Geese T7 Frames

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To character select | Ganryu / Gigas

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/b+1+2 or FC+d/b+1+2h!5520 pc4~KNDKNDKNDRage art
SPECIAL MOVESin rage hcb, f+3+4m1020~24 pc8~17-22~-18-16~-12-16~-12Rage art
SPECIAL MOVESWhen first part hits 1m, h10,420~24 8~17+5Rage art
SPECIAL MOVESWhen first part hits 1, 2m, h, m10,4,420~24 8~17-8~-7Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4m, h, m, m10,4,4,420~24 8~17-9Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1m, h, m, m, m10,4,4,4,420~24 8~17-8Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1, 4m, h, m, m, m, l10,4,4,4,4,420~24 8~17s-13Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1, 4 , 1m, h, m, m, m, l, m10,4,4,4,4,4,420~24 8~17-9Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1, 4 , 1, 3m, h, m, m, m, l, m, h10,4,4,4,4,4,4,420~24 8~17-1~+2Rage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1, 4 , 1, 3, 2m, h, m, m, m, l, m, h, h10,4,4,4,4,4,4,4,420~24 8~17+29gRage art
SPECIAL MOVESWhen first part hits 1, 2, 4, 1, 4 , 1, 3, 2, 1+2m, h, m, m, m, l, m, h, h, !10,4,4,4,4,4,4,4,4,2020~24 8~17KNDRage art
SPECIAL MOVES1 or BT 1 or 2h710+1+8+8
SPECIAL MOVES1, 1+2h, (MAX )710-2+5+5
SPECIAL MOVES1, 1h, h7,710-1+6+6
SPECIAL MOVES1, 1, 2h, h, h7,7,910-12+7+7
SPECIAL MOVES1, 2h, m7,1010-7+4+4
SPECIAL MOVES1, 2, 1h, m, m7,10,1510-19~-18-8~-7-8~-7
SPECIAL MOVES1, 2, 1, 1h, m, m, h7,10,15,2010-15KNDKND
SPECIAL MOVES1, 2, 3h, m, h7,10,1510+1~+3+20~+22kg+20~+22kg
SPECIAL MOVES1, 2, 3, 1+2h, m, h, (MAX )7,10,1510+5~+7+24~+26kg+24~+26kg
SPECIAL MOVES2Sm1315-13-4-4
SPECIAL MOVES2, 1+2Sm, (MAX )1515+2+11+11
SPECIAL MOVES3h1016~17-8~-70~+10~+1
SPECIAL MOVES3, 3h, m10,1016~17-13~-120~+1CS
SPECIAL MOVES4 or BT 3 or 4h1716~17-8~-7KNDKNDTail spin, Homing
SPECIAL MOVES1+2m2014-14KNDKND
SPECIAL MOVESf+1m1224~25-17~-16-4~-3-4~-3
SPECIAL MOVESf+1, 1+2m, (MAX )1224+2~+3+15~+16+15~+16
SPECIAL MOVESf+2mh5,1017,32~33-14~-13SHSH
SPECIAL MOVESf+2 (Second hit only)h1022~23-14~-13SHSH
SPECIAL MOVESf+2, 1+2mh, (MAX )5,1017,32+2~+3SHSH
SPECIAL MOVESf+2When con, nects1mh, h5,10,1517,32-9KNDKND
SPECIAL MOVESf+3h1523~25+1~+3+20~+22kg+20~+22kg
SPECIAL MOVESf+3, 1+2h, (MAX )1523~25+5~+7+24~+26kg+24~+26kg
SPECIAL MOVESf+4m2119-13KNDCS
SPECIAL MOVESf+1+2m1524~25 js10~-9~-8KNDKND
SPECIAL MOVESd/f+1m1013~14-3~-2+5~+6+5~+6
SPECIAL MOVESd/f+1, 1m, h10,813~14-4+4+4
SPECIAL MOVESd/f+1, 4m, m10,2113~14-13KNDCS
SPECIAL MOVESd/f+2m1718~19-9~-8+11~+12g (+23~+25 wc)+11~+12g (+23~+25 wc)Tail spin, Homing, Wall Crush
SPECIAL MOVESd/f+3l1115-13-2-2
SPECIAL MOVESd/f+3, 4l, m11,1415-13-2KND
SPECIAL MOVESd/f+3, 4~2l, m11,2515+2KNDKND
SPECIAL MOVESd/f+3, 4~3l, h11,1515+1~+3+20~+22kg+20~+22kg
SPECIAL MOVESd/f+3, 4~3, 1+2l, h, (MAX )11,1515+5~+7+24~+26kg+24~+26kg
SPECIAL MOVESd/f+4m1514-7+4+4
SPECIAL MOVESd/b or d+1 or FC+d/b or d+1 BT d+1 or 2Sm510s cs4or1~-5+6+6
SPECIAL MOVESd/b or d+1, 1+2Sm, (MAX )510 cs4or1~-1+10g+10
SPECIAL MOVESd/b or d+2 or FC+2l1314s cs6or1~-14-3-3
SPECIAL MOVESd/b or d+3 or FC+3l1215s cs6or1~-15-5-5
SPECIAL MOVESd+3, 1l, Sm12,515 61~s-9+2+2
SPECIAL MOVESd+3, 1, 1+2l, Sm, (MAX )12,515 61~-1+10g+10
SPECIAL MOVESd/b or d+4 or FC+4 BT d+3 or 4l, (Special)1517~18s cs6or1~-31-5~-4KND
SPECIAL MOVESd/b or d+4, 1+2l(MAX )1517~18 cs6or1~+15~+16gKND
SPECIAL MOVESd+1+2l1524~25s cs6~-18~-17KNDKND
SPECIAL MOVESb+1h812~13-7~-6+4~+5+4~+5
SPECIAL MOVESb+1, 2h, m8,2312~13-12+1KND
SPECIAL MOVESb+1, 3h, h8,1512~13+1+20g+20g
SPECIAL MOVESb+2m2324+2KNDKND
SPECIAL MOVESb+3m1114~15-12~-11-1~0-1~0
SPECIAL MOVESb+3, 2m, m11,1514~15-15~-14KNDKND
SPECIAL MOVESb+3, 2, 1+2m, m, (MAX )11,1514~15+2~+3KNDKND
SPECIAL MOVESb+4l1019-13-4-2
SPECIAL MOVESb+4, 4l, h10,1719-3~-2+16~+17kgKNDTail spin
SPECIAL MOVESf, f, f+1m2615~16 (18~)-8~-7KNDKND
SPECIAL MOVESWS+1m1213~14-8~-7+3~+4+3~+4
SPECIAL MOVESWS+1, 1+2m, (MAX )1213~14-3~-2+8~+9+8~+9
SPECIAL MOVESWS+2m1518-14-3-3
SPECIAL MOVESWS+2 When hit F+2m, (throw)15,10,10LaunchLaunch
SPECIAL MOVESWS+3h1415~16-8~-7Tail spinTail spinTail spin
SPECIAL MOVESWS+4m1811-5+6+6
SPECIAL MOVESFC+d/f+1m1715-14Launch (JG?)Launch (JG?)
SPECIAL MOVESSS+3l1819(28~)-12+4+4
SPECIAL MOVESJump 1m109 (14~37) js1~-21~+2-11~+12-11~+12
SPECIAL MOVESJump 2mm10,109,21 (14~37, 26~) js1~-12~0~0~
SPECIAL MOVESJump 2 (Second hit miss)m109 (14~37) js1~-17~+7-7~+17-7~+17
SPECIAL MOVESJump 3m107 (12~37) js1~-23~+2-13~+12-13~+12
SPECIAL MOVESJump 4m1511 (16~37) js1~-14~+7-4~+17-4~+17
SPECIAL MOVESBack to wall b, b, u/bm2529~45 js1-12~+4KNDKND
SPECIAL MOVES1+3+4(Special)29~45 1
SPECIAL MOVESqcf+1Sm1419~-13~-5~-5~
SPECIAL MOVESqcf+2Sm x 210,819~,43~-19~-8~-8~
SPECIAL MOVESdp+1Sm, h10,1519,33~-6KNDKNDTail spin
SPECIAL MOVESdp+2Sm, h10,1523,39~-6KNDKNDTail spin
SPECIAL MOVESqcb+1h2015-15KNDKND
SPECIAL MOVESqcb+2h1020-15-5-5
SPECIAL MOVESqcb+2, 1h, m10,1520-15KNDKND
SPECIAL MOVESqcb+2, 3h, m10,2020-8~-6sKNDKND
SPECIAL MOVESqcb+2, 4h, l10,20s cs18~-18~-17KNDKND
SPECIAL MOVEShcb+3Smh10,1522~30,40 pc8~-9KNDKNDPower crush
SPECIAL MOVEShcb+4Smmm10,5,1222~30, 40,58 pc8~-14KNDKNDPower crush
SPECIAL MOVESJump qcb+1 or 2Sm (TJ)1417~(~) js1~-34~-23~-23~
SPECIAL MOVESf+1+2, qcb+1 or 2m (TJ), Sm (TJ)15,1417~(~) 1~-27~KNDKND
SPECIAL MOVES1+2+3(MAX)17~(~) 1~
SPECIAL MOVESMAX qcf+1+2Sm x 210,1019~,42~+1~KNDKND
SPECIAL MOVESMAX dp+1+2Sm, h10,1523,38~-2Tail spinTail spin
SPECIAL MOVESMAX qcb+1+2h1019-12-2-2
SPECIAL MOVESMAX qcb+1+2, 1h, m10,1019-2KNDKNDWall bounce
SPECIAL MOVESMAX qcb+1+2, 3h, m10,2019-8~-6sKNDKND
SPECIAL MOVESMAX qcb+1+2, 4h, l10,15s cs18~-18~-17KNDKND
SPECIAL MOVESMAX hcb+3+4Smmm10,5,1522~30 ,40,58 pc8~-2KNDKNDPower crush
SPECIAL MOVESMAX Jump qcb+1+2Sm1417~(~) js1~-34~-23~-23~
SPECIAL MOVESMAX f+1+2, qcb+1+2m (TJ), Sm (TJ)15,1417~(~) 1~+4~KNDKND
SPECIAL MOVESqcf, qcf+1+2Sm x 513*510~+1~KNDKND
SPECIAL MOVESd/b, hcb, d/f+1+2Sm439~-18LaunchLaunch
SPECIAL MOVES1, 2, 1, 2h, m, m, Sm x 57,10,15,14*5(10)+1~KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2Sm1315-13-4-4
BASIC MOVES3h1016-800
BASIC MOVES4h1716-3KNDKNDTail spin, Homing
BASIC MOVESf+1m1224-17-4-4
BASIC MOVESf+2mh5,1020,32-14SHSH
BASIC MOVESf+3h1523+1+20kg+20kg
BASIC MOVESf+4m2119-13KNDCS
BASIC MOVESd/f+1m1013-1+7+7
BASIC MOVESd/f+2m1718-5+14kgKNDTail spin, Homing
BASIC MOVESd/f+3l1115-13-2-2
BASIC MOVESd/f+4m1514-7+4+4
BASIC MOVESd/b or d+1 or FC+d/b or d+1Sm510s cs4or1~-5+6+6
BASIC MOVESd/b or d+2 or FC+2l1314s-14-3-3
BASIC MOVESd/b or d+3 or FC+3l1215s-15-5-5
BASIC MOVESd/b or d+4 or FC+4l1517s-31-5KND
BASIC MOVESb+1h1012-7+4+4
BASIC MOVESb+2m2324+2KNDKND
BASIC MOVESb+3m1114-9+2+2
BASIC MOVESb+4l1019-13-4-2
BASIC MOVESu/b or U/F(Special)js5~
BASIC MOVESU(Special)js9~
BASIC MOVESWS+1m1213-8+3+3
BASIC MOVESWS+2m1018-14-3-3
BASIC MOVESWS+3h1415~16-8~-7Tail spinTail spinTail spin
BASIC MOVESWS+4m1811-5+6+6
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2Sm1515(16~)-13-4-4
BASIC MOVESSS+3l1819(28~)-12+6KND
BASIC MOVESSS+4h1716(17~)-3KNDKNDTail spin, Homing
BASIC MOVESBT 1 or 2h710+1+8+8
BASIC MOVESBT 3 or 4h1716-3KNDKNDTail spin, Homing
BASIC MOVESBT d+1 or 2Sm510s cs4or1~-5+6+6
BASIC MOVESBT d+3 or 4l1417s-31-5KND

To character select | Ganryu / Gigas

10 Responses

  1. df+2 says knockdown on counterhit but I think on counterhit it’s also just +14 without the knockdown now

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