Ganryu T7 Frames

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To character select | Fahkumram / Geese

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/b+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage d/f1+4m19,2423~24-6KNDKNDRage drive
SPECIAL MOVES1h1012+3+9+11
SPECIAL MOVES1, 2h, h10,1012-1+7+10
SPECIAL MOVES1, 2, 1h, h, h10,10,812-1+7+10
SPECIAL MOVES1, 2, 1, 2h, h, h, h10,10,8,512-1+7+10
SPECIAL MOVES1, 2, 1, 2, 1h, h, h, h, h10,10,8,5,512-1+7+10
SPECIAL MOVES1, 2, 1, 2, 1, 2h, h, h, h, h, h10,10,8,5,5,512-18-7-7
SPECIAL MOVES1, 2, 1, 2, 1, 2, 1h, h, h, h, h, h, h10,10,8,5,5,5512-18-7-7
SPECIAL MOVES1, 2, 1, 2, 1, 2, 1, 2h, h, h, h, h, h, h, h10,10,8,5,5,5,5,512-18-7-7
SPECIAL MOVES2h1212+1+7+9
SPECIAL MOVES2, 1h, h12,1212-3+8+8Jails
SPECIAL MOVES2, 1, 2h, h, m16,16,2714-13~-12 OCLaunchLaunch
SPECIAL MOVES2, 1, 3+4h, h12,1212+1+12+12Ends in TAI
SPECIAL MOVES2, 4h, l12,1412-12-1-1
SPECIAL MOVES3h2216-8KNDKND
SPECIAL MOVES3, 4h, h22,2016-8+3+3
SPECIAL MOVES3, 4, 3h, h, h22,20,2516-12KNDKND
SPECIAL MOVES3, 4, 3, 4, ,h, h, h, h, , 22,20,25,20,,16-8+3+3
SPECIAL MOVES3, 4, 4h, h, m22,20,1716-12~-10 OCKNDKND
SPECIAL MOVES4 or f+4h2015~16-8~-7+3~+4+3~+4
SPECIAL MOVES4, 4h, m20,1815~16-12~-10 OCKNDKND
SPECIAL MOVES4, 3h, h20,2515~16-12KNDKND
SPECIAL MOVES4, 3, 4h, h, h20,25,2015~16-8+3+3
SPECIAL MOVES4, 3, 4, 3, ,h, h, h, h, , 20,25,20,25,,15~16-12KNDKND
SPECIAL MOVES1+2m1919~20-12~-11+8~+9 OCLaunch
SPECIAL MOVES1+2, 1+2m, m19,2219~20-13~-12LaunchLaunch
SPECIAL MOVES1+2, 3+4m1919~20-3~-2+17Launch
SPECIAL MOVESTCH 1h1711-3+8+8
SPECIAL MOVESTCH 2h2014~15-9KNDCSHoming, tail spin
SPECIAL MOVESTCH 3l2420~21-12~-11+9~+10+9~+10
SPECIAL MOVESTCH 4m1413~14-14-3-3
SPECIAL MOVESTCH 4,1m,h14,2013~14-9~-8+10g~+11g+10g~+11gTail spin
SPECIAL MOVESTCH 1+2m1523 (pc8~23)-12Throw(0)Throw(0)Power crush
SPECIAL MOVESTCH f+2m2018-15CS(JG)CS(JG)
SPECIAL MOVESTCH f+1+2m3520~25-24~-19KNDKNDDOSUKOI CANNON
SPECIAL MOVESTCH d/f+1+2parry0??+16 (?)Command low parry
SPECIAL MOVESTCH db+1+2!4050~59KNDKNDKND
SPECIAL MOVESTCH b+1+2l2022~30-24~-16KNDKND
SPECIAL MOVESf+2m (TC)1414-12+1CS
SPECIAL MOVESf+2~1h1616(17~)+4+12+12
SPECIAL MOVESf+3h2518-6KNDKND
SPECIAL MOVESf+1+2h3014-12KNDKND
SPECIAL MOVESf+3+4m2823~24 pc8~24-13~-12KNDKNDPower crush
SPECIAL MOVESd/f+1m1213~14-5~-4+6~+7+6~+7
SPECIAL MOVESd/f+1, 4m, m12,1213~14-13-2-2
SPECIAL MOVESd/f+1, 4, 1m, m, h12,12,1013~14-6+8+8
SPECIAL MOVESd/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+2, 1m, h17,1016~17-7+4+4
SPECIAL MOVESd/f+2, 1, 2m, h, h17,10,1016~17-1+7+10
SPECIAL MOVESd/f+2, 1, 2, 1m, h, h, h17,10,10,816~17-1+7+10
SPECIAL MOVESd/f+2, 1, 2, 1, 2m, h, h, h, h17,10,10,8,516~17-1+7+10
SPECIAL MOVESd/f+2, 1, 2, 1, 2, 1m, h, h, h, h, h17,10,10,8,5,516~17-1+7+10
SPECIAL MOVESd/f+2, 1, 2, 1, 2, 1, 2m, h, h, h, h, h, h17,10,10,8,5,5,516~17-18-7-7
SPECIAL MOVESd/f+2, 1, 2, 1, 2, 1, 2, 1m, h, h, h, h, h, h, h17,10,10,8,5,5,5,516~17-18-7-7
SPECIAL MOVESd/f+2, 1, 2, 1, 2, 1, 2, 1, 2m, h, h, h, h, h, h, h, h17,10,10,8,5,5,5,5,516~17-18-7-7
SPECIAL MOVESd/f+3l1716~17-12~-11+5~+6 OC+5~+6 OC
SPECIAL MOVESd/f+4m1415-30-19-19
SPECIAL MOVESd/f+4, 1m, h14,1315-9-3-3
SPECIAL MOVESd/f+4, 1, 2m, h, m14,13,2015-14~-13KNDKND
SPECIAL MOVESd/f+1+2mm10,1020,37-7+4+4
SPECIAL MOVESd/f+1+2, 1mm, m10,10,2120,37-16~-15KNDKND
SPECIAL MOVESd/f+2+3l (TC)2322~23 RC-15~-14KNDKND
SPECIAL MOVESd+1m2225~26+3~+4 OC+7~+8 OCLaunch
SPECIAL MOVESd+1, 3+4m, (Special) (TC)2225~26+5~+6 OC+9~+10 OCLaunch
SPECIAL MOVESd+2l (TC)1529-14-3-3
SPECIAL MOVESd+2, 2, ,,l (TC), , , 15,10,,,29-17-11-11
SPECIAL MOVESd+2, 1l (TC), m15,1229 RC-7-1+1
SPECIAL MOVESd+4l1821-14-3Launch
SPECIAL MOVESd+1+2m2916+1+1Throw(0)
SPECIAL MOVESd+1+4m3544-25 OCKNDKND
SPECIAL MOVESd+1+4* (Short hold)m4055-25 OCKNDKND
SPECIAL MOVESd+1+4* (Long hold)m5093-25 OCKNDKND
SPECIAL MOVESd+1+4* (Very long hold)!6790KNDKNDKND
SPECIAL MOVESd/b+2l (TC)1629-22LaunchLaunch
SPECIAL MOVESd/b+2, 3+4(Special)sEnds in TAI
SPECIAL MOVESb+1h1820~21-6~-4+5~+7+5~+7Homing
SPECIAL MOVESb+1, 1h, h18,1520~21-6~-50~+1+6~+7OB
SPECIAL MOVESb+1, 1, 1h, h, m18,15,2020~21+2~+4 OCKNDKND
SPECIAL MOVESb+1, 1, 1, 3+4h, h, m18,15,2020~21+3~+5 OCKNDKND
SPECIAL MOVESb+1~2mmmm2,2,2,2114(14)-14KNDKND
SPECIAL MOVESb+1~2 (1,2,1,2,1,2)mmmm2,2,2,2,2,2,2,2114(14)-14KNDKND
SPECIAL MOVESb+2m1215 RC-14-7-7
SPECIAL MOVESb+2, 1m, m12,1315 RC-5+1+3
SPECIAL MOVESb+2, 1, 2m, m, m12,13,2215-12KNDKND
SPECIAL MOVESb+2, 1, d+2m, m, l (TC)12,13,2015-22KNDKND
SPECIAL MOVESb+4m1415-10+1+8
SPECIAL MOVESb+4, 1m, m14,2415-7KNDKND
SPECIAL MOVESb+1+2h1910~11-13~-12KNDATD
SPECIAL MOVESu/b or u or u/f+1m (TJ)1518~19-6~-5+5~+6 (+12 OC)+5~+6 (+12 OC)
SPECIAL MOVESu/f+2m1721-8+5+5Homing
SPECIAL MOVESu/f+2, 3+4m1721~~22-7~-8+6~+7+6~+7Homing, Ends in TAI
SPECIAL MOVESu/f+2, 1+2m, m17,2221-14KNDCS
SPECIAL MOVESu/f+1+2m (TJ)2818~23-10~-5-2~+3 (SH)-2~+3 (SH)
SPECIAL MOVESu/f+1+2, 3+4m (TJ)2818~23 RC-2~+3+6~+11 (SH)+6~+11 (SH)
SPECIAL MOVESf, F+2m1817~18 (18~)-9~-8+5~+6Throw(0)
SPECIAL MOVESf, F+3m2525~26 (26~)+4~+5OCKNDKND
SPECIAL MOVESf, F+4m2417~18 RG (18~)-24~-23KNDKND
SPECIAL MOVESf, F+1+2h1513(14~)-8CSCS
SPECIAL MOVESf, F+3+4m (TJ)5039~41 RG (40~)+7~+9KNDKND
SPECIAL MOVESb, f+1m2430~32 (30~)-14~-12+9~+11OB+9~+11OB
SPECIAL MOVESb, f+2+3m (TC)2232~33 (32~)+5~+6LaunchLaunch
SPECIAL MOVESb, d/b, d, D/F+1m2326~27 (30~)-18~-17Launch(JG?)Launch(JG?)
SPECIAL MOVESb, d/b, d, D/F+2m3522 RC(26~)-6~-5KNDKNDWall bounce
SPECIAL MOVESf, f, f+1+2 or WR+1+2m3524(27~)+9+32 GB+32 GB
SPECIAL MOVESWS+1m1213~14-3~-2+8~+9+8~+9
SPECIAL MOVESWS+1, 2m, m12,2313~14-14+6+6
SPECIAL MOVESWS+1, 2, 3+4m, m12,2313~14-14+6+6Ends in TAI
SPECIAL MOVESWS+2m1716~17-13~-12LaunchLaunch
SPECIAL MOVESWS+1+2m1419~20-14~-13LaunchLaunch
SPECIAL MOVESWS+1+2, 1+2m, m14,1719~20-11~-10 OC+23~+24 GBKND
SPECIAL MOVESFC+d+1l (TC)1019~20 RC-8~-7+2~+3+2~+3
SPECIAL MOVESFC+d+1, 1l (TC), l (TC)10,819~20 RC-5+6+6
SPECIAL MOVESFC+d+1, 1, 1l (TC), l (TC), m10,8,1219~20 RC-14-3-3
SPECIAL MOVESFC+d+1, 1, 1, 2l (TC), l (TC), m, m10,8,12,1219~20 RC-19-8-8
SPECIAL MOVESFC+d+1, 1, 1, 2, 1l (TC), l (TC), m, m, h10,8,12,12,1219~20-6+14OB+14OB
SPECIAL MOVESFC+d+1, 1, 1, 2, d/f+1l (TC), l (TC), m, m, m10,8,12,12,1519~20 RC-2+8+8
SPECIAL MOVESFC+d+1, 1, 1, 2, d+1l (TC), l (TC), m, m, l (TC)10,8,12,12,819~20 RC-11-1-1
SPECIAL MOVESFC+d/f+1m917~19 RC-9~-7+2~+4+2~+4
SPECIAL MOVESFC+d/f+1, 2m, m9,1217~19 RC-8~-7+2~+3+2~+3
SPECIAL MOVESFC+d/f+1, 2, 1m, m, m9,12,1217~19 RC-8+8KND
SPECIAL MOVESFC+d/f+2m2014~15-12~-11Tail spinTail spinTail spin
SPECIAL MOVESFC+d or d/f+1+2l (TC)2423~24s-23~-22KNDKND
SPECIAL MOVESSS+1h2517~19 (26~)-9~-7LaunchLaunch
SPECIAL MOVESBT 1+2m (TJ)5130~43 RG-2~+11KNDKND
SPECIAL MOVES1+2+3+4(Special)30~43
SPECIAL MOVES3+4 (to SIT)(Special) (TC)(SIT)(3F~ Air)
SPECIAL MOVESu/b or u or u/f+3+4m (TJ), (Special) (TC)2334~39+13~+18 OCKNDKND
SPECIAL MOVESu/b or u or u/f+3+4 (After stance ends)m (TJ), (Special) (TC)2334~39-32~-27 OCKNDKND
SPECIAL MOVESGrounded face up 1+2m, (Special) (TC)1225~27+5~+7 OC+16~+18+16~+18
SPECIAL MOVESGrounded face up 1+2 (After stance ends)m, (Special) (TC)1225~27-19~-17 OC-9~-7-9~-7
SPECIAL MOVESSIT 1m3027(47~)-4KNDCS(17)
SPECIAL MOVESSIT 2l (TC)1119 RC(39~)-17LaunchLaunch
SPECIAL MOVESSIT 1+2m (TJ)3830~43 RG (50~)-2~+11KNDKND
SPECIAL MOVESSIT 3+4l (TC)2225~58 RG (45~)-29~+4KNDKND
SPECIAL MOVESSIT d(Special) (TC) RC
SPECIAL MOVESSIT d, f(Special)(Absorbs 1 h/m hit)
SPECIAL MOVESSIT d, f, 1+2m1526 (pc8~26)-12Throw(0)Throw(0)Power crush
SPECIAL MOVESSIT d, d or um30(75~)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h1012+3+9+11
BASIC MOVES2h1214+1+7+9
BASIC MOVES3h2216-8KNDKND
BASIC MOVES4h2015-8+3+3
BASIC MOVESb+1h1820~21-7~-6+4~+5+13~+14OBHoming
BASIC MOVESb+2m1215 RC-14-7-7
BASIC MOVESb+3h2216-8KNDKND
BASIC MOVESb+4m1415-10+1+8
BASIC MOVESf+1h1012+3+9+11
BASIC MOVESf+2m (TC)1414-12+1CS
BASIC MOVESf+3h2518-6KNDKND
BASIC MOVESf+4h2015-8+3+3
BASIC MOVESf, F+1h1312(13~)+3+9+11
BASIC MOVESf, F+2m2817~18 (18~)-9~-8+5~+6Throw(0)
BASIC MOVESf, F+3m2525~26 (26~)+4~+5 OCKNDKND
BASIC MOVESf, F+4m2417~18 RG (18~)-24~-23KNDKND
BASIC MOVESd/b+1Sm (TC)510-5+6+6
BASIC MOVESd+1m2225~26+3~+4 OC+7~+8 OCLaunch
BASIC MOVESd/b+2l (TC)1629-22LaunchLaunch
BASIC MOVESd+2l (TC)1529-14-3-3
BASIC MOVESd/b or d+3l (TC)1220 RC-15-1-1
BASIC MOVESd/b+4l (TC)1216 RC-13-2-2
BASIC MOVESd+4l1821-12-1Launch
BASIC MOVESFC+d/b+1Sm (TC)510 RC-5+6+6
BASIC MOVESFC+d+1l (TC)1019~20 RC-8~-7+2~+3+2~+3
BASIC MOVESFC+d/b or d+2Sm (TC)810 RC-7+4+4
BASIC MOVESFC+3l (TC)1220 RC-15-1-1
BASIC MOVESFC+4l (TC)1016 RC-1100
BASIC MOVESWS+1m1213~14-3~-2+8~+9+8~+9
BASIC MOVESWS+2m1716-13LaunchLaunch
BASIC MOVESWS+3h2816-2KNDKND
BASIC MOVESWS+4m2011~12-6~-5+5~+6+5~+6
BASIC MOVESd/f+1m1213~14-5~-4+6~+7+6~+7
BASIC MOVESd/f+2m1716~17-11~-10LaunchLaunch
BASIC MOVESd/f+3l1716~17-12~-11+5~+6 OC+5~+6 OC
BASIC MOVESd/f+4m1415-30-19-19
BASIC MOVESu/b or u or u/f+1m (TJ)1518~19-6~-5+5~+6 (+12 OC)+5~+6 (+12 OC)
BASIC MOVESu/b or u+2h1715-12+9+9
BASIC MOVESu/f+2m1721-8+5+5Homing
BASIC MOVESu/b+3m (TJ)2525-9KNDKND
BASIC MOVESu+3m (TJ)2525-9KNDKND
BASIC MOVESu/f+3m (TJ)2525-9KNDKND
BASIC MOVESu/b or u or u/f+4m (TJ)2532-9KNDKND
BASIC MOVESSS+1h2517~18 (26~)-9~-8CSCS
BASIC MOVESSS+2h1212(15~)+1+7+9
BASIC MOVESSS+3h2216(17~)-8KNDKND
BASIC MOVESSS+4h2015(16~)-8+3+3
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h1810-8KNDKND

To character select | Fahkumram / Geese

3 Responses

  1. There’s one more launcher type move and it’s u/f+3 but you hold the u/f slightly before you hit the 3. Come out as a spinning roundhouse kick. You can hit the opponent mid or low depending on the how long you delay the 3. If you do connect mid normal hit, it gives you a launcher.

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