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To character select | 〈 King / Lars 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.df+2+3 | sm | 20 | i15~16 | +5 | +39 (+29) | * Uses 180F of remaining heat time* H.f,n,d,df+2 to power up (23dmg)* High crush 6~12 | |
| H.df+2+3* | sm | 26 | i25~26 | +9 | +45 (+35) | * Reversal Break* Uses 180F of remaining heat time* 10 chip damage on block* H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)* High crush 6~22 | |
| H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash* Balcony Break* 10 chip damage* Transition to attack throw on 1st hit* +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay* Move can be delayed by 3F | |
| 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado* Combo from 2nd hit* Combo from 1st CH | |
| 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break* Jail from 1st hit* Combo from 1st CH with 3F delay* 10 chip damage on block | |
| 1+3+4 | sp | ||||||
| 2 | h | 10 | i10 | -1 | +6 | ||
| 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay* +2c on crouching hit* Panda: Reduced vertical hitbox (does not hit as high) | |
| 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break* Heat Engager* Forces crouch on hit | |
| 3+4 | sp | * Alternate input: FDFA.3+4* Transition to HBS* High crush 4~ | |||||
| 3+4 | sp | * Alternate input: FDFA.3+4* Can low parry in HBS with F* Transition to HBS* Transition to r10 FC with input ub_u_uf* Transition to r15 FC with DB* Remains in stance indefinitely* Can move in stance with F or B | |||||
| f+2 | h | 11 | i12 | -13 | +3 | ||
| f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break* Combo from 1st hit with 9F delay* Move can be delayed by 13F | |
| f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| f+1+2 | m | 16 | i18 | -15 | +18a | ||
| f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado* Combo from 1st hit* Grounded hit on off-axis hit against large body size characters? | |
| f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?)* High crush 6~ | |
| f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Shoulder** Body slam (unparryable)* 24 damage from 1st hit with grounded scaling* High crush 0~ | |
| df+1 | m | 6 | i15~16 | -6 | +2 | ||
| df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay* Combo from 1st CH* Move can be delayed by 8F* Input can be delayed by 10F | |
| df+2 | m | 10 | i15~16 | -9 | +2 | ||
| df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay* Input can be delayed by 4F* Move cannot be delayed | |
| df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit* Combo from 1st hit* 9 chip damage on block | |
| df+4 | m | 15 | i12 | -4 | +7 | ||
| d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit* High crush 4~ | |
| d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit* High crush 4~ | |
| d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit* High crush 4~ | |
| d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break* Shoulder** Body slam (unparryable)* 27 damage on clean hit | |
| d+3+4 | sp | * Transition to SIT* Transition to ROL with input f | |||||
| d+3+4 | sp | * Alternative input: db+3+4* Transition to ROL with input SIT.F* Transition to California Roll with input SIT.B* Low crush 6~12* Floating state 13~15* High crush 16~67 | |||||
| db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike* Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4 |
| db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike* 8 chip damage on block* Heat skips to db+1,2** charge with i34~35 startup* Transition to HBS with D or 3+4 |
| db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike* Reversal Break* 12 chip damage on block* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)* Transition to HBS with D or 3+4 | |
| db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3)* High crush 6~51 | |
| db+3 | l | 12 | i18 | -12 | +1 | ||
| db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado* Panda: Very slight decrease in vertical hitbox height (does not hit as high)* High crush 6~51 |
| db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| db+1+2,1+2 | m,m, m,m | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | ||
| db+1+2,1+2,2 | m,m, m,m, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break on airborne hit* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
| db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break on airborne hit* chip damage on block | |
| db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break on airborne hit* chip damage on block | |
| b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break* Transition to -13 HBS with input D or 3+4* 9 chip damage on block* 12 chip damage on block after absorbing an attack in power crush state* -3 on block after absorbing an attack in power crush state* Power crush 7~21 | |
| b+2 | m | 12 | i15 | -9 | +2 | ||
| b+2,1 | m, h | 12, 14 | i15, i23 | -3 | +8 | * Transition to HBS with input D or 3+4 (-4/+7)* Transition to ROL with input F (-14/-3)** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)*** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit | |
| b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break* Combo from 2nd CH with 4F delay* Move can be delayed by 10F* Panda: Shorter vertical hitbox (does not hit as high) | |
| b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | * Combo from 1st CH with 5F delay* Move can be delayed by 13F | |
| b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado* Combo from 2nd CH with 1F delay* Move can be delayed by 15F* Low crush 38~58* Floating state 59~61 | |
| b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break* Heat Engager* Homing* chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile* Hold F to extend attack* Recovers in FUFT on hit or block* If attack is extended to where you roll past the opponent, recovers in FUFA* Floating state 55~147? | |
| b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4* Tornado | |
| ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel to r22 HBS with D or 3+4 at frame 21* Low crush 6~27* Floating state 28~30 | |
| u+1+2 | m | 24 | i18~23 | -4 | +3 | * Transition to HBS with D or 3+4 (-3/+4)* Low crush 17~33* Floating state 34~36 | |
| u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel)* Low crush 8~36* Floating state 37~39* High crush 51~ | |
| uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1* 8 chip damage on block* Low crush 9~30* Low crush 31~33 | |
| uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break* Homing* Strong Aerial Tailspin* Alternate input: ub+2 or u+2 |
| uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Panda: Very slightly increased vertical hitbox height (hits higher)* Low crush 9~32* Floating state 33~35 | |
| uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | * Less frame advantage occurs after Combo from last hit* Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)* Low crush 1~17* Floating state 18~20 | |
| uf+3,4,1+2 | m, m, M | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike* Transition to HBS with input D or 3+4* Less frame advantage occurs after Combo from last hit | |
| uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break* Low crush 9~30* Floating state 31~33 | |
| uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break* Only connects on hit or block* Recovers in FUFT* Low crush | |
| 1+2+3+4 | |||||||
| b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break* 10 chip damage on block |
| f,F+2 | M | 23 | i19~21 | -19 | +45a (+35) | * High crush 8~18 | |
| f,F+1+2 | M | 30 | i37~38 | +8 HBS | +52a HBS | * 9 chip damage on block* Transition to HBS* Transition to ROL with input F (+5/+49a)* Panda: Reduced vertical hitbox (does not hit as high)* Low crush 9~32* Floating state 33~35 | |
| qcf+2 | m | 15 | i17~18 | -8 | +3 | ||
| qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager* Heat Dash +36a (+26)* Balcony Break* Combos from 1st hit | |
| qcf+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
| f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break* Chip damage on block* Low crush 3~25* Floating state 26~28 | |
| f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break* Heat Engager* 9 chip damage on block* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)* Forces tech backroll on hit* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)* Low crush 21~35* Floating state 36~38 | |
| ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18cg | * Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4* Tornado* Wall Crush +20g on hit* Balcony Break on CH |
| ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | * Combo from 1st CH* Heat skips to Level 2 charge* Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))* Balcony Break* Tornado |
| ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4* Balcony Break* Tornado* Reversal Break* chip damage on block* Heat reduces charge length (consumes partial Heat time) | |
| ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break* Homing | |
| ws4 | m | 20 | i11~12 | -6 | +5 | ||
| SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage* Transition to +12 +3 HBS with D | |
| FC.1 | l | 12 | i19~21 | -8 | +2c | * High crush 0~46 | |
| FC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)** +14~+19 or -6~-1 HBS or +1~+6 FC on block** +20~+25 or +0~+5 HBS or +7~+12 FC on hit* Floating state 1~31 | ||
| FC.df+2 | m | 12 | i18~19 | -13 | -2 | * | |
| FC.df+2,1 | m, h | 12, 12 | i18~19, i18~20 | -10~-8 | +1~+3 | * Combo from 1st hit* Jail from 1st block | |
| FC.df+2,1,1+2 | m, h, M | 12, 12, 6 | i18~19, ,i22~23 | -17 | -6 | * Interrupt with i6 from 2nd block | |
| FC.df+2,1,1+2,3 | m, h, M, L | 12, 12, 6, 5 | i18~19, ,i32~33 | -18 | -7 | * Interrupt with i15 from 3rd block | |
| FC.df+2,1,1+2,3,1+2 | m, h, M, L, M | 12, 12, 6, 5, 6 | i18~19, ,i26~27 | -19 | -8 | * Interrupt with i10 from 4th block* Can SSR hit from 4th block | |
| FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block* Can SSL/SSR and SWL/SWR from 5th block* Low crush 15~27* Floating state ?* High crush 28~ | |
| FC.df+2,1,1+2,3,1+2,3+4,1+2 | m, h, M, L, M, m, m | 12, 12, 6, 5, 6, 6, 7 | i18~19, ,i55 | -49 | -38 | * Interrupt float with i40? from 6th block* Can SSL/SSR and SWL/SWR from 6th block* Floating state 1~122 | |
| FC.df+2,1,1+2,3,1+2,3+4,1+2,2 | m, h, M, L, M, m, m, m | 12, 12, 6, 5, 6, 6, 7, 6 | i18~19, ,i20~22 | -17 | -6 | * Interrupt with i21? from 7th block* Can SSL/SSR and SWL/SWR from 7th block | |
| FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3 | m, h, M, L, M, m, m, m, h | 12, 12, 6, 5, 6, 6, 7, 6, 21 | i18~19, ,i26 | -21 | +34a (+24) | * Combo from 8th hit* Interrupt with i8 from 8th block* Can SSL/SSR and SWL/SWR from 8th block | |
| FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 | m, h, M, L, M, m, m, m, h, h | 12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24) | i18~19, ,i47 | +11 | +10c | * Balcony Break* Aerial combo (+14a (+7)) from 8th or 9th hit* Forces tech backroll on hit* Interrupt with i33? from 9th block* Can SSL/SSR and SWL/SWR from 9th block | |
| FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS* Move is airborne, requires strong parry* Reverse direction when performed in FDFT |
| FUFA.1+2 | M | 15 | i17~19 | -2 | +6 | * Transition to HBS (Cannot cancel)* Reverse direction when performed in FUFT | |
| FUFT.d+1+2 | m | 21 | i29~31 | +18~+20 | +37a | +37a | * Transition to SIT (Cannot cancel)* Reverse direction when performed in FUFA |
| HBS.1 | M | 10 | i12 | -13 | +5 | +12 | * Elbow |
| HBS.1,2 | M, M | 10, 23 | i12, i24~25 | -13 | +6c | +13c | * Combo from 1st hit with 20?F (charge) delay* Hold 2 to power up, up to 2 charge levels* Move can be delayed by 10F by holding 2 |
| HBS.1,2* | M, M | 10, 23 | i12, i33~34 | -12 | +13c | +49a | * Combo from 1st CH with 30?F (charge) delay* Move can be delayed by 9?F by holding 2* Becomes HBS.1,2** during heat* Consumes 240F? of remaining Heat time* 9 chip damage on block |
| HBS.1,2** | M, M | 10, 30 | i12, i44~45 | +3 | +49a | * Reversal Break* Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)* 12 chip damage on block | |
| HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS* High crush 1~ | |
| HBS.3 | sp | * Transition to FUFA* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)* Floating state 1~36 | |||||
| HBS.1+2 | M | 24 | i19~22 | -15 | +79a | * Tornado* 27dmg upon opponent landing* High crush 1~18 | |
| HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager* Heat Dash +43d (+35)* Balcony Break* Panda: Decreased attack range and height hitbox (does not hit as deep)* Power crush 7~19 | |
| HBS.b,b | sp | * Alternate input: SIT.B* Transition to r12 HBS with input D or 3+4 at frame 35 | |||||
| HBS.b+1+2 | L | 16 | i26~29 | -20c | +3 | +7 | * Head* Transition to r40 HBS with input D or 3+4* Panda: Reduced attack range and vertical hitbox (does not hit as high)* High crush 1~67 |
| HBS.b+1+2,1+2 | L, L | 16, 33 | i26~29, i22~24 | -29c | +8a | * Balcony Break* Head* Combo from 1st CH* Panda: Reduced attack range and vertical hitbox (does not hit as high)* High crush 1~59 | |
| HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing* Balcony Break* Strong Aerial Tailspin* 9 chip damage | |
| HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado* Transition to HBS* Tornado on CH only* t44? r24? on hit* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| HBS.d+3+4 | sp | * Transition to FDFA | |||||
| HBS.f,f | sp | i26~i31 | +14~+19 | +20~+25 | * Transition to ROL** Can transition to r20? HBS with D or 3+4** Can transition to r13? FC* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit | ||
| HBS.f+3+4 | L | 25 | i16~22 | -11 | +37a (+28) | +69a (+22) | * Balcony Break* Transition to SIT during attack active frames* Unparryable?* Very short hitbox reach* Low crush 9~21* Floating state 22~ |
| OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel to BT with input OTG.d+1+4,3+4* More frame advantage when hitting standing opponent | |
| ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break* Tornado* Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) | |
| ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| ROL.4 | M | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| ROL.1+2 | SM | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit* Recovers in off axis FUFT on block | |
| SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f* Transition to ROL* Transition to HBS with input ROL.D or ROL.3+4* Transition to FC with no input* Becomes special mid attack during Heat (Uses 120F of remaining Heat time) | ||
| 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT | |
| 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT* Side switch on hit | |
| Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none* Opponent status on hit: FUFA | ||
| HBS.f+1+2 | th(h) | 30 | i26~27 | -2d | * Removes Recoverable Health* Spike* Throw break: none* Opponent status on hit: FUFA* Panda: Reduced attack range and vertical hitbox (does not hit as high) | ||
| Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1* Spike* Opponent status on hit: FUFT | |
| Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2* Opponent status on hit: FUFT off axis | |
| hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2* 60 dmg if opponent hits the wall* Opponent status on hit: FUFA* Side switch on throw break and hit | |
| uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2* Balcony Break* Opponent status on hit: FUFT |
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