Dragunov T7 Frames

Note: It has been reported that Dragunov frame data incorrect (2024/04/19 at 6:36 am)
Fixed: It has now been fixed (2024/04/19 at 6:10 pm)

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To character select | Devil Jin / Eddy

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, f, f+1+2m3015~16 (18~)+5sLaunchLaunchRage art
SPECIAL MOVESin rage f, f, f+1+2 , d/b+1+2m, m(Throw)30,515~16 (18~)中Throw(KND)中Throw(KND)中Throw(KND)Rage art
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,810-4+7+7
SPECIAL MOVES1, 1, 3h, h, m7,8,2210-9~-8KNDKND
SPECIAL MOVES1, 2h, m7,810-9+2+2
SPECIAL MOVES1, 2, 1h, m, m7,8,2010-14~-13KNDuKZD
SPECIAL MOVES1, 3h, h7,1410-7~-6+1~+2+9~+10
SPECIAL MOVES1, 3, 2h, h, m7,14,2010-12~-11KNDKND
SPECIAL MOVES1, 3, 2~1+2h, h, h(Throw)7,14,4010Throw(KND)
SPECIAL MOVES1, 3, 2~1+2 B (Cancel)h, h, (Special)7,1410-32~-31-24~-23-16~-15
SPECIAL MOVES2h10100+9+9
SPECIAL MOVES2, 1h, h10,810-2+6+6
SPECIAL MOVES2, 1, 3h, h, h10,8,2410-9~-8KNDKND
SPECIAL MOVES2, 1, 4h, h, l10,8,1410-12+3s+3s
SPECIAL MOVES3m1015~16-9~-8+2~+3+2~+3
SPECIAL MOVES3, 1m, h10,815~16-2~-1+7~+8+7~+8
SPECIAL MOVES3, 1, dfm, h10,815~160+8+8
SPECIAL MOVES3, 1, 2m, h, m10,8,2415~16-12~-10KNDKND
SPECIAL MOVES3, 1, 4m, h, h10,8,2715~16-9KNDKND
SPECIAL MOVES4h1512-9-1+7
SPECIAL MOVES4, 1h, h15,1212-6~-5+8~+9+8~+9
SPECIAL MOVES4, 3h, m15,2012-12~-11KNDKND
SPECIAL MOVES4, 4h, m (TJ)15,23s js22~+3~+4KNDKNDTail spin
SPECIAL MOVES1+2m2521~22 pc8~20-14KNDTUKDPower crush
SPECIAL MOVES3+4h (TJ)2525~26d js13~-14~-13CSCS
SPECIAL MOVES3+4, Any buttonh (TJ), (Special)2525~26s js13~-24~-23gCSCS
SPECIAL MOVESf+2h1619~20-8~-7+3~+4+8~+9
SPECIAL MOVESf+2, 4h, m16,2419~20-7~-6KNDuKZD
SPECIAL MOVESf+3m1120-6+2+2
SPECIAL MOVESf+3, D/Fm, (Special)1120-1+7+7
SPECIAL MOVESf+3, 2m, h11,2020-9~-8KNDKNDTail spin
SPECIAL MOVESf+3, 3m, m(, (throw))11,14(,20)20-12Throw(KND)Throw(KND)
SPECIAL MOVESf+3, 3 m, m11,1420-12~-9-1~+2s+4~+7s
SPECIAL MOVESf+4h1614~15-7~-6+4~+5+4~+5
SPECIAL MOVESf+4, 4h, h16,1414~15-11~-100~+1Launch (JG?)
SPECIAL MOVESf+4, 4, 3h, h, h16,14,2014~15-5~-4KNDKND
SPECIAL MOVESf+4, d+4h, l16,1214~15-12+3s+3s
SPECIAL MOVESf+1+2h2017~18-9~-8KNDKNDTail spin
SPECIAL MOVESd/f+1m1313-2+7+7
SPECIAL MOVESd/f+1, 4m, h13,2313-7~-6KNDKND
SPECIAL MOVESd/f+2m1415~16-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+3 (Close)m(, (throw))16(,20)17-6Throw(KND)Throw(KND)
SPECIAL MOVESd/f+3m1617~20-6~-3+5~+8s+10~+13s
SPECIAL MOVESd/f+4m1412-9+2+2
SPECIAL MOVESd/f+1+2 or FC+d/f+1+2(Special)(lReturns move)20~12(s) Attack returned(KND)
SPECIAL MOVESd/f+3+4m2322~24-7~-5+12~+14+12~+14Tail spin
SPECIAL MOVESd+1m1818~19+1~+2s+8~+9sKND
SPECIAL MOVESd+2l (TC)1718~19s cs6~-13~-120s+13~+14g
SPECIAL MOVESd+3l1317~18-14~-13-3~-20~+1s
SPECIAL MOVESd+3, 4l, m13,1817~18-11+5+23g(KND)
SPECIAL MOVESd+4l1215~16-15~-14-9~-8-4~-3
SPECIAL MOVESd+4, 1l, h12,815~16-11~-10+5~+6+5~+6
SPECIAL MOVESd+4, 1, 3l, h, h12,8,2115~16-16~-15KNDKND
SPECIAL MOVESd+4, 4l, h12,2315~16-15~-14KNDKND
SPECIAL MOVESd/b+2m1214~15-7~-6+4~+5+4~+5
SPECIAL MOVESd/b+2, 1m, m12,1014~15-10~-9+1~+2+3~+4
SPECIAL MOVESd/b+2, 1, 2m, m, m12,10,2014~15-14uKZDuKZD
SPECIAL MOVESd/b+3 (Close)l (TC)2127 cs6~-26?KNDThrow(KND)
SPECIAL MOVESd/b+3l (TC)1427 cs6~-26?-5?KND
SPECIAL MOVESd/b+3~1+2l(Throw)4538Throw(KND)
SPECIAL MOVESb+1m1417-10+1+1
SPECIAL MOVESb+1, 2m, m14,1817-13~-12+9~+10kKNDTail spin
SPECIAL MOVESb+2m1415s-3+8+8
SPECIAL MOVESb+2, 1m, h14,1115-5~-3+6~+8+6~+8
SPECIAL MOVESb+2, 1, 3m, h, l (TC)14,11,24(,30)cs15~-26KNDThrow(KND)
SPECIAL MOVESb+2, 1, 3 (Far)m, h, l (TC)14,11,16cs15~-26-7~-5KND
SPECIAL MOVESb+2, 1, 3~1+2 (Cancel)m, h, l(Throw)14,11,4515~Throw(KND)
SPECIAL MOVESb+2, 1, 3~1+2, d (Cancel)m, h, (Special)14,1115~s-36~-34-25~-23-25~-23
SPECIAL MOVESb+3h1714~15-9~-8+11~+12kg+11~+12kgHoming, Tail spin
SPECIAL MOVESb+4m1515-4+7+7
SPECIAL MOVESb+4, 2m, m15,1515-7+4s+5s
SPECIAL MOVESb+4, 2, Dm, m15,1515s-7+4s+5s
SPECIAL MOVESb+4, 2, 1m, m, h15,15,1715+1~+2+5~+6+12~+13
SPECIAL MOVESb+4, 2, 1+2m, m, m(Throw)15,15,515Throw(KND)
SPECIAL MOVESb+4, 2, 1+2, 1 or 2 or 3 or 4 (Cancel)m, m, (Special)15,1515a-50-39s-38s
SPECIAL MOVESb+4, 3m, h15,2215-9~-8KNDKNDTail spin
SPECIAL MOVESb+1+2m2622~23+6~+7KNDKND
SPECIAL MOVESb+3+4h(Absorbs 1 h/m hit)2228~29 (7~15)-2~-1KNDKND
SPECIAL MOVESb+2+3!6063~64KNDKNDKND
SPECIAL MOVESu/b+2h1820-5+9CS
SPECIAL MOVESu/f+1h2015-9KNDKND
SPECIAL MOVESu or u/f+2m (TJ)2030~31 js9~29-5~-4KNDKND
SPECIAL MOVESu/f+3m (TJ)1617~21-7~-3KNDKND
SPECIAL MOVESu/b+4m (TJ)2122~23 js9~-17~-16KNDKND
SPECIAL MOVESu+4m (TJ)2122~23 js9~-13~-12KNDKND
SPECIAL MOVESu/f+4m (TJ)2122~23 js9~-9~-8KNDKND
SPECIAL MOVESu/f+3+4h(Throw)?, (TJ)4238~42(d)~js20~Throw(KND)
SPECIAL MOVESf, F+2m2015~16 (16~)-12~-11KNDKND
SPECIAL MOVESf, F+2~1+2h(Throw)4043~44Throw(KND)
SPECIAL MOVESf, F+3h3521~23 (22~)+5~+7 (+17~+26g wc)KNDKNDHoming, Tail spin, Wall crush
SPECIAL MOVESf, F+4m2126~28as (27~)-1~+1+3~+5sKND
SPECIAL MOVESqcb+2m2326~27 (26~)-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESf, f, f+2m2515~17 (18~)+6~+8KNDTFU
SPECIAL MOVESf, f, f+4m(, (throw))25(,25)20~21 (23~)-7~-6Throw(KND)Throw(KND)
SPECIAL MOVESWR+3l(, (throw))20(,20)17 cs12~ ar10~-15Throw(KND)Throw(KND)
SPECIAL MOVESWR+3 (Far)l2017~18 cs12~ ar10~-15~-14KNDKND
SPECIAL MOVESWS+1m1212~13-3~-2+4~+5+4~+5
SPECIAL MOVESWS+1, 2m, h12,1812~13-7~-6+10~+11kgKNDTail spin
SPECIAL MOVESWS+1, 3m, m12,2012~13-15~-14KNDKNDWall bounce
SPECIAL MOVESWS+2m1515~16-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2116~17-9~-8KNDKNDWall bounce
SPECIAL MOVESWS+4m1511~12-5~-4+6~+7+6~+7
SPECIAL MOVESWS+1+2m2812~13-14~-13KNDKND
SPECIAL MOVESSS+2m1620~21 (29~)-10~-9-4~-3+1~+2
SPECIAL MOVESSS+2, 3m, h(, (throw))16,17(,20)20~21 (29~)-9+5Throw(KND)
SPECIAL MOVESSS+2, 1+2m, hm16,8,1220~21 (29~)-4~-3+2~+3s+2~+3s (+8~+9s)
SPECIAL MOVESSS+2, 1+2, 4m, hm, h16,8,12,2820~21 (29~)-10~-9CSCS
SPECIAL MOVESSS+2, 1+2, 1+2m, hm, m(Throw)16,8,12,520~21 (29~)Throw(KND)
SPECIAL MOVESSS+2, 1+2, 1+2, 1 or 2 or 3 or 4 (Cancel)m, hm, (Special)16,8,1220~21 (29~) Air-51~-50-45~-44s-45~-44s (-39~-38s)
SPECIAL MOVESSS+3+4(Special) (TC)s
SPECIAL MOVESBT d+3m2016-11KNDKND
SPECIAL MOVESFace down Grounded 1+2(Special)s(b)
SPECIAL MOVESFace down Grounded 1+2, 1+2(Special), m(Throw)530Throw(KND)
SPECIAL MOVESOpponent Down d+3+4On grounded opponent(l)1924-1100
SPECIAL MOVESqcf(Special)24
SPECIAL MOVESqcf+1h2015~16 (17~)-3~-2CSCS
SPECIAL MOVESqcf+2m2518~19 (20~)-14Launch (JG?)Launch (JG?)
SPECIAL MOVESqcf+3l (TC)17(,20)17s(19~) cs12~ ar10~-15-6Throw(KND)
SPECIAL MOVESqcf+3 (Far)l (TC)1717~18s (19~) cs12~ ar10~-14~-13-5~-4KND
SPECIAL MOVESqcf+4m23,(10)17~18 (19~)-10~-9Throw(KND)Throw(KND)
SPECIAL MOVESqcf+4 When hit 1, 3, 4, 2Chained25,10,2017~18 (19~)Throw(KND)
SPECIAL MOVESqcf+4 When hit 2, 4, 3, 1Chained25,10,2017~18 (19~)Throw(KND)
SPECIAL MOVESqcf+1+2m2812~13 (14~)-15~-14KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h10100+9+9
BASIC MOVES3m1015~16-9~-8+2~+3+2~+3
BASIC MOVES4h1512-9-1+7
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1619~20-8~-7+3~+4+8~+9
BASIC MOVESf+3m1120-6+2+2
BASIC MOVESf+4h1614~15-7~-6+4~+5+4~+5
BASIC MOVESd/f+1m1313-2+7+7
BASIC MOVESd/f+2m1415~16-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESd/f+3 (Close)m(, (throw))16(,20)17-6Throw(KND)Throw(KND)
BASIC MOVESd/f+3m1617~20-6~-3+5~+8s+10~+13s
BASIC MOVESd/f+4m1412-9+2+2
BASIC MOVESd+1m1818~190~+1s+7~+8sKND
BASIC MOVESd+2l (TC)1718~19s cs6~-13~-120s+13~+14g
BASIC MOVESd+3l1317~18-16~-15-4~-30~+1s
BASIC MOVESd+4l1215~16-15~-14-9~-8-4~-3
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2m1214~15-7~-6+4~+5+4~+5
BASIC MOVESd/b+3 (Close)l (TC)2127 cs6~-26?KNDThrow(KND)
BASIC MOVESd/b+3l (TC)1427 cs6~-26?-5?KND
BASIC MOVESd/b+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1m1417-10+1+1
BASIC MOVESb+2m1415s-3+8+8
BASIC MOVESb+3h1714~15-9~-8+11~+12kg+11~+12kgHoming, Tail spin
BASIC MOVESb+4m1515-4+7+7
BASIC MOVESu/b or u+1 or u/f+1+2m (TJ)1218 js9~-8+3+3
BASIC MOVESu/f+1h2015-9KNDKND
BASIC MOVESu/b+2h1820-5+9CS
BASIC MOVESu or u/f+2m (TJ)2030~31 js9~29-5~-4KNDKND
BASIC MOVESu/b+3m (TJ)1617~21-17~-13-6~-2-6~-2
BASIC MOVESu+3m (TJ)1617~21-13~-9KNDKND
BASIC MOVESu/f+3m (TJ)1617~21-7~-3KNDKND
BASIC MOVESu/b+4m (TJ)2122~23 js9~-17~-16KNDKND
BASIC MOVESu+4m (TJ)2122~23 js9~-13~-12KNDKND
BASIC MOVESu/f+4m (TJ)2122~23 js9~-9~-8KNDKND
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1212~13-3~-2+4~+5+4~+5
BASIC MOVESWS+2m1515~16-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m2116~17-9~-8KNDKNDWall bounce
BASIC MOVESWS+4m1511~12-5~-4+6~+7+6~+7
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2m1620~21 (29~)-10~-9-4~-3+1~+2
BASIC MOVESSS+3m1015~16 (16~)-9~-8+2~+3+2~+3
BASIC MOVESSS+4h1512(13~)-9-1+7
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3m2016-11KNDKND
BASIC MOVESBT d+4l1210s cs1~-11+3+3

To character select | Devil Jin / Eddy

21 Responses

    1. No, frames are updated to season 2. I’ll remove the update date as they are no longer automatically updated.

  1. uf+1 on hit is S2 gives knockdown. on block it seems to be -9.
    please, correct this mistake.

  2. 1,3,1 isn’t listed. It’s HHH and -3 on block (10f trades with df1 on block, loses to df2). Damage 7, 14, 10. It’s +8 on hit (d1 trades with 10f) +8 on CH as well d1 after still trades with 10f.

    It’s the start of the 10f but Nobi seems to like using it.

  3. I don’t understand the system of describing of strikes. Can someone describe the system. I’m playing at consoles or at PC and I don’t understand what means for example “1, 1, 3”. Please somebody tell me what it means what should I push at my gamepad? Or at last what should character do, I mean hit by hand or leg or what?
    Thanks in afvance to the person whow will tell me about this.

  4. Hi there you did a great job on dis one but i am looking for dragunovs WS1+2 but I cant see it dragunov players usually do it after my alisas u/f 4,4 thanks

      1. SS2,3 is “grab” that works on the second hit on CH. Also it is an “unblockable” grab, since you cant break CH grabs.

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