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To character select | 〈 Feng / Hwoarang 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.b,b,n,3+4 | * Consumes all of the remaining Heat time* Tremendous backwards travel | ||||||
| H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado* Reversal Break* Balcony Break* 11 chip damage on block* 12 chip damage on block after absorbing an attack in power crush state* Consumes 300F of remaining Heat time* Power crush 7~29 | |
| H.2+3 | m,m | 50 | i15 | +10 | +0d | * Heat Smash* Reversal Break* Floor Break* 15 chip damage on block* Transition to attack throw on hit* Transition to RAI on block only* Cancel RAI transition with B, +6 on block instead | |
| H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash* Reversal Break* Balcony Break* 15 chip damage on block* Transition to attack throw on hit* Transition to RAI on block only* Cancel RAI transition with B, +6 on block instead | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
| 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break* Combo from 1st hit with 12f delay* Clean wall splat when near the wall | |
| WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break* Combo from 1st hit with 12f delay* Chip damage on block | |
| 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay* Move can be delayed 3f | |
| 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit* Enter FUJ -9 +4 r30 with D on frame 22 | |
| 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH* Cancel to SS -5 -16 with D_U | |
| 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break* Combo from 3rd hit* Combo from 2nd CH | |
| 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado* Combo from 2nd CH with 2f delay* Opponent recovers crouching* Can be charged |
| 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i31~32 | +6 | +67a (+51) | * Tornado* Balcony Break* Tornado on standing hit* 8 chip damage on block | |
| 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay* Input can be delayed 10f* Move can be delayed 7f* Enter FUJ r30 with D | |
| 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH* Low crush 38~61 | |
| 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13c | +6c | * Spike* Head* Combo from 2nd hit | |
| 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break* 12 chip damage on block* 13 chip damage on block in heat* Low crush 17~39 | |
| WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break* Balcony Break* Head* Combo from 2nd hit* Chip damage on block* Erases opponent’s recoverable health on hit* +42d on airborne hit, opponent can tech roll after | |
| 2 | h | 10 | i11 | +0 | +9 | ||
| 2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike* Combo from 1st hit with 2f delay | |
| 3 | m | 10 | i15 | -4 | +1 | ||
| 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Combo from 1st hit with 1f delay* Enter FUJ -2 +9 r25 with D | |
| 4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado* Balcony Break* Opponent recovers crouching on hit |
| 4* | h | 27 | i24~25 | +6 | +67a (+51) | * Tornado* Balcony Break* Tornado on standing hit* 8 chip damage on block | |
| 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike* Low crush 10~37* Floating state 38~ | |
| 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break* Balcony Break* Can only be used once per match* Ultimate Count 3 required to use* Can be used while in FUJ* Opponent recovers crouching on hit* Cannot cause a K.O | |
| 2+3+4 | |||||||
| f+2 | h | 13 | i15~16 | -9 | +2 | ||
| f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay* Enter FUJ -2 +9 r25 with D | |
| f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
| f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break* Combo from 1st hit | |
| f+3 | m | 10 | i18~20 | -5 | +9 | * Knee* Enter FUJ -2 +12 r25 with D* Pseudo-homing to SSR/SWR | |
| f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike* Enter FUJ r27 with D* +15c against a crouching opponent |
| f+1+2 | h | 15 | i12 | -14 | +14c | * Spike* Head | |
| f+3+4 | * Cancel to r20 with b or db* Heihachi remains in stance indefinitely unless a move is used* Actionable after 40f | ||||||
| df+1 | m | 10 | i13~14 | -5 | +7 | ||
| df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
| df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break* Balcony Break* 9 chip damage on block* recover an additional 3 health on hit or block | |
| df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado* Reversal Break* Combo from 1st hit* 9 chip damage on block* 10 chip damage on block in heat* 11 chip damage on block with perfect frame input* 12 chip damage on block with perfect frame input in heat* Restores 3 additional recoverable health on hit or block* Restores 9 additional recoverable health on hit or block with perfect frame input* 23 damage upon releasing input within the 5f window (frames 1822)* 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| df+2 | m | 8 | i13~14 | -7 | +4 | ||
| df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado* Combo from 1st hit* Chip Damage on block | |
| df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
| df+3,1+2,1 | m, h,m,m, m | 10, 3,3,3, 25 | i15~16, ,i22~23 | -15 | +20a (+15) | * Balcony break on airborne hit* Jail from 1st attack* Powered up input df+3,1+2,qcf+1 (5 additional damage)** Last button should be input as late as possible? | |
| df+4 | m | 10 | i13~14 | -6 | +5 | ||
| df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break* Combo from 1st hit with 9f delay |
| d+1 | m | 12 | i16 | -9 | +2 | * Spike* Enter FC r28 with D | |
| d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay* Input can be delayed 11f* Move can be delayed 10f* Enter RAI -5 +13 r24 with F |
| d+3 | M | 25 | i22~23 | -7 | +3a | * Spike* Chip damage on block | |
| H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado* Reversal Break* Combo from 1st hit* Chip damage on block* Consumes 240F? of remaining Heat time | |
| d+1+2 | * Actionable after 30f | ||||||
| d+1+4 | m! | 50 | i60 | +18a | |||
| db+2 | L | 25 | i23~25 | -18 | +6c | * Spike* High crush 8~ | |
| db+3 | L | 10 | i16 | -13 | -2 | ||
| b+1 | m | 12 | i14~15 | -9 | +4 | ||
| b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado* Knee* Combo from 1st hit with 12f delay* Move can be delayed 10f* Low crush 24~ | |
| b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit* Chip damage on block | |
| b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin* Reversal Break* Balcony Break* Chip damage on block* Enter RAI +8 +32a (+24) r27 with F | |
| b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike* Combo from 1st hit with 4f delay | |
| H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado* Reversal Break* Combo from 1st hit* Jails from 2nd hit* 10 Chip damage on block* Consumes 240F? of remaining heat tiem | |
| b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break* 6 chip damage on block* Has good left sidestep tracking* Recovers 11F faster on hit or block (t54 r35) |
| b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Gain 1 Ultimate Count on Heat activation* Parries all mid or high punches or kicks* Attack is guaranteed after a successful parry* Parry state 5~25 | |
| ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break* Parries mid or high punches* Forces backroll on normal hit* 28dmg, +22a (+12) on successful parry* Balcony Break* Parry state 5~12 | |
| uf+1 | m | 25 | i24~25 | -13 | +14a (+5) | * Balcony Break* -8 on block after absorbing an attack* Chip damage on block after absorbing an attack* Power crush 7~23 | |
| uf+2 | m | 16 | i19 | -9 | +4 | ||
| uf+2,1 | m, m | 16, 20 | i19, i27~28 | -11 | +21a (+11) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Chip damage on block* Combo from 1st hit with 10f delay* Gain 1 Ultimate Count on Heat activation | |
| uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break* 2nd hit available only on hit or block* Low crush 9~ | |
| uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin* Balcony Break* Chip damage on block* Unavailable on whiff* Low crush 1~ | |
| uf+4 | m | 17 | i24~26 | -9 | +43a | * Homing* Balcony Break* Low crush 9~29* Floating state 31~32 | |
| H.uf+4,1 | m, M | 17, 30 | i24~26, i25~30 | +2 | +5a | * Balcony Break* Chip damage on block* Consumes 180F of remaining Heat time* Combo from 1st hit* Jail from 1st block | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin* Reversal Break* Balcony Break* Chip damage on block* recover an additional 3 health on hit or block* 23 damage upon releasing input within the 5f window (frames 1822)* 28 damage on a perfect input release exactly on frame 17 | |
| f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado | |
| f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
| f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Chip damage on block* Gain 1 Ultimate Count on Heat activation | |
| f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | * Low crush 5~28 | |
| f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows* Low crush ?~ | |
| f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break* Chip damage on block* Can be performed after any number of f,n,d,DF+4 lows* Low crush 17~ | |
| f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| f,n,d,DF+4,4,4,n+4,4 | L, L, L, m, m | 15, 10, 8, 10, 20 | i16~17, ,i15 | -15 | +0c | * Spike* Combo from 4th hit with 11?F delay* Enter FUJ -9 +6c r31 with D* Can be performed after any number of f,n,d,DF+4 lows | |
| f,n,d,df | * Cannot be buffered* Stance moves can be buffered out of heat dash* Cancel to SS with u* Cancel to block with b | ||||||
| f,n,d,df,UF | * Unable to act from frames 3~27* Low crush 1~21* Floating state 22~24 | ||||||
| f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block* Low crush 19~40* Floating state 41~43 | |
| f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block* Can be performed without the d input: f,n,df#2 | |
| f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time* Low crush 19~40* Floating state 41~43 | |
| f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
| f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado* Balcony Break* Chip damage on block* Low crush 5~28 | |
| f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block* Low crush 19~40* Floating state 41~43 | |
| qcf+2 | m | 30 | i14~15 | -17 | +18a (+8) | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Gain 1 Ultimate Count on Heat activation* Can be buffered | |
| f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break* Chip damage on block* Low crush 3~25* Floating state 26~28 | |
| f,f,F+1+2 | h | 20 | i15 | +3 | +6d | * Spike* Transition to r32 +6 +9d RAI with F * 4 Chip damage on block* Low crush 3~23 | |
| ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
| ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit |
| ws3 | m | 10 | i18~19 | -11 | +0 | ||
| ws3,1+2 | m, m | 10, 20 | i18~19, i22 | -9 | +13a (+4) | * Balcony Break* Combo from 1st hit | |
| ws4 | m | 13 | i11~12 | -3 | +8 | ||
| ws4,4 | m, m | 13, 16 | i11~12, i15 | -15 | +0c | * Spike* Combo from 1st hit with 9?F delay* Enter FUJ -9 +6c r31 with D | |
| SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
| FC.df+2 | m | 17 | i15 | -14 | +37a (+27) | * Tornado | |
| FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage* High crush 1~ | |
| FUJ.1 | h | 13 | i12~13 | -4 | +7 | ||
| FUJ.1,1 | h, h | 13, 20 | i12~13, i17~18 | -2 | +34a (+9) | * Heat Engager* Heat Dash +5, +34a (+27)* Balcony Break* Combo from 1st hit with 9f delay* Move can be delayed 7f* Gain 1 Ultimate Count on Heat activation | |
| FUJ.1,2 | h, m | 13, 24 | i12~13, i21~22 | -13 | +13a | * Balcony Break* Spike* Combo from 1st hit with 8f delay* Input can be delayed 9f* Move can be delayed 7f | |
| FUJ.2 | m | 20 | i15~16 | -10 | +75a (+59) | * Tornado* Chip damage on block* High crush 6~14 | |
| FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break* 2nd hit available only on hit or block* Low crush 8~ | |
| FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit* Chip damage on block* Unavailable on whiff* Low crush 1~ | |
| FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
| FUJ.1+2 | m | 25 | i18~19 | -13 | +6a (-3) | * Homing* Balcony Break* -7 on block after absorbing an attack* Chip damage on block after absorbing an attack* Power crush 7~17 | |
| FUJ.DF | * Transition to r4 CD after 4 frames in FUJ (r8?)* Low parry on frames 1?~14?* Doesn’t require a just frame input for Electric or Omen Thunder God Fist* Parry state 1?~14? | ||||||
| OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
| RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct* High crush 6~14* Low crush 17~43* Floating state 44~46 | |
| RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin* Homing* Guard Break* Chip damage on block | |
| RAI.3 | M | 30 | i22~23 | -7 | +3a | * Spike* Chip damage on block | |
| RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
| WAR.1+2 | m | 31 | i12 | -10 | +32a (+24) | * Balcony Break* Chip Damage on block | |
| WAR.FUJ.2 | m | 24 | i15~16 | -3 | +75a (+59) | * Tornado* Reversal Break* Chip damage on block | |
| WAR.RAI.1 | M | 38 | i17~19 | -8 | +12a (+2) | * Reversal Break* Chip damage on block* Low crush 17~ | |
| WAR.f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado* Chip Damage on block | |
| WAR.f,F+3 | m | 25 | i20~22 | +1c | +56a | * Spike* Chip Damage on block | |
| WAR.f,f,F+1+2 | h | 20 | i15 | +6 | +6d | * Removes Recoverable Health* Spike* Transition to +9 +9d RAI with F * 8 Chip damage on block* Low crush | |
| WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block* Links to f,n,d,DF+4 extensions |
| 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing* Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | +0d | * Floor Break* Throw break 1 or 2* Side switch on break* Heihachi recovers BT on break | ||
| Back throw | t | 60 | +0d | * Unbreakable | |||
| FUJ.1+3 | t | 15 | i18 | +7 | * Homing* Unbreakable | ||
| H.FUJ.1+3 | t | 15 | i18 | +8 | * Homing* Cancel RAI transition with B (+7)* Consumes 180F? of remaining Heat time* Throw is unbreakable | ||
| H.d+1+2,P | t | 35 | i11 | * Parries high or mid punches or kicks* Regain health on a successful parry* Consumes 240F? of remaining heat tiem* Parry state 19~40 | |||
| Left throw | t | 40 | -3d | * Throw break 1 | |||
| RAI.1+3 | t | 30 | i15~16 | +0d | * Unbreakable* 42 damage on a wall splat | ||
| Right throw | t | 45 | -4d | * Floor Break* Throw break 2 | |||
| uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break* Throw break 1+2* Side switch on break | |
| uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break* Throw break 1+2* Headbutt can be reversed with input 1 or 2 or 3 or 4* Only works on Male characters and Reina |
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