Fahkumram T7 Frames

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To character select | Eliza / Feng

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/f+3+4m,Throw5520 pc8-22ThrowThrow Rage art
SPECIAL MOVESin rage 3, 4~3+4m,l,h12,10,1013-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage f+3, 2, 4~3+4m,m,l,h19,17,10,1017-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage WS+2, 4~3+4m,h,l,h14,10,1016-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage 1, 2, 4, 3~3+4h,h,h,l,h7,8,17,10,1010-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage 2, 4, 3~3+4h,h,l,h8,17,10,1012-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage 4, 3~3+4h,l,h15,10,1012-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage d+3, 4, 3~3+4l,h,l,h12,17,10,1016-12KNDKNDRage drive, Tail spin
SPECIAL MOVESin rage u/f+3+4m (TJ),Throw27(,3,7)15 js15+1ThrowThrowRage drive
SPECIAL MOVES1h710188
SPECIAL MOVES1, 1h, m7,1610-744
SPECIAL MOVES1, 2h, h 7,810-255
SPECIAL MOVES1, 2, 1h,h,m7,8,1510-1033
SPECIAL MOVES1, 2, 1, 4h,h,m,m7,8,15,2310-11+8(+20w)+8(+20w)Wall crush
SPECIAL MOVES1, 2, 4h,h,h 7,8,1610-9+6+6
SPECIAL MOVES1, 2, 4, 3h,h,h,h7,8,16,1610-766
SPECIAL MOVES1, 2, 4, 3~1 h,h,h,h7,8,16,2010-4KNDKNDTail spin
SPECIAL MOVES1, 2, 4, 3~4h,h,h,m7,8,16,2010-5+11+11
SPECIAL MOVES1, 2, 4, 3~4*h,h,h,m7,8,16,2510+14gLaunchLaunch
SPECIAL MOVES1, 2, 4, 4h,h,h,l7,8,16,18(,20)10-16-5Throw
SPECIAL MOVES1, 4h,h7,1710-833
SPECIAL MOVES2h812077
SPECIAL MOVES2, 4h,h8,1612-9+6+6
SPECIAL MOVES2, 4, 3h,h,h8,16,1612-766
SPECIAL MOVES2, 4, 3~1h,h,h8,16,2012-4KNDKNDTail spin
SPECIAL MOVES2, 4, 3~4h,h,m8,16,2012-5+11+11
SPECIAL MOVES2, 4, 3~4*h,h,m8,16,2512+14gLaunchLaunch
SPECIAL MOVES2, 4, 4h,h,l8,16,18(,20)12-16-5Throw
SPECIAL MOVES3m1113-922
SPECIAL MOVES3, 1m,h11,1213-344
SPECIAL MOVES3, 1, 2m,h,h11,12,2013088
SPECIAL MOVES3, 1, 4m,h,m11,12,1413-15+1+1
SPECIAL MOVES3, 1, 4, 4m,h,m,m11,12,14,2313-15KNDKND
SPECIAL MOVES3, 1, d+4m,h,l11,12,1513-16-5+10g
SPECIAL MOVES3, 4m,m11,1813-1211
SPECIAL MOVES3, 4~3m,m11,2513-7+4+4
SPECIAL MOVES3, 4~3*m,m11,251413CSCS
SPECIAL MOVES3, 4~4m,h11,25136Tail spinTail spinHoming, Tail spin
SPECIAL MOVES4h1412-9+6+6
SPECIAL MOVES4, 3h,h14,1612-766
SPECIAL MOVES4, 3~1h,h14,2012-4SdKNDKNDTail spin
SPECIAL MOVES4, 3~4h,m14,2012-5+11+11
SPECIAL MOVES4, 3~4*h,m14,25+14g+12LaunchLaunch
SPECIAL MOVES4, 4h,l14,15(,20)12-16-5Throw
SPECIAL MOVES3+4m2718-11KNDKND
SPECIAL MOVESf+2h1312~13-8~-7+3~+4+3~+4
SPECIAL MOVESf+2, 1h,h13,2012~14-12KNDKND
SPECIAL MOVESf+3m1817-733
SPECIAL MOVESf+3, 2m,m18,1617-12-1-1
SPECIAL MOVESf+3, 2, 1m,m,h18,16,2017-5KNDKND
SPECIAL MOVESf+3, 2, 4m,m,m18,16,2017-126KND
SPECIAL MOVESf+3, 2, 4~3m,m,m18,16,2517-7+4+4
SPECIAL MOVESf+3, 2, 4~3*m,m,m18,16,251714KNDKND
SPECIAL MOVESf+3, 2, 4~4m,m,h18,16,25176KNDKNDHoming, Tail spin
SPECIAL MOVESf+1+2m2121-7KNDKNDWall bounce
SPECIAL MOVESf+3+4m3025 pc8-12sKNDKNDPower Crush
SPECIAL MOVESd/f+1m1013-544
SPECIAL MOVESd/f+1, 2m,h10,1713-366
SPECIAL MOVESd/f+1, 2~1m,m10,2013-3KNDKND
SPECIAL MOVESd/f+1, 4m,m10,2313-13KNDKNDHoming, Tail spin
SPECIAL MOVESd/f+1, 4~1m,m10,2013-3s+7sLaunch
SPECIAL MOVESd/f+1, 4~3m,l10,1513-23-4KND
SPECIAL MOVESd/f+1, 4~3, 2m,l,m10,15,2313-16LaunchLaunch
SPECIAL MOVESd/f+2m1015-744
SPECIAL MOVESd/f+2, 1m,m10,2215-13sKNDKND
SPECIAL MOVESd/f+2, 3m,h10,1115-12KNDKND
SPECIAL MOVESd/f+3l1920-13-2-2
SPECIAL MOVESd/f+4m1516-888
SPECIAL MOVESd/f+4, 3m,h15,2016-9KNDKND
SPECIAL MOVESd/f+4, 3~3m,m15,2016+1sKNDKND
SPECIAL MOVESd+1m1818-5+8s+8s
SPECIAL MOVESd+2sm (TC)1312 cs4-922
SPECIAL MOVESd+3l1116-16-5-5
SPECIAL MOVESd+3, 4l,h11,1616-9+6+6
SPECIAL MOVESd+3, 4, 3l,h,h11,16,1616-766
SPECIAL MOVESd+3, 4, 3~1l,h,h11,16,2016-4SdKNDKNDTail spin
SPECIAL MOVESd+3, 4, 3~4l,h,m11,16,2016-5+11+11
SPECIAL MOVESd+3, 4, 3~4*l,h,m11,16,2516+14gLaunchLaunch
SPECIAL MOVESd+3, 4, 4l,h,l11,16,18(,20)-1616-5Throw
SPECIAL MOVESd+4l1514-16-5+10g
SPECIAL MOVESd+3+4 (Absorbs punch h/m)h2018-17+1+1
SPECIAL MOVESd/b+1sm (TC)510 cs4-566
SPECIAL MOVESd/b+2m1616-1011
SPECIAL MOVESd/b+2, 2m,m16,1616-1311
SPECIAL MOVESd/b+4l191-15+4c+4c
SPECIAL MOVESd/b+3+4m2530-9KNDKND
SPECIAL MOVESb+1m2014-15KNDKND
SPECIAL MOVESb+2h1514-15-6-6
SPECIAL MOVESb+2, 1h,h15,2014-9KNDKND
SPECIAL MOVESb+2, 1*h,m15,201414KNDKND
SPECIAL MOVESb+2, 3h,l15,2314-14+2cKND
SPECIAL MOVESb+3h2716-7KNDKNDHoming, Tail spin
SPECIAL MOVESb+4m1414-566
SPECIAL MOVESb+4, 3m,m14,1414-1011
SPECIAL MOVESb+4, 3, 2m,m,m14,14,2114-12KNDKND
SPECIAL MOVESb+1+4m!5060KNDKNDKND
SPECIAL MOVESb+3+4 of FC b+3+4 parries m/h kicks 40 on parry 3~10 KND
SPECIAL MOVESu/b+1m (TJ)2028 js9-5KNDKND
SPECIAL MOVESu or u/f+1m (TJ)2028 js9-5LaunchLaunch
SPECIAL MOVESu/f+2h2018 pc7~-810g10g
SPECIAL MOVESu/b or u+2h1715-1299
SPECIAL MOVESu/b+3m (TJ)1823 js9-8KNDKND
SPECIAL MOVESu or u/f+3m (TJ)2023 js9-8KNDKND
SPECIAL MOVESu/b or u or u/f+4h (TJ)2520 js9-6KNDKND
SPECIAL MOVESu/f, N, 4m (TJ)2523 js9-11LaunchLaunch
SPECIAL MOVESf, F+2m1815-900
SPECIAL MOVESf, F+2, 1m,m18,2215-14KNDKND
SPECIAL MOVESf, F+3m25255KNDKND
SPECIAL MOVESf, F+4m2522-13KNDKNDHoming, Tail Spin
SPECIAL MOVESf, F+4~1m2039-3s+7sLaunch
SPECIAL MOVESf, F+4~3l1537-23-4KND
SPECIAL MOVESf, F+4~3, 2m15,2337-16LaunchLaunch
SPECIAL MOVESf, F+1+2m2218-15LaunchLaunch
SPECIAL MOVESb, f, 4h20186KNDKND
SPECIAL MOVESf, f, f+3m (TJ)3019~24 js3+9~14gKNDKND
SPECIAL MOVESFC+1sm (TC)510-566
SPECIAL MOVESFC+2sm (TC)1312-922
SPECIAL MOVESFC+d/b or d+3l (TC)1216-17-3-3
SPECIAL MOVESFC+4l (TC)1012-15-4-4
SPECIAL MOVESWS+1m1213-477
SPECIAL MOVESWS+1, 2m, h12,2013-9KNDKND
SPECIAL MOVESWS+2m1316-977
SPECIAL MOVESWS+2, 4m,m13,2016-1066
SPECIAL MOVESWS+2, 4~3m,m13,2516-7+4+4
SPECIAL MOVESWS+2, 4~3*m,m13,251614KNDKND
SPECIAL MOVESWS+2, 4~4m,h13,25166KNDKNDHoming, Tail spin
SPECIAL MOVESWS+3m (TJ)2015 js15-13LaunchLaunch
SPECIAL MOVESWS+4m2011-655
SPECIAL MOVESFC+d/f+3l (TC)1519-23-4KND
SPECIAL MOVESFC+d/f+3, 2l (TC),m15,2319-16LaunchLaunch
SPECIAL MOVESSS+4m (TJ)2015 js9-13LaunchLaunch
SPECIAL MOVES1+2+3(special)
SPECIAL MOVESb, b, u/b (back agains wall)m2529~33-1~+2KNDKND
SPECIAL MOVESBT 1 or 2h158-833
SPECIAL MOVESBT 3 or 4h1810-8KNDKND
SPECIAL MOVESBT d+1 or d+2sm (TC)1010 cs1-299
SPECIAL MOVESBT d+3 or d+4l (TC)1210 cs1-1133
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVESN/AN/AN/AN/AN/AN/AN/AN/A

To character select | Eliza / Feng

12 Responses

    1. When it does not specify + og -, it’s always + (like in math 🙂 )
      But it’s good to be precise, so have added it. Thanks!

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