Mobile friendly view and App
To character select | 〈 King / Lars 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat BurstPower crush | |
H.df+2+3 | sm | 20 | i15~16 | +5 | +39 (+29) | * Partially uses remaining heat time* H.f,n,d,df+2 to power up | |
H.df+2+3* | sm | 26 | i25~26 | +9 | +45 (+35) | * Partially uses remaining heat time* H.f,n,d,df+2* to power up* Cannot absorb with power crush | |
H.f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break* Heat Engager* Chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)Low crush 21F | |
H.2+3 | m | 51 | i13~15 | +10 | +33 (+23) | * Heat Smash | |
R.df+1+2 | m | 55 | i20 | -15 | 0 | * Rage Art* Removes Recoverable Health | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 8 | ,i22~23 | -15 | -4c | * Combo from 1st hit CH | |
1,1,1 | h, m, m | 5, 8, 14 | ,i22~23 | -16 | +69a (+23) | * Tornado* Combo from 2nd hit* Combo from 1st CH | |
1,2 | h, h | 5, 25 | ,i22~24 | -5 | +11 (+2) | * Balcony Break* chip damage on block* Combo from 1st CH | |
1+3+4 | sp | ||||||
2 | h | 10 | i10 | -1 | +6 | ||
2,1 | h, m | 10, 11 | ,i16 | -3 | +2 | * Combo from 1st hit | |
2,1,2 | h, m, m | 10, 11, 22 | ,i33~34 | -14 | +31a (+21) | ||
2,1,3 | h, m, l | 10, 11, 13 | ,i18 | -13 | -2 | * Combo from 1st CH | |
1+2 | m | 25 | i13~14 | -13 | +18g / HE | * Balcony Break* Heat Engager | |
3+4 | sp | * Alternate input: FDFA.3+4* Can low parry in HBS with HBS.F* Transition to HBS* Transition to standing with input ub or u or uf | |||||
3+4 | sp | * Alternate input: FDFA.3+4* Transition to HBS | |||||
f+2 | h | 11 | i12 | -13 | +3 | ||
f+2,1 | h, h | 11, 20 | i20 | -5 | +36a (+10) | * Balcony Break* Combo from 1st hit | |
f+1+2 | m | 16 | i18 | -15 | +18a | ||
f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado* Combo from 1st hit | |
f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
f+3+4,1+2 | l, m | 20 | ,i50~i60 | -16 | -13a | High crush | |
df+1 | m | 6 | i15~16 | -6 | +2 | ||
df+1,2 | m, m | 6, 9 | ,i22~23 | -11 | -2 | * Combo from 1st CH | |
df+1,2,1+2 | m, m, m | 6, 9, 20 | ,i25~26 | -14c | +17d | * Combo from 2nd hit* Combo from 1st CH* Can be delayed 10F* Combo can be delayed 10F from hit | |
df+2 | m | 10 | i15~16 | -9 | +2 | ||
df+2,1 | m, m | 10, 12 | ,i20~21 | -16 | +35a (+25) | * Combo from 1st hit | |
df+3 | m | 13 | i16 | -9 | +2 | ||
df+3,2 | m, h | 13, 24 | ,i27~28 | -5 | +22a | * Combo from 1st hit* chip damage on block | |
d+1+2 | m | 28 | i14~15 | -15 | +20d (+10) | * Balcony Break | |
d+3+4 | sp | * Transition to SIT* Transition to ROL with input f | |||||
d+3+4 | sp | * Alternative input: db+3+4* Transition to ROL with input SIT.F* Transition to California Roll with input SIT.B | |||||
db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
db+1,2 | h, m | 11, 20 | i17~18 | -13 | +4 | +13c | * Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4 |
db+1,2* | h, m | 11, 20 | i34~35 | -12 | +13c | +42a | * chip damage on block* Heat skips to Level 2 charge* Transition to HBS with input D or 3+4 |
db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * chip damage on block* Cannot absorb with power crush* Heat reduces charge length (consumes partial Heat time)* Transition to HBS with input D or 3+4 | |
db+2 | l | 10 | i18 | -15 / -17 HBS | -1 / -3 HBS | * Transition to HBS with input D or 3+4 | |
db+3 | l | 12 | i18 | -12 | +1 | ||
db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * TornadoHigh crush 6~ |
db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
db+1+2,1+2 | mm, mm | 4,4, 4,4 | ,i15~16 | -11 | 0 | ||
db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | ,i20~21 | -15 | +22a (+12) | ||
db+2+3 | l | 30 | i32~34 | -12 | +39a | * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
b+1 | m | 24 | i22~23 | -13 | +13a | * Balcony Break* Heat Engager* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)Power crush | |
b+2 | m | 12 | i15 | -9 | +2 | ||
b+2,1 | m, h | 12, 14 | ,i23 | -3 / – 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Transition to HBS with input D or 3+4* Transition to ROL with input F | |
b+2,1,1+2 | m, h, m | 12, 14, 20 | ,i26 | -11 | +15a (+6) | * Balcony Break | |
b+2,2 | m, m | 12, 15 | ,i25 | -10 | +6 | ||
b+2,2,1 | m, m, m | 12, 15, 25 | ,i35~39 | -15 | +25a (+15) | * Tornado* Does not tornado on wall hit | |
b+1+2 | h,m | 10,20 | i18~19 | -8 | +13d / HE | * Balcony Break* Heat Engager* Homing* chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack* Recovers in FUFT on hit or block* If attack is extended to where you roll past the opponent, recovers in FUFA | |
b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4* Tornado | |
ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 | |
u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) | |
uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1* chip damage on block | |
uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break* Homing* Tailspin* Alternate input: ub+2 or u+2 |
uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | Low crush | |
uf+3,4 | m, m | 13, 13 | ,i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hitLow crush | |
uf+3,4,1+2 | m, m, m | 13, 13, 22 | ,i18~19 | -15 | +16a / -2a | * Spike* Transition to HBS with input D or 3+4* Less frame advantage occurs after Combo from last hit | |
uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony BreakLow crush | |
uf+4,3 | m, m | 20, 25 | ,i20~21 | +7 | +21a (+14) | * Balcony Break* Only connects on hit or block* Recovers in FUFTLow crush | |
1+2+3+4 | |||||||
b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony BreakTailspin* Chip damage on block |
d,df,f+2 | m | 15 | i18~19 | -8 | +3 | ||
d,df,f+2,1 | m, m | 15, 25 | ,i27 | -14 | +29a (+3) | * Balcony Break | |
d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage* Transition to HBS (cannot cancel into standing)* Transition to ROL with input F | |
f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break* Chip damage on block | |
f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break* Heat Engager* Chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)Low crush 21F | |
ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
ws1,2 | m, m | 13, 20 | ,i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4* Tornado* Wall Crush +20g on hit* Wallsplat on CH |
ws1,2* | m, m | 13, 28 | ,i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge* Transition to HBS with input D or 3+4* Balcony Break* Tornado |
ws1,2** | m, m | 13, 38 | ,i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4* Balcony Break* Tornado* chip damage on block* Cannot absorb with power crush* Heat reduces charge length (consumes partial Heat time) | |
ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break* Homing | |
ws4 | m | 20 | i11~12 | -6 | +5 | ||
SS.1+2 | m | 23 | i22~23 | -9c | +11d | ||
FC.1 | l | 12 | i19~21 | -8 | +2 | ||
FC.1+2 | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL* becomes special mid attack during Heat (partially uses remaining Heat time) | ||
FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS |
FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
HBS.1,2 | m, m | 10, 20 | ,i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
HBS.1,2* | m, m | 10, 20 | ,i33~34 | -12 | +13c | +49a | * chip damage on block* Heat skips to Level 2 charge |
HBS.1,2** | m, m | 10, 30 | ,i44~45 | +3 | +49a | * chip damage on block* Cannot absorb with power crush* Heat reduces charge length (consumes partial Heat time) | |
HBS.2 | l | 16 | i21~24 | -15 | +21g | * Transition to HBS | |
HBS.3 | sp | * Transition to FUFA* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||||
HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
HBS.3+4 | m | 21 | i25~30 | -12 | -2a (-11) | * Balcony BreakPower crush | |
HBS.b,b | sp | * Alternate input: SIT.B* Transition to HBS with input D or 3+4 | |||||
HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
HBS.b+1+2,1+2 | l, l | 16, 33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break* Less frame advantage occurs after Combo from last hit | |
HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
HBS.d+1+2 | m | 22 | i16~20 | -9 | 0 / HE | * Heat Engager* Transition to HBS (does not shift when using Heat Dash) | |
HBS.d+3+4 | sp | * Transition to FDFA | |||||
HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL* Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
HBS.f+3+4 | * Alternate input: HBS.b+3+4* Transition to SIT | ||||||
OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4* More frame advantage when hitting standing opponent | |
ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break* Tornado* Power up during Heat (partially uses remaining Heat time) | |
ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit* Recovers in off axis FUFT on block | |
SIT.1 | l | 10 | i21~22 | -12 | +4 | +9 | |
SIT.1,1 | l, l | 10, 13 | ,i25~26 | -12 | +6 | ||
SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f* Transition to ROL* Transition to HBS with input ROL.D or ROL.3+4* Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT | |
2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT* Side switch on hit | |
Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none* Opponent status on hit: FUFA | ||
HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Removes Recoverable Health* Spike* Throw break: none* Opponent status on hit: FUFA | ||
HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Removes Recoverable Health* Spike* Throw break: none* Opponent status on hit: FUFA | ||
Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1* Spike* Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2* Opponent status on hit: FUFT off axis | |
f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2* Opponent status on hit: FUFA* Side switch on hit | |
uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2* Balcony Break* Opponent status on hit: FUFT |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).