TK8_X_Kuma_300

Kuma T8 Frames

Tekken Docs Showcase 02

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To character select | King / Lars

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.df+2+3sm20i15~16+5+39 (+29)* Uses 180F of remaining heat time* H.f,n,d,df+2 to power up (23dmg)* High crush 6~12
H.df+2+3*sm26i25~26+9+45 (+35)* Reversal Break* Uses 180F of remaining heat time* 10 chip damage on block* H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)* High crush 6~22
H.2+3M,M51i13~15, i450+33a (+23)* Heat Smash* Balcony Break* 10 chip damage* Transition to attack throw on 1st hit* +20a (+10) 45dmg on 2nd hit if 1st hit misses
R.df+1+2M,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, m5, 8i10, i22~23-15-4c* Combo from 1st hit CH with 2F delay* Move can be delayed by 3F
1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)* Tornado* Combo from 2nd hit* Combo from 1st CH
1,2h, h5, 25i10, i22~24-5+11 (+2)* Balcony Break* Jail from 1st hit* Combo from 1st CH with 3F delay* 10 chip damage on block
1+3+4sp
2h10i10-1+6
2,1h, m10, 11i10, i16-3+2* Combo from 1st hit with 2F delay* +2c on crouching hit* Panda: Reduced vertical hitbox (does not hit as high)
2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
2,1,3h, m, l10, 11, 13i10, ,i18-13-2* Combo from 2nd CH
3h25i18-5+21a (+11)* Balcony Break
4h20i14-6+5+30a* Balcony Break on CH
1+2m25i13~14-13+18g* Balcony Break* Heat Engager* Forces crouch on hit
3+4sp* Alternate input: FDFA.3+4* Transition to HBS* High crush 4~
3+4sp* Alternate input: FDFA.3+4* Can low parry in HBS with F* Transition to HBS* Transition to r10 FC with input ub_u_uf* Transition to r15 FC with DB* Remains in stance indefinitely* Can move in stance with F or B
f+2h11i12-13+3
f+2,1h, h11, 20i12, i20-5+36a (+10)* Balcony Break* Combo from 1st hit with 9F delay* Move can be delayed by 13F
f+3h30i20-5+21a (+11)* Balcony Break
f+4h22i15-6+5+30a* Balcony Break on CH
f+1+2m16i18-15+18a
f+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)* Tornado* Combo from 1st hit* Grounded hit on off-axis hit against large body size characters?
f+3+4L20i28~30-23+6a* Unparryable (bug?)* High crush 6~
f+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a* Shoulder** Body slam (unparryable)* 24 damage from 1st hit with grounded scaling* High crush 0~
df+1m6i15~16-6+2
df+1,2m, m6, 9i15~16, i22~23-11-2* Combo from 1st CH
df+1,2,1+2m, m, M6, 9, 20i15~16, ,i25~26-14c+17d* Combo from 2nd hit with 9F delay* Combo from 1st CH* Move can be delayed by 8F* Input can be delayed by 10F
df+2m10i15~16-9+2
df+2,1m, m10, 12i15~16, i20~21-16+35a (+25)* Combo from 1st hit with 4F delay* Input can be delayed by 4F* Move cannot be delayed
df+3m13i16-9+2* +2c on crouching hit
df+3,2m, h13, 24i16, i27~28-5+22a* Balcony Break on airborne hit* Combo from 1st hit* 9 chip damage on block
df+4m15i12-4+7
d+1sl5i10-5+6* Transition to Standing with f* +6c on crouching hit* High crush 4~
d+2sl8i11-4+7* +7c on crouching hit* High crush 4~
d+3L12i20-17-6* -6c on crouching hit* High crush 4~
d+4l10i16-15-4* -4c on crouching hit* High crush 4~
d+1+2M23i14~15-15+13d (+3)* Balcony Break* Shoulder** Body slam (unparryable)* 27 damage on clean hit
d+3+4sp* Transition to SIT* Transition to ROL with input f
d+3+4sp* Alternative input: db+3+4* Transition to ROL with input SIT.F* Transition to California Roll with input SIT.B* Low crush 6~12* Floating state 13~15* High crush 16~67
db+1h11i14~15-10+4+9
db+1,2h, M11, 20i14~15, i22~23-13+4+13c* Spike* Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4
db+1,2*h, M11, 20i14~15, i33~34-12+13c+42a* Spike* 8 chip damage on block* Heat skips to db+1,2** charge with i34~35 startup* Transition to HBS with D or 3+4
db+1,2**h, M11, 30i14~15, i47~48+3+42a* Spike* Reversal Break* 12 chip damage on block* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)* Transition to HBS with D or 3+4
db+2L10i18-15-1* Transition to HBS with D or 3+4 (-17/-3)* High crush 6~51
db+3l12i18-12+1
db+4l20i21~22-23+6+74a (+38)* Tornado* Panda: Very slight decrease in vertical hitbox height (does not hit as high)* High crush 6~51
db+1+2m,m4,4i14~15-9+2~3
db+1+2,1+2m,m, m,m4,4, 4,4i14~15, i15~16-110
db+1+2,1+2,2m,m, m,m, m4,4, 4,4, 18i14~15, ,i20~21-15+22a (+12)
db+2+3l30i32~34-12+39a* Balcony Break on airborne hit* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
db+2+3*l40i45~47-12+39a* Balcony Break on airborne hit* chip damage on block
db+2+3**l60i60~62-4+43a* Balcony Break on airborne hit* chip damage on block
b+1M24i22~23-13+13a* Balcony Break* Transition to -13 HBS with input D or 3+4* 9 chip damage on block* 12 chip damage on block after absorbing an attack in power crush state* -3 on block after absorbing an attack in power crush state* Power crush 7~21
b+2m12i15-9+2
b+2,1m, h12, 14i15, i23-3+8* Transition to HBS with input D or 3+4 (-4/+7)* Transition to ROL with input F (-14/-3)** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)*** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
b+2,1,1+2m, h, m12, 14, 20i15, ,i26-11+15a (+6)* Balcony Break* Combo from 2nd CH with 4F delay* Move can be delayed by 10F* Panda: Shorter vertical hitbox (does not hit as high)
b+2,2m, m12, 15i15, i25-10+6* Combo from 1st CH with 5F delay* Move can be delayed by 13F
b+2,2,1m, m, m12, 15, 25i15, ,i35~39-15+25a (+15)* Tornado* Combo from 2nd CH with 1F delay* Move can be delayed by 15F* Low crush 38~58* Floating state 59~61
b+1+2h,m10,20i18~19 i12~13-8+13d / HE* Balcony Break* Heat Engager* Homing* chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+1+4m!25i60~62+16a/+21a HBS* Transition to HBS with input D or 3+4
b+1+4,f,fSM40i55~i130-20~+55+42a~+117a* Projectile* Hold F to extend attack* Recovers in FUFT on hit or block* If attack is extended to where you roll past the opponent, recovers in FUFA* Floating state 55~147?
b+3+4m20i22~23-28+61a* Alternate input: ws3+4* Tornado
ub+1+2l25i31~32-17+12a* Cancel to r22 HBS with D or 3+4 at frame 21* Low crush 6~27* Floating state 28~30
u+1+2m24i18~23-4+3* Transition to HBS with D or 3+4 (-3/+4)* Low crush 17~33* Floating state 34~36
u+3+4m21i34~39+10+20* Transition to SIT (cannot cancel)* Low crush 8~36* Floating state 37~39* High crush 51~
uf+1m20i26~28-6+22a* Alternate input: ub+1 or u+1* 8 chip damage on block* Low crush 9~30* Low crush 31~33
uf+2m20i28~30-6+30a+65a (+45)* Balcony Break* Homing* Strong Aerial Tailspin* Alternate input: ub+2 or u+2
uf+3m13i16~17-13+30a (+20)* Panda: Very slightly increased vertical hitbox height (hits higher)* Low crush 9~32* Floating state 33~35
uf+3,4m, m13, 13i16~17, i10~12-11+30a (+20) / +21a (+14)* Less frame advantage occurs after Combo from last hit* Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)* Low crush 1~17* Floating state 18~20
uf+3,4,1+2m, m, M13, 13, 22i16~17, ,i18~19-15+16a / -2a* Spike* Transition to HBS with input D or 3+4* Less frame advantage occurs after Combo from last hit
uf+4m20i29~30-6-10a (-20)* Balcony Break* Low crush 9~30* Floating state 31~33
uf+4,3m, m20, 25i29~30, i20~21+7+21a (+14)* Balcony Break* Only connects on hit or block* Recovers in FUFT* Low crush
1+2+3+4
b,f+2h26i15~17-5+17a (+8)+62a (+42)* Balcony Break* 10 chip damage on block
f,F+2M23i19~21-19+45a (+35)* High crush 8~18
f,F+1+2M30i37~38+8 HBS+52a HBS* 9 chip damage on block* Transition to HBS* Transition to ROL with input F (+5/+49a)* Panda: Reduced vertical hitbox (does not hit as high)* Low crush 9~32* Floating state 33~35
qcf+2m15i17~18-8+3
qcf+2,1m, m15, 25i17~18, i27-10+33a (+7)* Heat Engager* Heat Dash +36a (+26)* Balcony Break* Combos from 1st hit
qcf+2,2m, l15, 22i17~18, i33~34-18+40a* Chip damage on block
f,f,F+3m30i22~23+6+13a (+3)* Balcony Break* Chip damage on block* Low crush 3~25* Floating state 26~28
f,f,F+1+2m30i20~24+3+9c* Balcony Break* Heat Engager* 9 chip damage on block* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)* Forces tech backroll on hit* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)* Low crush 21~35* Floating state 36~38
ws1m13i13~15-11+2+7
ws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18cg* Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4* Tornado* Wall Crush +20g on hit* Balcony Break on CH
ws1,2*m, m13, 28i13~15, i33-12+18cg+31a (-2)* Combo from 1st CH* Heat skips to Level 2 charge* Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))* Balcony Break* Tornado
ws1,2**m, m13, 38i13~15, i44+3+27a (-9)* Transition to HBS with input D or 3+4* Balcony Break* Tornado* Reversal Break* chip damage on block* Heat reduces charge length (consumes partial Heat time)
ws2m20i15~16-12+29a (+19)
ws3m21i18~20-9+17 (+8)* Balcony Break* Homing
ws4m20i11~12-6+5
SS.1+2m23i22~23-3+6c* 9 chip damage* Transition to +12 +3 HBS with D
FC.1l12i19~21-8+2c* High crush 0~46
FC.1+2spi26~i31+1~+6+7~+12* Transition to ROL* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)** +14~+19 or -6~-1 HBS or +1~+6 FC on block** +20~+25 or +0~+5 HBS or +7~+12 FC on hit* Floating state 1~31
FC.df+2m12i18~19-13-2*
FC.df+2,1m, h12, 12i18~19, i18~20-10~-8+1~+3* Combo from 1st hit* Jail from 1st block
FC.df+2,1,1+2m, h, M12, 12, 6i18~19, ,i22~23-17-6* Interrupt with i6 from 2nd block
FC.df+2,1,1+2,3m, h, M, L12, 12, 6, 5i18~19, ,i32~33-18-7* Interrupt with i15 from 3rd block
FC.df+2,1,1+2,3,1+2m, h, M, L, M12, 12, 6, 5, 6i18~19, ,i26~27-19-8* Interrupt with i10 from 4th block* Can SSR hit from 4th block
FC.df+2,1,1+2,3,1+2,3+4m, h, M, L, M, m12, 12, 6, 5, 6, 6i18~19, ,i25~26-12-1* Interrupt with i8 from 5th block* Can SSL/SSR and SWL/SWR from 5th block* Low crush 15~27* Floating state ?* High crush 28~
FC.df+2,1,1+2,3,1+2,3+4,1+2m, h, M, L, M, m, m12, 12, 6, 5, 6, 6, 7i18~19, ,i55-49-38* Interrupt float with i40? from 6th block* Can SSL/SSR and SWL/SWR from 6th block* Floating state 1~122
FC.df+2,1,1+2,3,1+2,3+4,1+2,2m, h, M, L, M, m, m, m12, 12, 6, 5, 6, 6, 7, 6i18~19, ,i20~22-17-6* Interrupt with i21? from 7th block* Can SSL/SSR and SWL/SWR from 7th block
FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3m, h, M, L, M, m, m, m, h12, 12, 6, 5, 6, 6, 7, 6, 21i18~19, ,i26-21+34a (+24)* Combo from 8th hit* Interrupt with i8 from 8th block* Can SSL/SSR and SWL/SWR from 8th block
FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1m, h, M, L, M, m, m, m, h, h12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24)i18~19, ,i47+11+10c* Balcony Break* Aerial combo (+14a (+7)) from 8th or 9th hit* Forces tech backroll on hit* Interrupt with i33? from 9th block* Can SSL/SSR and SWL/SWR from 9th block
FDFA.1+2l10i14~16-12+6+6* Transition to HBS* Move is airborne, requires strong parry* Reverse direction when performed in FDFT
FUFA.1+2M15i17~19-2+6* Transition to HBS (Cannot cancel)* Reverse direction when performed in FUFT
FUFT.d+1+2m21i29~31+18~+20+37a+37a* Transition to SIT (Cannot cancel)* Reverse direction when performed in FUFA
HBS.1M10i12-13+5+12* Elbow
HBS.1,2M, M10, 23i12, i24~25-13+6c+13c* Combo from 1st hit with 20?F (charge) delay* Hold 2 to power up, up to 2 charge levels* Move can be delayed by 10F by holding 2
HBS.1,2*M, M10, 23i12, i33~34-12+13c+49a* Combo from 1st CH with 30?F (charge) delay* Move can be delayed by 9?F by holding 2* Becomes HBS.1,2** during heat* Consumes 240F? of remaining Heat time* 9 chip damage on block
HBS.1,2**M, M10, 30i12, i44~45+3+49a* Reversal Break* Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)* 12 chip damage on block
HBS.2L16i21~24-15+21g* Transition to HBS* High crush 1~
HBS.3sp* Transition to FUFA* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)* Floating state 1~36
HBS.1+2M24i19~22-15+79a* Tornado* 27dmg upon opponent landing* High crush 1~18
HBS.3+4M21i20~24-14+9a (-1)* Heat Engager* Heat Dash +43d (+35)* Balcony Break* Panda: Decreased attack range and height hitbox (does not hit as deep)* Power crush 7~19
HBS.b,bsp* Alternate input: SIT.B* Transition to r12 HBS with input D or 3+4 at frame 35
HBS.b+1+2L16i26~29-20c+3+7* Head* Transition to r40 HBS with input D or 3+4* Panda: Reduced attack range and vertical hitbox (does not hit as high)* High crush 1~67
HBS.b+1+2,1+2L, L16, 33i26~29, i22~24-29c+8a* Balcony Break* Head* Combo from 1st CH* Panda: Reduced attack range and vertical hitbox (does not hit as high)* High crush 1~59
HBS.df+1m23i25~27-7+20a (+11)* Homing* Balcony Break* Strong Aerial Tailspin* 9 chip damage
HBS.df+2m20i15~16-17+35a (+25)* Tornado
HBS.d+1+2m22i16~20-3+4+76a (+60)* Tornado* Transition to HBS* Tornado on CH only* t44? r24? on hit* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
HBS.d+3+4sp* Transition to FDFA
HBS.f,fspi26~i31+14~+19+20~+25* Transition to ROL** Can transition to r20? HBS with D or 3+4** Can transition to r13? FC* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit
HBS.f+3+4L25i16~22-11+37a (+28)+69a (+22)* Balcony Break* Transition to SIT during attack active frames* Unparryable?* Very short hitbox reach* Low crush 9~21* Floating state 22~
OTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14* Cancel to BT with input OTG.d+1+4,3+4* More frame advantage when hitting standing opponent
ROL.1h31i15~16+4+35d (+27)* Balcony Break* Tornado* Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
ROL.2m21i17~19-17+28a (+18)
ROL.3l20i18~26-18+33aRecovers in FUFT
ROL.4M20i26~30+7+26aRecovers in FUFT
ROL.1+2SM22i10~40-30+45a* Recovers in FUFT on hit* Recovers in off axis FUFT on block
SIT.1l15i21~22-12+4+9
SIT.1,1l, l15, 13i21~22, i25~26-12+6Combo from 1st CH
SIT.2m18i19~21-12+73a (+57)* Tornado
SIT.3+4M20i25-12 / -10 ROL-4a / -2a ROL* Transition to ROL with input SIT.F
SIT.fspN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS* Alternative input: FC.3+4 or FDFA.f* Transition to ROL* Transition to HBS with input ROL.D or ROL.3+4* Transition to FC with no input* Becomes special mid attack during Heat (Uses 120F of remaining Heat time)
1+3th(h)35i12~14-3+1* Throw break: 1 or 2* Opponent status on hit: FUFT
2+4th(h)35i12~14-6+1* Throw break: 1 or 2* Opponent status on hit: FUFT* Side switch on hit
Back throwth(h)70i12~14+1* Throw break: none* Opponent status on hit: FUFA
HBS.f+1+2th(h)30i26~27-2d* Removes Recoverable Health* Spike* Throw break: none* Opponent status on hit: FUFA* Panda: Reduced attack range and vertical hitbox (does not hit as high)
Left throwth(h)50i12~14-3+1* Throw break: 1* Spike* Opponent status on hit: FUFT
Right throwth(h)40i12~14-3+1* Throw break: 2* Opponent status on hit: FUFT off axis
hcb,f+1+2th(h)50i11+0+5* Throw break: 1+2* 60 dmg if opponent hits the wall* Opponent status on hit: FUFA* Side switch on throw break and hit
uf+1+2th(h)35i12~140+26d (+7)* Throw break: 1+2* Balcony Break* Opponent status on hit: FUFT

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