Clive_300

Clive T8 Frames (Guest Character)

Tekken Docs Showcase 02

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To character select | Claudio / Devil Jin

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.PHX.2+3m42i15~16+8+0* Heat Smash* Floor Break* Weapon* Increases ZAN gauge by 1.16 on hit* Increases ZAN gauge by 0.66 on block* Transition to throw on hit* Opponent recovers in FDFA state* Only deals recoverable damage* (32) damage balcony break on 1st whiff* 9 chip damage on block
H.u+1+2M,m18,21i19~20,i20~21-12+3c* Weapon 2nd hit* Consumes 150F of remaining Heat time* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)* 13 chip damage on block
H.u+1+2,1M,m, m,m18,21, 17,22i19~20,i20~21, i25~26,i20~21-8+14a(+4a)* Balcony Break* Weapon 2nd hit* Move cannot be delayed* Input can be delayed by 25F* Interrupt with i3 from 2nd block* 14 chip damage on block* Same move as (df+1,H.1),1
H.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8* Weapon 1st hit* Jail from 2nd normal hit* 7 chip damage on block* Transition to r15 PHX with F or 4 on hit or block (-3/+14)* Same move as (df+1,H.1),2
H.u+1+2,2,1M,m, h,h, M,M18,21, 10,12, 10,16i19~20,i20~21, ,i20~21,i11~12-8+15a(-2a)* Tornado* Balcony Break* Weapon 2nd hit* Combo from 4th hit with 17F delay* Move cannot be delayed* Input can be delayed by 17F* 9 chip damage on block* Same move as (df+1,H.1,2),1* Tornado launching steel pedal
H.2+3m,t,m,m,m,m,m,m55i18+8-10* Heat Smash* Balcony Break* Transition to attack throw on 1st hit* 45 damage Balcony Break on 1st whiff* Recover 27-45 recoverable health on hit:* Regain 18?-19? additional recoverable health on hit* Recover 19 recoverable health on 1st whiff and 2nd hit:* Regain 12? additional recoverable health on 1st whiff and 2nd hit* 10 chip damage on block* Low crush 23~117* Floating state 118~120
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 13i10, i18~19-3+6* Jail from 1st block* Combo from 1st hit* Enter PHX -3 +6 r23 with F or 4 on hit or block
1,2h, M5, 20i10, i21~22-14+22a (+17)* Spike* Weapon* Combo from 1st hit with 2f delay* Increases ZAN gauge by 0.30 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage* +11d on BT hit* +14c on side hit; forces tech backroll
1,f+2h, h5, 22i10, i25~26+1+13g* Balcony Break* Weapon* Combo from 1st CH* Input can be delayed 2f* 6 chip damage on block* +20a (+11) on BT hit
2h11i12+0+7Weapon
2,1h, h11, 20i12, i17~18-13+8a (-1)* Balcony Break* Weapon* Jail from 1st block* Combo from 1st hit* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
2,2h, m11, 9i12, i23-8-1* Balcony Break (airborne)* Weapon* Combo from 1st hit* Jail from 1st block* Enter PHX -1 +6 r25 with F or 4 on hit or block
2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)* Balcony Break* Weapon* Combo from 1st CH* Combo from 2nd CH with 10f? delay* Jail from 1st block with up to ?F delay* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
2,2,2h, m, M,m11, 9, 15,20 (24)i12, ,i27~28 i31~32-9+21a (+4)* Tornado* Balcony Break* Weapon* Power up in Heat (24 damage)* Input can be delayed 6f?* Transition to PHX on hit only* Cancel PHX transition with B
2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27~28 i23~24-13c+1a* Balcony Break* Spike* Weapon* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)* Increases ZAN gauge by 0.40 on hit if only the final hit connects* Increases ZAN gauge by 0.14 on block if only the final hit connects* Only deals recoverable damage* -4d on BT hit* Low crush 41~54* Floating state 55~57
3m16i16-13-2
3,2m, m,m16, 15,15 (20)i16, i23~24 i29~41-12~+0+22a (+12)* Balcony Break* Weapon* Combo from 1st CH* Jail from 2nd block* 3rd hit never combos on standing hit* 3rd hit available only on hit or block* Interrupt with i4 from 1st block* +23a (+13) on BT hit* Power up in Heat (15,20dmg)
3,3m, M16, 20i16, i30~32-18~-16+12a (-5)+36a (+26)* Tornado* Balcony Break* Input can be delayed 1f* Floating state 31~
4m8i12-10+1
4,2m, M8, 17i12, i20~21-11+3* Weapon* Combo from 1st hit* Input can be delayed 3f
4,4m, h8, 13i12, i25-8+0* Combo from 1st hit* Input can be delayed 3f* Enter PHX +6 +14 r21 with F or 4 on hit or block
1+2m21i13-9+2* Heat Engager* Heat Dash +5, +43d (+35d)* Balcony Break (airborne)* Weapon* On hit regain 5 additional recoverable health
1+4m10-80i22-15+9a (ZAN1)* Removes Recoverable Health (ZAN5 only)* Weapon* Increases ZAN gauge by 0.20 on ZAN1 hit* Increases ZAN gauge by 0.10 on ZAN1 block* Transitions to attack throw on hit with ZAN2-5* Resets ZAN gauge on hit with ZAN2-5* Damage increases with ZAN gauge level:* ZAN1: 10* ZAN2: 45* ZAN3: 55* ZAN4: 65* ZAN5: 80
3+4* Strong low parry effect (active while moving)* Move backward/forward with b_f* Cancel to r53 with db_d_df* Floating state 5~* Parry state 9~
3+4,PM20,i27~28+61a (+45)* Tornado* is1~27* Floating state 28~70
f+2m10i15-12-4* Weapon
f+2,1m, h10, 13i15, i21~22+1+20g* Balcony Break* Combo from 1st hit
f+2,2m, m10, 7i15, i17~18-8+3* Weapon* Combo from 1st CH* Jail from 1st block* Enter PHX -5 +6 r30 with F or 4 on hit or block
f+2,2,2m, m, M10, 7, 20i15, ,i27~28-13+9a* Heat Engager* Heat Dash +5, +67a {+50)* Balcony Break* Spike* Weapon* Combo from 1st CH* Combo from 2nd hit* Interrupt with i8 from 2nd block* Input can be delayed by 8F* Move cannot be delayed
f+2,2,1+2m, m, M10, 7, 18i15, ,i27~28-13c+9a* Balcony Break* Spike* Weapon* Combo from 1st CH* Combo from 2nd hit* Interrupt with i8 from 2nd block* Increases ZAN gauge by 0.70 on hit* Increases ZAN gauge by 0.30 on block* Only deals recoverable damage* Input can be delayed by 8F* Move cannot be delayed
H.f+2,2,1m, m, m10, 7, 25i15, ,i26~27-9+14c* Balcony Break* Combo from 1st hit with 8F delay* Move cannot be delayed* Input can be delayed by 8F* Consumes 150F of remaining Heat time* Forces tech backroll on hit* 7 chip damage on block
H.f+2,2,1*m, m, m10, 7, 30i15, ,i42~43+11+52a* Guard Break* Consumes 150F of remaining Heat time* Interrupt with i24? from 2nd block* Interrupt with i12 from 2nd hit
f+3M15i20~21-14+37a* Spike* 3 Chip Damage on block* Low crush 9~24* Floating state 25~27
f+4Actionable after 15f
f+1+2m,m10,18i16~17 i19-12+20a (+10)* Heat Engager* Heat Dash +5, +45a (+35)* Balcony Break* Weapon* 5 chip damage on block* 7 chip damage on block in heat
df+1m10i14~15-3+4
df+1,2m, h10, 13i14~15, i23-16-8* Strong Aerial Tailspin* Weapon* Combo from 1st hit* Enter PHX +6 +14 r21 with F or 4 on hit or block
df+1,2,1m, h, m10, 13, 15i14~15, ,i26~27-15+32a (+11)* Balcony Break* Weapon* Combo from 1st hit* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
df+1,4m, m10, 12i14~15, i20~21-10+1* Knee* Combo from 1st hit
df+1,4,3m, m, M10, 12, 20i14~15, ,i27~28-18~-16+12a (-5)+36a (+26)* Tornado* Balcony Break* Move can be delayed by 9f* Floating state 28~
H.df+1,1m, M,m10, 13,15i14~15, i22~23,i20~21-12+3c* Weapon 2nd hit* Combo from 1st hit with 1F delay* Input can be delayed by 1F* Move cannot be delayed by 2F* Move is delayed by 2F* Consumes 150F of remaining Heat time* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)* 9 chip damage on block
H.df+1,1,1m, M,m, m,m10, 13,15, 17,22i14~15, ,i25~26,i20~21-8+14a(+4a)* Balcony Break* Weapon 2nd hit* Move cannot be delayed* Input can be delayed by 25F* Interrupt with i3 from 3rd block* 14 chip damage on block
H.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8* Weapon 1st hit* Jail from 3rd normal hit* Transition to r15 PHX with F or 4 on hit or block (-3/+14)* 7 chip damage on block
H.df+1,1,2,1m, M,m, h,h, M,M10, 13,15, 10,12, 10,16i14~15, ,i20~21,i11~12-8+15a(-2a)* Tornado* Balcony Break* Weapon 2nd hit* Combo from 5th hit with 17F delay* Move cannot be delayed* Input can be delayed by 17F* 9 chip damage on block* Tornado launching steel pedal
df+2m,m5,10i15~16 i26~27-13+30a (+20)* Weapon* 2nd hit available only on hit or block
df+2,2m,m, m5,10, 20i15~16 i26~27, i18~19+5a (-2)* Weapon* Available only as combo from 2nd hit* Available on standing hit only* Low crush 9~
df+2,2,2m,m, m, m,M5,10, 20, 6,25i15~16 i26~27, ,i26~27 i3~4+60a (+44)* Tornado* Weapon* Available only as combo from 3rd hit* Available on standing hit only
df+3L20i29~30-26+3c* Homing* High crush 6~65
df+3,1L, M,M20, 18,20i29~30, i27~29 i3~10+3c* Available only as combo from 1st hit* 38 damage in total for the full string with scaling* Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
df+4m13i14-9+5
d+1L14i18~19-13+2* High crush 6~
d+2sl8i11-6+5+5c on crouching hit* High crush 4~
d+3L10i16-17-6* -6c on crouching hit* High crush 4~
d+4l6i12-15-4* -4c on crouching hit* High crush 4~
d+1+2M23i22~23-6+9a (-8)+63a (+47)* Tornado* Balcony Break* Weapon* 6 Chip Damage on block
db+1h10i17~18+0+4+12a* Homing* 5 chip damage on block
db+1,1h, m,m10, 7,20i17~18, i21~22 i18~19+31d (+10d)* Tornado* Homing* Balcony Break* Available only as combo from 1st hit* Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
db+2m10i17~18-12-1* Weapon
db+2,1m, M10, 23i17~18, i25~26-13+27a (+12a)* Tornado* Weapon* Combo from 1st hit
db+2,1*m, M10, 27i17~18, i40~41-3+27a (+12a)* Tornado* Weapon* 10 Chip damage on block
db+4L20i19~20-18+4c+67a (+51a)* Effectively homing?
db+1+2M,m12,10i17~18 i23-11-2c* Weapon* 6 chip damage on block
db+1+2,1M,m, M12,10, 20i17~18 i23, i22~i23-13+24a (+9a)* Balcony Break (BT)* Weapon* Combo from 2nd CH* Transition to +41a (+23) GAR on airborne hit* Cancel GAR transition with B* 6 Chip damage on block
b+1m18i17~18-13+10g+57a* Homing* Balcony Break* Weapon
b+2h20i20~21-4+9* Strong Aerial Tailspin* Balcony Break* Weapon* Enter PHX +6 +23 r24 with F or 4 on block or hit* +15a (+6) on BT hit* Effectively homing?
b+3* Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves* Parry state 5~Parry state 13
b+3,PEarliest cancel to parry attacks r23* is1~16
b+3,P,2m35i20~21+3+16a (+6a)* Reversal Break* Balcony Break* Weapon* is1~9* Floating state 10~20
b+3,P,1+2m,t35i20~21-13+5d* Reversal Break* Weapon* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.10 on block* Transition to attack throw on hit* Side switch on hit* is1~20
b+4M20i18~19-9+16g+25a (+19a)* Balcony Break* Steel pedal, opponent recovers in FUFT* Opponent recovers crouching on standing hit
b+1+2m25i24~25-14+14a (+4a)* Balcony Break* Weapon* Reversal Break (after attack absorb)* 34 in total damage after absorbing an attack in power crush state* Damage taken during power crush state is recoverable* -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state* Power crush 7~23
1+2+3+4* Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds
b,B+1+4m!40i80~81+56a* Hitstop on frame 80 for 20f?
f,F+2m21i19~20-7+13a+38a* Balcony Break* Spike* Weapon* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block* Only deals recoverable damage
f,F+1+2m22i20+3+9c* Spike* Weapon* 2 chip damage on block
qcf+1h5i20-31-12~-10+8c~+10c* Balcony Break* Weapon* Hold to power up* 1 chip damage on block* Cancel to r15 PHX with 4 or F from frames 10-16* Transitions to unbreakable throw from i23-31 5,10 +3* Throw deals recoverable damage only* Forces tech backroll on hit
qcf+1*h10i30-41-5~-3+16a~+18a (+6~+8)* Balcony Break* Weapon* 2 chip damage on block* Cancel to r15 PHX with 4 or F from frames 10-16* Transitions to unbreakable throw from i33-41 10,15 +3* Throw deals recoverable damage only
uf* Low crush 9~43
f,f,F+2m20i24~26+2+31d (+10)* Balcony Break* Weapon* Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block* 4 Chip Damage on block
ws1m11i13~14-4+3+8* Elbow* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
ws1,2m, m11, 19i13~14, i26~27-12+9+21a* Balcony Break* Weapon* Combo from 1st hit with 3f delay* Combo from 1st CH with 8f delay* Input can be delayed 8f* Increases ZAN gauge by 0.40 on hit* Increases ZAN gauge by 0.14 on block
ws2m15i15~16-14~-13+53a* Weapon
ws3m,m20,15(20)i20~21 i28~41-8+21a (+11a)* Homing* Balcony Break* Power up in Heat: 20 damage and +20a(+10a) on hit* Jail from 1st attack
ws4m14i11~12-5+6* Enter PHX -5 +6 r23 with F or 4 on hit or block
SS.2M12i17~18-9-2* Weapon* Side step takes 9f, effective startup i26
SS.2,1M, m12, 23i17~18, i22~23-15+9c* Heat Engager* Heat Dash +5, +45a (+35a)* Balcony Break* Weapon* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage* Combo from 1st hit with 11f delay* Input can be delayed 11f* Move can be delayed 10f* Force tech backroll on hit
SS.1+2M21i25~26+2+49a* Spike* Weapon* 6 Chip Damage on block* Transition to FC with D* Side step takes 9f, effective startup i34~35
FC.1sl5i10-5+6* Transition to Standing with f* +6c on crouching hit* High crush 4~
FC.df+2L18i19~20-12+3c* Weapon* High crush 1~20
CH.f,F+1+2m50i20+0d* Spike* Weapon* Throw from front hit* Opponent recovers FUFA
GAR.1m18i15~17-5~-3+17a* Balcony Break* Spike* 21 damage with delayed input* Jump takes 17f, effective minimum startup i32~34* 3 (4) chip damage on block* -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1* Low crush 1~23* Floating state 24~26
GAR.2m20i18~19-15-13* Weapon* 24 damage with delayed input* -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2* Jump takes 17f, effective minimum startup i35~36* js1~48 with u+2* Low crush 1~49
GAR.2,2m, m,M20, 6,25i18~19, i26~27 i3~4-17+13d (-4d)* Tornado* Weapon* Combo from 1st hit* Low crush 1~26* Floating state 27~29
GAR.3h12i12-3+21a (-4a)* Balcony Break* 15 damage with delayed input* +6 on hit with ub+3* Jump takes 17f, effective minimum startup i29* Low crush 1~29* Floating state 30~32
GAR.4h10i10-4+2* Balcony Break* 13 damage with delayed input* 8 damage, 11 delayed input damage with ub+4* Jump takes 17f, effective minimum startup i27* js1~27 fs28~30 with ub+4 and u+4* Low crush 1~31* Floating state 32~34
PHX.1M,m,t16,15,10i21-14+0d* Weapon* Transition to attack throw on front standing hit* -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state* On 1st hit regain 5 additional recoverable health* +4d on side or BT hit* Power crush 7~20
PHX.2m12i15-7+4+35d (+27)* Balcony Break* Weapon* 3 chip damage on block
PHX.2,1m, M12, 23i15, i25~26-12+24a (+9)* Tornado* Weapon* On hit regain 5 additional recoverable health* Combo from 1st hit with 4f delay* Airborne combo from 1st CH with 12F delay* Input can be delayed 16f* Move can be delayed 10f
PHX.2,2m, m,t12, 8,18i15, i20-13+5d / +5a (-4)* Balcony Break* Weapon* Combo from 1st hit* Transition to attack throw on hit* Cancel throw transition with B* Increases ZAN gauge by 0.72 on hit* Increases ZAN gauge by 0.40 on hit without throw* Increases ZAN gauge by 0.10 on block without throw* Side switch on hit
H.PHX.2,1+2m, m12, 32i15, i23~24+4+25a(-1a)* Balcony Break* Weapon* Combo from 1st hit* Interrupt with i5 from 1st block* 9 chip damage on block* Consumes 150F of remaining Heat time

To character select | Claudio / Devil Jin

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