Kuma & Panda T7 Frames

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To character select | King / Kunimitsu

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2m55(10,3,4,38)20 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, F+1+2m23(,3)18~20 (19~)-12~-10KNDKNDRage drive
SPECIAL MOVES1h10110+6+6
SPECIAL MOVES1, 2h, h10,1211-5+6+6
SPECIAL MOVES2h1010-1+6+6
SPECIAL MOVES2, 1h, m10,1110-3+2+2
SPECIAL MOVES2, 1, 2h, m, m10,11,2210s-14~-13LaunchLaunch
SPECIAL MOVES2, 1, 3h, m, l10,11,1310-13-2-2
SPECIAL MOVES3h2518-5KNDKND
SPECIAL MOVES4h2014-6+5Launch (JG?)
SPECIAL MOVES1+2m1717~18-11~-100~+1s+8~+9s
SPECIAL MOVES1+2, 3+4m, (HBS)1717~18-9~-8+2~+3s+10~+11s
SPECIAL MOVES1+2, Fm, (ROL)1717, Air-18~-17-7~-6s+1~+2s
SPECIAL MOVES1+2, 1+2m, m17,1617,-18~-17LaunchLaunch
SPECIAL MOVES1+2, 1+2, 1+2m, m, m17,16,2717,-22~-19sKNDKND
SPECIAL MOVESf+1h710+1+8+8
SPECIAL MOVESf+1, 1h, m7,810-15~-14-4~-3-4~-3
SPECIAL MOVESf+1, 1, 1h, m, m7,8,1410-16~-15LaunchLaunch
SPECIAL MOVESf+2h1113-13+3+3
SPECIAL MOVESf+2, 1h, h11,2013-5KNDKNDTail spin
SPECIAL MOVESf+1+2m2017~18-15~-14CSCS
SPECIAL MOVESf+1+2,1+2m,m20,2017~18-13~-12+9~+10g+9~+10gTail spin
SPECIAL MOVESf+3+4l2028sa cs6~-23~-21KNDKND
SPECIAL MOVESf+3+4, 1+2l, m20,30cs1~-16KNDKND
SPECIAL MOVESd/f+1m615~16-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+1, 2m, m6,915~16s-13~-12-2~-1-2~-1
SPECIAL MOVESd/f+1, 2, 1m, m, m6,9,915~16s-4~-3+7~+8+7~+8
SPECIAL MOVESd/f+1, 2, 1, 2m, m, m, m6,9,9,1015~16s-11~-100~+10~+1 Launch if first hit is counter
SPECIAL MOVESd/f+2m1015~16-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+2, 1m, m10,1215~16-16~-15LaunchLaunch
SPECIAL MOVESd/f+3m1316-9+2+2
SPECIAL MOVESd/f+3, 2m, h13,2416-5~-4KNDKNDTail spin
SPECIAL MOVESd/f+4m1512-4+7+7
SPECIAL MOVESd/f+1+2m3224~27-7~-4KNDTail spinHoming, Tail spin
SPECIAL MOVESd+1+2m?2814~15-15~-14KNDKND
SPECIAL MOVESd/b+1h1412~13-7~-60~+10~+1
SPECIAL MOVESd/b+1, 2h, m14,2012~13-13~-12+4~+5sKND
SPECIAL MOVESd/b+2l (TC)1418s cs6~-13+1+14g
SPECIAL MOVESd/b+2, 3+4l (TC), (HBS)1418s cs6~-17-3-3
SPECIAL MOVESd/b+3l1518-8+3+3
SPECIAL MOVESd/b+4l (TC)2028~29s cs12~-23~-22KNDKND
SPECIAL MOVESd/b+1+2mm5,514~15, 32~33-9~-8+2~+3s+2~+3s
SPECIAL MOVESd/b+1+2 (Second hit miss)m514~15-27~-26-16~-15-16~-15
SPECIAL MOVESd/b+1+2, 1+2mm, mm5,5,5,514~15-10~-9+1~+2+1~+2
SPECIAL MOVESd/b+1+2, 1+2, 2mm, mm, m5,5,5,5,2714~15-13~-12LaunchLaunch
SPECIAL MOVESb+1m2722~23 pc8~21-13~-12KNDKNDPower crush
SPECIAL MOVESb+1, 3+4m, (HBS)3622~23 pc8~21-15~-14KNDKNDPower crush
SPECIAL MOVESb+2m1215-9+2+2
SPECIAL MOVESb+2, 1m, h12,1415-3+8+8
SPECIAL MOVESb+2, 1, 1+2m, h, m12,14,2015-11KNDKND
SPECIAL MOVESb+2, 1, 3+4m, h, (HBS)12,1415-5+6+6
SPECIAL MOVESB+3~4mm10,1522~23, 36~38 (23~) cs6~21-19~-17SHSH
SPECIAL MOVESB+3~4 (Second hit miss)m1022~23 (23~) cs6~21-39~-38-28~-27-28~-27
SPECIAL MOVESb+3+4 or WS+3+4m?20(,3)22~23a-28~-27LaunchLaunch
SPECIAL MOVESu/b+1+2m (HBS)2737~38 js9+8JGJG
SPECIAL MOVESb+1+4!2560CSCSCS
SPECIAL MOVESb+1+4, 3+4!, (HBS)2560CSCSCS
SPECIAL MOVESb+1+4, hcb, u/b, u, u/fm (TC)40(,3)55~120 RG-39~-14KNDKND
SPECIAL MOVESb+1+2, hcb, u/b, u, u/f During roll B (Cancel)m (TC)40(,3)55~80 RG-20~+5KNDKND
SPECIAL MOVESu+1+2l (TJ)2531~32 js6~30-17~-16KNDKND
SPECIAL MOVESu+1+2, 3+4 (Cancel)(Special) (TJ)(HBS)a
SPECIAL MOVESu/b or u+1m (TJ)2026~28s js9~-6~-4+4~+6+4~+6
SPECIAL MOVESu/f+1m (TJ)2026~28s js9~-6~-4KNDKND
SPECIAL MOVESu or u/f+3m (TJ)1316~17 js9~-13~-12LaunchLaunch
SPECIAL MOVESu or u/f+3, 4m (TJ), m (TJ)13,13js1~-11~-9LaunchLaunch
SPECIAL MOVESu or u/f+3, 4, 1+2m (TJ), m (TJ), m13,13,22js1~8-16~-14KNDKND
SPECIAL MOVESu or u/f+3, 4, 1+2, 3+4m (TJ), m (TJ), m, (HBS)13,13,22js1~8-14~-13KNDKND
SPECIAL MOVESu/f+4m (TJ)2029~30 js9~-6~-5KNDKND
SPECIAL MOVESu/f+4, n+3+4m (TJ), (HBS)2029~30 js9~-1~0KNDKND
SPECIAL MOVESu/f+4, 3m (TJ), m (TJ)20,20d js1~+7~+8 (+18~+19 wc)KNDKNDTail spin, Wall crush
SPECIAL MOVESu/f+1+2m (TJ)2818~23 js16~-4~+1+3~+8 (SH)+3~+8 (SH)
SPECIAL MOVESu/f+1+2, 3+4m (TJ), (HBS)2818~23 js16~-4~+1+3~+8 (SH)+3~+8 (SH)
SPECIAL MOVESf, F+2m?2319~21 (20~)-19~-17Launch(JG?)Launch(JG?)
SPECIAL MOVESb, f+2h2316~18 (16~)-8~-6KNDKNDTail spin
SPECIAL MOVESb, F+2+3l (TC)3035~37 (38~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold one period)l (TC)3544~46 (47~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold two periods)l (TC)4055~57 (55~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Hold three periods)l (TC)4566~68 (69~)-12KNDKNDTail spin
SPECIAL MOVESb, F+2+3* (Very long hold)! (TC)45108~110 (111~)KNDKNDKNDTail spin
SPECIAL MOVESb, d/b, d, d/f+2 (d/b, d/f+2)m1818s(19~)-8KNDKNDWall bounce
SPECIAL MOVESb, d/b, d, d/f+2, 1m, m18,2518(19~)-14KNDKND
SPECIAL MOVESb, d/b, d, D/F+2, 2m, l18,2218(19~)-18~-17KNDKND
SPECIAL MOVESf, f, f+3 or WR+3m3023~24 (26~) js2~+9~+10gKNDKND
SPECIAL MOVESf, f, f+1+2 or WR+1+2m3020~25 (23~)+2~+7KNDKND
SPECIAL MOVESf, f, f+1+2, 3+4 or WR+1+2, 3+4m, (HBS)3020~25 (23~)+2~+7KNDKND
SPECIAL MOVESWS+1m1413-7+4+4
SPECIAL MOVESWS+1, 1m, h14,2013-9~-7+7~+9k+7~+9kTail spin
SPECIAL MOVESWS+1, 2m, m14,2313-9~-8KNDKND
SPECIAL MOVESWS+2m2015~16-12~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2118~20-9~-7KNDKNDHoming, Tail spin
SPECIAL MOVESWS+4m2011~12-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1+2m1619~21-17~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+1+2, 1+2m, m16,2719~21-22~-19sKNDKND
SPECIAL MOVESWS+f+1m1217~18s-6~-5+5~+6+5~+6
SPECIAL MOVESWS+f+1, 2m, m12,12(7)17~18s-8~-7+3~+4+3~+4
SPECIAL MOVESWS+f+1, 2, f+1m, m, h12,12,1217~18-10~-8+1~+3+1~+3
SPECIAL MOVESWS+f+1, 2, d/f+1m, m, m12,12,15(12,7,12)17~18s-1~0+10~+11+10~+11Launch if first hit is counter
SPECIAL MOVESWS+f+1, 2, d+1m, m, l (TC)12,12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/b or d+1l (TC)1219~21s cs1~-8~-6+2~+4+2~+4
SPECIAL MOVESFC+d/b or d+1, 1l (TC), l (TC)12,8s cs1~+1~+3+12~+14g+12~+14
SPECIAL MOVESFC+d/b or d+1, 1, 1l (TC), l (TC), m12,8,12 1~s-12~-11-1~0-1~0
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2l (TC), l (TC), m, m12,8,12,12 1~s-8~-7+3~+4+3~+4
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, 1l (TC), l (TC), m, m, h12,8,12,12,12 1~-10~-8+1~+3+1~+3
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, d/f+1l (TC), l (TC), m, m, m12,8,12,12,15 1~s-1~0+10~+11+10~+11
SPECIAL MOVESFC+d/b or d+1, 1, 1, 2, d+1l (TC), l (TC), m, m, l (TC)12,8,12,12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/f+1m824~25-22~-21-12~-11s-12~-11s
SPECIAL MOVESFC+d/f+1, 2m, m8,1224~25-22~-21-12~-11s-12~-11s
SPECIAL MOVESFC+d/f+1, 2, 1m, m, m8,12,1224~25-11~-10CSCS
SPECIAL MOVESFC+d/f+1, 2, 1, 2m, m, m, h8,12,12,4524~25+21KNDKND
SPECIAL MOVESFC+d/f+2m1218~19s-13~-12-2~-1-2~-1
SPECIAL MOVESFC+d/f+2, n+1m, h12,1218~19-10~-8+1~+3+1~+3
SPECIAL MOVESFC+d/f+2, d/f+1m, m12,918~19s-4~-3+7~+8+7~+8
SPECIAL MOVESFC+d/f+2, d+1m, l (TC)12,8s cs10~-10~-80~+20~+2
SPECIAL MOVESFC+d/f+2, d/f+1, 2m, m, m12,9,10 10~-11~-100~+10~+1Launch if first hit is counter
SPECIAL MOVESSS+1+2m2322(31~)-9sKNDKND
SPECIAL MOVESFace down Grounded 1+2l?1514~17ad-17~-14KNDKND
SPECIAL MOVESFace up Grounded 1+2m?2116~18ad-18~-16KNDKND
SPECIAL MOVESOpponent Down d+1+4l, !(On grounded opponent)16,48114~131, 176~178+16~+18s+16~+18s+16~+18s
SPECIAL MOVESOpponent Down d+1+4, 3+4 (Cancel)(Special) RBT
SPECIAL MOVES1+3+4(Special)
SPECIAL MOVES3+4 or Face down Grounded 3+4 (to HBS)(HBS)s
SPECIAL MOVESHBS 1l (TC), (HBS)812~16 (27~) cs1~-11~-70~+40~+4
SPECIAL MOVESHBS 1, 2l (TC), l (TC), (HBS)8,10cs1~-13~-100~+30~+3
SPECIAL MOVESHBS 1, 2,fl (TC), l (TC), (ROL)8,10cs1~-18~-15-5~-2-5~-2
SPECIAL MOVESHBS 2l (TC), (HBS)1621~24 (36~) cs1~-15~-12+21~+24g+21~+24g
SPECIAL MOVESHBS 1+2m (TC)24(,3)19~22 (34~) cs1~18-15~-12LaunchLaunch
SPECIAL MOVESHBS 3+4m (TC)2125~30 (40~) cs1~ pc8~24-12~-7KNDKNDPower crush
SPECIAL MOVESHBS f+1+2h(Throw)3026(41~)Throw(KND)
SPECIAL MOVESHBS d/f+1m1516~18 (31~)-5~-3+6~+8+6~+8
SPECIAL MOVESHBS d/f+1, 1m, h15,2016~18 (31~)-9~-7+7~+9k+7~+9kTail spin
SPECIAL MOVESHBS d/f+2m2015~16 (30~)-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESHBS d/b or d or d/f+1+2m (TJ) (HBS)2216~20 (31~) js10~-9~-50~+4KND
SPECIAL MOVESHBS b+1+2l (TC)1626~29 (42~) cs1~-25~-22 (a)KNDKND
SPECIAL MOVESHBS b+1+2, 1+2l (TC), l (TC)16,33cs1~-29~-27 (a,s)KNDKND
SPECIAL MOVESHBS b+1+2, 3+4l (TC), (HBS)1626~29 (42~) cs1~-24~-21KNDKND
SPECIAL MOVESHBS b or f+3+4l, (Special)2516~21 (31~) js1~+7~+12KNDKND
SPECIAL MOVESHBS 3 or 4(Special)d(~a)
SPECIAL MOVESHBS d+3+4(Special)d
SPECIAL MOVESHBS d/b(HBS)s
SPECIAL MOVESHBS u/b or u or u/f(HBS)s~t
SPECIAL MOVESHBS F(Special)(Low parry)(HBS)~
SPECIAL MOVESHBS B(HBS)~
SPECIAL MOVESHBS f, f(ROL)a
SPECIAL MOVESHBS b, b(HBS)a,s
SPECIAL MOVESHBS b, b, 3+4(HBS),
SPECIAL MOVESd/b or d or d/f+3+4(Special) (TC),
SPECIAL MOVESu/f+3+4 (After stance ends)m (TJ)2134~39 js8~-35~-30sKNDKND
SPECIAL MOVESu/f+3+4m (TJ)2134~39 js8~+10~+15sKNDKND
SPECIAL MOVESGrounded face up d+1+2 (After stance ends)m2128~31-20~-17KNDKND
SPECIAL MOVESGrounded face up d+1+2m2128~31+15~+19KNDKND
SPECIAL MOVESSIT 1l (TC)1625~26s (46~) cs1~-15~-14KNDKND
SPECIAL MOVESSIT 2m1821~22 (42~)-15~-14LaunchLaunch
SPECIAL MOVESSIT 3+4m (TJ)2025(46~) js2~-21KNDKND
SPECIAL MOVESSIT b(Special)a,s
SPECIAL MOVESSIT b, 3+4(HBS),
SPECIAL MOVESSIT f(ROL)a
SPECIAL MOVESFC+d/f+1+2 or SLD f (to ROL)(ROL)a~s
SPECIAL MOVESROL 1h3115~16 (46~)+15~+16gKNDKND
SPECIAL MOVESROL 2m2117~19 (48~)-17~-15LaunchLaunch
SPECIAL MOVESROL 3l2018~27d (49~)-18~-9KNDKND
SPECIAL MOVESROL 4m2026~30d (57~) js13~+7~+11KNDKND
SPECIAL MOVESROL 1+2m (TC)22(,3)25~40d (56~)-15~+1KNDKND
SPECIAL MOVESROL 3+4 (to HBS)(Special) (TC)(HBS)25~40 (56~)
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h10110+6+6
BASIC MOVES2h1010-1+6+6
BASIC MOVES3h2518-5KNDKND
BASIC MOVES4h2014-6+5Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1113-13+3+3
BASIC MOVESf+3h3020-5KNDKND
BASIC MOVESf+4h2215-6+5Launch (JG?)
BASIC MOVESd/f+1m615~16-9~-8+2~+3+2~+3
BASIC MOVESd/f+2m1015~16-9~-8+2~+3+2~+3
BASIC MOVESd/f+3m1316-9+2+2
BASIC MOVESd/f+4m1512-4+7+7
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l (TC)1220s cs4~-15-1-1
BASIC MOVESd+4l (TC)1016s cs4~-9+2+2
BASIC MOVESd/b+1h1412~13-7~-60~+10~+1
BASIC MOVESd/b+2l (TC)1418s cs6~-13+1+1
BASIC MOVESd/b+3l1518-8+3+3
BASIC MOVESd/b+4l (TC)2028~29s cs12~-23~-22KNDKND
BASIC MOVESb+1m2722~23 pc8~21-13~-12KNDKNDPower crush
BASIC MOVESb+2m1215-9+2+2
BASIC MOVESb+3h2518-5KNDKND
BASIC MOVESb+4h2014-6+5Launch (JG?)
BASIC MOVESu/b or u+1m (TJ)2026~28s js9~-6~-4+4~+6+4~+6
BASIC MOVESu/f+1m (TJ)2026~28s js9~-6~-4KNDKND
BASIC MOVESu/b or u or u/f+2m1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m (TJ)2025~26-16~-15KNDKND
BASIC MOVESu or u/f+3m (TJ)1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m (TJ)1115~17-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)1515~17-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)2029~30 js9~-6~-5KNDKND
BASIC MOVESWS+1m1413-7+4+4
BASIC MOVESWS+2m2015~16-12~-11Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m2118~20-9~-7KNDKNDHoming, Tail spin
BASIC MOVESWS+4m2011~12-6~-5+5~+6+5~+6
BASIC MOVESFC+d/b or d+1l (TC)1219~21s cs1~-8~-6+2~+4+2~+4
BASIC MOVESFC+d/b or d+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1220s cs1~-15-1-1
BASIC MOVESFC+4l (TC)1016s cs1~-9+2+2
BASIC MOVESSS+1h1011(12~)0+6+6
BASIC MOVESSS+2h1010(11~)-1+6+6
BASIC MOVESSS+3h2518(19~)-5KNDKND
BASIC MOVESSS+4h2014(15~)-6+5Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | King / Kunimitsu

33 Responses

    1. You are probably right, but currently it will be to much work to update all the old data, so will probably keep it like this.

  1. Could you add the just frame version of hbs b1+2,1+2 -> hbs b1+2:+1+2? It’s a low,low,low. 16,11,16 damage. Frames are the same as the regular version. Just a damage increase. Also regular hbs b1+2, 1+2 second hit is 23 damage not 33.

  2. WS+4 is missing. This data isnt very accurate. Is d,d/b 1,2 really +12GB on block???

  3. 1+2 no longer KND on hit. -11 on block, 0 on hit. 1+2,1+2 launches, is ncc, and is launch punishable, at least -17. 1+2,1+2,1+2 is at least -20 on block.

  4. The damage is all wrong. Did you just copy TTT2 data? Nothing of this is correct. Alot of moves doesn’t exist anymore and alot of new moves are added to Kuma, which you have no info on.

    1. This info comes from the Japanese site ina tekken. Yes, it seems this data needs some updates. I’m guessing it’s due to kuma not beeing in the arcade release of T7. If anyone can test data and get it double checked I can add them.

  5. bf2 is his new 16f launcher!
    ff1+2 has been replaced with fff1+2 and its more plus on block.
    bb2+3 has been removed (fart power)
    His ws1,1 is now h,h and safe(ts) “no jail”
    B1+2 is changed to ub1+2
    db1+4 isn’t a move!

    1. The data has been very outdated, sorry. I think most should be fixed now. Ws+1,1 is mid, high 🙂

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