Feng T7 Frames

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To character select | Fahkumram / Ganryu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage b+1+2*m3813~14+3~+4 (wl+9)KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, m7,2110-11~-10+2~+3CS
SPECIAL MOVES1, 1, 2h, m, m7,21,510-14~-13-3~-2-3~-2
SPECIAL MOVES1, 1, 2, 1h, m, m, m7,21,5,510-14~-13-1~0-1~0
SPECIAL MOVES1, 2h, h7,910-1+7+7
SPECIAL MOVES1, 2, 2h, h, h7,9,1010-13+3+3
SPECIAL MOVES1, 2, 2, bh, h, h7,9,1010b-11+5+5
SPECIAL MOVES1, 3h, h7,1710-5~-4+6~+7Launch (JG?)
SPECIAL MOVES2h810-3+5+5
SPECIAL MOVES2, 4h, m8,1010-12-1-1
SPECIAL MOVES2, 4, 1h, m, m8,10,20js12~19-13KNDKND
SPECIAL MOVES2, 4, 1, b (Cancel)h, m8,1012~19b-13-2-2
SPECIAL MOVES3h1516-1100
SPECIAL MOVES3, 3h, h15,1816-10+1+1
SPECIAL MOVES3, 3, 4h, h, l15,18,2316b-12~-11KNDKND
SPECIAL MOVES3, 3, 4, b (Cancel)h, h15,1816b-13-2-2
SPECIAL MOVES4h1711-8+3KND
SPECIAL MOVES2~1m1024~25 (24~)-3~-2s+8~+9s+8~+9s
SPECIAL MOVES2~1, 1m, m10,2024~25 (24~)-13~-12LaunchLaunch
SPECIAL MOVES3~4m (TJ)2734~36 (35~) js20~-7~-5sKNDKND
SPECIAL MOVES3~4, bm (TJ)2734~36b (35~) js20~-2~-0sKNDKND
SPECIAL MOVES3~4, 3m (TJ), l27,21s cs6~-26~-14KNDKND
SPECIAL MOVES4~3m (TC)2527~36a (28~) js15~-4~+5+4~+13sKND
SPECIAL MOVES1+2m(Absorbs 1 h/m hit)2421~22 (2~9)-12CS(KND)CS
SPECIAL MOVES1+4lh10,1221~22, 41~42-31s+6~+7+6~+7
SPECIAL MOVES1+4 (Second hit only)h1241-2~-1+6~+7+6~+7
SPECIAL MOVESf+2m1216~17-8~-7+3~+4FS (+10~+11g) 23~24
SPECIAL MOVESf+2, 1m, m12,1016~17-5+6+6
SPECIAL MOVESf+2, 1, 2m, m, m12,10,2016~17-19~-18KNDKND
SPECIAL MOVESf+3m1021-3+7+7
SPECIAL MOVESf+3, 4m, m (TJ)10,20js21~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESf+4h (TJ)1718~19-9~-8CSCS
SPECIAL MOVESf+4, Bh (TJ)1718~19b-5~-4CSCS
SPECIAL MOVESf+4, 3h (TJ), m17,3018~19-10~-7KNDKND
SPECIAL MOVESf+4, 4 (Close)h (TJ), l (TC)17,22cs10~-12KNDKND
SPECIAL MOVESf+4, 4h (TJ), l (TC)17,15cs10~-12~-10-1~+1KND
SPECIAL MOVESf+1+2h2819~20-9~-8KNDKNDTail spin, Homing
SPECIAL MOVESd/f+1m12140+6+36g(m)
SPECIAL MOVESd/f+2m1520-9+4+4
SPECIAL MOVESd/f+2, 2m, m15,2120-6~-5KNDKNDWall bounce
SPECIAL MOVESd/f+3m2118~19-7~-6LaunchLaunch
SPECIAL MOVESd/f+4m1415-6+5+5
SPECIAL MOVESd/f+4,2m14,1515-11+1+1
SPECIAL MOVESd/f+4,2,1+2m14,12,2315-19KNDKND
SPECIAL MOVESd/f+4,3m142015-6+13g+13g
SPECIAL MOVESd/f+3+4m2323~27-8~-4KNDKNDHoming, Tail spin
SPECIAL MOVESd+2l (TC)1720~21s cs6~-12~-11-1~0KND
SPECIAL MOVESd+4l714~15-11~-100~+10~+1
SPECIAL MOVESd+4, 1+2l, m7,2214~15-10KNDKND
SPECIAL MOVESd/b+1m1216-12+4+4
SPECIAL MOVESd/b+1, 2m, m12,1816-11+7~+8KND
SPECIAL MOVESd/b+1, Fm, (STC)1216-1600
SPECIAL MOVESd/b+1, F (After stance ends)m, (STC)1216-41-25-25
SPECIAL MOVESd/b+1, Bm, (KNP)1216-9+7+7
SPECIAL MOVESd/b+1, B (After stance ends)m, (KNP)1216-35-19-19
SPECIAL MOVESd/b+1, 4m, h12,2316-2~-1KNDKNDTail spin
SPECIAL MOVESd/b+2l (TC)1020~21 cs6~-11~-100~+10~+1
SPECIAL MOVESd/b+2, 2l (TC), l (TC)10,10cs1~-17~-15KNDKND
SPECIAL MOVESd/b+2, 2, bl (TC)1020~21 cs6~-15~-13-4-4
SPECIAL MOVESd/b+2, 2, 2l (TC), l (TC), m10,10,251~-8~-7KNDKND
SPECIAL MOVESd/b+3l (TC)1416~17s cs6~-15~-14+4~+5sKND (Throw)
SPECIAL MOVESd/b+4l (TC)2030~32s cs6~-26KNDKNDHoming
SPECIAL MOVESd/b+1+2m1521~220~+1+8~+9+8~+9
SPECIAL MOVESd/b+1+2, 2m, l (TC)15,15s cs8~-11~-100~+1KND
SPECIAL MOVESb+1h1710~11-10~-9+1~+2KND
SPECIAL MOVESb+2m?1517-110s0s
SPECIAL MOVESb+2, 3m, l?15,1017-11~-90~+2+8~+10s
SPECIAL MOVESb+2, 3, 4m, l, m15,10,1317-12~-11KNDKND
SPECIAL MOVESb+2, 3, 4, 2m, l, m, m15,10,13,2217-6~-5s+4~+5s+4~+5s
SPECIAL MOVESb+3m1223~24-8~-7+3~+4+3~+4
SPECIAL MOVESb+3, 3m, h12,1523~24-6+3CS
SPECIAL MOVESB+3~4(Special)b
SPECIAL MOVESb+4m1412-9+2+2
SPECIAL MOVESb+1+2m3313~14-19~-18KNDKND
SPECIAL MOVESu/b+2mh13,2116,32~33-10~-9+9~+10+9~+10
SPECIAL MOVESu/b+2 (First hit only, Second hit miss)m1316-37-26-26
SPECIAL MOVESu/b+1+2!7079CSCSCS
SPECIAL MOVESu+2m (TJ)3038~40 js9~+2~+4KNDKND
SPECIAL MOVESu/b or u or u/f+1m (TJ)1218~19 js6~-7~-6+4~+5 (+12~+13)+4~+5 (+12~+13)
SPECIAL MOVESu/f+2m1818-10+3CS
SPECIAL MOVESu/b or u or u/f+3m (TJ)2221~23 js9~-2~0KNDKND
SPECIAL MOVESu/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
SPECIAL MOVESu+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
SPECIAL MOVESu/f+4m (TJ)1515~17 js9~-13~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3+4mhh10,10,1024~26 tc6~23, 31~33, 37~38 js33~-10~-9LaunchLaunch
SPECIAL MOVESu/f+3+4 (Third hit miss)mh10,1024~26, 31~33 js33~-16~-14LaunchLaunch
SPECIAL MOVESu/f+3+4 (second and third hit miss)m1024~26 js33~-28~-26-17~-15-17~-15
SPECIAL MOVESu/f+3+4, 3mhh, h10,10,10,2124~26 33~-6~-5KNDKND
SPECIAL MOVESf, F+2m2518~19 (19~)-9~-8KNDKND
SPECIAL MOVESf, F+3m3032~33 (33~)+8~+9s+8~+9sJG
SPECIAL MOVESf, F+4m1319~20 (20~)-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+4, 3m, m13,2119~20 (20~)a-14~-13JGJG
SPECIAL MOVESf, F+4, d3m, m13,2119~20 (20~)-14~-13JGJG
SPECIAL MOVESf, F+1+2m2123~24 (24~) pc6~22-12~-11KNDKNDPower crush
SPECIAL MOVESf, F+1+2* (Very long hold)m2539~40 (40~) pc6~22+3~+4+14~+15+14~+15Power crush
SPECIAL MOVESb, f+1m2525~26 (25~)-15~-14KNDCS
SPECIAL MOVESf, f, f+3m (TJ)3020~25a (23~) js5~+6~+11gKNDKND
SPECIAL MOVESWS+1m1314-1+5+5
SPECIAL MOVESWS+1, 2m, m13,1613-10+1+1
SPECIAL MOVESWS+1, 2, 1m, m, m13,16,2013-12~-11KNDKND
SPECIAL MOVESWS+2m1715~16-7+7Launch
SPECIAL MOVESWS+3m2015~16a-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+4m1811~12-7~-6+7~+8+29g(m)
SPECIAL MOVESWS+1+2m(h or m punch parry)2023~24 (3~8)-9~-8KND(+16)KND
SPECIAL MOVESFC+d/f+1l1921~22s cs1~-12~-11-1~-0KND
SPECIAL MOVESFC+d/f+2m2518s-14CSCS
SPECIAL MOVESSS+2h1815b(24~)+3+9+9Homing
SPECIAL MOVESSS+3h1218~19 (27~)-13~-12-2~-1-2~-1
SPECIAL MOVESSS+3, bh1218~19b (27~)-11~-100~+10~+1
SPECIAL MOVESSS+3, 2h, m12,2018~19 (27~)b-5~-4CSCS
SPECIAL MOVESSS+4 (Close)l2120~22 (29~) cs10~-31KNDKND
SPECIAL MOVESSS+4l1420~22 (29~) cs10~-31-3~-1KND
SPECIAL MOVESSS+1+2m2122~23 (31~)+1~+2KNDKND
SPECIAL MOVESGrounded face up 3+4m2030~33 js28~-5~-2KNDKND
SPECIAL MOVESOpponent Down d+3+4On grounded opponent(l)1924~25-13~-12-2~-1-2~-1
SPECIAL MOVES1+3+4(Special)24~25
SPECIAL MOVES1+2+3+4(Special)24~25
SPECIAL MOVES1+2+3+4*(Special)24~25
SPECIAL MOVESf+3+4(STC)(3~)
SPECIAL MOVESf+3+4 Parry, m(STC)213~-17KNDKND
SPECIAL MOVESSTC b(KNP)b
SPECIAL MOVESSTC 1m2020~23 (40~)-14~-11KNDKND
SPECIAL MOVESSTC 2m?1515~16 (35~)-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESSTC 3h3020~21 (40~)+8~+9KNDKND
SPECIAL MOVESSTC 4l2020(40~)-14+2KND
SPECIAL MOVESSTC 1+2m715~16 (35~)-9~-8+2~+3+2~+3
SPECIAL MOVESSTC 1+2, 1m, h7,815~16 (35~)-1100
SPECIAL MOVESSTC 1+2, 1, 2m, h, h7,8,1815~16 (35~)-11KNDKND
SPECIAL MOVESb+3+4(KNP)15~16 (35~)
SPECIAL MOVESKNP f(Special)(Parry)(KNP)15~16 (35~)
SPECIAL MOVESKNP 1l (TC)2220~21s (35~) cs15~-13~-12+8~+9sKND
SPECIAL MOVESKNP 2h2014(29~)-9KNDKND
SPECIAL MOVESKNP 3m (TJ)1722~23a (37~) js15~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESKNP 4m (TJ)3031~34as (46~) js15~-7~-4KNDKND
SPECIAL MOVESKNP 4, 3+4m (TJ), m30,20js38~-3~-0KNDKND
SPECIAL MOVESqcf(Special)s
SPECIAL MOVESqcf+1l (TC)2322~23 (24~) cs6~-14~-13+2~+3KND
SPECIAL MOVESqcf+2m?2222~23 (24~)-14~-13LaunchLaunch
SPECIAL MOVESqcf+1+2m2316~17 (18~)+4~+5s+8~+9sKND
SPECIAL MOVESqcf+3+4(STC)16~17 (18~)
SPECIAL MOVESqcf, ,16~17 (18~)
SPECIAL MOVESB+3~4 (Special)b
SPECIAL MOVESBT 1h1212-3+14+14
SPECIAL MOVESBT 2m1216b-6+5+5
SPECIAL MOVESBT 2, 2m, m12,1716-13~-11sKNDKND
SPECIAL MOVESBT 3m3032~33+8~+9s+8~+9sJG
SPECIAL MOVESBT 4h1810-8KNDKND
SPECIAL MOVESBT 1+2m2216~17b-5~-4CSCS
SPECIAL MOVESBT d+3 (Close)l (TC)2118~20s cs6~-26KNDKND
SPECIAL MOVESBT d+3l (TC)1418~20s cs6~-26-4~-2KND
SPECIAL MOVESBT 1+4 or 2+3h(Throw)5013Throw(KND)Throw(KND)Throw(KND)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h810-3+5+5
BASIC MOVES3h1516-1100
BASIC MOVES4h1711-8+3KND
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1216~17-8~-7+3~+4FS (+10~+11g) 23~24
BASIC MOVESf+3m1021-3+7+7
BASIC MOVESf+4h (TJ)1518~19-9~-8CSCS
BASIC MOVESd/f+1m12140+6+36g(m)
BASIC MOVESd/f+2m1520-9+4+4
BASIC MOVESd/f+3m2118~19-7~-6LaunchLaunch
BASIC MOVESd/f+4m1415-6+5+5
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2l (TC)1720~21s cs6~-12~-11-1~0KND
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l714~15-11~-100~+10~+1
BASIC MOVESd+3+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1m1216-12+4+4
BASIC MOVESd/b+2l (TC)1020~21 cs6~-11~-100~+10~+1
BASIC MOVESd/b+3l (TC)1416~17s cs6~-15~-14+4~+5s+4~+5s
BASIC MOVESd/b+4l (TC)2030~32s cs6~-26KNDKNDHoming
BASIC MOVESb+1h1710~11-10~-9+1~+2KND
BASIC MOVESb+2m?1517-110s0s
BASIC MOVESb+3m1223~24-8~-7+3~+4+3~+4
BASIC MOVESb+4m1412-9+2+2
BASIC MOVESu/b or u or u/f+1m (TJ)1218~19 js6~-7~-6+4~+5 (+12~+13)+4~+5 (+12~+13)
BASIC MOVESu/b+2mh13,2116,32~33-10~-9+9~+10+9~+10
BASIC MOVESu+2m (TJ)3038~40 js9~+2~+4KNDKND
BASIC MOVESu/f+2m1818-10+3CS
BASIC MOVESu/b or u or u/f+3m (TJ)2221~23 js9~-2~0KNDKND
BASIC MOVESu/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
BASIC MOVESu+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1314-1+5+5
BASIC MOVESWS+2m1715~16-9~-8KNDKND
BASIC MOVESWS+3m1615~16a-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESWS+4m1811~12-7~-6+7~+8+29g(m)
BASIC MOVESFC+d/b or d+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1815b(24~)+3+9+9Homing
BASIC MOVESSS+3h1218~19 (27~)-13~-12-2~-1-2~-1
BASIC MOVESSS+4 (Close)l2120~22 (29~) cs10~-31KNDKND
BASIC MOVESSS+4l1420~22 (29~) cs10~-31-3~-1KND
BASIC MOVESSS+3+4h1516(17~)-1100
BASIC MOVESBT 1h1212-3+14+14
BASIC MOVESBT 2m1216b-6+5+5
BASIC MOVESBT 3m3032~33+8~+9s+8~+9sJG
BASIC MOVESBT 4h1810-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 (Close)l (TC)2118~20s cs6~-26KNDKND
BASIC MOVESBT d+3l (TC)1418~20s cs6~-26-4~-2KND
BASIC MOVESBT d+4l1210s cs1~-11+3+3

To character select | Fahkumram / Ganryu

31 Responses

  1. Some S3 corrections:

    1, 2, 2, b is +5 on hit instead of +3
    3, 3, 4, b (Cancel) is -13 on block instead of -17
    d/b+2, 2, b is listed twice, the second entry has the old data so should be removed
    f, F+1+2* (Very long hold) is 25 damage instead of 28
    qcf+1+2 is 21 damage instead of 23
    SS+4 is cs10~ instead of cs13~ (should also be listed in SS+4 (Close))

    In the Basic Moves section:

    d/f+4 is 14 damage instead of 15
    d/b+3 is 14 damage instead of 12
    WS+1 is 13 damage instead of 11
    WS+4 is +7~+8 on hit instead of +4~+5
    SS+2 is +3 on block instead of -1
    SS+4 is cs10~ instead of cs13~ (should also be listed in SS+4 (Close))

  2. Hey. Thank for your work. I have a question: Fengs u/f1 is listed as +4~+5 (+12~+13). When does feng get +12 from this move?

  3. Some corrections:

    f, F+4, d3 is the same as f, F+4, 3 on block (season 2 change)
    b+4 is 14 damage not 20
    b, f+1 is 25 damage not 33
    KNP 4 is 30 damage not 40
    BT 4 is 18 damage not 25

  4. Since you’re updating for season 2, correct mistakes that have been pointed out. For instance ss2 is +1 on block, but is listed as -1.

  5. Should add that his b+1+2 has homing properties. Went into practice mode and would get hit even if clear behind him when dashing to either side. This is most likely because the animation has him rotate his whole body 180 in a semicircular fashion and he kind of sticks his right arm outward a bit.

  6. Feng db+3 now appears to be -16 at mid and close ranges and -14 at max range. Also, my testing is showing d+2 to be -1 on hit.

  7. So, d+2 now gives advantage on hit. That seems good.

    Also, seems like STC 3 is even better on block.

    Too bad Feng looks almost the same as in TTT2, but slightly stronger.

    1. Well,it’s going to be fundamental Tekken without any of the BS from the Tag system, so he’s definitely going to be stronger. Also, I’m pretty sure STC 3 is still the same on block as it was in TTT2.

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