Kazumi T7 Frames

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To character select | Katarina / Kazuya

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, F+1+2m(, Sm)17,2013(14~) ,35~-12 (wl-6)LaunchLaunchRage art
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,610-3~-2+6~+7+6~+7
SPECIAL MOVES1, 1, 2h, h, m7,6,1210-17KNDKND
SPECIAL MOVES1, 2h, h7,810-3+5+5
SPECIAL MOVES1, 2, 2h, h, h7,8,1210-12+4+4
SPECIAL MOVES2h1012-3+8+8
SPECIAL MOVES2, 1h, m10,1012-5+7+7
SPECIAL MOVES3m1415~16-8~-7+8~+9+8~+9
SPECIAL MOVES3, 1m, m14,2015~16-13~-12+8k+8kTail spin
SPECIAL MOVES3, 2m, h14,1515~16-1~0sKNDKND
SPECIAL MOVES4h1511~12-9~-8+5~+6Launch (JG?)
SPECIAL MOVES1+2mm(, Sm)3,7(,20)12,21~22 (,44)-14~-13-8-8
SPECIAL MOVES1+2fmm(, Sm)3,7(,20)12,21~22 (,44)-14~-13+9
SPECIAL MOVES2+3Sm1022~54-44~-12KNDKND
SPECIAL MOVESf+2h2517~18 pc8~16-9~-8KNDKNDPower crush
SPECIAL MOVESf+3m1318-800
SPECIAL MOVESf+3, fm, (Special) (TJ)1318a+5+18g+18g
SPECIAL MOVESf+4h2016~17-8~-7+11~+12kg+11~+12kgTail spin, Homing
SPECIAL MOVESd/f+1m1013~14-3~-2+6~+7+6~+7
SPECIAL MOVESd/f+1, 2m, m10,2113~14-13sKNDKND
SPECIAL MOVESd/f+2m?(, Sm)20(,9)18a(,38)-24LaunchLaunch
SPECIAL MOVESd/f+3m1414-9+2+2
SPECIAL MOVESd/f+4m1615-5+6+6
SPECIAL MOVESd+1m1516~17-9~-8+2~+3+5~+6s
SPECIAL MOVESd+1, 2m, m15,2516~17-13~-12ThrowThrow
SPECIAL MOVESd+4l1016~17s cs4~-13~-12-2~-1-2~-1
SPECIAL MOVESd+3+4l712 cs4~-13-2-2
SPECIAL MOVESd/b+2l (TC)1823s cs6~-14s-3+6s
SPECIAL MOVESd/b+2, 3l, l15,12s cs1~-14~-13s0~+1+6~+7s
SPECIAL MOVESd/b+2, 3, 4l, l, l (TC)15,12,12s cs1~-14~-13s+5~+6sKND
SPECIAL MOVESd/b+3l1217-14+2s+2s
SPECIAL MOVESd/b+4l1720-12+4+4
SPECIAL MOVESd/b+1+2m2024~25-4~-3+7sKND
SPECIAL MOVESb+1h1720-16-5-5
SPECIAL MOVESb+1, 2h, m 17,2020-9~-10+7~+8+7~+8
SPECIAL MOVESb+2m1215~16-9~-8+4~5+4~5Tail spin, Homing
SPECIAL MOVESb+3m1616-8+3+3
SPECIAL MOVESb+4m?2019-13+9CS
SPECIAL MOVESb+1+2Attack returned(, m, Sm)5,3045~46, 76 pc6~-13TKF(+17)TKF(+17)Power crush
SPECIAL MOVESb+3+4 or RSS B(Special) (TJ)a
SPECIAL MOVESu/b or u or u/f+2h(, Sm)12(,20)14(,37)-14-8-8
SPECIAL MOVESu/b or u or u/f+2fh(, Sm)12(,20)14(,37)-14+9+9
SPECIAL MOVESu/f+3m (TJ)2028~29a js9~-12~-11KNDKND
SPECIAL MOVESu/f+3, 4m (TJ), m (TJ)20,12js1~0~-1KNDKND
SPECIAL MOVESu/f+3, 4, 1m (TJ), m (TJ), m20,12,24js1~24-11~-6-5~0s-5~0s
SPECIAL MOVESu/f+3, 4, 3m (TJ), m (TJ), m20,12,17js1~29-11~-10+8~+9k+8~+9kTail spin
SPECIAL MOVESu/b+4m1115~16 js9~-15~-14-4~-3-4~-3
SPECIAL MOVESu+4m1515~16 js9~-13~-12KNDLaunch (JG?)
SPECIAL MOVESu/f+4m1315~16 js13~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESf, F+2m(, (throw))17(,20)13(14~) ,67 pc6~12-13Throw(KND)Throw(KND)Power crush
SPECIAL MOVESf, F+4m2120~21 (21~)-7~-6KNDKND
SPECIAL MOVESb, f+2m1215~16 (15~)-12~-11-~01FS (+6~+7) 19~20
SPECIAL MOVESb, f+2, 1m, m12,915~16 (15~)-14~-13-1~0-1~0
SPECIAL MOVESb, f+2, 1, 4m, m, h12,9,2015~16 (15~)-6~-5+13kg+13kgTail spin, Homing
SPECIAL MOVESb, f+2, 1, 1+2m, m, m(, Sm)12,9,13(,20)15~16 (15~)-14~-13KNDKND
SPECIAL MOVESf, f, f+1h3015~17 (18~)+7~+9KNDKND
SPECIAL MOVESf, f, f+2m2515~16 (18~)-4~-3KNDKND
SPECIAL MOVESWS+1m1212~13-4~-3+7~+8+7~+8
SPECIAL MOVESWS+1, 2m, m12,2312~13-13~-12KNDKND
SPECIAL MOVESWS+2m?2018~19-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2014~15-11~-10-8-8
SPECIAL MOVESWS+3fm2014~15-11~-10-8-8
SPECIAL MOVESWS+4m1311~12-3~-2+8~+9+8~+9
SPECIAL MOVESWS+4, 4m, h13,1611~12-6~-5+13~+14kg+13~+14kgTail spin, Homing
SPECIAL MOVESFC+d/b or d+4l1016~17s cs1~-15~-14-4~-3-4~-3
SPECIAL MOVESFC+d/f+4l1012 cs1~-15-4-4
SPECIAL MOVESOpponent Down d+2l(On grounded opponent)1617~18-13~-12-2~-1-2~-1
SPECIAL MOVES2+3+4(Special)17~18
SPECIAL MOVESf+3+4 or f, f+3+4 or b+3+4, f(RSS) (TJ)a
SPECIAL MOVESRSS 1m2519(35~) js1~10-11KNDKNDWall bounce
SPECIAL MOVESRSS 2h2015(28~) js1~8-10Launch (JG?)Launch (JG?)
SPECIAL MOVESRSS 3m2023~27a (39~) js1~-7~-3+7s~+11sKND
SPECIAL MOVESRSS 4l1718(34~) js1~10-31+5s(KND)+5s(KND)
SPECIAL MOVESRSS 4, 2l, m17,2018(34~) 1~10-16~-15KNDKND
SPECIAL MOVESRSS 1+2m2022(38~) js1~8+11g (+23g wc)+8KNDWall crush
SPECIAL MOVESRSS 3+4m, m7, 2019-15LaunchLaunch
SPECIAL MOVESRSS f+1+2!3050(66~) js1~8CSCSCS
SPECIAL MOVESRSS 1+3m(Throw), m1546(62~)Throw(+8)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1012-3+8+8
BASIC MOVES3m1415~16-8~-7+8~+9+8~+9
BASIC MOVES4h1811~12-9~-8+5~+6Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h2517~18 pc8~16-9~-8KNDKNDPower crush
BASIC MOVESf+3m1318-800
BASIC MOVESf+4h2016~17-8~-7+11~+12kg+11~+12kgTail spin, Homing
BASIC MOVESd/f+1m1013~14-3~-2+6~+7+6~+7
BASIC MOVESd/f+2m?(, Sm)20(,9)18a(,38)-24LaunchLaunch
BASIC MOVESd/f+3m1414-9+2+2
BASIC MOVESd/f+4m1615-5+6+6
BASIC MOVESd+1m1516~17-9~-8+2~+3+5~+6s
BASIC MOVESd+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l1016~17s cs4~-13~-12-2~-1-2~-1
BASIC MOVESd+3+4l712 cs4~-13-2-2
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2l (TC)1823s cs6~-14s-3+6s
BASIC MOVESd/b+3l1417-14+2s+2s
BASIC MOVESd/b+4l1720-12+4KND
BASIC MOVESb+1h1320-16-5-5
BASIC MOVESb+2m1215~16-9~-8+12~+13kg+12~+13kgTail spin, Homing
BASIC MOVESb+3m1616-8+3+3
BASIC MOVESb+4m?2019-13+9CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h(, Sm)12(,20)14(,37)-14KNDKND
BASIC MOVESu/b+3m (TJ)1615~16 js9~-20~-19-9~-8-9~-8
BASIC MOVESu+3m (TJ)1615~16 js9~-20~-19KNDKND
BASIC MOVESu/f+3m (TJ)2028~29a js9~-12~-11KNDKND
BASIC MOVESu/b+4m1115~16 js9~-15~-14-4~-3-4~-3
BASIC MOVESu+4m1515~16 js9~-13~-12KNDLaunch (JG?)
BASIC MOVESu/f+4m1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/f, n+4m (TJ)2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1212~13-4~-3+7~+8+7~+8
BASIC MOVESWS+2m?2018~19-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m2015~16-11~-10-8-8
BASIC MOVESWS+3fm2015~16-11~-10+9+9
BASIC MOVESWS+4m1311~12-3~-2+8~+9+8~+9
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)1811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l1016~17s cs1~-15~-14-4~-3-4~-3
BASIC MOVESFC+d/f+4l1012 cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1012(13~)-3+8+8
BASIC MOVESSS+3m1415~16 (15~)-8~-7+8~+9+8~+9
BASIC MOVESSS+4h1811~12 (12~)-7~-6+5~+6Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Katarina / Kazuya

19 Responses

  1. I’ve tested some frames a while back and thought i’d share those right here:

    speed/ on block/ on hit

    RA: 20 / -22 / KND
    f+2: i17 / -9 / KND
    3: i15 / -8 / +8
    d+1: i20 / -9 / -1
    b+1: i20 / -16 / -5
    b+1,2: i20 / -14 / -1
    b,f+2: i15 / -12 / -1
    b,f+2,1: i15 / -14 / -1
    ws+1: i12 / -4 / +7
    4: i11 / -5 / +7

  2. I believe f+4 is -8 on block as when doing a f+4,2 trades with f+3, beat b+4, and d/b+3 beats it.

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