Kuma & Panda T7 Frames

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To character select | King / Kunimitsu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2m55(10,3,4,38)20 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, F+1+2m23(,3)18~20 (19~)-12~-10KNDKNDRage drive
SPECIAL MOVES1h10110+6+6
SPECIAL MOVES1, 2h, h10,1211-5+6+6
SPECIAL MOVES2h1010-1+6+6
SPECIAL MOVES2, 1h, m10,1110-3+2+2
SPECIAL MOVES2, 1, 2h, m, m10,11,2210s-14~-13LaunchLaunch
SPECIAL MOVES2, 1, 3h, m, l10,11,1310-13-2-2
SPECIAL MOVES3h2518-5KNDKND
SPECIAL MOVES4h2014-6+5Launch (JG?)
SPECIAL MOVES1+2m1717~18-11~-100~+1s+8~+9s
SPECIAL MOVES1+2, 3+4m, (HBS)1717~18-9~-8+2~+3s+10~+11s
SPECIAL MOVES1+2, Fm, (ROL)1717, Air-18~-17-7~-6s+1~+2s
SPECIAL MOVES1+2, 1+2m, m17,1617,-18~-17LaunchLaunch
SPECIAL MOVES1+2, 1+2, 1+2m, m, m17,16,2717,-22~-19sKNDKND
SPECIAL MOVESf+1h710+1+8+8
SPECIAL MOVESf+1, 1h, m7,810-15~-14-4~-3-4~-3
SPECIAL MOVESf+1, 1, 1h, m, m7,8,1410-16~-15LaunchLaunch
SPECIAL MOVESf+2h1113-13+3+3
SPECIAL MOVESf+2, 1h, h11,2013-5KNDKNDTail spin
SPECIAL MOVESf+1+2m2017~18-15~-14CSCS
SPECIAL MOVESf+1+2,1+2m,m20,2017~18-13~-12+9~+10g+9~+10gTail spin
SPECIAL MOVESf+3+4l2028sa cs6~-23~-21KNDKND
SPECIAL MOVESf+3+4, 1+2l, m20,30cs1~-16KNDKND
SPECIAL MOVESd/f+1m615~16-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+1, 2m, m6,915~16s-13~-12-2~-1-2~-1
SPECIAL MOVESd/f+1, 2, 1m, m, m6,9,915~16s-4~-3+7~+8+7~+8
SPECIAL MOVESd/f+1, 2, 1, 2m, m, m, m6,9,9,1015~16s-11~-100~+10~+1 Launch if first hit is counter
SPECIAL MOVESd/f+2m1015~16-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+2, 1m, m10,1215~16-16~-15LaunchLaunch
SPECIAL MOVESd/f+3m1316-9+2+2
SPECIAL MOVESd/f+3, 2m, h13,2416-5~-4KNDKNDTail spin
SPECIAL MOVESd/f+4m1512-4+7+7
SPECIAL MOVESd/f+1+2m3224~27-7~-4KNDTail spinHoming, Tail spin
SPECIAL MOVESd+1+2m?2814~15-15~-14KNDKND
SPECIAL MOVESd/b+1h1412~13-7~-60~+10~+1
SPECIAL MOVESd/b+1, 2h, m14,2012~13-13~-12+4~+5sKND
SPECIAL MOVESd/b+2l (TC)1418s cs6~-13+1+14g
SPECIAL MOVESd/b+2, 3+4l (TC), (HBS)1418s cs6~-17-3-3
SPECIAL MOVESd/b+3l1518-8+3+3
SPECIAL MOVESd/b+4l (TC)2028~29s cs12~-23~-22KNDKND
SPECIAL MOVESd/b+1+2mm5,514~15, 32~33-9~-8+2~+3s+2~+3s
SPECIAL MOVESd/b+1+2 (Second hit miss)m514~15-27~-26-16~-15-16~-15
SPECIAL MOVESd/b+1+2, 1+2mm, mm5,5,5,514~15-10~-9+1~+2+1~+2
SPECIAL MOVESd/b+1+2, 1+2, 2mm, mm, m5,5,5,5,2714~15-13~-12LaunchLaunch
SPECIAL MOVESb+1m2722~23 pc8~21-13~-12KNDKNDPower crush
SPECIAL MOVESb+1, 3+4m, (HBS)3622~23 pc8~21-15~-14KNDKNDPower crush
SPECIAL MOVESb+2m1215-9+2+2
SPECIAL MOVESb+2, 1m, h12,1415-3+8+8
SPECIAL MOVESb+2, 1, 1+2m, h, m12,14,2015-11KNDKND
SPECIAL MOVESb+2, 1, 3+4m, h, (HBS)12,1415-5+6+6
SPECIAL MOVESB+3~4mm10,1522~23, 36~38 (23~) cs6~21-19~-17SHSH
SPECIAL MOVESB+3~4 (Second hit miss)m1022~23 (23~) cs6~21-39~-38-28~-27-28~-27
SPECIAL MOVESb+3+4 or WS+3+4m?20(,3)22~23a-28~-27LaunchLaunch
SPECIAL MOVESu/b+1+2m (HBS)2737~38 js9+8JGJG
SPECIAL MOVESb+1+4!2560CSCSCS
SPECIAL MOVESb+1+4, 3+4!, (HBS)2560CSCSCS
SPECIAL MOVESb+1+4, hcb, u/b, u, u/fm (TC)40(,3)55~120 RG-39~-14KNDKND
SPECIAL MOVESb+1+2, hcb, u/b, u, u/f During roll B (Cancel)m (TC)40(,3)55~80 RG-20~+5KNDKND
SPECIAL MOVESu+1+2l (TJ)2531~32 js6~30-17~-16KNDKND
SPECIAL MOVESu+1+2, 3+4 (Cancel)(Special) (TJ)(HBS)a
SPECIAL MOVESu/b or u+1m (TJ)2026~28s js9~-6~-4+4~+6+4~+6
SPECIAL MOVESu/f+1m (TJ)2026~28s js9~-6~-4KNDKND
SPECIAL MOVESu or u/f+3m (TJ)1316~17 js9~-13~-12LaunchLaunch
SPECIAL MOVESu or u/f+3, 4m (TJ), m (TJ)13,13js1~-11~-9LaunchLaunch
SPECIAL MOVESu or u/f+3, 4, 1+2m (TJ), m (TJ), m13,13,22js1~8-16~-14KNDKND
SPECIAL MOVESu or u/f+3, 4, 1+2, 3+4m (TJ), m (TJ), m, (HBS)13,13,22js1~8-14~-13KNDKND
SPECIAL MOVESu/f+4m (TJ)2029~30 js9~-6~-5KNDKND
SPECIAL MOVESu/f+4, n+3+4m (TJ), (HBS)2029~30 js9~-1~0KNDKND
SPECIAL MOVESu/f+4, 3m (TJ), m (TJ)20,20d js1~+7~+8 (+18~+19 wc)KNDKNDTail spin, Wall crush
SPECIAL MOVESu/f+1+2m (TJ)2818~23 js16~-4~+1+3~+8 (SH)+3~+8 (SH)
SPECIAL MOVESu/f+1+2, 3+4m (TJ), (HBS)2818~23 js16~-4~+1+3~+8 (SH)+3~+8 (SH)
SPECIAL MOVESf, F+2m?2319~21 (20~)-19~-17Launch(JG?)Launch(JG?)
SPECIAL MOVESb, f+2h2316~18 (16~)-8~-6KNDKNDTail spin
SPECIAL MOVESb, F+2+3l (TC)3035~37 (38~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold one period)l (TC)3544~46 (47~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold two periods)l (TC)4055~57 (55~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold three periods)l (TC)4566~68 (69~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Very long hold)! (TC)45108~110 (111~)KNDKNDKNDTail spin
SPECIAL MOVESb, d/b, d, d/f+2 (d/b, d/f+2)m1818s(19~)-8KNDKNDWall bounce
SPECIAL MOVESb, d/b, d, d/f+2, 1m, m18,2518(19~)-14KNDKND
SPECIAL MOVESb, d/b, d, D/F+2, 2m, l18,2218(19~)-18~-17KNDKND
SPECIAL MOVESf, f, f+3 or WR+3m3023~24 (26~) js2~+9~+10gKNDKND
SPECIAL MOVESf, f, f+1+2 or WR+1+2m3020~25 (23~)+2~+7KNDKND
SPECIAL MOVESf, f, f+1+2, 3+4 or WR+1+2, 3+4m, (HBS)3020~25 (23~)+2~+7KNDKND
SPECIAL MOVESWS+1m1413-7+4+4
SPECIAL MOVESWS+1, 1m, h14,2013-9~-7+7~+9k+7~+9kTail spin
SPECIAL MOVESWS+1, 2m, m14,2313-9~-8KNDKND
SPECIAL MOVESWS+2m2015~16-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2118~20-9~-7KNDKNDHoming, Tail spin
SPECIAL MOVESWS+4m2011~12-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1+2m1619~21-17~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+1+2, 1+2m, m16,2719~21-22~-19sKNDKND
SPECIAL MOVESWS+f+1m1217~18s-6~-5+5~+6+5~+6
SPECIAL MOVESWS+f+1, 2m, m12,12(7)17~18s-8~-7+3~+4+3~+4
SPECIAL MOVESWS+f+1, 2, f+1m, m, h12,12,1217~18-10~-8+1~+3+1~+3
SPECIAL MOVESWS+f+1, 2, d/f+1m, m, m12,12,15(12,7,12)17~18s-1~0+10~+11+10~+11Launch if first hit is counter
SPECIAL MOVESWS+f+1, 2, d+1m, m, l (TC)12,12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/b or d+1l (TC)1219~21s cs1~-8~-6+2~+4+2~+4
SPECIAL MOVESFC+d/b or d+1, 1l (TC), l (TC)12,8s cs1~+1~+3+12~+14g+12~+14
SPECIAL MOVESFC+d/b or d+1, 1, 1l (TC), l (TC), m12,8,12 1~s-12~-11-1~0-1~0
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2l (TC), l (TC), m, m12,8,12,12 1~s-8~-7+3~+4+3~+4
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, 1l (TC), l (TC), m, m, h12,8,12,12,12 1~-10~-8+1~+3+1~+3
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, d/f+1l (TC), l (TC), m, m, m12,8,12,12,15 1~s-1~0+10~+11+10~+11
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, d+1l (TC), l (TC), m, m, l (TC)12,8,12,12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/f+1m824~25-22~-21-12~-11s-12~-11s
SPECIAL MOVESFC+d/f+1, 2m, m8,1224~25-22~-21-12~-11s-12~-11s
SPECIAL MOVESFC+d/f+1, 2, 1m, m, m8,12,1224~25-11~-10CSCS
SPECIAL MOVESFC+d/f+1, 2, 1, 2m, m, m, h8,12,12,4524~25+21KNDKND
SPECIAL MOVESFC+d/f+2m1218~19s-13~-12-2~-1-2~-1
SPECIAL MOVESFC+d/f+2, n+1m, h12,1218~19-10~-8+1~+3+1~+3
SPECIAL MOVESFC+d/f+2, d/f+1m, m12,918~19s-4~-3+7~+8+7~+8
SPECIAL MOVESFC+d/f+2, d+1m, l (TC)12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/f+2, d/f+1, 2m, m, m12,9,10 10~-11~-100~+10~+1Launch if first hit is counter
SPECIAL MOVESSS+1+2m2322(31~)-9sKNDKND
SPECIAL MOVESFace down Grounded 1+2l?1514~17ad-17~-14KNDKND
SPECIAL MOVESFace up Grounded 1+2m?2116~18ad-18~-16KNDKND
SPECIAL MOVESOpponent Down d+1+4l, !(On grounded opponent)16,48114~131, 176~178+16~+18s+16~+18s+16~+18s
SPECIAL MOVESOpponent Down d+1+4, 3+4 (Cancel)(Special) RBT
SPECIAL MOVES1+3+4(Special)
SPECIAL MOVES3+4 or Face down Grounded 3+4 (to HBS)(HBS)s
SPECIAL MOVESHBS 1l (TC), (HBS)812~16 (27~) cs1~-11~-70~+40~+4
SPECIAL MOVESHBS 1, 2l (TC), l (TC), (HBS)8,10cs1~-13~-100~+30~+3
SPECIAL MOVESHBS 1, 2,fl (TC), l (TC), (ROL)8,10cs1~-18~-15-5~-2-5~-2
SPECIAL MOVESHBS 2l (TC), (HBS)1621~24 (36~) cs1~-15~-12+21~+24g+21~+24g
SPECIAL MOVESHBS 1+2m (TC)24(,3)19~22 (34~) cs1~18-15~-12LaunchLaunch
SPECIAL MOVESHBS 3+4m (TC)2125~30 (40~) cs1~ pc8~24-12~-7KNDKNDPower crush
SPECIAL MOVESHBS f+1+2h(Throw)3026(41~)Throw(KND)
SPECIAL MOVESHBS d/f+1m1516~18 (31~)-5~-3+6~+8+6~+8
SPECIAL MOVESHBS d/f+1, 1m, h15,2016~18 (31~)-9~-7+7~+9k+7~+9kTail spin
SPECIAL MOVESHBS d/f+2m2015~16 (30~)-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESHBS d/b or d or d/f+1+2m (TJ) (HBS)2216~20 (31~) js10~-9~-50~+4KND
SPECIAL MOVESHBS b+1+2l (TC)1626~29 (42~) cs1~-25~-22 (a)KNDKND
SPECIAL MOVESHBS b+1+2, 1+2l (TC), l (TC)16,33cs1~-29~-27 (a,s)KNDKND
SPECIAL MOVESHBS b+1+2, 3+4l (TC), (HBS)1626~29 (42~) cs1~-24~-21KNDKND
SPECIAL MOVESHBS b or f+3+4l, (Special)2516~21 (31~) js1~+7~+12KNDKND
SPECIAL MOVESHBS 3 or 4(Special)d(~a)
SPECIAL MOVESHBS d+3+4(Special)d
SPECIAL MOVESHBS d/b(HBS)s
SPECIAL MOVESHBS u/b or u or u/f(HBS)s~t
SPECIAL MOVESHBS F(Special)(Low parry)(HBS)~
SPECIAL MOVESHBS B(HBS)~
SPECIAL MOVESHBS f, f(ROL)a
SPECIAL MOVESHBS b, b(HBS)a,s
SPECIAL MOVESHBS b, b, 3+4(HBS),
SPECIAL MOVESd/b or d or d/f+3+4(Special) (TC),
SPECIAL MOVESu/f+3+4 (After stance ends)m (TJ)2134~39 js8~-35~-30sKNDKND
SPECIAL MOVESu/f+3+4m (TJ)2134~39 js8~+10~+15sKNDKND
SPECIAL MOVESGrounded face up d+1+2 (After stance ends)m2128~31-20~-17KNDKND
SPECIAL MOVESGrounded face up d+1+2m2128~31+15~+19KNDKND
SPECIAL MOVESSIT 1l (TC)1625~26s (46~) cs1~-15~-14KNDKND
SPECIAL MOVESSIT 2m1821~22 (42~)-15~-14LaunchLaunch
SPECIAL MOVESSIT 3+4m (TJ)2025(46~) js2~-21KNDKND
SPECIAL MOVESSIT b(Special)a,s
SPECIAL MOVESSIT b, 3+4(HBS),
SPECIAL MOVESSIT f(ROL)a
SPECIAL MOVESFC+d/f+1+2 or SLD f (to ROL)(ROL)a~s
SPECIAL MOVESROL 1h3115~16 (46~)+15~+16gKNDKND
SPECIAL MOVESROL 2m2117~19 (48~)-17~-15LaunchLaunch
SPECIAL MOVESROL 3l2018~27d (49~)-18~-9KNDKND
SPECIAL MOVESROL 4m2026~30d (57~) js13~+7~+11KNDKND
SPECIAL MOVESROL 1+2m (TC)22(,3)25~40d (56~)-15~+1KNDKND
SPECIAL MOVESROL 3+4 (to HBS)(Special) (TC)(HBS)25~40 (56~)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h10110+6+6
BASIC MOVES2h1010-1+6+6
BASIC MOVES3h2518-5KNDKND
BASIC MOVES4h2014-6+5Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1113-13+3+3
BASIC MOVESf+3h3020-5KNDKND
BASIC MOVESf+4h2215-6+5Launch (JG?)
BASIC MOVESd/f+1m615~16-9~-8+2~+3+2~+3
BASIC MOVESd/f+2m1015~16-9~-8+2~+3+2~+3
BASIC MOVESd/f+3m1316-9+2+2
BASIC MOVESd/f+4m1512-4+7+7
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l (TC)1220s cs4~-15-1-1
BASIC MOVESd+4l (TC)1016s cs4~-9+2+2
BASIC MOVESd/b+1h1412~13-7~-60~+10~+1
BASIC MOVESd/b+2l (TC)1418s cs6~-13+1+1
BASIC MOVESd/b+3l1518-8+3+3
BASIC MOVESd/b+4l (TC)2028~29s cs12~-23~-22KNDKND
BASIC MOVESb+1m2722~23 pc8~21-13~-12KNDKNDPower crush
BASIC MOVESb+2m1215-9+2+2
BASIC MOVESb+3h2518-5KNDKND
BASIC MOVESb+4h2014-6+5Launch (JG?)
BASIC MOVESu/b or u+1m (TJ)2026~28s js9~-6~-4+4~+6+4~+6
BASIC MOVESu/f+1m (TJ)2026~28s js9~-6~-4KNDKND
BASIC MOVESu/b or u or u/f+2m1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m (TJ)2025~26-16~-15KNDKND
BASIC MOVESu or u/f+3m (TJ)1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m (TJ)1115~17-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)1515~17-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)2029~30 js9~-6~-5KNDKND
BASIC MOVESWS+1m1413-7+4+4
BASIC MOVESWS+2m2015~16-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m2118~20-9~-7KNDKNDHoming, Tail spin
BASIC MOVESWS+4m2011~12-6~-5+5~+6+5~+6
BASIC MOVESFC+d/b or d+1l (TC)1219~21s cs1~-8~-6+2~+4+2~+4
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1220s cs1~-15-1-1
BASIC MOVESFC+4l (TC)1016s cs1~-9+2+2
BASIC MOVESSS+1h1011(12~)0+6+6
BASIC MOVESSS+2h1010(11~)-1+6+6
BASIC MOVESSS+3h2518(19~)-5KNDKND
BASIC MOVESSS+4h2014(15~)-6+5Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | King / Kunimitsu

33 Responses

  1. The last version of the b+1+4 unblockable with the roll cancelled is mistakenly b+1+2 instead of b+1+4

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